/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { HtmlUtility } from "./html-utility.js"; import { Misc } from "./misc.js"; import { RdDUtility } from "./rdd-utility.js"; /* -------------------------------------------- */ export class RdDActorEntiteSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["rdd", "sheet", "actor"], template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", width: 640, height: 720, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] }); } /* -------------------------------------------- */ _checkNull(items) { if (items && items.length) { return items; } return []; } /* -------------------------------------------- */ async getData() { const objectData = Misc.data(this.object); let formData = { title: this.title, id: objectData.id, type: objectData.type, img: objectData.img, name: objectData.name, // actor: this.object, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", data: foundry.utils.deepClone(Misc.templateData(this.object)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), // items: items, limited: this.object.limited, options: this.options, owner: this.document.isOwner, itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))), }; formData.options.isGM = game.user.isGM; RdDUtility.filterItemsPerTypeForSheet(formData); return formData; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getEmbeddedDocuments('Item', li.data("itemId")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]); li.slideUp(200, () => this.render(false)); }); // Roll Carac html.find('.carac-label a').click((event) => { let caracName = event.currentTarget.attributes.name.value; this.actor.rollCarac( caracName.toLowerCase() ); }); // On competence change html.find('.creature-carac').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); } ); html.find('.creature-niveau').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); } ); html.find('.creature-dommages').change((event) => { let compName = event.currentTarget.attributes.compname.value; this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); } ); // Roll Skill html.find('.competence-label a').click((event) => { let compName = event.currentTarget.text; this.actor.rollCompetence( compName ); }); html.find('#endurance-plus').click((event) => { this.actor.santeIncDec("endurance", 1); this.render(true); }); html.find('#endurance-moins').click((event) => { this.actor.santeIncDec("endurance", -1); this.render(true); }); html.find('#encaisser-direct').click(ev => { this.actor.encaisser(); }); html.find('.remise-a-neuf').click(ev => { if (game.user.isGM) { this.actor.remiseANeuf(); } }); } /* -------------------------------------------- */ /** @override */ setPosition(options={}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }