/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { RdDUtility } from "./rdd-utility.js"; import { HtmlUtility } from "./html-utility.js"; /* -------------------------------------------- */ export class RdDActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { RdDUtility.initAfficheContenu(); return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 640, //height: 720, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}], editCaracComp: false, cacherCompetencesNiveauBase: false, }); } /* -------------------------------------------- */ getData() { let data = super.getData(); // Gestion du lock/unlock des zones éditables (carac+compétences) data.data.editCaracComp = this.options.editCaracComp; data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Débloquer"; data.data.lockUnlockIcon = (this.options.editCaracComp) ? "unlocked.svg" : "locked.svg"; // Gestion de l'affichage total/partiel des compétences data.data.cacherCompetencesNiveauBase = this.options.cacherCompetencesNiveauBase; data.data.showHideCompetenceText = (this.options.cacherCompetencesNiveauBase) ? "Montrer tout" : "Filtrer" ; data.data.showHideCompetenceIcon = (this.options.cacherCompetencesNiveauBase) ? "no-filter.svg" : "filter.svg"; let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie data.itemsByType = RdDUtility.buildItemsClassification(data.items); // Competence per category data.competenceByCategory = {}; let competenceXPTotal = 0; if (data.itemsByType.competence) { for (const item of data.itemsByType.competence) { //console.log("Push...", item, item.data.categorie); let list = data.competenceByCategory[item.data.categorie]; if (!list) { list = []; data.competenceByCategory[item.data.categorie] = list; } if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade competenceXPTotal += RdDUtility.computeCompetenceXPCost(item); item.data.afficherCompetence = true; if ( data.data.cacherCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) { item.data.afficherCompetence = false; } list.push(item); } } this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence); data.data.competenceXPTotal = competenceXPTotal; //console.log("XP competence : ", competenceXPTotal); // Compute current carac sum let sum = 0; Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } ); data.data.caracSum = sum; // Force empty arme, at least for Esquive if (data.itemsByType.arme == undefined ) data.itemsByType.arme = []; for (const arme of data.itemsByType.arme) { arme.data.niveau = 0; // Per default, TODO to be fixed for ( const melee of data.competenceByCategory.melee ) { if (melee.name == arme.data.competence ) arme.data.niveau = melee.data.niveau } for ( const tir of data.competenceByCategory.tir ) { if (tir.name == arme.data.competence ) arme.data.niveau = tir.data.niveau } for ( const lancer of data.competenceByCategory.lancer ) { if (lancer.name == arme.data.competence ) arme.data.niveau = lancer.data.niveau } } // To avoid armour and so on... data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme'])); data.data.combat = RdDUtility.finalizeArmeList( data.data.combat, data.itemsByType.competence, data.data.carac ); if (data.competenceByCategory && data.competenceByCategory.melee) { //Specific case for Esquive and Corps à Corps for ( const melee of data.competenceByCategory.melee ) { if (melee.name == "Esquive") data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "-", competence: "Esquive", dommages: 0} } ); if (melee.name == "Corps à corps") { let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value); data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: cc_init, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } ); } } } this.armesList = duplicate(data.data.combat); data.data.carac.taille.isTaille = true; // To avoid button link; data.data.compteurs.chance.isChance = true; data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures); // Mise à jour de l'encombrement total this.actor.computeEncombrementTotalEtMalusArmure(); // Common data data.data.competenceByCategory = data.competenceByCategory; data.data.encTotal = this.actor.encTotal; data.data.isGM = game.user.isGM; data.ajustementsConditions = CONFIG.RDD.ajustementsConditions; data.difficultesLibres = CONFIG.RDD.difficultesLibres; // low is normal, this the base used to compute the grid. data.data.fatigue = { malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max), html: "" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "
" } RdDUtility.filterItemsPerTypeForSheet(data ); data.data.sortReserve = data.data.reve.reserve.list; RdDUtility.buildArbreDeConteneur( this, data ); data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : ""; return data; } /* -------------------------------------------- */ async _onDrop(event) { await RdDUtility.processItemDropEvent(this, event); super._onDrop(event); } /* -------------------------------------------- */ async confirmerSuppression(li) { let itemId = li.data("item-id"); let d = new Dialog({ title: "Confirmer la suppression", content: "

Etes vous certain de vouloir supprimer cet objet ?

", buttons: { delete: { icon: '', label: "Supprimer", callback: () => { console.log("Delete : ", itemId); this.actor.deleteOwnedItem( itemId ); li.slideUp(200, () => this.render(false)); } }, cancel: { icon: '', label: "Annuler" } }, default: "cancel", }); d.render(true); } /* -------------------------------------------- */ afficheResumeArchetype() { let levelCategory = RdDUtility.getLevelCategory(); let labelCategory = RdDUtility.getLabelCategory(); let contentHTML = ""; for (let compCategory in this.competenceByCategory) { console.log(">>>>", compCategory); contentHTML += "
" + labelCategory[compCategory] + ""; for (let comp of this.competenceByCategory[compCategory]) { if ( !comp.data.niveau_archetype ) comp.data.niveau_archetype = levelCategory[compCategory]; contentHTML += "
" + comp.name + " : " + comp.data.niveau_archetype; } } let dialogData = { content: contentHTML, buttons: { one: { icon: '', label: "Fermer" } } } new Dialog( dialogData ).render(true); } /* -------------------------------------------- */ async createEmptyTache( ) { await this.actor.createOwnedItem( { name: 'Nouvelle tache', type: 'tache'}, { renderSheet: true } ); } /* -------------------------------------------- */ async creerObjet( ) { let itemType = $("#creer-equipement").val(); await this.actor.createOwnedItem( { name: 'Nouveau '+itemType, type: itemType}, { renderSheet: true } ); } /* -------------------------------------------- */ async selectObjetType( ) { let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"]; let options = 'Selectionnez le type d\'équipement'; let d = new Dialog( { title: "Créer un équipement", content: options, buttons: { one: { icon: '', label: "Créer l'objet", callback: () => this.creerObjet() } } }); d.render(true); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.confirmerSuppression( li ); }); html.find('#encaisser-direct').click(ev => { this.actor.encaisser(); }); html.find('#remise-a-neuf').click(ev => { if (game.user.isGM) { this.actor.remiseANeuf(); } }); html.find('#creer-tache').click(ev => { this.createEmptyTache(); }); html.find('#creer-un-objet').click(ev => { this.selectObjetType(); }); // Blessure control html.find('.blessure-control').click(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data("blessure-type"); let index = li.data('blessure-index'); let active = $(ev.currentTarget).data('blessure-active'); //console.log(btype, index, active); this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) ); }); // Blessure data html.find('.blessures-soins').change(ev => { const li = $(ev.currentTarget).parents(".item"); let btype = li.data('blessure-type'); let index = li.data('blessure-index'); let psoins = li.find('input[name=premiers_soins]').val(); let pcomplets = li.find('input[name=soins_complets]').val(); let jours = li.find('input[name=jours]').val(); let loc = li.find('input[name=localisation]').val(); //console.log(btype, index, psoins, pcomplets, jours, loc); this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) ); }); // Equip Inventory Item html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equiperObjet(li.data("item-id")); this.render(true); }); // Roll Carac html.find('.carac-label a').click((event) => { let caracName = event.currentTarget.attributes.name.value; this.actor.rollCarac( caracName.toLowerCase() ); }); html.find('#chance-actuelle').click((event) => { this.actor.rollCarac( 'chance-actuelle' ); }); html.find('#chance-appel').click((event) => { this.actor.rollAppelChance(); }); html.find('#jet-astrologie').click((event) => { this.actor.astrologieNombresAstraux(); }); // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; this.actor.rollCompetence( compName); }); html.find('.tache-label a').click((event) => { const li = $(event.currentTarget).parents(".item"); let tacheId = li.data('item-id'); this.actor.rollTache( tacheId ); }); // Points de reve actuel html.find('.ptreve-actuel a').click((event) => { this.actor.rollCarac( 'reve-actuel' ); }); // Roll Weapon1 html.find('.arme-label a').click((event) => { let armeName = event.currentTarget.text; let competenceName = event.currentTarget.attributes['data-competence-name'].value; this.actor.rollArme(competenceName, armeName); }); // Initiative pour l'arme html.find('.arme-initiative a').click((event) => { let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id ); if ( combatant ) { let armeName = event.currentTarget.attributes['data-arme-name'].value; let arme = this.armesList.find( a => a.name == armeName); RdDUtility.rollInitiativeCompetence( combatant._id, arme); } else { ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); } }); // Display