/* Common useful functions shared between objects */ import { ChatUtility } from "./chat-utility.js"; import { RdDCombat } from "./rdd-combat.js"; import { Misc } from "./misc.js"; import { Grammar } from "./grammar.js"; import { TMRUtility } from "./tmr-utility.js"; import { DialogItemAchat } from "./dialog-item-achat.js"; import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { RdDDice } from "./rdd-dice.js"; import { RdDItem } from "./item.js"; import { Monnaie } from "./item-monnaie.js"; import { RdDPossession } from "./rdd-possession.js"; import { RdDNameGen } from "./rdd-namegen.js"; import { RdDConfirm } from "./rdd-confirm.js"; import { RdDCalendrier } from "./rdd-calendrier.js"; import { Environnement } from "./environnement.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js"; /* -------------------------------------------- */ // This table starts at 0 -> niveau -10 const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"]; const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10]; const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10]; const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25]; /* -------------------------------------------- */ function _buildAllSegmentsFatigue(max) { const cycle = [5, 2, 4, 1, 3, 0]; let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; for (let i = 0; i <= max; i++) { const ligneFatigue = duplicate(fatigue[i]); const caseIncrementee = cycle[i % 6]; ligneFatigue[caseIncrementee]++; ligneFatigue[caseIncrementee + 6]++; ligneFatigue.fatigueMax = 2 * (i + 1); fatigue[i + 1] = ligneFatigue; } return fatigue; } /* -------------------------------------------- */ function _cumulSegmentsFatigue(matrix) { let cumulMatrix = []; for (let line of matrix) { let cumul = duplicate(line); for (let i = 1; i < 12; i++) { cumul[i] += cumul[i - 1]; } cumulMatrix.push(cumul); } return cumulMatrix; } /* -------------------------------------------- */ const fatigueMatrix = _buildAllSegmentsFatigue(60); const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix); const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; const fatigueMarche = { "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 }, "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 }, "difficile": { "4": 3, "6": 4, "8": 6 }, "tresdifficile": { "4": 4, "6": 6 } } /* -------------------------------------------- */ const definitionsBlessures = [ { type: "legere", facteur: 2 }, { type: "grave", facteur: 4 }, { type: "critique", facteur: 6 } ] /* -------------------------------------------- */ const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; /* -------------------------------------------- */ const definitionsEncaissement = { "mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 }, ], "non-mortel": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 }, ], "cauchemar": [ { minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 }, ] }; /* -------------------------------------------- */ export class RdDUtility { /* -------------------------------------------- */ static async init() { Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)); } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ //Character Sheets 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html', // sous-parties de feuilles de personnages 'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html', "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html", 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html', 'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html', //Items 'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs', 'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs', 'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html', 'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html', 'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html', 'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html', 'systems/foundryvtt-reve-de-dragon/templates/header-item.html', // partial enums 'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html', // Partials 'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs', 'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html', 'systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs', 'systems/foundryvtt-reve-de-dragon/templates/resolution-table.html', // Dialogs 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', // Calendrier 'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html', 'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', // HUD 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', // messages tchat 'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-description.