3228 lines
120 KiB
JavaScript
3228 lines
120 KiB
JavaScript
import { RdDUtility } from "./rdd-utility.js";
|
|
import { TMRUtility } from "./tmr-utility.js";
|
|
import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
|
|
import { RdDRoll } from "./rdd-roll.js";
|
|
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
|
|
import { Misc } from "./misc.js";
|
|
import { RdDAstrologieJoueur } from "./rdd-astrologie-joueur.js";
|
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|
import { RdDDice } from "./rdd-dice.js";
|
|
import { RdDRollTables } from "./rdd-rolltables.js";
|
|
import { ChatUtility } from "./chat-utility.js";
|
|
import { RdDItemSort } from "./item-sort.js";
|
|
import { Grammar } from "./grammar.js";
|
|
import { RdDEncaisser } from "./rdd-roll-encaisser.js";
|
|
import { RdDCombat } from "./rdd-combat.js";
|
|
import { DeDraconique } from "./de-draconique.js";
|
|
import { RdDAudio } from "./rdd-audio.js";
|
|
import { RdDItemCompetence } from "./item-competence.js";
|
|
import { RdDItemArme } from "./item-arme.js";
|
|
import { RdDAlchimie } from "./rdd-alchimie.js";
|
|
import { StatusEffects } from "./status-effects.js";
|
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
|
import { ReglesOptionelles } from "./regles-optionelles.js";
|
|
import { TMRRencontres } from "./tmr-rencontres.js";
|
|
import { Poetique } from "./poetique.js";
|
|
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
|
import { Draconique } from "./tmr/draconique.js";
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
/**
|
|
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
|
* @extends {Actor}
|
|
*/
|
|
export class RdDActor extends Actor {
|
|
/* -------------------------------------------- */
|
|
static init() {
|
|
Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
|
|
Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
|
|
Hooks.on("createOwnedItem", (actor, item, options, id) => actor.onCreateOwnedItem(item, options, id));
|
|
Hooks.on("deleteOwnedItem", (actor, item, options, id) => actor.onDeleteOwnedItem(item, options, id));
|
|
Hooks.on("updateActor", (actor, update, options, actorId) => actor.onUpdateActor(update, options, actorId));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/**
|
|
* Override the create() function to provide additional RdD functionality.
|
|
*
|
|
* This overrided create() function adds initial items
|
|
* Namely: Basic skills, money,
|
|
*
|
|
* @param {Object} data Barebones actor data which this function adds onto.
|
|
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
|
*
|
|
*/
|
|
|
|
static async create(data, options) {
|
|
|
|
// Case of compendium global import
|
|
if (data instanceof Array) {
|
|
return super.create(data, options);
|
|
}
|
|
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
|
if (data.items) {
|
|
let actor = super.create(data, options);
|
|
if (data.type == "personnage") {
|
|
await actor.checkMonnaiePresence(data.items);
|
|
}
|
|
return actor;
|
|
}
|
|
|
|
let compendiumName;
|
|
if (data.type == "personnage") {
|
|
compendiumName = "foundryvtt-reve-de-dragon.competences";
|
|
} else if (data.type == "creature") {
|
|
compendiumName = "foundryvtt-reve-de-dragon.competences-creatures";
|
|
} else if (data.type == "entite") {
|
|
compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
|
|
}
|
|
if (compendiumName) {
|
|
data.items = await RdDUtility.loadCompendium(compendiumName);
|
|
}
|
|
// Ajout monnaie
|
|
if (data.type == "personnage" && data.items) {
|
|
await RdDActor.ajouterMonnaie(data.items);
|
|
}
|
|
|
|
return super.create(data, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
prepareData() {
|
|
super.prepareData();
|
|
|
|
const actorData = this.data;
|
|
|
|
// Dynamic computing fields
|
|
this.encTotal = 0;
|
|
this.prixTotalEquipement = 0;
|
|
|
|
/*
|
|
// Auto-resize token
|
|
if (this.isToken) {
|
|
let tokenSize = actorData.data.carac.taille.value/10;
|
|
this.token.update({height: tokenSize, width: tokenSize } );
|
|
}*/
|
|
|
|
// Make separate methods for each Actor type (character, npc, etc.) to keep
|
|
// things organized.
|
|
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
|
|
if (actorData.type === 'creature') this._prepareCreatureData(actorData);
|
|
if (actorData.type === 'vehicule') this._prepareVehiculeData(actorData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
setRollWindowsOpened( flag ) {
|
|
this.rollWindowsOpened = flag;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isRollWindowsOpened( ) {
|
|
return this.rollWindowsOpened;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_prepareCreatureData(actorData) {
|
|
this.computeEncombrementTotalEtMalusArmure();
|
|
this.computeEtatGeneral();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_prepareVehiculeData(actorData) {
|
|
this.computeEncombrementTotalEtMalusArmure();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/**
|
|
* Prepare Character type specific data
|
|
*/
|
|
async _prepareCharacterData(actorData) {
|
|
// Initialize empty items
|
|
RdDUtility.computeCarac(actorData.data);
|
|
this.computeEncombrementTotalEtMalusArmure();
|
|
this.computePrixTotalEquipement();
|
|
this.computeEtatGeneral();
|
|
// Sanity check
|
|
await this.checkMonnaiePresence(actorData.items);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async checkMonnaiePresence(items) { // Ajout opportuniste si les pièces n'existent pas.
|
|
if (!items) return; // Sanity check during import
|
|
let piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1);
|
|
let newMonnaie = [];
|
|
if (!piece) {
|
|
newMonnaie.push(RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp"));
|
|
}
|
|
piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 10);
|
|
if (!piece) {
|
|
newMonnaie.push(RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp"));
|
|
}
|
|
piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 100);
|
|
if (!piece) {
|
|
newMonnaie.push(RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp"));
|
|
}
|
|
piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1000);
|
|
if (!piece) {
|
|
newMonnaie.push(RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp"));
|
|
}
|
|
if (newMonnaie.length > 0) {
|
|
await this.createOwnedItem(newMonnaie);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async ajouterMonnaie(items) { // Creation auto à la création du personnage
|
|
let etain = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp");
|
|
items.push(etain);
|
|
|
|
let bronze = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
|
|
items.push(bronze);
|
|
|
|
let argent = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
|
|
items.push(argent);
|
|
|
|
let or = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
|
|
items.push(or);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isCreature() {
|
|
return this.data.type == 'creature' || this.data.type == 'entite';
|
|
}
|
|
/* -------------------------------------------- */
|
|
isPersonnage() {
|
|
return this.data.type == 'personnage';
|
|
}
|
|
/* -------------------------------------------- */
|
|
getFatigueActuelle() {
|
|
if (!this.isPersonnage()) {
|
|
return 0;
|
|
}
|
|
return Misc.toInt(this.data.data.sante.fatigue?.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getFatigueMax() {
|
|
if (!this.isPersonnage()) {
|
|
return 1;
|
|
}
|
|
return Misc.toInt(this.data.data.sante.fatigue?.max);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getReveActuel() {
|
|
return Misc.toInt(this.data.data.reve?.reve?.value ?? this.data.data.carac.reve.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getChanceActuel() {
|
|
return Misc.toInt(this.data.data.compteurs.chance?.value ?? 10);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getTaille() {
|
|
return Misc.toInt(this.data.data.carac.taille?.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getForce() {
|
|
if (this.isEntiteCauchemar()) {
|
|
return Misc.toInt(this.data.data.carac.reve?.value);
|
|
}
|
|
return Misc.toInt(this.data.data.carac.force?.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getAgilite() {
|
|
switch (this.data.type) {
|
|
case 'personnage': return Misc.toInt(this.data.data.carac.agilite?.value);
|
|
case 'creature': return Misc.toInt(this.data.data.carac.force?.value);
|
|
case 'entite': return Misc.toInt(this.data.data.carac.reve?.value);
|
|
}
|
|
return 10;
|
|
}
|
|
/* -------------------------------------------- */
|
|
getChance() {
|
|
return Misc.toInt(this.data.data.carac.chance?.value ?? 10);
|
|
}
|
|
getMoralTotal() {
|
|
return Misc.toInt(this.data.data.compteurs.moral?.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getBonusDegat() {
|
|
// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
|
|
return Misc.toInt(this.data.data.attributs.plusdom.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getProtectionNaturelle() {
|
|
return Misc.toInt(this.data.data.attributs.protection.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getEtatGeneral() {
|
|
return Misc.toInt(this.data.data.compteurs.etat?.value);
|
|
}
|
|
getMalusArmure() {
|
|
return Misc.toInt(this.data.data.attributs?.malusarmure?.value);
|
|
}
|
|
getEncTotal() {
|
|
return Math.floor(this.encTotal ?? 0);
|
|
}
|
|
getPrixTotalEquipement() {
|
|
return Math.floor(this.prixTotalEquipement ?? 0);
|
|
}
|
|
getSurenc() {
|
|
return Misc.toInt(this.data.data.compteurs.surenc?.value);
|
|
}
|
|
/* -------------------------------------------- */
|
|
loadCompendiumNames() {
|
|
return this.data.items.filter((item) => item.type == 'competence');
|
|
}
|
|
/* -------------------------------------------- */
|
|
getCompetence(name) {
|
|
return RdDItemCompetence.findCompetence(this.data.items, name);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getTache(id) {
|
|
return this.data.items.find(item => item.type == 'tache' && item._id == id);
|
|
}
|
|
getMeditation(id) {
|
|
return this.data.items.find(item => item.type == 'meditation' && item._id == id);
|
|
}
|
|
getChant(id) {
|
|
return this.data.items.find(item => item.type == 'chant' && item._id == id);
|
|
}
|
|
getDanse(id) {
|
|
return this.data.items.find(item => item.type == 'danse' && item._id == id);
|
|
}
|
|
getMusique(id) {
|
|
return this.data.items.find(item => item.type == 'musique' && item._id == id);
|
|
}
|
|
getOeuvre(id, type = 'oeuvre') {
|
|
return this.data.items.find(item => item.type == type && item._id == id);
|
|
}
|
|
getJeu(id) {
|
|
return this.data.items.find(item => item.type == 'jeu' && item._id == id);
|
|
}
|
|
getRecetteCuisine(id) {
|
|
return this.data.items.find(item => item.type == 'recettecuisine' && item._id == id);
|
|
}
|
|
/* -------------------------------------------- */
|
|
getBestDraconic() {
|
|
const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
|
|
if (list.length == 0) {
|
|
return { name: "none", data: { niveau: -11 } };
|
|
}
|
|
return duplicate(list[0]);
|
|
}
|
|
/* -------------------------------------------- */
|
|
async deleteSortReserve(sortReserve) {
|
|
let reserve = duplicate(this.data.data.reve.reserve);
|
|
let tmr = TMRUtility.getTMR(sortReserve.coord);
|
|
let index = reserve.list.findIndex(tmr.type == 'fleuve'
|
|
? sort => (TMRUtility.getTMR(sort.coord).type == 'fleuve' && sort.sort.name == sortReserve.sort.name)
|
|
: sort => (sort.coord == sortReserve.coord && sort.sort.name == sortReserve.sort.name)
|
|
);
|
|
if (index >=0 ) {
|
|
reserve.list.splice(index,1);
|
|
await this.update({ "data.reve.reserve": reserve });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSurprise(isCombat = undefined) {
|
|
let niveauSurprise = Array.from(this.effects?.values() ?? [])
|
|
.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
|
|
.reduce((a, b) => a + b, 0);
|
|
if (niveauSurprise > 1) {
|
|
return 'totale';
|
|
}
|
|
if (niveauSurprise == 1 || this.getSonne()) {
|
|
return 'demi';
|
|
}
|
|
return '';
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async dormirChateauDormant() {
|
|
let message = {
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
|
content: ""
|
|
};
|
|
|
|
const blessures = duplicate(this.data.data.blessures);
|
|
console.log("dormirChateauDormant", blessures)
|
|
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
|
|
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
|
|
await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
|
|
await this.update({ "data.blessures": blessures });
|
|
await this._recupererVie(message);
|
|
await this.jetDeMoral('neutre');
|
|
|
|
// On ne récupère un point de chance que si aucun appel à la chance dans la journée
|
|
let utilisationChance = duplicate(this.getFlag('foundryvtt-reve-de-dragon', 'utilisationChance') ?? false);
|
|
if ( !utilisationChance ) {
|
|
await this.chanceActuelleIncDec(1);
|
|
}
|
|
await this.unsetFlag('foundryvtt-reve-de-dragon', 'utilisationChance'); // Nouveau jour, suppression du flag
|
|
|
|
this.transformerStress();
|
|
await this.retourSeuilDeReve(message);
|
|
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _recupererBlessures(message, type, liste, moindres) {
|
|
let count = 0;
|
|
const definitions = RdDUtility.getDefinitionsBlessures();
|
|
let definition = definitions.find(d => d.type == type);
|
|
for (let blessure of liste) {
|
|
if (blessure.jours >= definition.facteur) {
|
|
let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets), message);
|
|
blessure.soins_complets = 0;
|
|
if (rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) {
|
|
message.content += ` -- une blessure ${type} cicatrise`;
|
|
count++;
|
|
}
|
|
else if (rolled.isETotal) {
|
|
message.content += ` -- une blessure ${type} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
|
|
blessure.jours = 0;
|
|
await this.santeIncDec("vie", -1);
|
|
}
|
|
else {
|
|
message.content += ` -- une blessure ${type} reste stable`;
|
|
}
|
|
}
|
|
else {
|
|
blessure.jours++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_retrograderBlessure(type, blessure, blessuresMoindres) {
|
|
if (type != "legere") {
|
|
let retrograde = blessuresMoindres.find(b => !b.active);
|
|
if (!retrograde) {
|
|
return false;
|
|
}
|
|
mergeObject(retrograde, { "active": true, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc });
|
|
}
|
|
this._supprimerBlessure(blessure);
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_supprimerBlessure(blessure) {
|
|
mergeObject(blessure, { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _recupererVie(message) {
|
|
let blessures = [].concat(this.data.data.blessures.legeres.liste).concat(this.data.data.blessures.graves.liste).concat(this.data.data.blessures.critiques.liste);
|
|
let nbBlessures = blessures.filter(b => b.active);
|
|
let vieManquante = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
|
|
if (nbBlessures == 0 && vieManquante > 0) {
|
|
let bonusSoins = 0;
|
|
for (let b of blessures) {
|
|
bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets));
|
|
}
|
|
let rolled = await this._jetRecuperationConstitution(bonusSoins, message)
|
|
if (rolled.isSuccess) {
|
|
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
|
|
message.content += " -- récupération de vie: " + gain;
|
|
await this.santeIncDec("vie", gain);
|
|
}
|
|
else if (rolled.isETotal) {
|
|
message.content += " -- perte de vie: 1";
|
|
await this.santeIncDec("vie", -1);
|
|
}
|
|
else {
|
|
message.content += " -- vie stationnaire ";
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _jetRecuperationConstitution(bonusSoins, message = undefined) {
|
|
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.data.data.sante.vie.value - this.data.data.sante.vie.max);
|
|
let rolled = await RdDResolutionTable.roll(this.data.data.carac.constitution.value, difficulte);
|
|
if (message) {
|
|
message.content += RdDResolutionTable.explain(rolled).replace(/Jet :/, "Constitution :");
|
|
}
|
|
return rolled;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async remiseANeuf() {
|
|
let message = {
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
|
content: "Remise à neuf de " + this.name
|
|
};
|
|
if (this.isEntiteCauchemar()) {
|
|
await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
|
|
}
|
|
else {
|
|
|
|
if (this.data.data.blessures) {
|
|
const blessures = duplicate(this.data.data.blessures);
|
|
for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
|
|
for (let blessure of listeBlessures) {
|
|
this._supprimerBlessure(blessure);
|
|
}
|
|
}
|
|
await this.update({ "data.blessures": blessures });
|
|
}
|
|
if (this.isPersonnage()) {
|
|
await this.setEthylisme(1);
|
|
}
|
|
|
|
await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
|
|
await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
|
|
if (this.data.data.sante.fatigue) {
|
|
let fatigue = duplicate(this.data.data.sante.fatigue)
|
|
fatigue.value = 0;
|
|
await this.update({ "data.sante.fatigue": fatigue });
|
|
}
|
|
}
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
async dormir(heures = 1) {
|
|
let message = {
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
|
content: `${this.name}: Vous dormez ${heures == 1 ? 'une': heures} heure${heures == 1 ? '': 's'}.`
|
|
};
|
|
await this.recupereEndurance(message);
|
|
for (let i = 0; i < heures; i++) {
|
|
await this._recupererEthylisme(message);
|
|
await this.recupererFatigue(message);
|
|
await this.recuperationReve(message);
|
|
if (EffetsDraconiques.isDonDoubleReve(this)) {
|
|
await this.recuperationReve(message);
|
|
}
|
|
}
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _recupererEthylisme(message) {
|
|
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
|
|
ethylisme.nb_doses = 0;
|
|
ethylisme.jet_moral = false;
|
|
if (ethylisme.value < 1) {
|
|
ethylisme.value = Math.min(ethylisme.value + 1, 1);
|
|
if (ethylisme.value <= 0) {
|
|
message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)}). `;
|
|
}
|
|
}
|
|
await this.update({ "data.compteurs.ethylisme": ethylisme });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async recupereEndurance(message) {
|
|
const manquant = this._computeEnduranceMax() - this.data.data.sante.endurance.value;
|
|
if (manquant > 0) {
|
|
await this.santeIncDec("endurance", manquant);
|
|
message.content += "Vous récuperez " + manquant + " points d'endurance. ";
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async recupererFatigue(message) {
|
|
let fatigue = duplicate(this.data.data.sante.fatigue)
|
|
const fatigueMin = this._computeFatigueMin();
|
|
if (fatigue.value <= fatigueMin) {
|
|
message.content += "Vous êtes déjà reposé. ";
|
|
return;
|
|
}
|
|
fatigue.value = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue.value));
|
|
console.log("recupererFatigue", fatigue)
|
|
await this.update({ "data.sante.fatigue": fatigue });
|
|
if (fatigue.value == 0) {
|
|
message.content += "Vous êtes complêtement reposé. ";
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_calculRecuperationSegment(actuel) {
|
|
const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max);
|
|
let cumul = 0;
|
|
let i;
|
|
for (i = 0; i < 11; i++) {
|
|
cumul += segments[i];
|
|
let diff = cumul - actuel;
|
|
if (diff >= 0) {
|
|
const limit2Segments = Math.floor(segments[i] / 2);
|
|
if (diff > limit2Segments && i > 0) {
|
|
cumul -= segments[i - 1]; // le segment est à moins de la moitié, il est récupéré
|
|
}
|
|
cumul -= segments[i];
|
|
break;
|
|
}
|
|
};
|
|
return cumul;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async recuperationReve(message) {
|
|
const seuil = this.data.data.reve.seuil.value;
|
|
const reveActuel = this.getReveActuel();
|
|
if (reveActuel >= seuil) {
|
|
message.content += `Vous avez suffisament rêvé, au delà de votre seuil. `;
|
|
}
|
|
else {
|
|
let deRecuperation = (await DeDraconique.ddr("selfroll")).total;
|
|
console.log("recuperationReve", deRecuperation);
|
|
if (deRecuperation >= 7) {
|
|
// Rêve de Dragon !
|
|
message.content += `Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve! `;
|
|
await this.combattreReveDeDragon(deRecuperation);
|
|
}
|
|
else {
|
|
message.content += `Vous récupérez ${deRecuperation} Points de rêve. `;
|
|
await this.reveActuelIncDec(deRecuperation);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async retourSeuilDeReve(message) {
|
|
const seuil = this.data.data.reve.seuil.value;
|
|
const reveActuel = this.getReveActuel();
|
|
if (reveActuel > seuil) {
|
|
message.content += `<br>Votre rêve redescend vers son seuil naturel (${seuil}, nouveau rêve actuel ${(reveActuel - 1)})`;
|
|
await this.reveActuelIncDec(-1);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async combattreReveDeDragon(force) {
|
|
let rollData = {
|
|
actor: this,
|
|
competence: duplicate(this.getBestDraconic()),
|
|
canClose: false,
|
|
rencontre: duplicate(TMRRencontres.getRencontre('rdd')),
|
|
tmr: true,
|
|
use: { libre: false, conditions: false },
|
|
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
|
|
}
|
|
rollData.rencontre.force = force;
|
|
rollData.competence.data.defaut_carac = 'reve-actuel';
|
|
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{
|
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-reve-de-dragon.html',
|
|
options: { height: 400 }
|
|
},
|
|
{
|
|
name: 'maitrise',
|
|
label: 'Maîtriser le Rêve de Dragon',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this.resultCombatReveDeDragon(r) }
|
|
]
|
|
}
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
|
|
async resultCombatReveDeDragon(rollData) {
|
|
rollData.queues = [];
|
|
if (rollData.rolled.isEchec) {
|
|
rollData.queues.push(await this.ajouterQueue());
|
|
}
|
|
if (rollData.rolled.isETotal) {
|
|
rollData.queues.push(await this.ajouterQueue());
|
|
}
|
|
if (rollData.rolled.isSuccess) {
|
|
await this.updatePointDeSeuil();
|
|
await this.reveActuelIncDec(rollData.rencontre.force);
|
|
}
|
|
if (rollData.rolled.isPart) {
|
|
// TODO: un dialogue pour demander le type de tête?
|
|
rollData.tete = true;
|
|
}
|
|
rollData.poesie = Poetique.getExtrait();
|
|
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, rollData)
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async appliquerReveDeDragon(roll, force) {
|
|
let message = "";
|
|
if (roll.isSuccess) {
|
|
message += "<br>Vous gagnez " + force + " points de Rêve";
|
|
await this.updatePointDeSeuil();
|
|
await this.reveActuelIncDec(force);
|
|
}
|
|
if (roll.isPart) {
|
|
// TODO: Dialog pour choix entre HR opu général?
|
|
message += "<br>Vous gagnez une Tête de dragon: Demander à votre MJ d'effectuer un tirage sur la table des Hauts Rêvants ou des Vrais Rêvants, selon votre choix.";
|
|
}
|
|
if (roll.isEchec) {
|
|
message += "<br>Vous subissez une Queue de Dragon: " + await this.ajouterQueue();
|
|
}
|
|
if (roll.isETotal) {
|
|
message += "<br>A cause de votre échec total, vous subissez une deuxième Queue de Dragon: " + await this.ajouterQueue();
|
|
}
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
|
content: message
|
|
});
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async sortMisEnReserve(rollData, sort) {
|
|
let reserve = duplicate(this.data.data.reve.reserve);
|
|
reserve.list.push({ coord: rollData.tmr.coord, sort: sort, draconic: duplicate(rollData.competence) });
|
|
await this.update({ "data.reve.reserve": reserve });
|
|
this.currentTMR.updateTokens();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCarac(caracName, caracValue) {
|
|
let caracpath = "data.carac." + caracName + ".value"
|
|
if (caracName == "force") {
|
|
if (Number(caracValue) > this.getTaille() + 4) {
|
|
ui.notifications.warn("Votre FORCE doit être au maximum de TAILLE+4");
|
|
return;
|
|
}
|
|
}
|
|
if (caracName == "reve") {
|
|
if (caracValue > Misc.toInt(this.data.data.reve.seuil.value)) {
|
|
this.setPointsDeSeuil(caracValue);
|
|
}
|
|
}
|
|
if (caracName == "chance") {
|
|
if (caracValue > Misc.toInt(this.data.data.compteurs.chance.value)) {
|
|
this.setPointsDeChance(caracValue);
|
|
}
|
|
}
|
|
await this.update({ [caracpath]: caracValue });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCaracXP(caracName, caracXP) {
|
|
if (caracName == 'Taille') {
|
|
return;
|
|
}
|
|
let caracpath = "data.carac." + caracName + ".xp";
|
|
await this.update({ [caracpath]: caracXP });
|
|
this.checkCaracXP(caracName);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCreatureCompetence(compName, fieldName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
//console.log(comp);
|
|
if (comp) {
|
|
const update = { _id: comp._id }
|
|
if (fieldName == "niveau")
|
|
update['data.niveau'] = compValue;
|
|
else if (fieldName == "dommages")
|
|
update['data.dommages'] = compValue;
|
|
else
|
|
update['data.carac_value'] = compValue;
|
|
//console.log(update);
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetence(compName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
if (comp) {
|
|
let troncList = RdDItemCompetence.isTronc(compName);
|
|
let maxNiveau = compValue;
|
|
if (troncList) {
|
|
let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : ";
|
|
for (let troncName of troncList) {
|
|
message += "<br>" + troncName;
|
|
}
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
content: message
|
|
});
|
|
}
|
|
const update = { _id: comp._id, 'data.niveau': maxNiveau };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetenceXP(compName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
if (comp) {
|
|
this.checkCompetenceXP(compName, compValue);
|
|
const update = { _id: comp._id, 'data.xp': compValue };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
RdDUtility.checkThanatosXP(compName);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetenceXPSort(compName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
if (comp) {
|
|
const update = { _id: comp._id, 'data.xp_sort': compValue };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetenceArchetype(compName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
if (comp) {
|
|
const update = { _id: comp._id, 'data.niveau_archetype': compValue };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompteurValue(fieldName, fieldValue) {
|
|
//console.log("Update", fieldName, fieldValue);
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
compteurs[fieldName].value = fieldValue;
|
|
await this.update({ "data.compteurs": compteurs });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateProtectionValue(fieldName, fieldValue) {
|
|
let attributs = duplicate(this.data.data.attributs);
|
|
attributs[fieldName].value = fieldValue;
|
|
await this.update({ "data.attributs": attributs });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
validateConteneur(itemId, conteneurId) {
|
|
let conteneurDest = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
let conteneurSrc = this.items.find(conteneur => itemId == conteneur._id && conteneur.type == 'conteneur');
|
|
if (conteneurSrc) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
|
for (let id of conteneurSrc.data.data.contenu) {
|
|
let subObjet = this.items.find(subobj => id == subobj._id);
|
|
if (subObjet && subObjet._id == conteneurDest._id) {
|
|
ui.notifications.warn("Impossible de déplacer un conteneur parent dans son fils !");
|
|
return false; // Loop detected !
|
|
}
|
|
if (subObjet && subObjet.type == 'conteneur') {
|
|
return this.validateConteneur(subObjet._id, conteneurId);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getRecursiveEnc(objet) {
|
|
let sumEnc = 0;
|
|
if (objet.type == 'conteneur') {
|
|
for (let id of objet.data.data.contenu) {
|
|
let subobjet = this.items.find(objet => (id == objet._id));
|
|
if (subobjet) {
|
|
if (subobjet && subobjet.type == 'conteneur') {
|
|
sumEnc += this.getRecursiveEnc(subobjet);
|
|
} else {
|
|
sumEnc += Number(subobjet.data.data.encombrement) * Number(subobjet.data.data.quantite);
|
|
}
|
|
}
|
|
}
|
|
sumEnc += Number(objet.data.data.encombrement)
|
|
} else {
|
|
sumEnc += Number(objet.data.data.encombrement) * Number(objet.data.data.quantite);
|
|
}
|
|
return sumEnc;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Teste si le conteneur de destination a suffisament de capacité
|
|
* pour recevoir le nouvel objet
|
|
*/
|
|
testConteneurCapacite(itemId, conteneurId) {
|
|
if (!conteneurId) return true; // pas de conteneur (porté sur soi), donc toujours OK.
