foundryvtt-reve-de-dragon/templates/dialog-competence.html

68 lines
2.7 KiB
HTML

<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label for="categorie">Caractéristique </label>
<select name="carac" id="carac" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
<option value={{key}}>{{caracitem.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="categorie">Bonus/Malus</label>
<select name="bonusmalus" id="bonusmalus" data-dtype="number">
{{#select bonusmalus}}
{{#each bonusmalusTable as |bmvalue key|}}
<option value={{bmvalue}}>{{bmvalue}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="form-group">
<label>Résultat : </label><label id="roll-param">10 / 0</label>
</div>
<div id="resolutionTable">
</div>
</form>
<script>
// Get the rollData stuff
var rollData = CONFIG.currentRollData;
function updateRollResult( rollData ) {
rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
$(".table-resolution").remove();
game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2 );
rollData.finalLevelStr = (rollData.finalLevel > 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
$("#compdialogTitle").text( rollData.competence.name + " - " + rollData.competence.data.niveau + " - " + rollData.selectedCarac.label );
}
// Setup everything onload
$(function() {
// Set the default carac from the competence item
rollData.selectedCarac = rollData.carac[rollData.competence.data.carac_defaut];
// Update html, according to data
$("#carac").val( rollData.competence.data.carac_defaut );
$("#bonusmalus").val( rollData.bmValue );
updateRollResult(rollData);
});
// Update !
$('#bonusmalus').click((event) => {
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
updateRollResult(rollData);
});
$('#carac').click((event) => {
let caracKey = event.currentTarget.value;
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
updateRollResult(rollData);
});
</script>