import { RollDataAjustements } from "./rolldata-ajustements.js"; import { HtmlUtility } from "./html-utility.js"; import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemMeditation } from "./item-meditation.js"; import { RdDItemSort } from "./item-sort.js"; import { Misc } from "./misc.js"; import { RdDBonus } from "./rdd-bonus.js"; import { RdDCarac } from "./rdd-carac.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js"; /** * Extend the base Dialog entity to select roll parameters * @extends {Dialog} */ /* -------------------------------------------- */ export class RdDRoll extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData, dialogConfig, ...actions) { if (actor.isRollWindowsOpened()) { ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.") return; } actor.setRollWindowsOpened(true); RdDRoll._ensureCorrectActions(actions); RdDRoll._setDefaultOptions(actor, rollData); const html = await renderTemplate(dialogConfig.html, rollData); let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 }; if (dialogConfig.options) { mergeObject(options, dialogConfig.options, { overwrite: true }) } return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close); } /* -------------------------------------------- */ static _setDefaultOptions(actor, rollData) { const actorData = Misc.data(actor); let defaultRollData = { alias: actor.name, ajustementsConditions: CONFIG.RDD.ajustementsConditions, difficultesLibres: CONFIG.RDD.difficultesLibres, etat: actor.getEtatGeneral(), moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */ carac: actorData.data.carac, finalLevel: 0, diffConditions: 0, diffLibre: rollData.competence?.data.default_diffLibre ?? 0, malusArmureValue: actor.getMalusArmure(), surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false, surencMalusValue: actor.getSurenc(), useMalusSurenc: false, useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */ perteMoralEchec: false, /* Pour l'affichage dans le chat */ use: { libre: true, conditions: true, surenc: false, encTotal: false }, isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), useMalusEncTotal: false, encTotal: actor.getEncTotal(), ajustementAstrologique: actor.ajustementAstrologique(), surprise: actor.getSurprise(false), canClose: true }; mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); if (rollData.forceCarac) { rollData.carac = rollData.forceCarac; } RollDataAjustements.calcul(rollData, actor); } /* -------------------------------------------- */ static _ensureCorrectActions(actions) { if (actions.length == 0) { throw 'No action defined'; } actions.forEach(action => { if (action.callbacks == undefined) { action.callbacks = [{ action: r => console.log(action.name, r) }]; } }); } /* -------------------------------------------- */ constructor(actor, rollData, html, options, actions, close = undefined) { let conf = { title: actions[0].label, content: html, buttons: {}, default: actions[0].name, close: close }; for (let action of actions) { conf.buttons[action.name] = { label: action.label, callback: html => { this.rollData.canClose = true; this.onAction(action, html) } }; } super(conf, options); this.actor = actor; this.rollData = rollData; } close() { if (this.rollData.canClose) { this.actor.setRollWindowsOpened(false); return super.close(); } ui.notifications.info("Vous devez faire ce jet de dés!"); } /* -------------------------------------------- */ async onAction(action, html) { await RdDResolutionTable.rollData(this.rollData); console.log("RdDRoll -=>", this.rollData, this.rollData.rolled); this.actor.setRollWindowsOpened(false); if (action.callbacks) for (let callback of action.callbacks) { if (callback.condition == undefined || callback.condition(this.rollData)) { await callback.action(this.rollData); } } } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); this.bringToTop(); var dialog = this; function onLoad() { let rollData = dialog.rollData; console.log(rollData); // Update html, according to data if (rollData.competence) { let compData = rollData.competence.data.data || rollData.competence.data; // Set the default carac from the competence item rollData.selectedCarac = rollData.carac[compData.defaut_carac]; $("#carac").val(compData.defaut_carac); } if (rollData.selectedSort) { $("#draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer } RdDItemSort.setCoutReveReel(rollData.selectedSort); $("#diffLibre").val(Misc.toInt(rollData.diffLibre)); $("#diffConditions").val(Misc.toInt(rollData.diffConditions)); dialog.updateRollResult(); } // Setup everything onload $(function () { onLoad(); }); // Update ! html.find('#diffLibre').change((event) => { this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus this.updateRollResult(); }); html.find('#diffConditions').change((event) => { this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus this.updateRollResult(); }); html.find('#carac').change((event) => { let caracKey = event.currentTarget.value; this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac this.updateRollResult(); }); html.find('#draconic').change((event) => { let draconicKey = Misc.toInt(event.currentTarget.value); this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac this.updateRollResult(); }); html.find('#sort').change((event) => { let sortKey = Misc.toInt(event.currentTarget.value); this.rollData.selectedSort = this.rollData.sortList[sortKey]; // Update the selectedCarac this.rollData.bonus = RdDItemSort.getCaseBonus(this.rollData.selectedSort, this.rollData.tmr.coord); RdDItemSort.setCoutReveReel(this.rollData.selectedSort); $("#draconic").val(this.rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer this.updateRollResult(); }); html.find('#ptreve-variable').change((event) => { let ptreve = Misc.toInt(event.currentTarget.value); this.rollData.selectedSort.data.ptreve_reel = ptreve; console.log("RdDRollSelectDialog - Cout reve", ptreve); this.updateRollResult(); }); html.find('#coupsNonMortels').change((event) => { this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel"; this.updateRollResult(); }); html.find('#tactique-combat').change((event) => { this.rollData.tactique = event.currentTarget.value; this.updateRollResult(); }); html.find('#useMalusSurenc').change((event) => { this.rollData.useMalusSurenc = event.currentTarget.checked; this.updateRollResult(); }); html.find('#useMalusEncTotal').change((event) => { this.rollData.useMalusEncTotal = event.currentTarget.checked; this.updateRollResult(); }); html.find('.imgAppelAuMoral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */ this.rollData.useMoral = !this.rollData.useMoral; if (this.rollData.useMoral) { if (this.rollData.moral > 0) { html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg"; html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel au moral"; } else { html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg"; html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel à l'énergie du désespoir"; } } else { html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg"; html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Sans appel au moral"; } this.updateRollResult(); }); // Section Méditation html.find('.conditionMeditation').change((event) => { let condition = event.currentTarget.attributes['id'].value; this.rollData.conditionMeditation[condition] = event.currentTarget.checked; this.updateRollResult(); }); } /* -------------------------------------------- */ async updateRollResult() { let rollData = this.rollData; rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat()); rollData.caracValue = parseInt(rollData.selectedCarac.value); rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel'; rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac); let dmgText = Misc.toSignedString(rollData.dmg.total); if (rollData.coupsNonMortels) { dmgText = '(' + dmgText + ')'; } if (rollData.selectedSort) { rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.tmr.coord); HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort)) HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort)) } RollDataAjustements.calcul(rollData, this.actor); rollData.finalLevel = this._computeFinalLevel(rollData); HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used); HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral); HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence)); HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData)); // Mise à jour valeurs $("#compdialogTitle").text(this._getTitle(rollData)); $('#coupsNonMortels').prop('checked', rollData.coupsNonMortels); $("#dmg-arme-actor").text(dmgText); $('.table-ajustement').remove(); $(".table-resolution").remove(); $(".table-proba-reussite").remove(); $("#tableAjustements").append(await this.buildAjustements(rollData)); $("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel)); $("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel)); } /* -------------------------------------------- */ async buildAjustements(rollData) { const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html`, rollData); return html; } /* -------------------------------------------- */ _computeFinalLevel(rollData) { return RollDataAjustements.sum(rollData.ajustements); } /* -------------------------------------------- */ _computeDiffCompetence(rollData) { if (rollData.competence) { return Misc.toInt(rollData.competence.data.niveau); } if (rollData.draconicList) { return Misc.toInt(rollData.competence.data.niveau); } return 0; } /* -------------------------------------------- */ _computeDiffLibre(rollData) { let diffLibre = Misc.toInt(rollData.diffLibre); if (rollData.draconicList && rollData.selectedSort) { return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre); } return diffLibre; } /* -------------------------------------------- */ _computeMalusArmure(rollData) { let malusArmureValue = 0; if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) { $("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue); malusArmureValue = rollData.malusArmureValue; } else { $("#addon-message").text(""); } return malusArmureValue; } /* -------------------------------------------- */ _getTitle(rollData) { const carac = rollData.selectedCarac.label; if (!rollData.competence) { return carac; } const compName = rollData.competence.name; if (rollData.draconicList && rollData.selectedSort) { return compName + " - " + rollData.selectedSort.name; } // If a weapon is there, add it in the title const niveau = Misc.toSignedString(rollData.competence.data.niveau); if (compName == carac) { // cas des créatures return carac + " " + niveau } const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : ""; return carac + "/" + compName + armeTitle + " " + niveau } }