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
//console.log("Conteneur trouvé : ", conteneur);
|
|
if (conteneur && conteneur.type == "conteneur") {
|
|
// Calculer le total actuel des contenus
|
|
let encContenu = this.getRecursiveEnc(conteneur) - Number(conteneur.data.data.encombrement);
|
|
let nouvelObjet = this.items.find(objet => (itemId == objet._id)); // On chope l'objet
|
|
let newEnc = (nouvelObjet) ? this.getRecursiveEnc(nouvelObjet) : 0; // Calculer le total actuel du nouvel objet
|
|
//console.log( currentEnc, newEnc, conteneur.data.data.capacite, conteneur.name);
|
|
if (nouvelObjet && ((encContenu + newEnc) > Number(conteneur.data.data.capacite))) {
|
|
ui.notifications.warn("Capacité d'encombrement insuffisante dans le conteneur !");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildSubConteneurObjetList(conteneurId, deleteList) {
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
if (conteneur && conteneur.type == 'conteneur') { // Si présent
|
|
for (let subId of conteneur.data.data.contenu) {
|
|
let subObj = this.items.find(subobjet => subId == subobjet._id); // recup conteneur
|
|
if (subObj && subObj.type == 'conteneur') {
|
|
this.buildSubConteneurObjetList(subId, deleteList);
|
|
}
|
|
if (subObj) // Robust...
|
|
deleteList.push({ id: subId, conteneurId: conteneurId });
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteAllConteneur(itemId) {
|
|
let list = [];
|
|
list.push({ id: itemId, conteneurId: undefined }); // Init list
|
|
this.buildSubConteneurObjetList(itemId, list);
|
|
//console.log("List to delete", list);
|
|
for (let item of list) {
|
|
await this.deleteOwnedItem(item.id);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Supprime un item d'un conteneur, sur la base
|
|
* de leurs ID */
|
|
async enleverDeConteneur(itemId, conteneurId) {
|
|
if (!conteneurId) return; // pas de conteneur (porté sur soi)
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
if (conteneur) { // Si présent
|
|
let data2use = duplicate(conteneur.data);
|
|
//console.log("Suppression du conteneur1", conteneurId, itemId, conteneur.data.data.contenu);
|
|
let contenu = data2use.data.contenu;
|
|
let index = contenu.indexOf(itemId);
|
|
while (index >= 0) { // Force cleanup, itemId is unique
|
|
contenu.splice(index, 1);
|
|
index = contenu.indexOf(itemId);
|
|
}
|
|
await this.updateEmbeddedEntity("OwnedItem", data2use);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Ajoute un item dans un conteneur, sur la base
|
|
* de leurs ID */
|
|
async ajouterAConteneur(itemId, conteneurId) {
|
|
if (!conteneurId) return; // pas de conteneur (porté sur soi)
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id);
|
|
if (conteneur && conteneur.type == 'conteneur') {
|
|
let data2use = duplicate(conteneur.data);
|
|
data2use.data.contenu.push(itemId);
|
|
await this.updateEmbeddedEntity("OwnedItem", data2use);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
|
|
async nettoyerConteneurs() {
|
|
let conteneurList = this.items.filter(conteneur => conteneur.type == 'conteneur');
|
|
let conteneurFixedList = [];
|
|
for (let conteneur of conteneurList) {
|
|
if (conteneur.data.data.contenu.length > 0) {
|
|
conteneurFixedList.push({ _id: conteneur._id, 'data.contenu': [] });
|
|
}
|
|
}
|
|
if (conteneurFixedList.length > 0)
|
|
await this.updateOwnedItem(conteneurFixedList);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async moveItemsBetweenActors(itemId, sourceActorId) {
|
|
let itemsList = []
|
|
let sourceActor = game.actors.get(sourceActorId);
|
|
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
|
|
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
|
|
|
let itemMap = {};
|
|
for (let item of itemsList) {
|
|
let srcItem = sourceActor.data.items.find(subItem => subItem._id == item.id);
|
|
let newItem = await this.createOwnedItem(duplicate(srcItem));
|
|
console.log('New object', newItem, srcItem);
|
|
itemMap[srcItem._id] = newItem._id; // Pour garder le lien ancien / nouveau
|
|
}
|
|
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
|
// gestion conteneur/contenu
|
|
if (item.conteneurId) { // l'Objet était dans un conteneur
|
|
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
|
|
let newConteneur = this.data.items.find(subItem => subItem._id == newConteneurId);
|
|
|
|
let newItemId = itemMap[item.id]; // Get newItem
|
|
|
|
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
|
let contenu = duplicate(newConteneur.data.contenu);
|
|
contenu.push(newItemId);
|
|
await this.updateOwnedItem({ _id: newConteneurId, 'data.contenu': contenu });
|
|
}
|
|
}
|
|
for (let item of itemsList) {
|
|
await sourceActor.deleteOwnedItem(item.id);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
detectSurEncombrement() {
|
|
let maxEnc = 0;
|
|
if (this.data.type == 'vehicule')
|
|
maxEnc = this.data.data.capacite_encombrement;
|
|
else
|
|
maxEnc = this.data.data.attributs.encombrement.value;
|
|
let diffEnc = Number(this.encTotal) - Number(maxEnc);
|
|
return Math.max(0, Math.ceil(diffEnc));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async computeEncombrementTotalEtMalusArmure() {
|
|
let encTotal = 0;
|
|
|
|
let malusArmureData = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {};
|
|
let newMalusArmure = 0;
|
|
for (const item of this.data.items) {
|
|
if (item.type == 'armure' && item.data.equipe) { // Armure équipée, intégration du malus armure total
|
|
newMalusArmure += item.data.malus;
|
|
}
|
|
// Calcul encombrement
|
|
if (item.data && item.data.encombrement != undefined) {
|
|
if (!Number(item.data.encombrement)) item.data.encombrement = 0; // Auto-fix
|
|
if (item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix
|
|
if (item.data.quantite < 0) item.data.quantite = 0; // Auto-fix
|
|
item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite);
|
|
//console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal);
|
|
encTotal += item.data.encTotal;
|
|
} else {
|
|
item.data.encTotal = 0; // Force default enc
|
|
}
|
|
}
|
|
// Mise à jour valeur totale et états
|
|
this.encTotal = encTotal;
|
|
this.detectSurEncombrement();
|
|
// Mise à jour éventuelle du malus armure
|
|
if (this.data.data.attributs && this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
|
|
malusArmureData.value = newMalusArmure;
|
|
await this.update({ "data.attributs.malusarmure": malusArmureData });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async computePrixTotalEquipement() {
|
|
let prixTotalEquipement = 0;
|
|
|
|
// prix total de l'équipement est la somme du cout de chaque équipement multiplié par sa quantité.
|
|
for (const item of this.data.items) {
|
|
if (item.data && item.data.cout != undefined) {
|
|
if (!Number(item.data.cout)) item.data.cout = 0; // Auto-fix
|
|
if (item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix
|
|
if (item.data.cout < 0) item.data.cout = 0; // Auto-fix
|
|
prixTotalEquipement += Number(item.data.cout) * Number(item.data.quantite);
|
|
}
|
|
}
|
|
// Mise à jour valeur totale de l'équipement
|
|
this.prixTotalEquipement = prixTotalEquipement;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeResumeBlessure(blessures = this.data.data.blessures) {
|
|
let nbLegeres = this.countBlessures(blessures.legeres.liste);
|
|
let nbGraves = this.countBlessures(blessures.graves.liste);
|
|
let nbCritiques = this.countBlessures(blessures.critiques.liste);
|
|
|
|
let resume = "Blessures:";
|
|
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
|
|
if (nbLegeres > 0) {
|
|
resume += " " + nbLegeres + " légères";
|
|
}
|
|
if (nbGraves > 0) {
|
|
if (nbLegeres > 0)
|
|
resume += ",";
|
|
resume += " " + nbGraves + " graves";
|
|
}
|
|
if (nbCritiques > 0) {
|
|
if (nbGraves > 0 || nbLegeres > 0)
|
|
resume += ",";
|
|
resume += " une CRITIQUE !";
|
|
}
|
|
}
|
|
else {
|
|
resume += " aucune";
|
|
}
|
|
return resume;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeEtatGeneral() {
|
|
let data = this.data.data;
|
|
// Pas d'état général pour les entités forçage à 0
|
|
if (this.data.type == 'entite') {
|
|
data.compteurs.etat.value = 0;
|
|
return;
|
|
}
|
|
// Pour les autres
|
|
let state = - (data.sante.vie.max - data.sante.vie.value);
|
|
if (data.sante.fatigue) {
|
|
// Creatures n'ont pas de fatigue
|
|
state += RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
|
|
}
|
|
// Ajout de l'éthylisme
|
|
state += Math.min(0, (data.compteurs.ethylisme?.value ?? 0));
|
|
|
|
data.compteurs.etat.value = state;
|
|
if (data.compteurs && data.compteurs.surenc) {
|
|
data.compteurs.surenc.value = - this.detectSurEncombrement();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterRefoulement(value = 1) {
|
|
let ret = "none";
|
|
|
|
let refoulement = duplicate(this.data.data.reve.refoulement);
|
|
refoulement.value = refoulement.value + value;
|
|
|
|
let total = new Roll("1d20").roll().total;
|
|
if (total <= refoulement.value) {
|
|
refoulement.value = 0;
|
|
this.ajouterSouffle({ chat: true });
|
|
ret = "souffle";
|
|
}
|
|
|
|
await this.update({ "data.reve.refoulement": refoulement });
|
|
return ret;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterSouffle(options = { chat: false }) {
|
|
let souffle = await RdDRollTables.getSouffle();
|
|
await this.createOwnedItem(souffle);
|
|
if (options.chat) {
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
|
});
|
|
}
|
|
// TODO: fermeture cité
|
|
return souffle;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterQueue(options = { chat: false }) {
|
|
let queue;
|
|
if (this.data.data.reve.reve.thanatosused) {
|
|
queue = await RdDRollTables.getOmbre();
|
|
let myReve = duplicate(this.data.data.reve.reve);
|
|
myReve.thanatosused = false;
|
|
await this.update({ "data.reve.reve": myReve } );
|
|
}
|
|
else {
|
|
queue = await RdDRollTables.getQueue();
|
|
}
|
|
await this.createOwnedItem(queue);
|
|
if (options.chat) {
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: this.name + " subit une Queue de Dragon : " + queue.name
|
|
});
|
|
}
|
|
return queue;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async reinsertionAleatoire(raison) {
|
|
ChatMessage.create({
|
|
content: `${raison} : ré-insertion aléatoire.`,
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
|
|
});
|
|
const innaccessible = this.buildTMRInnaccessible();
|
|
let tmr = TMRUtility.getTMRAleatoire(tmr => !innaccessible.includes(tmr.coord) );
|
|
this.updateCoordTMR(tmr.coord);
|
|
return tmr;
|
|
}
|
|
|
|
buildTMRInnaccessible() {
|
|
const tmrInnaccessibles = this.data.items.filter(it => Draconique.isCaseTMR(it) &&
|
|
EffetsDraconiques.isInnaccessible(it));
|
|
return tmrInnaccessibles.map(it => it.data.coord);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
displayTMRQueueSouffleInformation() {
|
|
let messages = [];
|
|
for (let item of this.data.items) {
|
|
if (EffetsDraconiques.isUrgenceDraconique(item)) {
|
|
messages.push("Vous souffrez d'une <strong>Urgence Draconique</strong> : " + item.data.description);
|
|
}
|
|
if (EffetsDraconiques.isPeriple(item)) {
|
|
messages.push("Vous souffrez du Souffle <strong>Périple</strong>. Vous devez gérer manuellement le détail du Périple.<br>" + item.data.description);
|
|
}
|
|
}
|
|
|
|
if (messages.length > 0) {
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: "RAPPEL !<br>" + messages.join('<hr>')
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getTMRRencontres() {
|
|
return this.data.data.reve.rencontre;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteTMRRencontreAtPosition() {
|
|
let rencontres = duplicate(this.getTMRRencontres());
|
|
let len = rencontres.list.length;
|
|
let i = 0;
|
|
//console.log("List", rencontres, len);
|
|
let newTable = [];
|
|
for (i = 0; i < len; i++) {
|
|
if (rencontres.list[i].coord != this.data.data.reve.tmrpos.coord)
|
|
newTable.push(rencontres.list[i]);
|
|
}
|
|
if (newTable.length != len) {
|
|
rencontres.list = newTable;
|
|
//console.log("Result: ", rencontres);
|
|
await this.update({ "data.reve.rencontre": rencontres });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addTMRRencontre(currentRencontre) {
|
|
let rencontres = duplicate(this.getTMRRencontres());
|
|
let len = rencontres.list.length;
|
|
let i = 0;
|
|
let already = false;
|
|
for (i = 0; i < len; i++) {
|
|
if (rencontres.list[i].coord == this.data.data.reve.tmrpos.coord)
|
|
already = true;
|
|
}
|
|
if (!already) {
|
|
rencontres.list.push(currentRencontre);
|
|
await this.update({ "data.reve.rencontre": rencontres });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteTMRRencontre(rencontreKey) {
|
|
let list = duplicate(this.data.data.reve.rencontre.list);
|
|
let newList = [];
|
|
for (let i = 0; i < list.length; i++) {
|
|
if ( i != rencontreKey)
|
|
newList.push( list[i]);
|
|
}
|
|
await this.update({ "data.reve.rencontre.list": newList });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCoordTMR(coord) {
|
|
let tmrPos = duplicate(this.data.data.reve.tmrpos);
|
|
tmrPos.coord = coord;
|
|
await this.update({ "data.reve.tmrpos": tmrPos });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async reveActuelIncDec(value) {
|
|
let reve = duplicate(this.data.data.reve.reve);
|
|
reve.value = Math.max(reve.value + value, 0);
|
|
await this.update({ "data.reve.reve": reve });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updatePointDeSeuil(value = 1) {
|
|
const seuil = Misc.toInt(this.data.data.reve.seuil.value);
|
|
const reve = Misc.toInt(this.data.data.carac.reve.value);
|
|
if (seuil < reve) {
|
|
await this.setPointsDeSeuil(Math.min(seuil + value, reve));
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setPointsDeSeuil(value) {
|
|
let seuil = duplicate(this.data.data.reve.seuil);
|
|
seuil.value = value;
|
|
await this.update({ "data.reve.seuil": seuil });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setPointsDeChance(value) {
|
|
let chance = duplicate(this.data.data.compteurs.chance);
|
|
chance.value = value;
|
|
await this.update({ "data.compteurs.chance": chance });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSonne() {
|
|
return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSonneRound() {
|
|
return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.round ?? false);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async verifierSonneRound( round ) {
|
|
if ( this.getSonne() ) {
|
|
if ( round >= this.getSonneRound() + 1) {
|
|
await this.setSonne( false, -1 ); // Nettoyer l'état sonné
|
|
ChatMessage.create( { content: `${this.name} n'est plus sonné ce round !`} );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setSonne(sonne = true) {
|
|
if (this.isEntiteCauchemar()) {
|
|
return;
|
|
}
|
|
let round = (sonne && game.combat) ? game.combat.current.round : -1; // Sauvegarde du round de sonné en cas de combat
|
|
await this.setStatusSonne(sonne);
|
|
await this.setStateSonne(sonne, round);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setStateSonne(sonne, round = -1) {
|
|
if (this.isEntiteCauchemar()) {
|
|
return;
|
|
}
|
|
let sonneData = duplicate(this.data.data.sante.sonne);
|
|
sonneData.value = sonne;
|
|
sonneData.round = round;
|
|
await this.update({ "data.sante.sonne": sonneData });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSConst() {
|
|
if (this.isEntiteCauchemar()) {
|
|
return 0;
|
|
}
|
|
return RdDUtility.calculSConst(this.data.data.carac.constitution.value);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async testSiSonne(sante, endurance) {
|
|
const roll = new Roll("1d20").roll();
|
|
roll.showDice = true;
|
|
RdDDice.show(roll);
|
|
let result = {
|
|
roll: roll,
|
|
sonne: roll.total > endurance || roll.total == 20 // 20 is always a failure
|
|
}
|
|
if (roll.total == 1) {
|
|
let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
|
|
this.update({ "data.carac.constitution.xp": xp }); // +1 XP !
