472 lines
17 KiB
JavaScript
472 lines
17 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { HtmlUtility } from "./html-utility.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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RdDUtility.initAfficheContenu();
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 640,
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//height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}],
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editCaracComp: false,
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cacherCompetencesNiveauBase: false,
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});
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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// Gestion du lock/unlock des zones éditables (carac+compétences)
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data.data.editCaracComp = this.options.editCaracComp;
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data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Débloquer";
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// Gestion de l'affichage total/partiel des compétences
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data.data.cacherCompetencesNiveauBase = this.options.cacherCompetencesNiveauBase;
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data.data.showHideCompetenceText = (this.options.cacherCompetencesNiveauBase) ? "Montrer tout" : "Filtrer" ;
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let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie
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data.itemsByType = RdDUtility.buildItemsClassification(data.items);
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// Competence per category
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data.competenceByCategory = {};
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let competenceXPTotal = 0;
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if (data.itemsByType.competence) {
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for (const item of data.itemsByType.competence) {
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//console.log("Push...", item, item.data.categorie);
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let list = data.competenceByCategory[item.data.categorie];
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if (!list) {
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list = [];
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data.competenceByCategory[item.data.categorie] = list;
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}
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if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
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competenceXPTotal += RdDUtility.computeCompetenceXPCost(item);
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item.data.afficherCompetence = true;
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if ( data.data.cacherCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) {
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item.data.afficherCompetence = false;
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}
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list.push(item);
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}
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}
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this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale
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competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
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//console.log("XP competence : ", competenceXPTotal);
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// Compute current carac sum
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let sum = 0;
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Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
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data.data.caracSum = sum;
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// Force empty arme, at least for Esquive
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if (data.itemsByType.arme == undefined ) data.itemsByType.arme = [];
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for (const arme of data.itemsByType.arme) {
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arme.data.niveau = 0; // Per default, TODO to be fixed
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for ( const melee of data.competenceByCategory.melee ) {
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if (melee.name == arme.data.competence )
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arme.data.niveau = melee.data.niveau
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}
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for ( const tir of data.competenceByCategory.tir ) {
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if (tir.name == arme.data.competence )
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arme.data.niveau = tir.data.niveau
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}
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for ( const lancer of data.competenceByCategory.lancer ) {
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if (lancer.name == arme.data.competence )
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arme.data.niveau = lancer.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme']));
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data.data.combat = RdDUtility.finalizeArmeList( data.data.combat, data.itemsByType.competence, data.data.carac );
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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for ( const melee of data.competenceByCategory.melee ) {
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if (melee.name == "Esquive")
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data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "-", competence: "Esquive", dommages: 0} } );
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if (melee.name == "Corps à corps") {
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let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value);
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data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: cc_init, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
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}
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}
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}
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this.armesList = duplicate(data.data.combat);
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.compteurs.chance.isChance = true;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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// Mise à jour de l'encombrement total
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this.actor.computeEncombrementTotalEtMalusArmure();
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.encombrementTotal = this.actor.encombrementTotal;
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data.data.isGM = game.user.isGM;
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data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// low is normal, this the base used to compute the grid.
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data.data.fatigue = {
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malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>"
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}
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RdDUtility.filterItemsPerTypeForSheet(data );
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data.data.sortReserve = data.data.reve.reserve.list;
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RdDUtility.buildArbreDeConteneur( this, data );
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data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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return data;
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}
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/* -------------------------------------------- */
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async displayDialogEncaisser( ) {
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let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data );
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new RdDEncaisser(html, this.actor ).render(true);
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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await RdDUtility.processItemDropEvent(this, event);
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super._onDrop(event);
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}
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/* -------------------------------------------- */
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async confirmerSuppression(li) {
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let itemId = li.data("item-id");
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let d = new Dialog({
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title: "Confirmer la suppression",
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content: "<p>Etes vous certain de vouloir supprimer cet objet ?</p>",
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buttons: {
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delete: {
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icon: '<i class="fas fa-check"></i>',
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label: "Supprimer",
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callback: () => {
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console.log("Delete : ", itemId);
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this.actor.deleteOwnedItem( itemId );
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li.slideUp(200, () => this.render(false));
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}
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler"
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}
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},
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default: "cancel",
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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afficheResumeArchetype() {
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let levelCategory = RdDUtility.getLevelCategory();
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let labelCategory = RdDUtility.getLabelCategory();
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let contentHTML = "";
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for (let compCategory in this.competenceByCategory) {
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console.log(">>>>", compCategory);
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contentHTML += "<br><b>" + labelCategory[compCategory] + "</b>";
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for (let comp of this.competenceByCategory[compCategory]) {
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if ( !comp.data.niveau_archetype ) comp.data.niveau_archetype = levelCategory[compCategory];
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contentHTML += "<br>" + comp.name + " : " + comp.data.niveau_archetype;
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}
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}
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let dialogData = {
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content: contentHTML,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Fermer"
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}
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}
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}
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new Dialog( dialogData ).render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen(".gm-only", game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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$(function () {
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$("#data.heure").val(this.actor.data.data.heure);
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});
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.confirmerSuppression( li );
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});
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html.find('#encaisser-direct').click(ev => {
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this.displayDialogEncaisser()
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});
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html.find('#remise-a-neuf').click(ev => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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});
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// Blessure control
