602 lines
29 KiB
JavaScript
602 lines
29 KiB
JavaScript
/* Common useful functions shared between objects */
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import { RdDActor } from "./actor.js";
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const level_category = {
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"generale": "-4",
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"particuliere": "-8",
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"speciale": "-11",
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"connaissance": "-11",
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"draconic": "-11",
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"melee": "-6",
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"tir": "-8",
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"lancer": "-8"
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}
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const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const bonusmalus = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const specialResults = [ { "part": 0, "epart": 0, "etotal": 0 }, // 0
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{ "part": 1, "epart": 81, "etotal": 92 }, // 01-05
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{ "part": 2, "epart": 82, "etotal": 92 }, // 06-10
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{ "part": 3, "epart": 83, "etotal": 93 }, // 11-15
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{ "part": 4, "epart": 84, "etotal": 93 }, // 16-20
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{ "part": 5, "epart": 85, "etotal": 94 }, // 21-25
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{ "part": 6, "epart": 86, "etotal": 94 }, // 26-30
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{ "part": 7, "epart": 87, "etotal": 95 }, // 31-35
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{ "part": 8, "epart": 88, "etotal": 95 }, // 36-40
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{ "part": 9, "epart": 89, "etotal": 96 }, // 41-45
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{ "part": 10, "epart": 90, "etotal": 96 }, // 46-50
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{ "part": 11, "epart": 91, "etotal": 97 }, // 51-55
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{ "part": 12, "epart": 92, "etotal": 97 }, // 56-60
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{ "part": 13, "epart": 93, "etotal": 98 }, // 61-65
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{ "part": 14, "epart": 94, "etotal": 98 }, // 65-70
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{ "part": 15, "epart": 95, "etotal": 99 }, // 71-75
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{ "part": 16, "epart": 96, "etotal": 99 }, // 76-80
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{ "part": 17, "epart": 97, "etotal": 100 }, // 81-85
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{ "part": 18, "epart": 98, "etotal": 100 }, // 86-90
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{ "part": 19, "epart": 99, "etotal": 100 }, // 81-95
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{ "part": 20, "epart": 100, "etotal": 100 } // 96-00
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];
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const levelDown = [ { "level": -11, "score": 1, "part": 0, "epart": 2, "etotal": 90 },
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{ "level": -12, "score": 1, "part": 0, "epart": 2, "etotal": 70 },
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{ "level": -13, "score": 1, "part": 0, "epart": 2, "etotal": 50 },
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{ "level": -14, "score": 1, "part": 0, "epart": 2, "etotal": 30 },
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{ "level": -15, "score": 1, "part": 0, "epart": 2, "etotal": 10 },
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{ "level": -16, "score": 1, "part": 0, "epart": 2, "etotal": 2 }
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];
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const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // Dummy filler for the array.
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[2, 3, 3, 2, 3, 3, 2, 3, 3, 2, 3, 3 ],
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[2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3 ],
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[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ],
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[3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 4 ],
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[3, 3, 4, 3, 3, 4, 3, 3, 4, 3, 3, 4 ],
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[3, 3, 4, 3, 4, 4, 3, 3, 4, 3, 4, 4 ],
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[3, 4, 4, 3, 4, 4, 3, 4, 4, 3, 4, 4 ],
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[3, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4 ],
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[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ],
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[4, 4, 4, 4, 4, 5, 4, 4, 4, 4, 4, 5 ],
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[4, 4, 5, 4, 4, 5, 4, 4, 5, 4, 4, 5 ],
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[4, 4, 5, 4, 5, 5, 4, 4, 5, 4, 5, 5 ],
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[4, 5, 5, 4, 5, 5, 4, 5, 5, 4, 5, 5 ],
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[4, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5 ],
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[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 ] ];
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
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"malaise": { "4":2, "6":3, "8":4, "10":6 },
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"difficile": { "4":3, "6":4, "8":6 },
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"tresdifficile": { "4":4, "6":6 } }
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/* -------------------------------------------- */
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const TMRMapping = { A1: { type: "cite", label: "Cité VIDE"}, B1: { type:"plaines", label: "Plaines d'ASSORH"}, C1: { type:"necropole", label: "Nécropole de KROAK"}, D1: { type: "fleuve", label: "Fleuve de l'Oubli"}, E1: { type: "monts", label: "Monts de KANAI"},