|
|
ChatMessage.create( { content: `${this.name} a obenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement).`});
|
|
}
|
|
if (result.sonne) {
|
|
|
|
await this.setSonne();
|
|
sante.sonne.value = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
countBlessures(blessuresListe) {
|
|
return blessuresListe.filter(b => b.active).length
|
|
}
|
|
/* -------------------------------------------- */
|
|
countBlessuresByName(name) {
|
|
return this.countBlessures(this.data.data.blessures[name].liste);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async jetEndurance() {
|
|
let myRoll = new Roll("1d20").roll();
|
|
myRoll.showDice = true;
|
|
await RdDDice.show(myRoll);
|
|
|
|
let msgText = "Jet d'Endurance : " + myRoll.total + " / " + this.data.data.sante.endurance.value + "<br>";
|
|
if (myRoll.total == 1 || (myRoll.total != 20 && myRoll.total <= this.data.data.sante.endurance.value)) {
|
|
msgText += `${this.name} a réussi son Jet d'Endurance !`;
|
|
if (myRoll.total == 1) {
|
|
msgText += `et gagne 1 Point d'Experience en Constitution`;
|
|
let constit = duplicate(this.data.data.carac.constitution)
|
|
constit.xp += 1;
|
|
await this.update({ "data.carac.constitution": constit });
|
|
}
|
|
} else {
|
|
msgText += `${this.name} a échoué son Jet d'Endurance et devient Sonné`;
|
|
await this.setSonne();
|
|
}
|
|
const message = {
|
|
content: msgText,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
};
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async jetVie() {
|
|
let myRoll = new Roll("1d20").roll();
|
|
myRoll.showDice = true;
|
|
await RdDDice.show(myRoll);
|
|
|
|
let msgText = "Jet de Vie : " + myRoll.total + " / " + this.data.data.sante.vie.value + "<br>";
|
|
if (myRoll.total <= this.data.data.sante.vie.value) {
|
|
msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
|
|
if (myRoll.total == 1) {
|
|
msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
|
|
}
|
|
} else {
|
|
msgText += "Jet échoué, vous perdez 1 point de vie";
|
|
await this.santeIncDec("vie", -1);
|
|
if (myRoll.total == 20) {
|
|
msgText += "Votre personnage est mort !!!!!";
|
|
}
|
|
}
|
|
const message = {
|
|
content: msgText,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
};
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async santeIncDec(name, inc, isCritique = false) {
|
|
|
|
const sante = duplicate(this.data.data.sante);
|
|
let compteur = sante[name];
|
|
if (!compteur) {
|
|
return;
|
|
}
|
|
let result = {
|
|
sonne: false,
|
|
};
|
|
|
|
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
|
|
|
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
|
//console.log("New value ", inc, minValue, result.newValue);
|
|
let fatigue = 0;
|
|
if (name == "endurance" && !this.isEntiteCauchemar()) {
|
|
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
|
sante.vie.value--;
|
|
}
|
|
result.newValue = Math.max(0, result.newValue);
|
|
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
|
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
|
}
|
|
const perte = compteur.value - result.newValue;
|
|
if (perte > 1) {
|
|
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
|
const testIsSonne = await this.testSiSonne(sante, result.newValue);
|
|
result.sonne = testIsSonne.sonne;
|
|
result.jetEndurance = testIsSonne.roll.total;
|
|
} else if (inc > 0) {
|
|
await this.setSonne(false);
|
|
sante.sonne.value = false;
|
|
}
|
|
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
|
fatigue = perte;
|
|
}
|
|
}
|
|
compteur.value = result.newValue;
|
|
//console.log(name, inc, data.value, result.newValue, minValue, data.max);
|
|
// If endurance lost, then the same amount of fatigue cannot be recovered
|
|
if (sante.fatigue && fatigue > 0) {
|
|
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
|
|
}
|
|
await this.update({ "data.sante": sante });
|
|
if (this.isDead()) {
|
|
await this.addStatusEffectById('dead');
|
|
}
|
|
return result;
|
|
}
|
|
|
|
isDead() {
|
|
return !this.isEntiteCauchemar() && this.data.data.sante.vie.value < -this.getSConst()
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_computeFatigueMin() {
|
|
return this.data.data.sante.endurance.max - this.data.data.sante.endurance.value;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_computeEnduranceMax() {
|
|
let blessures = this.data.data.blessures;
|
|
let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
|
|
let maxEndVie = this.data.data.sante.endurance.max - (diffVie * 2);
|
|
let nbGraves = this.countBlessures(blessures.graves.liste);
|
|
let nbCritiques = this.countBlessures(blessures.critiques.liste);
|
|
let maxEndGraves = Math.floor(this.data.data.sante.endurance.max / (2 * nbGraves));
|
|
let maxEndCritiques = nbCritiques > 0 ? 1 : this.data.data.sante.endurance.max;
|
|
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async manageBlessureFromSheet(bType, index, active) {
|
|
let bList = duplicate(this.data.data.blessures);
|
|
let blessure = bList[bType + "s"].liste[index];
|
|
blessure.active = !blessure.active;
|
|
if (!blessure.active) {
|
|
blessure.premiers_soins = 0;
|
|
blessure.soins_complets = 0;
|
|
blessure.jours = 0;
|
|
blessure.loc = "";
|
|
}
|
|
//console.log("Blessure update", bType, index, blessure, bList );
|
|
await this.update({ 'data.blessures': bList });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setDataBlessureFromSheet(bType, index, psoins, pcomplets, jours, loc) {
|
|
let bList = duplicate(this.data.data.blessures);
|
|
let blessure = bList[bType + "s"].liste[index];
|
|
blessure.premiers_soins = psoins;
|
|
blessure.soins_complets = pcomplets;
|
|
blessure.jours = jours;
|
|
blessure.loc = loc;
|
|
await this.update({ 'data.blessures': bList });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async jetDeMoral(situation) {
|
|
let jetMoral = new Roll("1d20").roll();
|
|
RdDDice.show(jetMoral);
|
|
let moralActuel = Misc.toInt(this.data.data.compteurs.moral.value);
|
|
const difficulte = 10 + moralActuel;
|
|
const succes = jetMoral.total <= difficulte;
|
|
|
|
let ajustementMoral = this._calculAjustementMoral(succes, moralActuel, situation);
|
|
|
|
await this.moralIncDec(ajustementMoral);
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: `Jet de moral ${succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.total}/${difficulte}), vous ${ajustementMoral > 0 ? "gagnez du moral" : ajustementMoral < 0 ? "perdez du moral" : "gardez votre moral"}`
|
|
});
|
|
return ajustementMoral;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async moralIncDec(ajustementMoral) {
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
compteurs.moral.value = Misc.toInt(compteurs.moral.value);;
|
|
|
|
if (ajustementMoral != 0) {
|
|
compteurs.moral.value += ajustementMoral;
|
|
if (compteurs.moral.value > 3) {
|
|
// exaltation
|
|
compteurs.moral.value--;
|
|
compteurs.exaltation.value = Misc.toInt(compteurs.exaltation.value) + 1;
|
|
}
|
|
if (compteurs.moral.value < -3) {
|
|
// dissolution
|
|
compteurs.moral.value++;
|
|
compteurs.dissolution.value = Misc.toInt(compteurs.dissolution.value) + 1;
|
|
}
|
|
await this.update({ 'data.compteurs': compteurs });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_calculAjustementMoral(succes, moral, situation) {
|
|
switch (situation) {
|
|
case 'heureuse': return succes ? 1 : 0;
|
|
case 'malheureuse': return succes ? 0 : -1;
|
|
case 'neutre':
|
|
if (succes && moral <= 0) return 1;
|
|
if (!succes && moral > 0) return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setEthylisme(degre) {
|
|
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
|
|
ethylisme.value = degre;
|
|
ethylisme.nb_doses = 0;
|
|
if (degre == 1) {
|
|
ethylisme.jet_moral = false;
|
|
}
|
|
await this.update({ "data.compteurs.ethylisme": ethylisme });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ethylismeTest() {
|
|
let rollData = {
|
|
vieValue: this.data.data.sante.vie.value,
|
|
etat: this.getEtatGeneral() - Math.min(0, this.data.data.compteurs.ethylisme.value), // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
|
|
diffNbDoses: -Number(this.data.data.compteurs.ethylisme.nb_doses || 0),
|
|
finalLevel: 0,
|
|
diffConditions: 0,
|
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
|
forceAlcool: 0
|
|
}
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
|
|
new RdDRollDialogEthylisme(html, rollData, this).render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async performEthylisme(rollData) {
|
|
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
|
|
|
|
// Je d'ethylisme
|
|
let rollEthylisme = await RdDResolutionTable.roll(rollData.vieValue, rollData.finalLevel);
|
|
let msgText = RdDResolutionTable.explain(rollEthylisme) + "<br>";
|
|
if (rollEthylisme.isSuccess) {
|
|
ethylisme.nb_doses++;
|
|
msgText += `Vous avez réussi votre jet d'éthylisme, vous avez consommé ${ethylisme.nb_doses} doses sans effet.`;
|
|
} else {
|
|
ethylisme.value = Math.max(ethylisme.value - 1, -7);
|
|
ethylisme.nb_doses = 0;
|
|
|
|
let enduranceLost = new Roll("1d6").roll().total;
|
|
await this.santeIncDec("endurance", -enduranceLost);
|
|
const ajustementEthylique = ethylisme.value;
|
|
// Qui a bu boira (p 164)
|
|
let rollVolonte = await RdDResolutionTable.roll(this.data.data.carac.volonte.value, Math.min(ajustementEthylique, 0) + this.data.data.compteurs.moral.value);
|
|
msgText += `Vous avez échoué à votre jet d'éthylisme, vous êtes maintenant ${RdDUtility.getNomEthylisme(ajustementEthylique)} (${ajustementEthylique}).`
|
|
msgText += "<br>" + RdDResolutionTable.explain(rollVolonte) + "<br>";
|
|
msgText += "Qui a bu boira : " + (rollVolonte.isSuccess
|
|
? "vous êtes libre de continuer à boire ou pas."
|
|
: "vous avez une envie irrépréssible de reprendre un verre.");
|
|
}
|
|
|
|
ChatMessage.create({
|
|
content: msgText,
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
|
|
});
|
|
|
|
if (rollEthylisme.isEchec) {
|
|
await this._jetDeMoralEthylique(ethylisme);
|
|
}
|
|
await this.update({ 'data.compteurs.ethylisme': ethylisme });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _jetDeMoralEthylique(ethylisme) {
|
|
if (ethylisme.value >= -1 && !ethylisme.jet_moral) {
|
|
let adjust = await this.jetDeMoral('heureuse');
|
|
if (adjust > 0 || ethylisme.value == -1) {
|
|
ethylisme.jet_moral = true;
|
|
}
|
|
if (ethylisme.value == -1 && adjust <= 0) {
|
|
// alcool triste
|
|
ChatMessage.create({
|
|
content: "Décidément, vous avez l'alcool triste, vous perdez finalement un point de moral!",
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
|
|
});
|
|
this.moralIncDec(-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async transformerStress() {
|
|
const stress = Misc.toInt(this.data.data.compteurs.stress.value);
|
|
if (stress <= 0) {
|
|
return;
|
|
}
|
|
|
|
const stressRoll = await this._stressRoll(this.getReveActuel());
|
|
|
|
const conversion = Math.floor(stress * stressRoll.factor / 100);
|
|
let dissolution = Math.max(0, Misc.toInt(this.data.data.compteurs.dissolution.value));
|
|
let exaltation = Math.max(0, Misc.toInt(this.data.data.compteurs.exaltation.value));
|
|
const annule = Math.min(dissolution, exaltation);
|
|
dissolution -= annule;
|
|
exaltation -= annule;
|
|
const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
|
|
|
|
let stressRollData = {
|
|
alias: this.name,
|
|
selectedCarac: this.data.data.carac.reve,
|
|
rolled: stressRoll,
|
|
stress: stress,
|
|
perte: Math.min(conversion, stress),
|
|
convertis: conversion - perteDissolution,
|
|
xp: conversion - perteDissolution + exaltation,
|
|
dissolution: dissolution,
|
|
exaltation: exaltation
|
|
};
|
|
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
|
});
|
|
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
compteurs.stress.value = Math.max(stress - stressRollData.perte - 1, 0);
|
|
compteurs.experience.value += stressRollData.xp;
|
|
compteurs.dissolution.value = dissolution - perteDissolution;
|
|
compteurs.exaltation.value = 0;
|
|
await this.update({ "data.compteurs": compteurs });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _stressRoll(reveActuel) {
|
|
let result = await RdDResolutionTable.roll(reveActuel, 0);
|
|
if (result.isPart) {
|
|
result.second = await RdDResolutionTable.roll(reveActuel, 0);
|
|
}
|
|
result.factor = this._getFacteurStress(result);
|
|
return result;
|
|
}
|
|
|
|
_getFacteurStress(stressRoll) {
|
|
switch (stressRoll.code) {
|
|
case "sign": return 75;
|
|
case "norm": return 50;
|
|
case "echec": return 20;
|
|
case "epart": return 10;
|
|
case "etotal": return 0;
|
|
case "part":
|
|
if (stressRoll.second.isSign) {
|
|
stressRoll.quality = "Double Particulière";
|
|
return 150;
|
|
}
|
|
return 100;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
createCallbackExperience() {
|
|
return {
|
|
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
|
|
action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
|
|
};
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
createCallbackAppelAuMoral() { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
|
|
return {
|
|
condition: r => r.use.appelAuMoral && game.settings.get("core", "rollMode") != 'selfroll',
|
|
action: r => { console.log("createCallbackAppelAuMoral"); this.displayAppelAuMoral ; console.log(r.rolled.isEchec); this._appliquerAppelMoral(r, game.settings.get("core", "rollMode") != 'blindroll') }
|
|
};
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async checkCaracXP(caracName) {
|
|
let carac = this.data.data.carac[caracName];
|
|
if (carac && carac.xp > 0) {
|
|
let xpNeeded = RdDUtility.getCaracNextXp(carac.value + 1);
|
|
if (carac.xp >= xpNeeded) {
|
|
carac = duplicate(carac);
|
|
carac.value = Number(carac.value) + 1;
|
|
|
|
let xpData = {
|
|
alias: this.name,
|
|
carac: caracName,
|
|
value: carac.value,
|
|
xp: carac.xp
|
|
}
|
|
ChatUtility.createChatMessage(this.name, "default", {
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, xpData)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async checkCompetenceXP(compName, newXP = undefined) {
|
|
let competence = RdDItemCompetence.findCompetence(this.data.items, compName);
|
|
if (competence && newXP && newXP == competence.data.xp) { // Si édition, mais sans changement XP
|
|
return;
|
|
}
|
|
newXP = (newXP) ? newXP : competence.data.xp;
|
|
if (competence && newXP > 0) {
|
|
let xpNeeded = RdDItemCompetence.getCompetenceNextXp(competence.data.niveau + 1);
|
|
if (newXP >= xpNeeded) {
|
|
let newCompetence = duplicate(competence);
|
|
newCompetence.data.niveau += 1;
|
|
newCompetence.data.xp = newXP;
|
|
|
|
let xpData = {
|
|
alias: this.name,
|
|
competence: newCompetence.name,
|
|
niveau: newCompetence.data.niveau,
|
|
xp: newCompetence.data.xp,
|
|
archetype: newCompetence.data.niveau_archetype,
|
|
archetypeWarning: newCompetence.data.niveau > competence.data.niveau_archetype
|
|
}
|
|
ChatUtility.createChatMessage(this.name, "default", {
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, xpData)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _appliquerAjoutExperience(rollData, display = true) {
|
|
if (!this.isPersonnage()) return;
|
|
let xpResult = this.appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
|
|
if (display && xpResult.result) {
|
|
let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
|
|
let message = {
|
|
whisher: ChatMessage.getWhisperRecipients(["GM", this.name]),
|
|
content: "<strong>" + rollData.selectedCarac.label + "</strong>" + xpmsg,
|
|
}
|
|
ChatMessage.create(message);
|
|
}
|
|
if (xpResult && xpResult.xpComp > 0 && rollData.competence) {
|
|
this.checkCompetenceXP(rollData.competence.name);
|
|
}
|
|
if (xpResult && xpResult.xpCarac > 0 && rollData.selectedCarac) {
|
|
this.checkCaracXP(rollData.selectedCarac.name);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _appliquerAppelMoral(rollData, display = true) {
|
|
if (!this.isPersonnage()) return;
|
|
if (!rollData.rolled.isEchec) return;
|
|
const waitUpdate = this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
|
|
rollData.jetEchouerMoralDiminuer = true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
filterSortList(sortList, coord) {
|
|
let tmr = TMRUtility.getTMR(coord);
|
|
let letfilteredList = []
|
|
for (let sort of sortList) {
|
|
//console.log(sort.name, sort.data.caseTMR.toLowerCase(), sort.data.caseTMRspeciale.toLowerCase(), coord.toLowerCase() );
|
|
if (sort.data.caseTMR.toLowerCase().includes('variable')) {
|
|
letfilteredList.push(sort);
|
|
} else if (sort.data.caseTMRspeciale.toLowerCase().includes('variable')) {
|
|
letfilteredList.push(sort);
|
|
} else if (sort.data.caseTMR.toLowerCase() == tmr.type) {
|
|
letfilteredList.push(sort);
|
|
} else if (sort.data.caseTMR.toLowerCase().includes('special') && sort.data.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) {
|
|
letfilteredList.push(sort);
|
|
}
|
|
}
|
|
|
|
return letfilteredList;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
filterDraconicList(sortList) {
|
|
let draconicDone = {};
|
|
let newDraconicList = [];
|
|
let draconicList = this.getDraconicList();
|
|
let bestDraconic = this.getBestDraconic();
|
|
for (let sort of sortList) {
|
|
let voie = sort.data.draconic.toLowerCase();
|
|
let draconic = draconicList.find(item => item.data.categorie == 'draconic' && item.name.toLowerCase().includes(voie));
|
|
if (sort.name.toLowerCase().includes('aura')) {
|
|
draconic = bestDraconic;
|
|
}
|
|
draconic = duplicate(draconic);
|
|
if (draconicDone[draconic.name] == undefined) {
|
|
draconic.data.defaut_carac = 'reve';
|
|
newDraconicList.push(draconic);
|
|
draconicDone[draconic.name] = newDraconicList.length - 1; // Patch local pour relier facilement voie/compétence
|
|
}
|
|
sort.data.listIndex = draconicDone[draconic.name] || 0;
|
|
}
|
|
return newDraconicList;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollUnSort(coord) {
|
|
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
|
|
if (!sortList || sortList.length == 0) {
|
|
ui.notifications.info("Aucun sort disponible!");
|
|
return;
|
|
}
|
|
sortList = this.filterSortList(sortList, coord);
|
|
if (!sortList || sortList.length == 0) {
|
|
ui.notifications.info("Aucun sort disponible pour cette case !");
|
|
return;
|
|
}
|
|
if (EffetsDraconiques.isSortImpossible(this)) {
|
|
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!");
|
|
return;
|
|
}
|
|
if (this.currentTMR) this.currentTMR.minimize(); // Hide
|
|
|
|
let draconicList = this.filterDraconicList(sortList);
|
|
let rollData = {
|
|
forceCarac: { 'reve': duplicate(this.data.data.carac.reve) },
|
|
selectedCarac: duplicate(this.data.data.carac.reve),
|
|
draconicList: draconicList,
|
|
sortList: sortList,
|
|
competence: draconicList[0],
|
|
selectedSort: sortList[0],
|
|
tmr: TMRUtility.getTMR(coord),
|
|
diffLibre: sortList[0].data.difficulte, // Per default at startup
|
|
coutreve: Array(20).fill().map((item, index) => 1 + index),
|
|
carac: { 'reve': duplicate(this.data.data.carac.reve) }
|
|
}
|
|
|
|
if (this.currentTMR) this.currentTMR.minimize(); // Hide
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{
|
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
|
|
close: html => { this.currentTMR.maximize() } // Re-display TMR
|
|
},
|
|
{
|
|
name: 'lancer-un-sort',
|
|
label: 'Lancer un sort',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._rollUnSortResult(r, false) }
|
|
]
|
|
},
|
|
{
|
|
name: 'mettre-en-reserve',
|
|
label: 'Mettre un sort en réserve',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._rollUnSortResult(r, true) }
|
|
]
|
|
},
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isRencontreSpeciale() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
|
|
let addMsg = "";
|
|
let rencSpecial = this.data.items.find(item => EffetsDraconiques.isMauvaiseRencontre(item));
|
|
if (rencSpecial) {
|
|
rencSpecial = duplicate(rencSpecial); // To keep it
|
|
if (rencSpecial.type != 'souffle') {
|
|
this.deleteOwnedItem(rencSpecial._id); // Suppression dans la liste des queues
|
|
addMsg = " La queue a été supprimée de votre fiche automatiquement";
|
|
} else {
|
|
addMsg = " Vous devez gérer manuellement le décompte de mauvaises rencontres manuellement.";
|
|
}
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
return rencSpecial;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getTMRFatigue() { // Pour l'instant uniquement Inertie Draconique
|
|
let countInertieDraconique = EffetsDraconiques.countInertieDraconique(this);
|
|
if (countInertieDraconique > 0) {
|
|
ChatMessage.create({
|
|
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
return countInertieDraconique + 1;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async checkSoufflePeage(tmr) {
|
|
let peage = this.data.items.find(item => EffetsDraconiques.isPeage(item));
|
|
if (peage && (tmr.type == 'pont' || tmr.type == 'cite')) {
|
|
await this.reveActuelIncDec(-1);
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _rollUnSortResult(rollData, isSortReserve = false) {
|
|
let rolled = rollData.rolled;
|
|
let selectedSort = rollData.selectedSort;
|
|
let closeTMR = !isSortReserve;
|
|
if (selectedSort.data.isrituel && isSortReserve) {
|
|
ui.notifications.error("Impossible de mettre le rituel '" + selectedSort.name + "' en réserve");
|
|
this.currentTMR.close(); // Close TMR !
|
|
return;
|
|
}
|
|
|
|
rollData.isSortReserve = isSortReserve;
|
|
rollData.show = {}
|
|
rollData.depenseReve = Number(selectedSort.data.ptreve_reel);
|
|
|
|
let myReve = duplicate(this.data.data.reve.reve);
|
|
if (rolled.isSuccess) { // Réussite du sort !
|
|
if (rolled.isPart) {
|
|
rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
|
|
}
|
|
if (rollData.isSortReserve) {
|
|
rollData.depenseReve++;
|
|
}
|
|
if ( rollData.competence.name.includes('Thanatos')) { // Si Thanatos
|
|
myReve.thanatosused = true;
|
|
}
|
|
if (myReve.value > rollData.depenseReve) {
|
|
// Incrémenter/gére le bonus de case
|
|
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord);
|
|
|
|
if (rollData.isSortReserve) {
|
|
await this.sortMisEnReserve(rollData, selectedSort);
|
|
closeTMR = false;
|
|
}
|
|
}
|
|
else {
|
|
rollData.depenseReve = 0;
|
|
rollData.show.reveInsuffisant = true;
|
|
mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
|
|
}
|
|
} else {
|
|
if (rolled.isETotal) { // Echec total !
|
|
rollData.depenseReve = Math.min(myReve.value, Math.floor(rollData.depenseReve * 1.5))
|
|
// TODO: mise en réserve d'un échec total...
|
|
} else {
|
|
rollData.depenseReve = 0
|
|
}
|
|
}
|
|
|
|
myReve.value = Math.max(myReve.value - rollData.depenseReve, 0);
|
|
await this.update({ "data.reve.reve": myReve });
|
|
|
|
if (closeTMR) {
|
|
this.currentTMR.close(); // Close TMR !
|
|
} else {
|
|
this.currentTMR.maximize(); // Re-display TMR
|
|
}
|
|
// Final chat message
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
|
|
|
|
if (myReve.value == 0) { // 0 points de reve
|
|
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
|
|
closeTMR = true;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollCarac(caracName) {
|
|
let rollData = { selectedCarac: this.getCaracByName(caracName) };
|
|
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
|
|
{
|
|
name: 'jet-' + caracName,
|
|
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._onRollCaracResult(r) }
|
|
]
|
|
}
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onRollCaracResult(rollData) {
|
|
// Final chat message
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollCompetence(name) {
|
|
let rollData = { competence: this.getCompetence(name) }
|
|
|
|
if (rollData.competence.type == 'competencecreature') {
|
|
if (rollData.competence.data.iscombat) {
|
|
const arme = RdDItemCompetenceCreature.toArme(rollData.competence);
|
|
RdDCombat.createUsingTarget(this).attaque(rollData.competence, arme);
|
|
return;
|
|
}
|
|
// Fake competence pour créature
|
|
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
|
}
|
|
else {
|
|
rollData.carac = this.data.data.carac;
|
|
}
|
|
console.log("rollCompetence !!!", rollData);
|
|
|
|
const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
|
|
name: 'jet-competence',
|
|
label: 'Jet ' + Grammar.apostrophe('de', name),
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
this.createCallbackAppelAuMoral(),
|
|
{ action: r => this._competenceResult(r) }
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async creerTacheDepuisLivre(item) {
|
|
let tache = {
|
|
name: "Lire " + item.name, type: 'tache',
|
|
data: {
|
|
carac: 'intellect',
|
|
competence: 'Ecriture',
|
|
difficulte: item.data.data.difficulte,
|
|
periodicite: "60 minutes",
|
|
fatigue: 2,
|
|
points_de_tache: item.data.data.points_de_tache,
|
|
points_de_tache_courant: 0,
|
|
description: "Lecture du livre " + item.name +
|
|
" - XP : " + item.data.data.xp + " - Compétences : " + item.data.data.competence
|
|
}
|
|
}
|
|
await this.createOwnedItem(tache, { renderSheet: true });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollTache(id) {
|
|
let tache = duplicate(this.getTache(id));
|
|
let competence = duplicate(this.getCompetence(tache.data.competence));
|
|
competence.data.defaut_carac = tache.data.carac; // Patch !
|
|
let rollData = {
|
|
competence: competence,
|
|
tache: tache,
|
|
diffConditions: tache.data.difficulte,
|
|
use: { libre: false, conditions: false },
|
|
carac: {}
|
|
};
|
|
rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
|
|
|
|
console.log("rollTache !!!", rollData);
|
|
|
|
const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
|
|
name: 'jet-competence',
|
|
label: 'Jet de Tâche ' + tache.name,
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ condition: r => r.rolled.isETotal, action: r => this._tacheETotal(r) },
|
|
{ action: r => this._tacheResult(r) }
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _tacheResult(rollData) {
|
|
// Mise à jour de la tache
|
|
rollData.tache.data.points_de_tache_courant += rollData.rolled.ptTache;
|
|
this.updateEmbeddedEntity("OwnedItem", rollData.tache);
|
|
this.santeIncDec("fatigue", rollData.tache.data.fatigue);
|
|
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_tacheETotal(rollData) {
|
|
rollData.tache.data.difficulte--;
|
|
this.updateEmbeddedEntity("OwnedItem", rollData.tache);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _rollArt(artData, selected, oeuvre, callBackResult = r => this._resultArt(r)) {
|
|
mergeObject(artData, {
|
|
oeuvre: oeuvre,
|
|
art: oeuvre.type,
|
|
competence: duplicate(this.getCompetence(oeuvre.data.competence ?? artData.art)),
|
|
diffLibre: - (oeuvre.data.niveau ?? 0),
|
|
diffConditions: 0,
|
|
use: { libre: false, conditions: true },
|
|
selectedCarac: duplicate(this.data.data.carac[selected])
|
|
});
|
|
artData.competence.data.defaut_carac = selected;
|
|
if ( !artData.forceCarac ) {
|
|
artData.forceCarac = {};
|
|
artData.forceCarac[selected] = duplicate(this.data.data.carac[selected]);
|
|
}
|
|
|
|
console.log("rollArt !!!", artData);
|
|
|
|
const dialog = await RdDRoll.create(this, artData, { html: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${artData.art}.html` }, {
|
|
name: `jet-${artData.art}`,
|
|
label: `${artData.verbe} ${oeuvre.name}`,
|
|
height: 600,
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => callBackResult(r) }
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _resultArt(artData) {
|
|
const baseQualite = (artData.rolled.isSuccess ? artData.oeuvre.data.niveau : artData.competence.data.niveau);
|
|
artData.qualiteFinale = Math.min(baseQualite, artData.oeuvre.data.niveau) + artData.rolled.ptQualite;
|
|
|
|
console.log("OEUVRE", artData.art, artData)
|
|
RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollChant(id) {
|
|
const artData = { art: 'chant', verbe: 'Chanter' };
|
|
const oeuvre = duplicate(this.getChant(id));
|
|
await this._rollArt(artData, "ouie", oeuvre);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollDanse(id) {
|
|
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
|
|
const oeuvre = duplicate(this.getOeuvre(id, artData.art));
|
|
const selectedCarac = this._getCaracDanse(oeuvre);
|
|
if ( oeuvre.data.agilite) {
|
|
artData.forceCarac['agilite'] = duplicate(this.data.data.carac.agilite );
|
|
}
|
|
if ( oeuvre.data.apparence) {
|
|
artData.forceCarac['apparence'] = duplicate(this.data.data.carac.apparence );
|
|
}
|
|
await this._rollArt(artData, selectedCarac, oeuvre);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_getCaracDanse(oeuvre) {
|
|
if (oeuvre.data.agilite) { return "agilite"; }
|
|
else if (oeuvre.data.apparence) { return "apparence"; }
|
|
const competence = this.getCompetence(oeuvre.data.competence);
|
|
return competence.data.defaut_carac;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollMusique(id) {
|
|
const artData = { art: 'musique', verbe: 'Jouer' };
|
|
const oeuvre = duplicate(this.getOeuvre(id, artData.art));
|
|
await this._rollArt(artData, "ouie", oeuvre);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollRecetteCuisine(id) {
|
|
const artData = { art: 'cuisine', verbe: 'Cuisiner' };
|
|
const oeuvre = duplicate(this.getRecetteCuisine(id));
|
|
await this._rollArt(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _resultRecetteCuisine(artData) {
|
|
const baseQualite = (artData.rolled.isSuccess ? artData.oeuvre.data.niveau : artData.competence.data.niveau);
|
|
artData.qualiteFinale = Math.min(baseQualite, artData.oeuvre.data.niveau) + artData.rolled.ptQualite;
|
|
artData.exotismeFinal = Math.min(Math.min(artData.qualiteFinale, -Math.abs(artData.oeuvre.data.exotisme ?? 0)), 0);
|
|
console.log("OEUVRE", artData.art, artData)
|
|
RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollJeu(id) {
|
|
const artData = {
|
|
art: 'jeu', verbe: 'Jeu',
|
|
use: { libre: true, conditions: true, },
|
|
};
|
|
const oeuvre = duplicate(this.getJeu(id));
|
|
await this._rollArt(artData, oeuvre.data?.caraccomp.toLowerCase() ?? 'chance', oeuvre);
|
|
}
|
|
|
|
async rollOeuvre(id) {
|
|
const artData = { art: 'oeuvre', verbe: 'Interpréter' };
|
|
const oeuvre = duplicate(this.getOeuvre(id));
|
|
await this._rollArt(artData, oeuvre.data.default_carac, oeuvre);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollMeditation(id) {
|
|
let meditation = duplicate(this.getMeditation(id));
|
|
let competence = duplicate(this.getCompetence(meditation.data.competence));
|
|
competence.data.defaut_carac = "intellect"; // Meditation = tjs avec intellect
|
|
let meditationData = {
|
|
competence: competence,
|
|
meditation: meditation,
|
|
conditionMeditation: {
|
|
isHeure: false,
|
|
isVeture: false,
|
|
isComportement: false,
|
|
isPurification: false,
|
|
},
|
|
diffConditions: 0,
|
|
use: { libre: false, conditions: true, },
|
|
carac: {}
|
|
};
|
|
meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]);
|
|
|
|
console.log("rollMeditation !!!", meditationData);
|
|
|
|
const dialog = await RdDRoll.create(this, meditationData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' }, {
|
|
name: 'jet-meditation',
|
|
label: 'Jet de Meditation ' + meditation.name,
|
|
height: 600,
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ condition: r => r.rolled.isETotal, action: r => this._meditationETotal(r) },
|
|
{ action: r => this._meditationResult(r) }
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _meditationResult(meditationData) {
|
|
this.santeIncDec("fatigue", 2);
|
|
|
|
meditationData.diffLecture = -7;
|
|
if (meditationData.rolled.isPart)
|
|
meditationData.diffLecture = 0;
|
|
else if (meditationData.rolled.isSign)
|
|
meditationData.diffLecture = -3;
|
|
|
|
RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_meditationETotal(meditationData) {
|
|
meditationData.meditation.data.malus--;
|
|
this.updateEmbeddedEntity("OwnedItem", meditationData.meditation);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _competenceResult(rollData) {
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
|
}
|
|
async _moralDecrease(rollData) {
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
|
}
|
|
/* -------------------------------------------- */
|
|
async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
|
|
// Stocke si utilisation de la chance
|
|
await this.unsetFlag('foundryvtt-reve-de-dragon', 'utilisationChance');
|
|
await this.setFlag('foundryvtt-reve-de-dragon', 'utilisationChance', true );
|
|
|
|
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
|
|
{
|
|
name: 'appelChance',
|
|
label: 'Appel à la chance',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._appelChanceResult(r, onSuccess, onEchec) },
|
|
]
|
|
}
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
|
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
|
|
if (rollData.rolled.isSuccess) {
|
|
await this.chanceActuelleIncDec(-1);
|
|
onSuccess();
|
|
}
|
|
else {
|
|
onEchec();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async chanceActuelleIncDec(value, limit = true) {
|
|
let chance = duplicate(this.data.data.compteurs.chance);
|
|
chance.value = Math.max(chance.value + value, 0);
|
|
if (limit) {
|
|
chance.value = Math.min(chance.value, this.getChance())
|
|
}
|
|
await this.update({ "data.compteurs.chance": chance });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async appelDestinee(onSuccess = () => { }, onEchec = () => { }) {
|
|
if (this.data.data.compteurs.destinee?.value ?? 0 > 0) {
|
|
ChatMessage.create({ content: `<span class="rdd-roll-part">${this.name} a fait appel à la Destinée !</span>` });
|
|
let destinee = duplicate(this.data.data.compteurs.destinee);
|
|
destinee.value = destinee.value - 1;
|
|
await this.update({ "data.compteurs.destinee": destinee });
|
|
onSuccess();
|
|
}
|
|
else {
|
|
onEchec();
|
|
}
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
ajustementAstrologique() {
|
|
if (this.isCreature()) {
|
|
return 0;
|
|
}
|
|
// selon l'heure de naissance...
|
|
return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure, this.data.name);
|
|
}
|
|
/* -------------------------------------------- */
|
|
checkDesirLancinant() {
|
|
let queue = this.data.items.filter((item) => item.name.toLowerCase().includes('lancinant'));
|
|
return (queue.length > 0);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async appliquerExperience(rolled, caracName, competence = undefined) {
|
|
if (!this.isPersonnage()) return;
|
|
if (rolled.isPart && rolled.finalLevel < 0) {
|
|
// Cas de désir lancinant, pas d'expérience sur particulière
|
|
if (this.checkDesirLancinant()) {
|
|
ChatMessage.create({
|
|
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return { result: false, xpcarac: 0, xpCompetence: 0 };
|
|
}
|
|
|
|
if (caracName == 'derobee') caracName = 'agilite';
|
|
let xp = Math.abs(rolled.finalLevel);
|
|
let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
|
|
let xpComp = 0;
|
|
if (competence) {
|
|
xpComp = xp - xpCarac;
|
|
competence = duplicate(competence);
|
|
competence.data.xp = Misc.toInt(competence.data.xp) + xpComp;
|
|
await this.updateEmbeddedEntity("OwnedItem", competence);
|
|
} else {
|
|
xpCarac = Math.max(xpCarac, 1);
|
|
}
|
|
if (xpCarac > 0) {
|
|
let carac = duplicate(this.data.data.carac);
|
|
let selectedCarac = RdDActor._findCaracByName(carac, caracName);
|
|
if (!selectedCarac.derivee) {
|
|
selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac;
|
|
await this.update({ "data.carac": carac });
|
|
} else {
|
|
ChatMessage.create({
|
|
content: `Vous avez ${xpCarac} à répartir pour la caractéristique dérivée ${caracName}. Vous devez le faire manuellement.`,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
}
|
|
return { result: true, xpCarac: xpCarac, xpCompetence: xpComp }; //XP
|
|
}
|
|
return { result: false, xpCarac: 0, xpCompetence: 0 }; // Pas d'XP
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouteNombreAstral(data) {
|
|
// Gestion expérience (si existante)
|
|
data.competence = RdDItemCompetence.findCompetence(this.data.items, "astrologie");
|
|
data.selectedCarac = this.data.data.carac["vue"];
|
|
this._appliquerAjoutExperience(data);
|
|
|
|
// Ajout du nombre astral
|
|
const item = {
|
|
name: "Nombre Astral", type: "nombreastral", data:
|
|
{ value: data.nbAstral, istrue: data.isvalid, jourindex: Number(data.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex(Number(data.date)) }
|
|
};
|
|
await this.createEmbeddedEntity("OwnedItem", item);
|
|
|
|
// Suppression des anciens nombres astraux
|
|
let toDelete = this.data.items.filter((item) => item.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
|
|
const deletions = toDelete.map(i => i._id);
|
|
await this.deleteEmbeddedEntity("OwnedItem", deletions);
|
|
|
|
// Affichage Dialog
|
|
this.astrologieNombresAstraux();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async astrologieNombresAstraux() {
|
|
// Afficher l'interface spéciale
|
|
const astrologieDialog = await RdDAstrologieJoueur.create(this, {});
|
|
astrologieDialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getCaracByName(caracName) {
|
|
switch (caracName) {
|
|
case 'reve-actuel': case 'Rêve actuel':
|
|
return {
|
|
label: 'Rêve actuel',
|
|
value: this.getReveActuel(),
|
|
type: "number"
|
|
};
|
|
case 'chance-actuelle': case 'Chance actuelle':
|
|
return {
|
|
label: 'Chance actuelle',
|
|
value: this.getChanceActuel(),
|
|
type: "number"
|
|
};
|
|
}
|
|
return RdDActor._findCaracByName(this.data.data.carac, caracName);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _findCaracByName(carac, name) {
|
|
name = name.toLowerCase();
|
|
switch (name) {
|
|
case 'reve-actuel': case 'rêve actuel':
|
|
return carac.reve;
|
|
case 'chance-actuelle': case 'chance actuelle':
|
|
return carac.chance;
|
|
}
|
|
for (const [key, value] of Object.entries(carac)) {
|
|
if (name == key || name == value.label.toLowerCase()) {
|
|
return carac[key];
|
|
}
|
|
}
|
|
return carac[name]; // Per default
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSortList() {
|
|
return this.data.items.filter(item => item.type == "sort");
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getDraconicList() {
|
|
return this.data.items.filter(item => item.data.categorie == 'draconic')
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
countMonteeLaborieuse() { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
|
|
let countMonteeLaborieuse = this.data.items.filter(item => EffetsDraconiques.isMonteeLaborieuse(item)).length;
|
|
if (countMonteeLaborieuse > 0) {
|
|
ChatMessage.create({
|
|
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
return countMonteeLaborieuse;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
refreshTMRView(tmrData) {
|
|
console.log("REFRESH !!!!");
|
|
if (this.currentTMR) {
|
|
this.currentTMR.forceDemiRevePositionView();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async displayTMR(mode = "normal") {
|
|
let isRapide = mode == "rapide";
|
|
if (mode != "visu") {
|
|
let minReveValue = (isRapide && !EffetsDraconiques.isDeplacementAccelere(this) ? 3 : 2) + this.countMonteeLaborieuse();
|
|
if (this.getReveActuel() < minReveValue) {
|
|
ChatMessage.create({
|
|
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return;
|
|
}
|
|
}
|
|
|
|
let data = {
|
|
mode: mode,
|
|
fatigue: {
|
|
malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
|
|
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max).html() + "</table>"
|
|
},
|
|
draconic: this.getDraconicList(),
|
|
sort: this.getSortList(),
|
|
caracReve: this.data.data.carac.reve.value,
|
|
pointsReve: this.getReveActuel(),
|
|
isRapide: isRapide
|
|
}
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data);
|
|
this.currentTMR = await RdDTMRDialog.create(html, this, data);
|
|
this.currentTMR.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollArme(compName, armeName = undefined) {
|
|
let arme = armeName ? this.data.items.find(item => item.name == armeName && RdDItemArme.isArme(item)) : undefined;
|
|
let competence = this.getCompetence(compName);
|
|
|
|
if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
|
|
RdDCombat.createUsingTarget(this).attaque(competence, arme);
|
|
} else {
|
|
this.rollCompetence(competence.name);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_getTarget() {
|
|
if (game.user.targets && game.user.targets.size == 1) {
|
|
for (let target of game.user.targets) {
|
|
return target;
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getArmeParade(armeParadeId) {
|
|
const item = armeParadeId ? this.getOwnedItem(armeParadeId) : undefined;
|
|
return RdDItemArme.getArmeData(item);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
verifierForceMin( item ) {
|
|
if ( item.type == 'arme' && item.data.force > this.data.data.carac.force.value ) {
|
|
ChatMessage.create( { content: `<strong>${this.name} s'est équipé(e) de l'arme ${item.name}, mais n'a pas une force suffisante pour l'utiliser normalement </strong>
|
|
(${item.data.force} nécessaire pour une Force de ${this.data.data.carac.force.value})` } );
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async equiperObjet(itemID) {
|
|
let item = this.getOwnedItem(itemID);
|
|
if (item && item.data.data) {
|
|
let update = { _id: item._id, "data.equipe": !item.data.data.equipe };
|
|
await this.updateEmbeddedEntity("OwnedItem", update);
|
|
this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement
|
|
this.computePrixTotalEquipement(); // Mis à jour du prix total de l'équipement
|
|
if ( item.data.data.equipe )
|
|
this.verifierForceMin( item.data );
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeArmure(attackerRoll) {
|
|
let dmg = (attackerRoll.dmg.dmgArme ?? 0) + (attackerRoll.dmg.dmgActor ?? 0);
|
|
let arme = attackerRoll.arme;
|
|
let protection = 0;
|
|
const armures = this.data.items.filter(it => it.type == "armure" && it.data.equipe);
|
|
for (const item of armures) {
|
|
protection += new Roll(item.data.protection.toString()).roll().total;
|
|
if (dmg > 0) {
|
|
this._deteriorerArmure(item, dmg);
|
|
dmg = 0;
|
|
}
|
|
}
|
|
const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
|
|
protection = Math.max(protection - penetration, 0);
|
|
protection += this.getProtectionNaturelle();
|
|
// Gestion des cas particuliers sur la fenêtre d'encaissement
|
|
if ( attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "noarmure") {
|
|
protection = 0;
|
|
}
|
|
if ( attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "chute" && Number(protection) > 2) {
|
|
protection = 2;
|
|
}
|
|
console.log("Final protect", protection, attackerRoll);
|
|
return protection;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_deteriorerArmure(item, dmg) {
|
|
if (!ReglesOptionelles.isUsing('deteriorationArmure')) {
|
|
return;
|
|
}
|
|
let update = duplicate(item);
|
|
update.data.deterioration = (update.data.deterioration ?? 0) + dmg;
|
|
if (update.data.deterioration >= 10) {
|
|
update.data.deterioration = 0;
|
|
let res = /\d+/.exec(update.data.protection);
|
|
if (!res) {
|
|
update.data.protection = "1d" + update.data.protection;
|
|
}
|
|
else if (res = /(\d+d\d+)(\-\d+)?/.exec(update.data.protection)) {
|
|
let malus = Misc.toInt(res[2]) - 1;
|
|
update.data.protection = res[1] + malus;
|
|
}
|
|
else {
|
|
ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`);
|
|
}
|
|
ChatMessage.create({ content: "Votre armure s'est détériorée, elle protège maintenant de " + update.data.protection });
|
|
}
|
|
this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async encaisser() {
|
|
let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data);
|
|
new RdDEncaisser(html, this).render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async encaisserDommages(rollData, attacker = undefined, defenderRoll = undefined) {
|
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
|
return;
|
|
}
|
|
|
|
console.log("encaisserDommages", rollData)
|
|
|
|
let santeOrig = duplicate(this.data.data.sante);
|
|
let encaissement = this.jetEncaissement(rollData);
|
|
|
|
this.ajouterBlessure(encaissement); // Will upate the result table
|
|
const perteVie = this.isEntiteCauchemar()
|
|
? { newValue: 0 }
|
|
: await this.santeIncDec("vie", - encaissement.vie);
|
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, (encaissement.critiques > 0));
|
|
|
|
this.computeEtatGeneral();
|
|
this.sheet.render(false);
|
|
|
|
mergeObject(encaissement, {
|
|
alias: this.data.name,
|
|
hasPlayerOwner: this.hasPlayerOwner,
|
|
resteEndurance: this.data.data.sante.endurance.value,
|
|
sonne: perteEndurance.sonne,
|
|
jetEndurance: perteEndurance.jetEndurance,
|
|
endurance: santeOrig.endurance.value - perteEndurance.newValue,
|
|
vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
|
|
show: defenderRoll?.show ?? {}
|
|
});
|
|
|
|
ChatUtility.createChatWithRollMode(this.name, {
|
|
roll: encaissement.roll,
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
});
|
|
|
|
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
|
encaissement = duplicate(encaissement);
|
|
encaissement.isGM = true;
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients("GM"),
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
jetEncaissement(rollData) {
|
|
const roll = new Roll("2d10").roll();
|
|
roll.showDice = true;
|
|
RdDDice.show(roll, game.settings.get("core", "rollMode"));
|
|
|
|
const armure = this.computeArmure(rollData);
|
|
const jetTotal = roll.total + rollData.dmg.total - armure;
|
|
|
|
let encaissement = RdDUtility.selectEncaissement(jetTotal, rollData.dmg.mortalite)
|
|
let over20 = Math.max(jetTotal - 20, 0);
|
|
encaissement.dmg = rollData.dmg;
|
|
encaissement.dmg.loc = rollData.dmg.loc ?? RdDUtility.getLocalisation( this.data.type );
|
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
|
encaissement.roll = roll;
|
|
encaissement.armure = armure;
|
|
encaissement.total = jetTotal;
|
|
encaissement.vie = RdDUtility._evaluatePerte(encaissement.vie, over20);
|
|
encaissement.endurance = RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
|
encaissement.penetration = rollData.arme?.data.penetration ?? 0;
|
|
|
|
return encaissement;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
ajouterBlessure(encaissement) {
|
|
// Fast exit
|
|
if (this.data.type == 'entite') return; // Une entité n'a pas de blessures
|
|
if (encaissement.legeres + encaissement.graves + encaissement.critiques == 0) return;
|
|
|
|
const endActuelle = Number(this.data.data.sante.endurance.value);
|
|
let blessures = duplicate(this.data.data.blessures);
|
|
|
|
let count = encaissement.legeres;
|
|
// Manage blessures
|
|
while (count > 0) {
|
|
let legere = blessures.legeres.liste.find(it => !it.active);
|
|
if (legere) {
|
|
this._setBlessure(legere, encaissement);
|
|
count--;
|
|
}
|
|
else {
|
|
encaissement.graves += count;
|
|
encaissement.legeres -= count;
|
|
break;
|
|
}
|
|
}
|
|
|
|
count = encaissement.graves;
|
|
while (count > 0) {
|
|
let grave = blessures.graves.liste.find(it => !it.active);
|
|
if (grave) {
|
|
this._setBlessure(grave, encaissement);
|
|
count--;
|
|
}
|
|
else {
|
|
encaissement.critiques += count;
|
|
encaissement.graves -= count;
|
|
encaissement.endurance = -endActuelle;
|
|
encaissement.vie = -4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
count = encaissement.critiques;
|
|
while (count > 0) {
|
|
let critique = blessures.critiques.liste[0];
|
|
if (!critique.active) {
|
|
this._setBlessure(critique, encaissement);
|
|
count--;
|
|
} else {
|
|
// TODO: status effect dead
|
|
this.addStatusEffectById('dead');
|
|
ChatMessage.create({
|
|
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
|
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
|
});
|
|
encaissement.critiques -= count;
|
|
encaissement.mort = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
encaissement.endurance = Math.max(encaissement.endurance, -endActuelle);
|
|
this.update({ "data.blessures": blessures });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_setBlessure(blessure, encaissement) {
|
|
blessure.active = true;
|
|
blessure.loc = encaissement.locName;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
getRollData() {
|
|
const data = super.getRollData();
|
|
return data;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async resetItemUse( ) {
|
|
await this.unsetFlag('foundryvtt-reve-de-dragon', 'itemUse');
|
|
await this.setFlag('foundryvtt-reve-de-dragon', 'itemUse', {} );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async decItemUse( itemId ) {
|
|
let itemUse = duplicate(this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {});
|
|
itemUse[itemId] = (itemUse[itemId] ?? 0) - 1;
|
|
await this.setFlag( 'foundryvtt-reve-de-dragon', 'itemUse', itemUse);
|
|
console.log("ITEM USE DEC", itemUse);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async incItemUse( itemId ) {
|
|
let itemUse = duplicate(this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {});
|
|
itemUse[itemId] = (itemUse[itemId] ?? 0) + 1;
|
|
await this.setFlag( 'foundryvtt-reve-de-dragon', 'itemUse', itemUse);
|
|
console.log("ITEM USE INC", itemUse);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getItemUse( itemId ) {
|
|
let itemUse = this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {};
|
|
console.log("ITEM USE GET", itemUse);
|
|
return itemUse[itemId] ?? 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/* -- entites -- */
|
|
/* retourne true si on peut continuer, false si on ne peut pas continuer */
|
|
async targetEntiteNonAccordee(target, when = 'avant-encaissement') {
|
|
if (target) {
|
|
return !await this.accorder(target.actor, when);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async accorder(entite, when = 'avant-encaissement') {
|
|
if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
|
|
|| !entite.isEntiteCauchemar()
|
|
|| entite.isEntiteCauchemarAccordee(this)) {
|
|
return true;
|
|
}
|
|
|
|
let rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.data.data.carac.niveau.value));
|
|
const rollData = {
|
|
alias: this.name,
|
|
rolled: rolled,
|
|
entite: entite.name,
|
|
selectedCarac: this.data.data.carac.reve
|
|
};
|
|
|
|
if (rolled.isSuccess) {
|
|
await entite.setEntiteReveAccordee(this);
|
|
}
|
|
|
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
|
if (rolled.isPart) {
|
|
await this._appliquerAjoutExperience(rollData, true);
|
|
}
|
|
return rolled.isSuccess;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isEntiteCauchemar() {
|
|
return this.data.type == 'entite';
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isEntiteCauchemarAccordee(attaquant) {
|
|
if (!this.isEntiteCauchemar()) { return true; }
|
|
let resonnance = this.data.data.sante.resonnance;
|
|
return (resonnance.actors.find(it => it == attaquant._id));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setEntiteReveAccordee(attaquant) {
|
|
if (!this.isEntiteCauchemar()) {
|
|
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
|
return;
|
|
}
|
|
let resonnance = duplicate(this.data.data.sante.resonnance);
|
|
if (resonnance.actors.find(it => it == attaquant._id)) {
|
|
// déjà accordé
|
|
return;
|
|
}
|
|
resonnance.actors.push(attaquant._id);
|
|
await this.update({ "data.sante.resonnance": resonnance });
|
|
return;
|
|
}
|
|
/* -------------------------------------------- */
|
|
async optimizeArgent(sumDenier) {
|
|
let sols = Math.floor(sumDenier / 100);
|
|
let deniers = sumDenier - (sols * 100);
|
|
let nbOr = Math.floor(sols / 10);
|
|
let nbArgent = sols - (nbOr * 10);
|
|
let nbBronze = Math.floor(deniers / 10);
|
|
let nbEtain = deniers - (nbBronze * 10);
|
|
|
|
// console.log("ARGENT", nbOr, nbArgent, nbBronze, nbEtain);
|
|
let piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1000);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbOr };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 100);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbArgent };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 10);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbBronze };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbEtain };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async payerDenier(sumDenier, dataObj = undefined, quantite = 1) {
|
|
sumDenier = Number(sumDenier);
|
|
let denierDisponible = 0;
|
|
|
|
let monnaie = this.data.items.filter(item => item.type == 'monnaie');
|
|
for (let piece of monnaie) {
|
|
denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite);
|
|
}
|
|
console.log("DENIER", game.user.character, sumDenier, denierDisponible);
|
|
|
|
let msg = "";
|
|
let isPayed = false;
|
|
if (denierDisponible >= sumDenier) {
|
|
denierDisponible -= sumDenier;
|
|
this.optimizeArgent(denierDisponible);
|
|
msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
|
|
RdDAudio.PlayContextAudio("argent"); // Petit son
|
|
isPayed = true;
|
|
} else {
|
|
msg = "Vous n'avez pas assez d'argent pour paye cette somme !";
|
|
}
|
|
|
|
if (dataObj && isPayed) {
|
|
dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
|
|
dataObj.payload.data.quantite = quantite;
|
|
await this.createOwnedItem(dataObj.payload);
|
|
msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
|
|
}
|
|
|
|
let message = {
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
|
content: msg
|
|
};
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async monnaieIncDec(id, value) {
|
|
let monnaie = this.data.items.find(item => item.type == 'monnaie' && item._id == id);
|
|
if (monnaie) {
|
|
monnaie.data.quantite += value;
|
|
if (monnaie.data.quantite < 0) monnaie.data.quantite = 0; // Sanity check
|
|
const update = { _id: monnaie._id, 'data.quantite': monnaie.data.quantite };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async effectuerTacheAlchimie(recetteId, alchimieName, alchimieData) {
|
|
let recette = this.data.items.find(item => item.type == 'recettealchimique' && item._id == recetteId);
|
|
if (recette) {
|
|
let competence = this.data.items.find(item => item.type == 'competence' && item.name.toLowerCase() == "alchimie");
|
|
let diffAlchimie = RdDAlchimie.getDifficulte(alchimieData);
|
|
let rollData = {
|
|
recette: recette,
|
|
competence: competence,
|
|
diffLibre: diffAlchimie // Per default at startup
|
|
}
|
|
if (alchimieName == "couleur") {
|
|
rollData.selectedCarac = this.data.data.carac.vue,
|
|
rollData.alchimieTexte = `Couleurs ${alchimieData} (${diffAlchimie}) (Malus de -4 si vous ne possédez pas de Cristal Alchimique)`;
|
|
} else {
|
|
rollData.selectedCarac = this.data.data.carac.dexterite,
|
|
rollData.alchimieTexte = `Consistances ${alchimieData} (${diffAlchimie})`;
|
|
}
|
|
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{
|
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
|
},
|
|
{
|
|
name: 'tache-alchimique',
|
|
label: 'Tache Alchimique',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._alchimieResult(r, false) }
|
|
]
|
|
}
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_alchimieResult(rollData) {
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildVehiculesList() {
|
|
return this._buildActorLinksList(
|
|
this.data.data.subacteurs?.vehicules ?? [],
|
|
vehicle => {
|
|
return {
|
|
id: vehicle.id, name: vehicle.data.name, categorie: vehicle.data.data.categorie,
|
|
structure: vehicle.data.data.structure, img: vehicle.data.img
|
|
};
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildSuivantsList() {
|
|
return this._buildActorLinksList(this.data.data.subacteurs?.suivants ?? []);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildMonturesList() {
|
|
return this._buildActorLinksList(this.data.data.subacteurs?.montures ?? []);
|
|
}
|
|
|
|
_buildActorLinksList(links, actorTransformation = it => { return { id: it.id, name: it.data.name, img: it.data.img }; }) {
|
|
return links.map(link => game.actors.get(link.id))
|
|
.filter(it => it != null)
|
|
.map(actorTransformation);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async pushSubacteur(actor, dataArray, dataPath, dataName) {
|
|
let alreadyPresent = dataArray.find(attached => attached.id == actor.data._id);
|
|
if (!alreadyPresent) {
|
|
let newArray = duplicate(dataArray);
|
|
newArray.push({ id: actor.data._id });
|
|
await this.update({ [dataPath]: newArray });
|
|
} else {
|
|
ui.notifications.warn(dataName + " est déja attaché à ce Personnage.");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
addSubacteur(actorId) {
|
|
let actor = game.actors.get(actorId);
|
|
//console.log("Ajout acteur : ", actor, this);
|
|
if (actor && actor.owner) {
|
|
if (actor.data.type == 'vehicule') {
|
|
this.pushSubacteur(actor, this.data.data.subacteurs.vehicules, 'data.subacteurs.vehicules', 'Ce Véhicule');
|
|
} else if (actor.data.type == 'creature') {
|
|
this.pushSubacteur(actor, this.data.data.subacteurs.montures, 'data.subacteurs.montures', 'Cette Monture');
|
|
} else if (actor.data.type == 'personnage') {
|
|
this.pushSubacteur(actor, this.data.data.subacteurs.suivants, 'data.subacteurs.suivants', 'Ce Suivant');
|
|
}
|
|
} else {
|
|
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async removeSubacteur(actorId) {
|
|
let newVehicules = this.data.data.subacteurs.vehicules.filter(function (obj, index, arr) { return obj.id != actorId });
|
|
let newSuivants = this.data.data.subacteurs.suivants.filter(function (obj, index, arr) { return obj.id != actorId });
|
|
let newMontures = this.data.data.subacteurs.montures.filter(function (obj, index, arr) { return obj.id != actorId });
|
|
await this.update({ 'data.subacteurs.vehicules': newVehicules });
|
|
await this.update({ 'data.subacteurs.suivants': newSuivants });
|
|
await this.update({ 'data.subacteurs.montures': newMontures });
|
|
}
|
|
/* -------------------------------------------- */
|
|
async onUpdateActor(update, options, actorId) {
|
|
const updatedEndurance = update?.data?.sante?.endurance;
|
|
if (updatedEndurance && options.diff) {
|
|
this.forceStatusEffectId('unconscious', updatedEndurance.value == 0);
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
async onCreateActiveEffect(effect, options) {
|
|
switch (StatusEffects.statusId(effect)) {
|
|
case 'sonne':
|
|
await this.setStateSonne(true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async onDeleteActiveEffect(effect, options) {
|
|
switch (StatusEffects.statusId(effect)) {
|
|
case 'sonne':
|
|
await this.setStateSonne(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
enleverTousLesEffets() {
|
|
this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? []));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
listeEffets(matching = it => true) {
|
|
const all = Array.from(this.effects?.values() ?? []);
|
|
const filtered = all.filter(it => matching(it.data));
|
|
return filtered;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setStatusDemiReve(status) {
|
|
if (status) {
|
|
await this.addStatusEffect(StatusEffects.demiReve())
|
|
}
|
|
else {
|
|
this.deleteStatusEffect(StatusEffects.demiReve())
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setStatusSonne(sonne) {
|
|
if (this.isEntiteCauchemar()) {
|
|
return;
|
|
}
|
|
await this.forceStatusEffectId('sonne', sonne);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async forceStatusEffectId(statusId, sonne) {
|
|
if (sonne) {
|
|
await this.addStatusEffectById(statusId);
|
|
}
|
|
else {
|
|
this.deleteStatusEffectById(statusId);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
deleteStatusEffectById(id, options = { renderSheet: true }) {
|
|
const effects = Array.from(this.effects?.values())
|
|
.filter(it => it.data.flags.core?.statusId == id);
|
|
this._deleteStatusEffects(effects, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
deleteStatusEffect(effect, options = { renderSheet: true }) {
|
|
const toDelete = Array.from(this.effects?.values())
|
|
.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect));
|
|
this._deleteStatusEffects(toDelete, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_deleteStatusEffects(effects, options) {
|
|
this._deleteStatusEffectsByIds(effects.map(it => it.id), options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_deleteStatusEffectsByIds(effectIds, options) {
|
|
this.deleteEmbeddedEntity('ActiveEffect', effectIds, options);
|
|
this.applyActiveEffects();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addStatusEffectById(id, options = { renderSheet: true }) {
|
|
const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
|
|
await this.addStatusEffect(statusEffect, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addStatusEffect(statusEffect, options = { renderSheet: true }) {
|
|
this.deleteStatusEffectById(statusEffect.id, options);
|
|
const effet = duplicate(statusEffect);
|
|
effet["flags.core.statusId"] = effet.id;
|
|
await this.createEmbeddedEntity('ActiveEffect', effet, options);
|
|
this.applyActiveEffects();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateEmbeddedEntity(embeddedName, data, options) {
|
|
if (data && data['data.defaut_carac'] && data['data.xp']) { // C'est une compétence
|
|
this.checkCompetenceXP(data['name'], data['data.xp']);
|
|
}
|
|
return super.updateEmbeddedEntity(embeddedName, data, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async onCreateOwnedItem(item, options, id) {
|
|
switch (item.type) {
|
|
case 'tete':
|
|
case 'queue':
|
|
case 'ombre':
|
|
case 'souffle':
|
|
await this.onCreateOwnedDraconique(item, options, id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
async onDeleteOwnedItem(item, options, id) {
|
|
switch (item.type) {
|
|
case 'tete':
|
|
case 'queue':
|
|
case 'ombre':
|
|
case 'souffle':
|
|
await this.onDeleteOwnedDraconique(item, options, id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
async onCreateOwnedDraconique(item, options, id) {
|
|
|
|
let draconique = Draconique.all().find(it => it.match(item));
|
|
if (draconique) {
|
|
draconique.onActorCreateOwned(this, item)
|
|
|
|
this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage());
|
|
}
|
|
}
|
|
|
|
async onDeleteOwnedDraconique(item, options, id) {
|
|
|
|
let draconique = Draconique.all().find(it => it.match(item));
|
|
if (draconique) {
|
|
draconique.onActorDeleteOwned(this, item)
|
|
}
|
|
}
|
|
|
|
notifyGestionTeteSouffleQueue(item, manualMessage=true){
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est" } géré automatiquement. ${manualMessage ?? ''}`
|
|
});
|
|
}}
|
|
|