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html.find('.blessure-control').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data("blessure-type");
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let index = li.data('blessure-index');
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let active = $(ev.currentTarget).data('blessure-active');
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//console.log(btype, index, active);
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this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
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});
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// Blessure data
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html.find('.blessures-soins').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data('blessure-type');
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let index = li.data('blessure-index');
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let psoins = li.find('input[name=premiers_soins]').val();
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let pcomplets = li.find('input[name=soins_complets]').val();
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let jours = li.find('input[name=jours]').val();
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let loc = li.find('input[name=localisation]').val();
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//console.log(btype, index, psoins, pcomplets, jours, loc);
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this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
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});
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// Equip Inventory Item
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("item-id"));
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this.render(true);
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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html.find('#chance-actuelle').click((event) => {
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this.actor.rollCarac( 'chance-actuelle' );
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});
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html.find('#chance-appel').click((event) => {
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this.actor.rollAppelChance();
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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// Points de reve actuel
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html.find('.ptreve-actuel a').click((event) => {
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this.actor.rollCarac( 'reve-actuel' );
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});
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// Roll Weapon1
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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let competenceName = event.currentTarget.attributes['data-competence-name'].value;
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this.actor.rollArme(competenceName, armeName);
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});
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// Initiative pour l'arme
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html.find('.arme-initiative a').click((event) => {
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let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id );
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if ( combatant ) {
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let armeName = event.currentTarget.attributes['data-arme-name'].value;
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let arme = this.armesList.find( a => a.name == armeName);
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RdDUtility.rollInitiativeCompetence( combatant._id, arme);
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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});
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// Display TMR, normal
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html.find('#visu-tmr').click((event) => {
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this.actor.displayTMR( "visu");
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});
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// Display TMR, normal
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html.find('#monte-tmr').click((event) => {
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this.actor.displayTMR( "normal" );
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});
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// Display TMR, fast
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html.find('#monte-tmr-rapide').click((event) => {
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this.actor.displayTMR( "rapide" );
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});
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html.find('#dormir-une-heure').click((event) => {
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this.actor.dormir(1);
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});
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html.find('#dormir-chateau-dormant').click((event) => {
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this.actor.dormirChateauDormant();
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});
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// Display info about queue
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html.find('.queuesouffle-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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const item = this.actor.getOwnedItem(myID);
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item.sheet.render(true);
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});
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// Display info about queue
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html.find('.sort-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-id'].value;
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const item = this.actor.getOwnedItem(myID);
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item.sheet.render(true);
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});
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// Display info about queue
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html.find('.conteneur-name a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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RdDUtility.toggleAfficheContenu( myID );
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this.render(true);
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});
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if (this.options.editCaracComp) {
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// On carac change
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html.find('.carac-value').change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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//console.log("Value changed :", event, caracName);
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this.actor.updateCarac( caracName, parseInt(event.target.value) );
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} );
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// On competence change
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html.find('.competence-value').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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//console.log("Competence changed :", compName);
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this.actor.updateCompetence( compName, parseInt(event.target.value) );
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} );
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// On competence xp change
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html.find('.competence-xp').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
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} );
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}
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// Gestion du bouton lock/unlock
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editCaracComp = !this.options.editCaracComp;
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this.render(true);
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});
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html.find('.show-hide-competences').click((event) => {
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this.options.cacherCompetencesNiveauBase = !this.options.cacherCompetencesNiveauBase;
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this.render(true);
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});
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// On pts de reve change
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html.find('.pointsreve-value').change((event) => {
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let reveValue = event.currentTarget.value;
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let reve = duplicate( this.actor.data.data.reve.reve );
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reve.value = reveValue;
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this.actor.update( { "data.reve.reve": reve } );
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} );
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// On seuil de reve change
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html.find('.seuil-reve-value').change((event) => {
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console.log("seuil-reve-value", event.currentTarget)
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this.actor.setPointsDeSeuil(event.currentTarget.value);
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} );
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// On stress change
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html.find('.compteur-edit').change((event) => {
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let fieldName = event.currentTarget.attributes.name.value;
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this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
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} );
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// Dialog d'archetype
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html.find("#affiche-archetype").click((event) => {
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this.afficheResumeArchetype()
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} );
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html.find('#stress-test').click((event) => {
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this.actor.stressTest();
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this.render(true);
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});
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html.find('#ethylisme-test').click((event) => {
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this.actor.ethylismeTest();
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this.render(true);
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});
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html.find('#jet-vie').click((event) => {
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this.actor.jetVie();
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this.render(true);
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});
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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html.find('#ptreve-actuel-plus').click((event) => {
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this.actor.reveActuelIncDec(1);
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this.render(true);
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});
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html.find('#ptreve-actuel-moins').click((event) => {
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this.actor.reveActuelIncDec(-1);
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this.render(true);
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});
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html.find('#fatigue-plus').click((event) => {
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this.actor.santeIncDec("fatigue", 1);
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this.render(true);
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});
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html.find('#fatigue-moins').click((event) => {
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this.actor.santeIncDec("fatigue", -1);
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this.render(true);
|
|
});
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/** @override */
|
|
setPosition(options={}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/** @override */
|
|
_updateObject(event, formData) {
|
|
// Update the Actor
|
|
return this.object.update(formData);
|
|
}
|
|
}
|