import { SYSTEM_RDD } from "../constants.js"; const COMPENDIUM_SETTING_PREFIX = 'compendium-'; const CONFIGURABLE_COMPENDIUMS = { 'tables-diverses': { label: "Tables aléatoires", type: "RollTable" }, 'competences': { label: "Compétences", type: "Item" }, 'queues-de-dragon': { label: "Queues de dragon", type: "Item" }, 'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" }, 'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" }, 'tarot-draconique': { label: "Tarots draconiques", type: "Item" }, 'rencontres': { label: "Rencontres dans les TMR", type: "Item" }, 'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" }, 'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" }, } export class SystemCompendiums extends FormApplication { static init() { Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { const definition = CONFIGURABLE_COMPENDIUMS[compendium]; mergeObject(definition, { compendium: compendium, default: SystemCompendiums._getDefaultCompendium(compendium), setting: SystemCompendiums._getSettingCompendium(compendium) }); game.settings.register(SYSTEM_RDD, definition.setting, { name: definition.label, default: definition.default, scope: "world", config: false, type: String }); }); game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", { name: "Choisir les compendiums système", label: "Compendiums système", hint: "Ouvre la fenêtre de sélection des compendiums système", icon: "fas fa-bars", type: SystemCompendiums }) } static getPack(compendium) { return game.packs.get(SystemCompendiums.getCompendium(compendium)); } static async getContent(compendium, docType) { const pack = SystemCompendiums.getPack(compendium); if (pack.metadata.type == docType) { return await pack.getDocuments(); } return []; } static async getItems(compendium) { return await SystemCompendiums.getContent(compendium, 'Item') } static getCompendium(compendium) { const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting; return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium); } static _getSettingCompendium(compendium) { return COMPENDIUM_SETTING_PREFIX + compendium; } static _getDefaultCompendium(compendium) { return `${SYSTEM_RDD}.${compendium}`; } constructor(...args) { super(...args); } static get defaultOptions() { const options = super.defaultOptions; mergeObject(options, { id: "system-compendiums", template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html", height: 'fit-content', width: 600, minimizable: false, closeOnSubmit: true, title: "Compendiums système" }); return options; } getData() { const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS) .map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) })); const availableCompendiums = game.packs.map(pack => { return { name: pack.collection, path: pack.collection.replace('.', " / "), type: pack.metadata.type } }); return mergeObject(super.getData(), { systemCompendiums: systemCompendiums, availableCompendiums: availableCompendiums }); } activateListeners(html) { html.find("select.system-compendium-setting").change((event) => { const compendium = $(event.currentTarget).data('compendium') const value = $(event.currentTarget).val(); const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium]; game.settings.set(SYSTEM_RDD, systemCompendium.setting, value); }); } }