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F1: { type: "cite", label: "Cité GLAUQUE"}, G1: { type: "desolation", label: "Désolation de JAMAIS"}, H1: {type: "lac", label: "Lac d'ANTI-CALME"}, I1: { type: "plaines", label: "Plaines GRISES"}, J1: { type: "monts", label: "Monts FAINEANTS"},
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K1: { type: "cite", label: "Cité d'ONKAUS"}, L1: { type: "fleuve", label: "Fleuve de l'Oubli"}, M1: { type: "cite", label: "Cité JALOUSE"},
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A2: { type: "desert", label: "Désert de MIEUX"}, B2: { type:"collines", label: "Collines de DAWELL"}, C2: { type:"monts", label: "Monts GLIGNANTS"}, D2: { type: "cite", label: "Cité de FROST"}, E2: { type: "plaines", label: "Plaines de FIASK"},
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F2: { type: "lac", label: "Lac de MISERE"}, G2: { type: "marais", label: "Marais NUISANTS"}, H2: {type: "collines", label: "Collines de PARTA"}, I2: { type: "foret", label: "Forêt FADE"}, J2: { type: "desert", label: "Désert de POLY"},
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K2: { type: "foret", label: "Forêt TAMEE"}, L2: { type: "fleuve", label: "Fleuve de l'Oubli"}, M2: { type: "necropole", label: "Nécropole de LOGOS"}
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}
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const rencontresTable = [
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{name:"Messagers des Rêves", data: { force: "2d4", ignorer: true, derober: true, refoulement: 1,
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cite: "01-25", sanctuaire: "01-25", plaines: "01-20", pont: "01-20", collines: "01-15", forêt: "01-15", monts: "01-10", desert: "01-10", fleuve: "01-05",
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lac: "01-05", marais: "01-02", gouffre: "01-02", necropole: "00-00", desolation: "00-00" } },
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{name:"Passeur des Rêves", data: { force: "2d4", ignorer: true, derober: true, refoulement: 1,
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cite: "26-50", sanctuaire: "26-50", plaines: "21-40", pont: "21-40", collines: "16-30", forêt: "16-30", monts: "11-20", desert: "11-20", fleuve: "06-10",
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lac: "06-10", marais: "03-04", gouffre: "03-04", necropole: "00-00", desolation: "00-00" } },
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{name:"Fleur des Rêves", data: { force: "1d6", ignorer: true, derober: true, refoulement: 1,
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cite: "51-65", sanctuaire: "51-65", plaines: "41-55", pont: "41-55", collines: "31-42", forêt: "31-42", monts: "21-26", desert: "21-26", fleuve: "11-13",
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lac: "11-13", marais: "05-05", gouffre: "05-05", necropole: "00-00", desolation: "00-00" } },
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{name:"Mangeur de Rêve", data: { force: "1d6", ignorer: false, derober: true, refoulement: 1,
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cite: "66-70", sanctuaire: "66-70", plaines: "56-60", pont: "56-60", collines: "43-54", forêt: "43-54", monts: "27-44", desert: "27-44", fleuve: "14-37",
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lac: "14-37", marais: "06-29", gouffre: "06-29", necropole: "01-20", desolation: "01-20" } },
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{name:"Changeur de Rêve", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "71-80", sanctuaire: "71-80", plaines: "61-75", pont: "61-75", collines: "55-69", forêt: "55-69", monts: "45-59", desert: "45-59", fleuve: "38-49",
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lac: "38-49", marais: "30-39", gouffre: "30-39", necropole: "21-30", desolation: "21-30" } },
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{name:"Briseur de Rêve", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "81-85", sanctuaire: "81-85", plaines: "76-82", pont: "76-82", collines: "70-82", forêt: "70-82", monts: "60-75", desert: "60-75", fleuve: "50-65",
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lac: "50-65", marais: "40-60", gouffre: "40-60", necropole: "31-50", desolation: "31-50" } },
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{name:"Reflet d'ancien Rêve", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "86-90", sanctuaire: "86-90", plaines: "83-88", pont: "83-88", collines: "83-88", forêt: "83-88", monts: "76-85", desert: "76-85", fleuve: "66-79",
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lac: "66-79", marais: "61-75", gouffre: "61-75", necropole: "51-65", desolation: "51-65" } },
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{name:"Tourbillon blanc", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "91-94", sanctuaire: "91-94", plaines: "89-93", pont: "89-93", collines: "89-93", forêt: "89-93", monts: "86-92", desert: "86-92", fleuve: "80-89",
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lac: "80-89", marais: "76-86", gouffre: "76-86", necropole: "66-80", desolation: "66-80" } },
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{name:"Tourbillon noir", data: { force: "2d8", ignorer: false, derober: true, refoulement: 1,
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cite: "95-97", sanctuaire: "95-97", plaines: "94-97", pont: "94-97", collines: "94-97", forêt: "94-97", monts: "93-97", desert: "93-97", fleuve: "90-97",
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lac: "90-97", marais: "87-97", gouffre: "90-97", necropole: "81-97", desolation: "81-97" } },
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{name:"Rêve de Dragon", data: { force: "1d7", ignorer: false, derober: true, refoulement: 2,
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cite: "98-00", sanctuaire: "98-00", plaines: "98-00", pont: "98-00", collines: "98-00", forêt: "98-00", monts: "98-00", desert: "98-00", fleuve: "98-00",
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lac: "98-00", marais: "98-00", gouffre: "98-00", necropole: "98-00", desolation: "98-00" } }
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]
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/* -------------------------------------------- */
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export class RdDUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates( ) {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-rentontresTMR-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html'
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];
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static buildResolutionTable( ) {
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let tableRes = []
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for (var j=0; j<=21; j++) {
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let subtab = [];
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for (var i=-10; i<=22; i++) {
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var m = (i + 10) * 0.5;
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var v;
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if (i == -9) {
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v = Math.floor(j / 2);
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} else if (i == -10) {
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v = Math.floor(j / 4);
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} else {
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if (j % 2 == 0) {
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var v = Math.ceil(j * m);
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} else {
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var v = Math.floor(j * m);
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}
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}
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if (v < 1) v = 1;
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let specResults
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if ( v > 100 )
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specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 };
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else
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specResults = specialResults[Math.ceil(v / 5 )];
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let tabIndex = i+10;
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subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal }
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}
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tableRes[j] = subtab;
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}
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return tableRes;
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}
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/* -------------------------------------------- */
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static getLevelCategory( )
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{
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return level_category;
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}
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static getCaracArray()
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{
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return carac_array;
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}
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static getBonusMalus()
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{
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return bonusmalus;
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}
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/* -------------------------------------------- */
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static __buildHTMLResolutionHead( dataRow, minLevel=0, maxLevel=32 ) {
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let r = dataRow;
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var row = $("<tr/>");
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for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
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let c = dataRow[colIndex];
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let txt = (c.niveau > 0) ? "+"+c.niveau : c.niveau;
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row.append($("<th class='table-resolution-level'/>").text(txt) );
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}
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return row;
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}
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/* -------------------------------------------- */
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static __buildHTMLResolutionRow( dataRow, minLevel=0, maxLevel=32, rowIndex, caracValue, levelValue ) {
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let r = dataRow;
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var row = $("<tr/>");
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for (var colIndex=minLevel; colIndex <= maxLevel; colIndex++) {
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let c = dataRow[colIndex];
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if (rowIndex == caracValue && levelValue+10 == colIndex) {
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row.append($("<td class='table-resolution-target'/>").text(c.score));
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} else {
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if ( colIndex == 2 )
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row.append($("<td class='table-resolution-carac'/>").text(c.score));
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else
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row.append($("<td/>").text(c.score));
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}
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}
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return row;
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}
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/* -------------------------------------------- */
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static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21, minLevel=-10, maxLevel=22, caracValue, levelValue) {
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minCarac = (minCarac < 1) ? 1 : minCarac;
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maxCarac = (maxCarac > 21) ? 21 : maxCarac;
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let data = CONFIG.RDD.resolutionTable;
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var table = $("<table/>").addClass('table-resolution');
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// Build first row of levels
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minLevel = (minLevel < -10) ? 0 : minLevel+10;
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maxLevel = (maxLevel > 22) ? 32 : maxLevel+10;
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let row = this.__buildHTMLResolutionHead( data[0], minLevel, maxLevel );
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table.append(row);
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// Then the rest...
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for (var rowIndex=minCarac; rowIndex <= maxCarac; rowIndex++) {
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let row = this.__buildHTMLResolutionRow( data[rowIndex], minLevel, maxLevel, rowIndex, caracValue, levelValue );
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table.append(row);
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}
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return container.append(table);
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}
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/* -------------------------------------------- */
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static getResolutionField(caracValue, levelValue )
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{
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if ( levelValue < -16 ) {
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return { "score": 0, "part": 0, "epart": 1, "etotal": 1};
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} if ( levelValue < -10 ) {
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return levelDown.find(levelData => levelData.level == levelValue);
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}
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return CONFIG.RDD.resolutionTable[caracValue][levelValue+10];
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}
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/* -------------------------------------------- */
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static computeCarac( data)
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{
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let fmax = parseInt(data.carac.taille.value) + 4;
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if ( data.carac.force.value > fmax )
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data.carac.force.value = fmax;
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data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
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let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
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data.attributs.plusdom.value = 2
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if (bonusDomKey < 8)
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data.attributs.plusdom.value = -1;
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else if (bonusDomKey < 12)
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data.attributs.plusdom.value = 0;
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else if (bonusDomKey < 14)
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data.attributs.plusdom.value = 1;
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data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
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data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
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data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
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data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
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data.sante.vie.max = Math.ceil( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value) /2 );
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if ( data.sante.vie.value > data.sante.vie.max)
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data.sante.vie.value = data.sante.vie.max;
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let endurance = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
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data.sante.endurance.max = endurance;
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if ( data.sante.endurance.value > endurance)
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data.sante.endurance.value = endurance;
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data.sante.fatigue.max = endurance*2;
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if ( data.sante.fatigue.value > data.sante.fatigue.max )
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data.sante.fatigue.value = data.sante.fatigue.max;
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data.attributs.sconst.value = 5; // Max !
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if ( data.carac.constitution.value < 9 )
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data.attributs.sconst.value = 2;
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else if (data.carac.constitution.value < 12 )
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data.attributs.sconst.value = 3;
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else if (data.carac.constitution.value < 15 )
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data.attributs.sconst.value = 4;
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|
|
data.attributs.sust.value = 4; // Max !
|
|
if ( data.carac.taille.value < 10 )
|
|
data.attributs.sust.value = 2;
|
|
else if (data.carac.taille.value < 14 )
|
|
data.attributs.sust.value = 3;
|
|
|
|
//Compteurs
|
|
//data.compteurs.reve.value = data.carac.reve.value;
|
|
data.compteurs.reve.max = data.carac.reve.value;
|
|
//data.compteurs.chance.value = data.carac.chance.value;
|
|
data.compteurs.chance.max = data.carac.chance.value;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
// Build the nice (?) html table used to manage fatigue.
|
|
// max should be the endurance max value
|
|
static makeHTMLfatigueMatrix( value, max )
|
|
{
|
|
max = (max < 16) ? 16 : max;
|
|
max = (max > 30) ? 30 : max;
|
|
value = (value > max*2) ? max*2 : value;
|
|
value = (value < 0) ? 0 : value;
|
|
|
|
let fatigueTab = fatigueMatrix[max];
|
|
|
|
let table = $("<table/>").addClass('table-fatigue');
|
|
let segmentIdx = 0;
|
|
let fatigueCount = 0;
|
|
for (var line=0; line < fatigueLineSize.length; line++) {
|
|
let row = $("<tr/>");
|
|
let segmentsPerLine = fatigueLineSize[line];
|
|
row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
|
|
while (segmentIdx < segmentsPerLine) {
|
|
let freeSize = fatigueTab[segmentIdx];
|
|
for (let col=0; col <5; col++) {
|
|
if ( col < freeSize ) {
|
|
if (fatigueCount < value )
|
|
row.append("<td class='fatigue-used'/>");
|
|
else
|
|
row.append("<td class='fatigue-free'/>");
|
|
fatigueCount++;
|
|
} else {
|
|
row.append("<td class='fatigue-none'/>");
|
|
}
|
|
}
|
|
row.append("<td class='fatigue-separator'/>");
|
|
segmentIdx = segmentIdx + 1;
|
|
}
|
|
table.append(row);
|
|
}
|
|
//console.log("fatigue", table);
|
|
return table;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getLocalisation( )
|
|
{
|
|
let myroll = new Roll("d20");
|
|
myroll.roll();
|
|
let result = myroll.total;
|
|
let txt = ""
|
|
if ( result <= 3 ) txt = "Jambe, genou, pied, jarret";
|
|
else if ( result <= 7 ) txt = "Hanche, cuisse, fesse";
|
|
else if ( result <= 9 ) txt = "Ventre, reins";
|
|
else if ( result <= 12 ) txt = "Poitrine, dos";
|
|
else if ( result <= 14 ) txt = "Avant-bras, main, coude";
|
|
else if ( result <= 18 ) txt = "Epaule, bras, omoplate";
|
|
else if ( result == 19) txt = "Tête autre";
|
|
else if ( result == 20) txt = "Tête visage";
|
|
|
|
return { result: result, label: txt };
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeBlessuresSante( degats )
|
|
{
|
|
console.log("Degats !!", degats);
|
|
let result = { "vie": 0,
|
|
"endurance": 0,
|
|
"legeres": 0,
|
|
"graves": 0,
|
|
"critiques": 0
|
|
};
|
|
|
|
if ( degats < 11 ) {
|
|
result.type = "contusion";
|
|
let myroll = new Roll("1d4");
|
|
myroll.roll();
|
|
result.endurance = - myroll.result;
|
|
} else if ( degats < 16 ) {
|
|
result.type = "blessure légère";
|
|
let myroll = new Roll("1d6");
|
|
myroll.roll();
|
|
result.endurance = - myroll.result;
|
|
result.legeres = 1
|
|
} else if (degats < 20 ) {
|
|
result.type = "blessure grave";
|
|
let myroll = new Roll("2d6");
|
|
myroll.roll();
|
|
result.endurance = - myroll.result;
|
|
result.vie = -2;
|
|
result.graves = 1;
|
|
} else {
|
|
result.type = "critique";
|
|
result.endurance = -100; // Force endurance to 0
|
|
result.vie = -4 - (degats - 20);
|
|
result.critiques = 1;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static computeNbBlessures( blessures, name)
|
|
{
|
|
let bless = blessures[name];
|
|
console.log(blessures, name, bless);
|
|
let nbBlessures = 0;
|
|
for (let k=0; k<bless.liste.length; k++) {
|
|
if (bless.liste[k].active) nbBlessures++;
|
|
}
|
|
return nbBlessures;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static currentFatigueMalus( value, max)
|
|
{
|
|
max = (max < 16) ? 16 : max;
|
|
max = (max > 30) ? 30 : max;
|
|
value = (value > max*2) ? max*2 : value;
|
|
value = (value < 0) ? 0 : value;
|
|
|
|
let fatigueTab = fatigueMatrix[max];
|
|
let fatigueRem = value;
|
|
for (let idx=0; idx<fatigueTab.length; idx++) {
|
|
fatigueRem -= fatigueTab[idx];
|
|
if ( fatigueRem <= 0) {
|
|
return fatigueMalus[idx];
|
|
}
|
|
}
|
|
return -7; // This is the max !
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
static findCompetence(compList, compName)
|
|
{
|
|
for (const item of compList) {
|
|
if (item.name == compName) {
|
|
//console.log("Found item !", item);
|
|
return item;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getArmeCategory( arme )
|
|
{
|
|
let compname = arme.data.competence.toLowerCase();
|
|
if ( compname.match("hache") ) return "hache";
|
|
if ( compname.match("hast") ) return "hast";
|
|
if ( compname.match("lance") ) return "lance";
|
|
if ( compname.match("bouclier") ) return "bouclier";
|
|
if ( compname.match("masse") ) return "masse";
|
|
if ( compname.match("fléau") ) return "fleau";
|
|
if ( compname.match("epée") ) {
|
|
let armename = arme.name.toLowerCase();
|
|
if (armename == "dague" || armename.match("gnome") )
|
|
return "epee_courte";
|
|
}
|
|
return "epee_longue";
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isArmeMelee( compName)
|
|
{
|
|
let comp = compName.toLowerCase();
|
|
if (comp.match("epée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static buildDefenseChatCard( attacker, target, rollData )
|
|
{
|
|
console.log("Target", target);
|
|
let defenseMsg = { title: "Défense en combat",
|
|
content: "Action de défense en combat!<br><span class='chat-card-button-area'>" +
|
|
"<a class='chat-card-button' id='encaisser-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Encaisser !</a></span>",
|
|
whisper: ChatMessage.getWhisperRecipients(target.actor.data.name) };
|
|
|
|
if ( rollData.competence.data.categorie == "melee" ) { // Melee attack
|
|
let defenderArmes = [];
|
|
for (const arme of target.actor.data.items) {
|
|
if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
|
|
defenderArmes.push( arme );
|
|
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
|
|
}
|
|
}
|
|
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
|
|
}
|
|
if ( rollData.competence.data.categorie == "tir" ) {
|
|
for (const arme of target.actor.data.items) { // Bouclier for parry
|
|
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
|
|
defenderArmes.push( arme );
|
|
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
|
|
}
|
|
}
|
|
}
|
|
if ( rollData.competence.data.categorie == "lancer" ) {
|
|
for (const arme of target.actor.data.items) { // Bouclier for parry Dodge/Esquive
|
|
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
|
|
defenderArmes.push( arme );
|
|
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
|
|
}
|
|
}
|
|
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
|
|
}
|
|
|
|
return defenseMsg;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static performSocketMesssage( sockmsg )
|
|
{
|
|
console.log(">>>>> MSG RECV", sockmsg);
|
|
if ( sockmsg.msg == "msg_encaisser" ) {
|
|
if ( game.user.isGM ) {
|
|
console.log("Encaisser ici !!!");
|
|
defenderActor = game.actors.get( sockmsg.data.defenderid );
|
|
defenderActor.encaisserDommages( sockmsg.data );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async chatListeners( html )
|
|
{
|
|
html.on("click", '#encaisser-button', event => {
|
|
event.preventDefault();
|
|
let attackerActor = game.actors.get( event.currentTarget.attributes['data-attackerid'].value );
|
|
let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
|
|
rollData.attackerid = event.currentTarget.attributes['data-attackerid'].value;
|
|
rollData.defenderid = event.currentTarget.attributes['data-defenderid'].value;
|
|
let defenderActor = game.actors.get( rollData.defenderid );
|
|
if ( game.user.isGM ) { // Current user is the GM -> direct access
|
|
console.log("Encaissement direct", rollData);
|
|
defenderActor.encaisserDommages( rollData );
|
|
} else { // Emit message for GM
|
|
game.socket.emit("system.foundryvtt-reve-de-dragon", {
|
|
msg: "msg_encaisser",
|
|
data: rollData
|
|
} );
|
|
}
|
|
});
|
|
|
|
html.on("click", '#parer-button', event => {
|
|
event.preventDefault();
|
|
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
|
|
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
|
|
let armeId = event.currentTarget.attributes['data-armeid'].value;
|
|
let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
|
|
defenderActor.parerAttaque( rollData, armeId);
|
|
});
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static convertToTMRCoord( x, y )
|
|
{
|
|
y = y + 1
|
|
let letterX = String.fromCharCode(65+x);
|
|
return letterX+y
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static convertToCellCoord( coordTMR )
|
|
{
|
|
let x = coordTMR.charCodeAt(0) - 65;
|
|
let y = coordTMR.substr(1) - 1;
|
|
return {x: x, y: y}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getTMRDescription( coordTMR)
|
|
{
|
|
return TMRMapping[coordTMR];
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static rencontreTMRRoll( coordTMR, cellDescr )
|
|
{
|
|
let myroll = new Roll("d100");
|
|
myroll.roll();
|
|
let val = myroll.total;
|
|
//console.log("Rencontre !!!!", val, coordTMR, cellDescr);
|
|
|
|
for( let renc of rencontresTable) {
|
|
let scoreDef = renc.data[cellDescr.type];
|
|
let min = scoreDef.substr(0,2);
|
|
let max = scoreDef.substr(3,2);
|
|
console.log(val, scoreDef, min, max);
|
|
if ( val >= min && val <= max) {
|
|
return renc;
|
|
}
|
|
}
|
|
}
|
|
}
|