export class RdDDice { static async deRencontre() { let roll = this.show(new Roll("1d7").evaluate()); // let roll = this.show(new Roll("1d8r8").evaluate()); // roll.total = roll.total % 8; return roll; } static async deDraconique() { let roll = new Roll("1d8x8").evaluate(); await this.show(roll); return roll.total - Math.ceil(roll.total / 8); } static async show(roll, rollMode = "roll") { await this.showDiceSoNice(roll, rollMode); return roll; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode = "roll") { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { let whisper = null; let blind = false; switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player let gmList = game.users.filter(user => user.isGM); let gmIDList = []; gmList.forEach(gm => gmIDList.push(gm.data._id)); whisper = gmIDList; break; case "roll": //everybody let userList = game.users.filter(user => user.active); let userIDList = []; userList.forEach(user => userIDList.push(user.data._id)); whisper = userIDList; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } }