<form class="skill-roll-dialog"> <img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}"/> <h2 class="dialog-roll-title"></h2> <div class="grid grid-2col"> <div class="flex-group-left"> <div class="flexrow"> <label>Caractéristique</label> <span> {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}} </span> </div> {{#if targetToken}} <div class="flexrow"> <label>Cible:</label> <label> <img class="sheet-competence-img" src="{{targetToken.img}}" data-tooltip="{{targetToken.name}}" /> {{targetToken.name}} </label> </div> {{/if}} {{#if ajustements.attaqueDefenseurSurpris.used}} <div class="flexrow"> <label>{{ajustements.attaqueDefenseurSurpris.label}}</label> </div> {{/if}} {{#if arme}} {{#if attackerRoll}} {{#if attackerRoll.tactique}} <div class="flexrow"> <label>Tactique: </label><label>{{attackerRoll.tactique}}</label> </div> {{/if}} {{else}} <div class="flexrow"> <label>Tactique:</label> <span class="tooltip tooltip-dotted"> <select class="select-by-name" name="tactique" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}> <option value="Attaque normale">Attaque normale</option> <option value="charge">Charge</option> <option value="feinte">Feinte</option> </select> <div class="tooltiptext ttt-ajustements"> <div> <strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas. <br> <strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer. </div> </div> </span> </div> <div class="flexrow"> <label>Dégats:</label> {{#if (eq arme.system.mortalite 'empoignade')}} <label>Empoignade</label> {{else}} <span> {{#unless (eq arme.system.mortalite 'non-mortel')}} <input class="attribute-value check-mortalite" type="checkbox" name="mortalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} /> {{/unless}} <label class="dmg-arme-actor" name="dmg-arme-actor"></label> (<label class="arme-mortalite" name="arme-mortalite"></label>) </span> {{/if}} </div> {{/if}} {{/if}} <div class="flexrow"></div> {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}} </div> <div class="flex-group-left"> {{#if attackerRoll}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}} {{else}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}} {{/if}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}} <div class="flexrow"></div> <div class="placeholder-ajustements" class="flexrow"></div> </div> </div> <div class="placeholder-resolution"></div> </form>