import { RdDCarac } from "./rdd-carac.js"; import { RdDUtility } from "./rdd-utility.js"; const conditionsTactiques = [ { type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true }, { type: 'charge', descr: 'Charge', dmg: 2, attaque: 4, parade: -4, esquive: false }, { type: 'feinte', descr: 'Feinte', dmg: 1, attaque: 1, parade: 0, esquive: true }, { type: 'pret', descr: 'prêt', dmg: 0, attaque: 0, parade: 0, esquive: true }, { type: 'demi', descr: 'Demi-surprise', dmg: 1, attaque: 0, parade: 0, esquive: true }, { type: 'totale', descr: 'Surprise totale', dmg: 10, attaque: 6, parade: 0, esquive: true }, ]; /* -------------------------------------------- */ export class RdDBonus { /* -------------------------------------------- */ static find(condition) { return conditionsTactiques.find(e => e.type == condition) || conditionsTactiques.find(e => e.type == 'pret'); } static isAjustementAstrologique(rollData) { return RdDCarac.isChance(rollData.selectedCarac) || rollData.selectedSort?.data.isrituel; } /* -------------------------------------------- */ static isDefenseAttaqueFinesse(rollData) { return rollData.attackerRoll?.particuliere == 'finesse'; } /* -------------------------------------------- */ static dmg(rollData, dmgActor, isCauchemar = false) { let dmg = { total: 0 }; if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { // Specific case management ui.notifications.warn("Calcul de bonus dégats sur eswquive"); } else { dmg.dmgArme = RdDBonus._dmgArme(rollData); dmg.penetration = RdDBonus._peneration(rollData); dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique); dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData); dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.surpriseDefenseur); dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0; dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar) } return dmg; } /* -------------------------------------------- */ static description(condition) { return RdDBonus.find(condition).descr; } /* -------------------------------------------- */ static dmgBonus(condition) { return RdDBonus.find(condition).dmg; } /* -------------------------------------------- */ static bonusAttaque(condition) { return RdDBonus.find(condition).attaque; } /* -------------------------------------------- */ static _calculMortalite(rollData, isCauchemar) { if (isCauchemar) { return "cauchemar"; } return isCauchemar ? "cauchemar" : rollData.dmg?.mortalite ?? rollData.arme?.data.mortalite ?? "mortel"; } /* -------------------------------------------- */ static _dmgArme(rollData) { return parseInt(rollData.arme?.data.dommages ?? 0); } static _peneration(rollData) { return parseInt(rollData.arme?.data.penetration ?? 0); } /* -------------------------------------------- */ static _dmgPerso(dmgActor, categorie, dmgArme) { switch (categorie) { case "Tir": return 0; case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); } return dmgActor; } /* -------------------------------------------- */ static _dmgParticuliere(rollData) { return rollData.particuliere == 'force' ? 5 : 0; } }