import { RdDUtility } from "./rdd-utility.js"; import { HtmlUtility } from "./html-utility.js"; import { RdDItemArme } from "./item-arme.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDBonus } from "./rdd-bonus.js"; import { Misc } from "./misc.js"; import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCarac } from "./rdd-carac.js"; import { DialogSplitItem } from "./dialog-split-item.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { STATUSES } from "./settings/status-effects.js"; import { MAINS_DIRECTRICES } from "./actor.js"; import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; import { RdDItem } from "./item.js"; import { RdDItemBlessure } from "./item/blessure.js"; import { RdDEmpoignade } from "./rdd-empoignade.js"; import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; import { RdDCoeur } from "./coeur/rdd-coeur.js"; import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; /* -------------------------------------------- */ /** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ export class RdDActorSheet extends RdDBaseActorSangSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", width: 550, showCompNiveauBase: false, vueArchetype: false, }, { inplace: false }); } /* -------------------------------------------- */ async getData() { let formData = await super.getData(); foundry.utils.mergeObject(formData, { editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", limited: this.actor.limited, owner: this.actor.isOwner, biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), }); foundry.utils.mergeObject(formData.calc, { surenc: this.actor.computeMalusSurEncombrement(), surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", malusArmure: this.actor.getMalusArmure() }) this.timerRecherche = undefined; if (formData.type == 'personnage') { formData.options.mainsDirectrices = MAINS_DIRECTRICES; formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie) formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences); formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences); formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max); formData.competences.forEach(item => { item.system.isHidden = this.options.recherche ? !item.isNomLike(this.options.recherche.text) : (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item)); RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value); }); Object.values(formData.system.carac).forEach(c => { RdDCarac.levelUp(c); }); // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) const actor = this.actor; formData.combat = foundry.utils.duplicate(formData.armes); RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); formData.combat.push(RdDItemArme.mainsNues(actor)); formData.combat.push(RdDItemArme.empoignade(actor)); formData.esquives = this.actor.getCompetences("Esquive"); formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); formData.empoignades = this.actor.getEmpoignades(); this.armesList = formData.combat; // Common data formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions; formData.difficultesLibres = CONFIG.RDD.difficultesLibres; formData.hautreve = { isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve), cacheTMR: this.actor.isTMRCache() } formData.subacteurs = { vehicules: this.actor.listeVehicules(), montures: this.actor.listeMontures(), suivants: this.actor.listeSuivants() } if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) { ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`); } } return formData; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); this.html.find('.subacteur-open').click(async event => { const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); this.openSubActeur(subActorId); }) this.html.find('.show-hide-competences').click(async event => { this.options.showCompNiveauBase = !this.options.showCompNiveauBase; this.render(true); }); this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; this.html.find('.sheet-possession-attack').click(async event => { const poss = RdDSheetUtility.getItem(event, this.actor) this.actor.conjurerPossession(poss) }) this.html.find('.subacteur-coeur-toggle a').click(async event => { const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') const coeurNombre = $(event.currentTarget).data('numero-coeur') RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) }) this.html.find('.subacteur-tendre-moment').click(async event => { const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) }) this.html.find('.subacteur-delete').click(async event => { const li = RdDSheetUtility.getEventElement(event); const subActorId = li.data("subactor-id"); this.deleteSubActeur(subActorId, li); }) this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { this.actor.updateCompteurValue("stress", parseInt(event.target.value)); }); this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => { this.actor.updateCompteurValue("experience", parseInt(event.target.value)); }); this.html.find('.creer-tache').click(async event => this.createEmptyTache()); this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); this.html.find('.blessure-premierssoins-done').change(async event => { const blessure = this.getBlessure(event); await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); }); this.html.find('.blessure-soinscomplets-done').change(async event => { const blessure = this.getBlessure(event); await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) }); this.html.find('.blessure-premierssoins-bonus').change(async event => { const blessure = this.getBlessure(event); await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) }); this.html.find('.blessure-soinscomplets-bonus').change(async event => { const blessure = this.getBlessure(event); await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) }); // Equip Inventory Item this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) if (game.user.isGM) { // experience log this.html.find('.experiencelog-delete').click(async event => { const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); const key = Number(li.data("key") ?? -1); await this.actor.deleteExperienceLog(key, 1); }); this.html.find('.experiencelog-delete-previous').click(async event => { const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); const key = Number(li.data("key") ?? -1); await this.actor.deleteExperienceLog(0, key + 1); }); // Boutons spéciaux MJs this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) } // Points de reve actuel this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) // Initiative pour l'arme this.html.find('.arme-initiative a').click(async event => { let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); if (combatant) { let action = this._getEventArmeCombat(event); RdDCombatManager.rollInitiativeAction(combatant._id, action); } else { ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); } }); // Display TMR this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) this.html.find('.button-repos').click(async event => await this.actor.repos()) this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) if (this.options.vueDetaillee) { // On carac change this.html.find('input.carac-xp').change(async event => { let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); this.actor.updateCaracXP(caracName, parseInt(event.target.value)); }); // On competence xp change this.html.find('input.competence-xp').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); }); this.html.find('input.competence-xp-sort').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); }); this.html.find('.toggle-archetype').click(async event => { this.options.vueArchetype = !this.options.vueArchetype; this.render(true); }); // On competence archetype change this.html.find('.competence-archetype').change(async event => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); }); this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) } // On pts de reve change this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) this.html.find('.stress-test').click(async event => this.actor.transformerStress()) this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) } getBlessure(event) { const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); return this.actor.getItem(blessureId, 'blessure'); } isCompetenceAffichable(competence) { return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence); } /* -------------------------------------------- */ async _onDropActor(event, dragData) { const dropActor = fromUuidSync(dragData.uuid); this.actor.addSubActeur(dropActor); super._onDropActor(event, dragData); } openSubActeur(actorId) { game.actors.get(actorId)?.sheet.render(true) } deleteSubActeur(actorId, li) { if (actorId) { const subActor = game.actors.get(actorId); RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { console.log('Delete : ', subActor.id); this.actor.deleteSubActeur(subActor.id); RdDUtility.slideOnDelete(this, li); }); } } /* -------------------------------------------- */ async selectTypeOeuvreToCreate() { let types = RdDItem.getTypesOeuvres(); let content = `Selectionnez le type d'oeuvre'; let dialog = new Dialog({ title: "Créer une oeuvre", content: content, buttons: { create: { icon: '', label: "Créer l'oeuvre", callback: () => this.actor.createItem($(".item-type").val()) } } }); dialog.render(true); } /* -------------------------------------------- */ async createEmptyTache() { await this.actor.createItem('tache', 'Nouvelle tache'); } _getEventArmeCombat(event) { const li = this.html.find(event.currentTarget)?.parents(".item"); let armeName = li.data("arme-name"); let compName = li.data('competence-name'); const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName); if (!arme) { return { name: armeName, system: { competence: compName } }; } return arme; } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetHeader = this.element.find(".sheet-header"); const sheetTabs = this.element.find(".sheet-tabs"); const sheetBody = this.element.find(".sheet-body"); let bodyHeight = position.height - sheetHeader[0].clientHeight; if (sheetTabs.length > 0) { bodyHeight -= sheetTabs[0].clientHeight; } sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.actor.update(formData); } async splitItem(item) { const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); dialog.render(true); } async _onSplitItem(item, split) { if (split >= 1 && split < item.system.quantite) { await item.diminuerQuantite(split); const splitItem = foundry.utils.duplicate(item); splitItem.system.quantite = split; await this.actor.createEmbeddedDocuments('Item', [splitItem]) } } }