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html' ]; Handlebars.registerHelper('either', (a, b) => a ?? b); Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col)); Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col)); Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null')); Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null')); Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL'); Handlebars.registerHelper('le', str => Grammar.articleDetermine(str)); Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str)); Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args)); Handlebars.registerHelper('buildConteneur', (objet, templateItem, options) => { return new Handlebars.SafeString(RdDUtility.buildConteneur(objet, 1, templateItem, options)); }); Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); }); Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord)); Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord)); Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type)); Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord)); Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure)); Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option)); Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name)); Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite()); Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field)); Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field)); return loadTemplates(templatePaths); } static getItem(itemId, actorId = undefined) { return actorId ? game.actors.get(actorId)?.getItem(itemId) : game.items.get(itemId); } static linkCompendium(pack, id, name) { return `@Compendium[${pack}.${id}]{${name}}`; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static arrayOrEmpty(items) { if (items?.length) { return items; } return []; } /* -------------------------------------------- */ static getNomEthylisme(niveauEthylisme) { let index = -niveauEthylisme; return index < 0 ? 'Aucun' : nomEthylisme[index]; } /* -------------------------------------------- */ static initAfficheContenu() { // persistent handling of conteneur show/hide if (!this.afficheContenu) this.afficheContenu = {}; } /* -------------------------------------------- */ static toggleAfficheContenu(conteneurId) { this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId]; } /* -------------------------------------------- */ static getAfficheContenu(conteneurId) { if (conteneurId) return this.afficheContenu[conteneurId]; return undefined; } /* -------------------------------------------- */ static filterItemsPerTypeForSheet(formData, itemTypes) { RdDUtility.filterEquipementParType(formData, itemTypes); formData.sorts = this.arrayOrEmpty(itemTypes['sort']); formData.rencontres = this.arrayOrEmpty(itemTypes['rencontre']); formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']); formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']); formData.queues = this.arrayOrEmpty(itemTypes['queue']); formData.souffles = this.arrayOrEmpty(itemTypes['souffle']); formData.ombres = this.arrayOrEmpty(itemTypes['ombre']); formData.tetes = this.arrayOrEmpty(itemTypes['tete']); formData.taches = this.arrayOrEmpty(itemTypes['tache']); formData.meditations = this.arrayOrEmpty(itemTypes['meditation']); formData.chants = this.arrayOrEmpty(itemTypes['chant']); formData.danses = this.arrayOrEmpty(itemTypes['danse']); formData.musiques = this.arrayOrEmpty(itemTypes['musique']); formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']); formData.jeux = this.arrayOrEmpty(itemTypes['jeu']); formData.services = this.arrayOrEmpty(itemTypes['service']); formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']); formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']); formData.maladies = this.arrayOrEmpty(itemTypes['maladie']); formData.poisons = this.arrayOrEmpty(itemTypes['poison']); formData.possessions = this.arrayOrEmpty(itemTypes['possession']); formData.maladiesPoisons = formData.maladies.concat(formData.poisons); formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []); formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']); } static filterEquipementParType(formData, itemTypes) { formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']); formData.materiel = this.arrayOrEmpty(itemTypes['objet']); formData.armes = this.arrayOrEmpty(itemTypes['arme']); formData.armures = this.arrayOrEmpty(itemTypes['armure']); formData.munitions = this.arrayOrEmpty(itemTypes['munition']); formData.livres = this.arrayOrEmpty(itemTypes['livre']); formData.potions = this.arrayOrEmpty(itemTypes['potion']); formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']); formData.faunes = this.arrayOrEmpty(itemTypes['faune']); formData.herbes = this.arrayOrEmpty(itemTypes['herbe']); formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']); formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']); formData.objets = formData.conteneurs .concat(formData.materiel) .concat(formData.armes) .concat(formData.armures) .concat(formData.munitions) .concat(formData.livres) .concat(formData.potions) .concat(formData.ingredients) .concat(formData.herbes) .concat(formData.faunes) .concat(formData.monnaie) .concat(formData.nourritureboissons) .concat(formData.gemmes); } /* -------------------------------------------- */ static buildArbreDeConteneurs(conteneurs, objets) { let objetVersConteneur = {}; // Attribution des objets aux conteneurs for (let conteneur of conteneurs) { conteneur.subItems = []; for (let id of conteneur.system.contenu ?? []) { let objet = objets.find(objet => (id == objet._id)); if (objet) { objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template objetVersConteneur[id] = conteneur._id; conteneur.subItems.push(objet); } } } for (let conteneur of conteneurs) { conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets); } return objetVersConteneur; } /* -------------------------------------------- */ static calculEncContenu(conteneur, objets) { const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined) .map(id => objets.find(it => (id == it.id))) .filter(it => it); let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1); for (let contenu of contenus) { if (contenu.type == 'conteneur') { enc += RdDUtility.calculEncContenu(contenu, objets); } else { enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1) } } return enc } /* -------------------------------------------- */ // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur) static conteneursRacine(conteneurs) { return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu); } /* -------------------------------------------- */ /** Construit la structure récursive des conteneurs, avec imbrication potentielle * */ static buildConteneur(objet, profondeur, templateItem, options) { if (!profondeur) profondeur = 1; if (!templateItem) templateItem = 'actor/inventaire-item.html' objet.niveau = profondeur; const isConteneur = objet.type == 'conteneur'; const isOuvert = isConteneur && this.getAfficheContenu(objet._id); const isVide = isConteneur && objet.system.contenu.length == 0; const conteneur = Handlebars.partials[`systems/foundryvtt-reve-de-dragon/templates/${templateItem}`]({ item: objet, vide: isVide, ouvert: isOuvert, options: options }); const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert, templateItem, options) : ''; return conteneur + contenu; } /* -------------------------------------------- */ static buildContenu(objet, profondeur, afficherContenu, templateItem, options) { if (!profondeur) profondeur = 1; if (!templateItem) templateItem = 'actor/inventaire-item.html' objet.niveau = profondeur; const display = afficherContenu ? 'item-display-show' : 'item-display-hide'; let strContenu = `
Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?
`, title: 'Confirmer la suppression', buttonLabel: 'Supprimer le lien', onAction: () => { console.log('Delete : ', subActor.id); sheet.actor.removeSubacteur(subActor.id); RdDUtility.slideOnDelete(sheet, htmlToDelete); } }) } /* -------------------------------------------- */ static async confirmActorItemDelete(sheet, item, htmlToDelete) { const itemId = item.id; const confirmationSuppression = { settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(), content: `Etes vous certain de vouloir supprimer: ${item.name}?
`, title: `Supprimer ${item.name}`, buttonLabel: "Supprimer", onAction: () => { console.log('Delete : ', itemId); sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false }); RdDUtility.slideOnDelete(sheet, htmlToDelete); } }; if (item.isConteneurNonVide()) { confirmationSuppression.content += `Ce conteneur n'est pas vide. Que voulez vous supprimer?
`; confirmationSuppression.settingConfirmer = undefined; RdDConfirm.confirmer(confirmationSuppression, { 'deleteall': { icon: '', label: "Supprimer conteneur et contenu", callback: () => { console.log("Delete : ", itemId); sheet.actor.deleteAllConteneur(itemId, { renderSheet: false }); RdDUtility.slideOnDelete(sheet, htmlToDelete); } } }); } else { RdDConfirm.confirmer(confirmationSuppression) } } static slideOnDelete(sheet, htmlToDelete) { return htmlToDelete?.slideUp(200, () => sheet.render(false)); } /* -------------------------------------------- */ static afficherHeuresChanceMalchance(heureNaissance) { if (game.user.isGM) { let heure = game.system.rdd.calendrier.findHeure(heureNaissance); if (heureNaissance && heure) { let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance); const current = game.system.rdd.calendrier.findHeure(game.system.rdd.calendrier.getCurrentHeure()); ChatMessage.create({ content: `A l'heure de ${current.label}, le modificateur de Chance/Malchance est de ${Misc.toSignedString(ajustement)} pour l'heure de naissance ${heure.label}.`, whisper: ChatMessage.getWhisperRecipients("GM") }); } else if (heureNaissance) { ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance"); } else { ui.notifications.warn("Pas d'heure de naissance selectionnée"); } } else { ui.notifications.warn("Vous n'avez pas accès à cette commande"); } } /*-------------------------------------------- */ static checkThanatosXP(compName) { if (compName.includes('Thanatos')) { let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !