<form class="{{cssClass}}" autocomplete="off"> {{!-- Sheet Header --}} <header class="sheet-header"> <div class="header-fields"> <div class="flexrow"> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" /> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1> </div> <div class="flexrow"> <ul class="flex-group-center flex-compteurs"> <li> <label class="ctn-vie"> <a id="jet-vie">Vie</a> <a id="vie-moins">-</a> <input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/> <span>/ {{data.sante.vie.max}}</span> <a id="vie-plus">+</a> </label> </li> <li> <label class="ctn-endu"> <a id="jet-endurance">Endurance</a> <a id="endurance-moins">-</a> <input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/> <span>/ {{data.sante.endurance.max}}</span> <a id="endurance-plus">+</a> </label> </li> <li> <label class="appliquerFatigue ctn-fatigue tooltip"> <span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span> Fatigue <a id="fatigue-moins">-</a> <input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" /> <span>/ {{data.sante.fatigue.max}}</span> <a id="fatigue-plus">+</a> </label> </li> <li> <label class="ctn-sonne"> Sonné : <input class="resource-content data-sante-sonne" type="checkbox" {{#if data.sante.sonne.value}}checked{{/if}} /> </label> </li> <li> <label class="ctn-reve"> <span class="ptreve-actuel"><a>Rêve</a></span> <a id="ptreve-actuel-moins">-</a> <input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" /> <span>/ {{data.reve.seuil.value}}</span> <a id="ptreve-actuel-plus">+</a> </label> </li> </ul> <div class="flex-group-center flex-actions-bar"> <div> <span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span> <span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span> <span class="dormir-une-heure"><a title="Dormir une heure"><img class="button-img" src="icons/svg/sleep.svg" alt="Dormir une heure"/></a></span> <span class="dormir-chateau-dormant"><a title="Chateau Dormant"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg" alt="Chateau Dormant"/></a></span> {{#if data.attributs.hautrevant.value}} <span class="monte-tmr"><a title="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres Médianes !"/></a></span> <span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Médianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres Médianes !"/></a></span> <span class="visu-tmr"><a title="Regarder les Terres Médianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres Médianes"/></a></span> {{/if}} </div> <div class="flexrow"> <span class="appliquerFatigue tooltip tooltip-dotted">Malus de fatigue : {{calc.fatigue.malus}} <span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span> </span> <span>{{calc.resumeBlessures}}</span> </div> <div class="flexrow"> <span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span> <span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span> </div> <div> {{#if calc.surprise}}{{calc.surprise}}! {{/if}} {{#if effects}} {{#each effects as |effect key|}} <span id="effect-{{effect.flags.core.status.statusId}} "> <img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" /> </span> {{/each}} {{#if options.isGM}} <span class="enlever-tous-effets"><a>(enlever tout)</a></span> {{/if}} {{else}} Aucun effet actif {{/if}} </div> </div> </div> </div> </header> {{!-- Sheet Tab Navigation --}} <nav class="sheet-tabs tabs" data-group="primary"> <a class="item" data-tab="carac">Carac.</a> <a class="item" data-tab="competences">Compétences</a> <a class="item" data-tab="combat">Combat</a> <a class="item" data-tab="connaissances">Savoirs&Taches</a> <a class="item" data-tab="hautreve">Haut-Rêve</a> <a class="item" data-tab="items">Équipement</a> <a class="item" data-tab="description">Description</a> </nav> {{!-- Sheet Body --}} <section class="sheet-body"> {{!-- Carac Tab --}} <div class="tab items" data-group="primary" data-tab="carac"> <div class="flexrow"> <span><a class="lock-unlock-sheet"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer" >{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span> </div> <div class="grid grid-2col"> <div class="flex-group-left flexcol"> <ul class="carac-list alterne-list"> {{#each data.carac as |carac key|}} {{#if carac.isLevelUp}} <li class="competence flexrow item-list xp-level-up" data-attribute="{{key}}"> {{else}} <li class="competence flexrow list-item" data-attribute="{{key}}"> {{/if}} {{#if (eq key 'taille')}} <span class="carac-label" name="data.carac.{{key}}.label">{{carac.label}}</span> <input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <label class="carac-xp"/> {{else}} {{#if carac.derivee}} <span class="carac-label" name="data.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span> <label class="competence-value">{{carac.value}}</label> <label class="carac-xp"/> {{else}} {{#if carac.isLevelUp}} <span class="carac-label tooltip" name="data.carac.