TMR, visuualisation html.find('#visu-tmr').click((event) => { this.actor.displayTMR( "visu"); }); // Display TMR, normal html.find('#monte-tmr').click((event) => { this.actor.displayTMR( "normal" ); }); // Display TMR, fast html.find('#monte-tmr-rapide').click((event) => { this.actor.displayTMR( "rapide" ); }); html.find('#dormir-une-heure').click((event) => { this.actor.dormir(1); }); html.find('#dormir-chateau-dormant').click((event) => { this.actor.dormirChateauDormant(); }); // Display info about queue html.find('.queuesouffle-label a').click((event) => { let myID = event.currentTarget.attributes['data-item-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); // Display info about queue html.find('.sort-label a').click((event) => { let myID = event.currentTarget.attributes['data-id'].value; const item = this.actor.getOwnedItem(myID); item.sheet.render(true); }); // Display info about queue html.find('.conteneur-name a').click((event) => { let myID = event.currentTarget.attributes['data-item-id'].value; RdDUtility.toggleAfficheContenu( myID ); this.render(true); }); if (this.options.editCaracComp) { // On carac change html.find('.carac-value').change((event) => { let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); //console.log("Value changed :", event, caracName); this.actor.updateCarac( caracName, parseInt(event.target.value) ); } ); // On competence change html.find('.competence-value').change((event) => { let compName = event.currentTarget.attributes.compname.value; //console.log("Competence changed :", compName); this.actor.updateCompetence( compName, parseInt(event.target.value) ); } ); // On competence xp change html.find('.competence-xp').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXP( compName, parseInt(event.target.value) ); } ); } // Gestion du bouton lock/unlock html.find('.lock-unlock-sheet').click((event) => { this.options.editCaracComp = !this.options.editCaracComp; this.render(true); }); html.find('.show-hide-competences').click((event) => { this.options.cacherCompetencesNiveauBase = !this.options.cacherCompetencesNiveauBase; this.render(true); }); // On pts de reve change html.find('.pointsreve-value').change((event) => { let reveValue = event.currentTarget.value; let reve = duplicate( this.actor.data.data.reve.reve ); reve.value = reveValue; this.actor.update( { "data.reve.reve": reve } ); } ); // On seuil de reve change html.find('.seuil-reve-value').change((event) => { console.log("seuil-reve-value", event.currentTarget) this.actor.setPointsDeSeuil(event.currentTarget.value); } ); html.find('#attribut-protection-edit').change((event) => { this.actor.updateProtectionValue( event.currentTarget.attributes.name.value, parseInt(event.target.value) ); } ); // On stress change html.find('.compteur-edit').change((event) => { let fieldName = event.currentTarget.attributes.name.value; this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) ); } ); html.find('#ethylisme').change((event) => { this.actor.setEthylisme(parseInt(event.target.value) ); } ); // Dialog d'archetype html.find("#affiche-archetype").click((event) => { this.afficheResumeArchetype() } ); html.find('#stress-test').click((event) => { this.actor.stressTest(); this.render(true); }); html.find('#moral-malheureux').click((event) => { this.actor.jetDeMoral('malheureuse'); this.render(true); }); html.find('#moral-neutre').click((event) => { this.actor.jetDeMoral('neutre'); this.render(true); }); html.find('#moral-heureux').click((event) => { this.actor.jetDeMoral('heureuse'); this.render(true); }); html.find('#ethylisme-test').click((event) => { this.actor.ethylismeTest(); this.render(true); }); html.find('#jet-vie').click((event) => { this.actor.jetVie(); this.render(true); }); html.find('#vie-plus').click((event) => { this.actor.santeIncDec("vie", 1); this.render(true); }); html.find('#vie-moins').click((event) => { this.actor.santeIncDec("vie", -1); this.render(true); }); html.find('#endurance-plus').click((event) => { this.actor.santeIncDec("endurance", 1); this.render(true); }); html.find('#endurance-moins').click((event) => { this.actor.santeIncDec("endurance", -1); this.render(true); }); html.find('#ptreve-actuel-plus').click((event) => { this.actor.reveActuelIncDec(1); this.render(true); }); html.find('#ptreve-actuel-moins').click((event) => { this.actor.reveActuelIncDec(-1); this.render(true); }); html.find('#fatigue-plus').click((event) => { this.actor.santeIncDec("fatigue", 1); this.render(true); }); html.find('#fatigue-moins').click((event) => { this.actor.santeIncDec("fatigue", -1); this.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }