51 lines
1.8 KiB
JavaScript
51 lines
1.8 KiB
JavaScript
import { Misc } from "./misc.js";
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/* -------------------------------------------- */
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export class RdDItemCompetenceCreature extends Item {
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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rollData.competence = rollData.competence
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
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rollData.competence.system.defaut_carac = "carac_creature"
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rollData.competence.system.categorie = "creature"
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rollData.selectedCarac = rollData.carac.carac_creature
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if (rollData.competence.system.iscombat) {
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rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence);
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}
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}
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/* -------------------------------------------- */
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static toArme(item) {
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if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
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// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
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let arme = (item instanceof Item) ? item.clone(): item;
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mergeObject(arme.system,
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{
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competence: arme.name,
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resistance: 100,
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equipe: true,
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dommagesReels: arme.system.dommages,
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penetration: 0,
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force: 0,
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rapide: true
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});
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return arme;
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}
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console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme");
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return undefined;
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}
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/* -------------------------------------------- */
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static isCompetenceAttaque(itemData) {
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itemData = itemData
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return itemData.type == 'competencecreature' && itemData.system.iscombat;
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}
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/* -------------------------------------------- */
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static isCompetenceParade(itemData) {
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itemData = itemData
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return itemData.type == 'competencecreature' && itemData.system.isparade;
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}
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}
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