{{key}}.label"> <span class="tooltiptext ttt-xp"> Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}} </span> <a name={{key}}>{{carac.label}}</a></span> {{else}} <span class="carac-label tooltip" name="data.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span> {{/if}} <input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <input class="carac-xp" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> {{#if carac.isLevelUp}} <a class="item-control carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter"> <i class="fas fa-arrow-alt-circle-up"></i> </a> {{/if}} {{/if}} {{/if}} </li> {{/each}} <li class="competence flexrow"> <span class="carac-label" name="carac-total">Total Caractéristiques </span> <span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span> </li> </ul> </div> <div class="flex-group-left flexcol" > <ul class="carac-list"> <li class="competence flexrow list-item"> <span class="carac-label" name="beaute">Beauté :</span> <input class="description-value" type="text" name="data.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/> <label class="carac-xp"/> </li> {{#each data.attributs as |attr key|}} {{#unless (eq key 'hautrevant')}} <li class="competence flexrow list-item" data-attribute="{{key}}"> <span class="carac-label" name="data.attributs.{{key}}.label">{{attr.label}} :</span> {{#if (eq key 'protection')}} <input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/> {{else}} <input class="description-value" type="text" disabled name="data.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/> {{/if}} <label class="carac-xp"/> </li> {{/unless}} {{/each}} </ul> <ul class="carac-list alterne-list"> <li class="competence flexrow list-item"> <span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span> <input class="description-value compteur-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/> <span class="utiliser-attribut" style="padding-left: 5px"><a class="item-control chance-appel">Utiliser</a></span> </li> {{#each data.compteurs as |compteur key|}} {{#if (eq compteur.label 'Chance')}} {{else if (eq compteur.label 'Experience')}} {{else if compteur.isInput}} <li class="competence flexrow list-item"> <span class="attribut-label">{{compteur.label}}</span> {{#if (eq compteur.label 'Ethylisme')}} <select class="description-value" name="data.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number"> {{#select compteur.value}} {{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}} {{/select}} </select> {{else}} <input class="description-value compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/> {{/if}} <span class="utiliser-attribut" style="padding-left: 5px"> {{#if compteur.isStress}} <a class="item-control stress-test" title="Transformer">Transformer</a> {{else if (eq compteur.label 'Ethylisme')}} <a class="item-control ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a> {{else if (eq compteur.label 'Moral')}} <a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a> <a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a> <a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a> {{else}} <label></label> {{/if}} </span> </li> {{/if}} {{/each}} </ul> <!-- <ul class="carac-list"></ul>--> </div> </div> </div> {{!-- Compétences Tab --}} <div class="tab competences" data-group="primary" data-tab="competences"> <div class="flexrow"> <span><a class="lock-unlock-sheet"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer" >{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span> <span><a id="show-hide-competences"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout" >{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span> <span><a id="show-hide-archetype"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype" >{{#if options.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span> <span><a class="lock-unlock-controls"><i class="fas fa-lock{{#if options.hideControls}}-open{{/if}}"></i> {{#if options.hideControls}}Contrôles On{{else}}Contrôles Off{{/if}} </a></span> </div> <div class="grid grid-2col"> <div class="flex-group-left flexcol competence-column"> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.generale) categorie="Compétences générales"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.particuliere) categorie="Compétences Particulières"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.specialisee) categorie="Compétences Spécialisées"}} </div> <div class="flex-group-left flexcol competence-column"> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.melee) categorie="Compétences de Mêlée"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}} {{#if (or data.attributs.hautrevant.value options.montrerArchetype)}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}} {{/if}} <div> <ul class="item-list"> <li class="item flexrow"> <span class="generic-label">Stress transformé</span> <input class="compteur-edit" type="text" name="experience" value="{{data.compteurs.experience.value}}" data-dtype="number" size="3"/> </li> <li class="item flexrow"> <span class="generic-label">Total XP compétences</span> <span class="competence-value">{{calc.competenceXPTotal}}</span> </li> {{#if options.montrerArchetype}} {{#each calc.comptageArchetype as |archetype key|}} <li class="item flexrow"> <label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label> </li> {{/each}} {{/if}} </ul> </div> </div> </div> </div> {{!-- Combat Tab --}} <div class="tab combat" data-group="primary" data-tab="combat"> <h3 class="blessures-title">Armes et Défenses:</h3> <ul class="item-list alterne-list"> <li class="competence-header flexrow"> <span class="competence-title competence-label">Armes</span> <span class="competence-title competence-label">Initiative</span> <span class="competence-title competence-label">Comp.</span> <span class="competence-title competence-value">Niveau</span> <span class="competence-title competence-value">+dom</span> </li> {{#each combat as |arme key|}} <li class="item flexrow list-item" data-item-id="{{arme._id}}"> <span class="arme-label"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span> <span class="arme-initiative"><a data-arme-name="{{arme.name}}" data-competence-name="{{arme.data.competence}}">{{arme.data.initiative}}</a></span> <span class="competence-label">{{arme.data.competence}}</span> <span class="competence-value">{{numberFormat arme.data.niveau decimals=0 sign=true}}</span> <span class="competence-value">{{numberFormat arme.data.dommages decimals=0 sign=true}}</span> </li> {{/each}} <li class="item flexrow list-item"> <span class="competence-label"><a data-competence-name="{{esquive.name}}">{{esquive.name}}</a></span> <span class="arme-initiative"></span> <span class="competence-label"></span> <span class="competence-value">{{numberFormat esquive.niveau decimals=0 sign=true}}</span> <span class="competence-value"></span> </li> </ul> <hr> {{!-- Liste de blessures --}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}} </div> {{!-- Connaissances Tab --}} <div class="tab connaissances" data-group="primary" data-tab="connaissances"> <h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a> <ul class="item-list alterne-list"> {{#each taches as |tache id|}} <li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}} ({{tache.data.points_de_tache_courant}}/{{tache.data.points_de_tache}})</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <hr> <h3>Oeuvres diverses :</h3><a class="creer-une-oeuvre">Créer une oeuvre</a> <ul class="item-list alterne-list"> {{#each chants as |chant id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}} {{/each}} {{#each musiques as |musique id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}} {{/each}} {{#each danses as |danse id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}} {{/each}} {{#each oeuvres as |oeuvre id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=oeuvre typeOeuvre=oeuvre.data.competence classOeuvre="oeuvre-label"}} {{/each}} {{#each recettescuisine as |recette id|}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}} {{/each}} </ul> <h3>Jeux :</h3> <ul class="item-list alterne-list"> {{#each jeux as |jeu id|}} <li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.data.base}})</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Recettes Alchimiques</h3> <ul class="item-list alterne-list"> {{#each recettesAlchimiques as |recette id|}} <li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <hr> <h3>Astrologie</h3> <span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span> </div> {{!-- hautreve Tab --}} <div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px"> <div> {{#if data.attributs.hautrevant.value}} <h3>Haut rêvant</h3> {{else}} <h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3> {{/if}} <ul class="item-list"> {{#if data.attributs.hautrevant.value}} {{#if options.isGM}} <li class="item flexrow"> <span> <a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a> </span> <span> <a class="chat-card-button afficher-tmr">Montrer les TMR</a> </span> </li> {{/if}} <li class="item flexrow"> {{#if options.isGM}} <span class="competence-label flex-shrink">Demi rêve : <span>{{caseTmr-label data.reve.tmrpos.coord}}</span> </span> <span> <input class="competence-value" type="text" name="data.reve.tmrpos.coord" value="{{data.reve.tmrpos.coord}}" data-dtype="String"/> </span> {{else}} <span class="competence-label flex-shrink">Demi rêve : {{#unless hautreve.cacheTMR}} <span>{{caseTmr-label data.reve.tmrpos.coord}}</span> {{/unless}} </span> <span> {{#if hautreve.cacheTMR}} ?? {{else}} {{data.reve.tmrpos.coord}} {{/if}} </span> {{/if}} </li> {{/if}} <li class="item flexrow"> <span class="competence-label">Seuil de Rêve :</span> <span> {{#if options.isGM}} <input class="seuil-reve-value" type="text" name="data.reve.seuil.value" value="{{data.reve.seuil.value}}" data-dtype="Number"/> {{else}} {{data.reve.seuil.value}} {{/if}} </span> </li> <li class="item flexrow" > <span class="competence-label">Refoulement : </span> <span> {{#if options.isGM}} <input class="competence-value" type="text" name="data.reve.refoulement.value" value="{{data.reve.refoulement.value}}" data-dtype="Number"/> {{else}} {{data.reve.refoulement.value}} {{/if}} </span> </li> </ul> </div> <hr> {{#if data.attributs.hautrevant.value}} {{#if options.isGM}} <h3>Signes draconiques</h3> <ul class="item-list alterne-list"> {{#each signesdraconiques as |signe key|}} <li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}"> <span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span> <span class="flex-shrink">{{signe.data.difficulte}}</span> <div class="item-controls flex-shrink"> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{/if}} <h3>Sorts:</h3> <ul class="item-list alterne-list"> {{#each sorts as |sort key|}} <li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}"> <span class="display-label flex-grow"> <a data-item-id="{{sort._id}}">{{sort.name}}</a></span> <span>{{sort.data.draconic}} / {{sort.data.difficulte}}</span> <div class="item-controls flex-shrink"> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Sorts en Réserve:</h3> <ul class="item-list alterne-list"> {{#each hautreve.sortsReserve as |reserve key|}} <li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}"> <img class="sheet-competence-img" src="{{reserve.sort.img}}" /> <span class="display-label flex-grow">{{reserve.sort.name}}</span> <span class="flex-shrink">r{{reserve.sort.data.ptreve_reel}}</span> <span class="flex-shrink">{{reserve.coord}}</span> <span>{{caseTmr-label reserve.coord}}</span> <div class="item-controls flex-shrink"> <a class="item-control item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Méditations:</h3> <ul class="item-list"> {{#each meditations as |meditation key|}} <li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}"> <span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.data.competence}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <hr> {{/if}} {{!-- Queues, Souffles, Tetes, Ombre --}} <h3>Queues:</h3> <ul class="flex-group-left"> {{#each queues as |queue key|}} <li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}"> <span class="display-label flex-grow"><a data-item-id="{{queue._id}}">{{queue.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Souffles:</h3> <ul class="item-list"> {{#each souffles as |souffle key|}} <li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}"> <span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Tetes:</h3> <ul class="item-list"> {{#each tetes as |tete key|}} <li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}"> <span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <h3>Ombres de Thanatos:</h3> <ul class="item-list"> {{#each ombres as |ombre key|}} <li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}"> <span class="display-label flex-grow"><a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> {{#if data.attributs.hautrevant.value}} <hr> <h3>Rencontres présentes:</h3> <ul class="item-list"> {{#each hautreve.rencontres as |rencontre key|}} <li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}"> <span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} - {{rencontre.coord}}</a></span> <span class="flex-shrink">{{caseTmr-label rencontre.coord}}</span> {{#if rencontre.date}} <span>Le {{rencontre.date}} à {{rencontre.heure}}</span> {{/if}} <div class="item-controls flex-shrink"> <a class="item-control rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <hr> <h3>Cases Spéciales:</h3> <ul class="item-list"> {{#each hautreve.casesTmr as |casetmr key|}} <li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}"> <span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <br><br> {{/if}} </div> {{!-- Equipment Tab --}} <div class="tab items" data-group="primary" data-tab="items"> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}} <span class="item-name"><h4>Equipement porté</h4></span> <div> <span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> - <span class="item-name">Estimation de l'équipement : {{numberFormat calc.prixTotalEquipement decimals=2}} Sols</span> </div> <div> <span class="item-name"><a class="creer-un-objet">Créer un objet</a></span> {{#if options.isGM}} <span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span> {{/if}} </div> <ul class="item-list alterne-list"> <li class="competence-header flexrow"> <img class="sheet-competence-img" src="{{img}}" title="Equipement"/> <span class="competence-title flex-grow">Nom</span> <span class="competence-title">Q.</span> <span class="competence-title">Enc.</span> <span class="competence-title flex-grow">Equiper/Editer/Suppr.</span> </li> {{#each objets as |item id|}} {{#unless item.estContenu}} {{#if (ne item.type 'conteneur')}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }} {{/if}} {{/unless}} {{/each}} {{#each conteneurs as |conteneur id|}} {{buildConteneur this}} {{/each}} </ul> <span class="item-name"><h4>Montures</h4></span> <ul class="item-list alterne-list"> {{#each subacteurs.montures as |monture id|}} <li class="item flexrow list-item" data-actor-id="{{monture.id}}"> <img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/> <span class="competence-title subacteur-label"><a>{{monture.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <span class="item-name"><h4>Véhicules</h4></span> <ul class="item-list alterne-list"> {{#each subacteurs.vehicules as |vehicule id|}} <li class="item flexrow list-item" data-actor-id="{{vehicule.id}}"> <img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/> <span class="competence-title subacteur-label"><a>{{vehicule.name}}</a></span> <span class="competence-title">{{vehicule.categorie}}</span> <span class="competence-title">{{vehicule.structure}}</span> <div class="item-controls flex-shrink"> <a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> <span class="item-name"><h4>Suivants</h4></span> <ul class="item-list alterne-list"> {{#each subacteurs.suivants as |suivant id|}} <li class="item flexrow list-item" data-actor-id="{{suivant.id}}"> <img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/> <span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span> <div class="item-controls flex-shrink"> <a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a> </div> </li> {{/each}} </ul> </div> {{!-- Biography Tab --}} <div class="tab biography" data-group="primary" data-tab="description"> <article class="flexrow"> <ul class="item-list alterne-list"> <li class="item flexrow list-item"> <label for="data.race">Race :</label> <input class="flex-grow" type="text" name="data.race" value="{{data.race}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="data.sexe">Sexe :</label> <input class="flex-grow" type="text" name="data.sexe" value="{{data.sexe}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="data.age">Age :</label> <input class="flex-grow" type="text" name="data.age" value="{{data.age}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="data.poids">Poids :</label> <input class="flex-grow" type="text" name="data.poids" value="{{data.poids}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="data.taille">Taille :</label> <input class="flex-grow" type="text" name="data.taille" value="{{data.taille}}" data-dtype="String"/> </li> </ul> <ul class="item-list alterne-list"> <li class="item flexrow list-item"> <label for="data.main">Main directrice :</label> <input type="text" name="data.main" value="{{data.main}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="data.heure">Heure de naissance :</label> <select type="text" name="data.heure" value="{{data.heure}}" data-dtype="String"> {{#select data.heure}} {{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}} {{/select}} </select> </li> <li class="item flexrow list-item"> <label>Beauté :</label> <input type="text" value="{{data.beaute}}" data-dtype="String" disabled/> </li> <li class="item flexrow list-item"> <label for="data.cheveux">Cheveux :</label> <input class="flex-grow" type="text" name="data.cheveux" value="{{data.cheveux}}" data-dtype="String"/> </li> <li class="item flexrow list-item"> <label for="data.yeux">Yeux :</label> <input class="flex-grow" type="text" name="data.yeux" value="{{data.yeux}}" data-dtype="String"/> </li> </ul> </article> <article class="flexcol"> <h3>Biographie : </h3> <div class="form-group editor"> {{editor content=data.biographie target="data.biographie" button=true owner=owner editable=editable}} </div> <h3>Notes : </h3> <div class="form-group editor"> {{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}} </div> <h3>Journal d'Experience</h3> <div class="form-group editor"> <ul class="item-list alterne-list"> {{#each data.experiencelog as |xp key|}} <li class="item flexrow list-item"> <label class="flex-shrink">{{xp.mode}} </label> <label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label> <label class="flex-shrink">{{xp.daterdd}} </label> <label class="flex-shrink">{{xp.datereel}} </label> </li> {{/each}} </ul> </div> {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} </article> </div> </section> </form>