98de1a6922
Simplification de l'appel au moral pour les oeuvres Ajout de la possibilité d'utiliser le moral sur les oeuvres Affichage du moral/appel selon la caractéristique
89 lines
3.2 KiB
HTML
89 lines
3.2 KiB
HTML
<form class="skill-roll-dialog">
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<h2 class="compdialog" id="compdialogTitle"></h2>
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<div class="form-group">
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<label>Caractéristique </label>
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<select name="carac" id="carac" data-dtype="String">
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{{#select carac}}
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{{#each carac as |caracitem key|}}
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<option value={{key}}>{{caracitem.label}}</option>
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{{/each}}
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{{/select}}
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</select>
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<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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</div>
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</div>
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<div class="form-group">
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{{#if attackerRoll}}
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<label>Difficulté</label>
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<label>{{diffLibre}}</label>
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{{else}}
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<label>Difficulté libre</label>
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<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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{{/if}}
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<label> Conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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{{#if arme}}
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<div class="form-group">
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{{#if attackerRoll}}
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{{#if attackerRoll.tactique}}
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<label>Tactique: {{attackerRoll.tactique}}</label>
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{{/if}}
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<label>Dégats:</label><label id="dmg-arme-actor"></label>
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<label></label>
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{{else}}
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<span class="tooltip">
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<label>Tactique:</label>
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<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
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<option value="Attaque normale">Attaque normale</option>
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<option value="charge">Charge</option>
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<option value="feinte">Feinte</option>
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</select>
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<div class="tooltiptext ttt-ajustements">
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<div>
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<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
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<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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</div>
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</div>
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</span>
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<label>Dégats:</label><label id="dmg-arme-actor"></label>
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<label>Non Mortel</label>
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<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
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{{/if}}
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</div>
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
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<div id="tableAjustements">
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</div>
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<div id="tableResolution">
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</div>
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<div id="tableProbaReussite">
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</div>
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</form>
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<script>
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</script>
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