Vincent Vandemeulebrouck
e04586ba44
Ajout d'un bouton pour générer aléatoirement les éléments de description: - nom (pour le MJ seul) - sexe - age - main directrice - cheveux, yeux - heure de naissance - taille et poids (selon la caractéristique Taille)
184 lines
5.9 KiB
JavaScript
184 lines
5.9 KiB
JavaScript
import { SHOW_DICE } from "../../constants.js";
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import { Misc } from "../../misc.js";
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import { RdDCarac } from "../../rdd-carac.js";
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import { RdDDice } from "../../rdd-dice.js";
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import { RdDNameGen } from "../../rdd-namegen.js";
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import { RdDTimestamp } from "../../time/rdd-timestamp.js";
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const PATHS = [
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'name',
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'system.sexe',
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'system.age',
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'system.taille',
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'system.poids',
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'system.main',
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'system.heure',
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'system.cheveux',
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'system.yeux'
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]
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const RANDOM_VALUES = {
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'system.sexe': { 'masculin': 1, 'féminin': 1 },
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'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
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'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
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'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
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}
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export class AppPersonnageAleatoire extends FormApplication {
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
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title: "Génération aléatoire",
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width: 'fit-content',
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height: 'fit-content',
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classes: ['app-personnage-aleatoire'],
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popOut: true,
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resizable: true
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}, { inplace: false })
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}
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constructor(actor) {
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super({})
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this.actor = actor
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this.current = foundry.utils.duplicate(actor)
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this.checked = {
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'name': false,
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'system.sexe': true,
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'system.age': true,
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'system.taille': true,
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'system.poids': true,
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'system.main': true,
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'system.heure': true,
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'system.cheveux': true,
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'system.yeux': true
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}
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}
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async getData(options) {
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return foundry.utils.mergeObject(await super.getData(options), {
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actor: this.actor,
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current: this.current,
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checked: this.checked,
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options: { isGM: game.user.isGM }
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})
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}
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activateListeners(html) {
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super.activateListeners(html)
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this.html = html
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this.html.find("button.button-cancel").click(async event => await this.close())
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this.html.find("button.button-apply").click(async event => await this.onApply())
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this.html.find("input.current-value").change(async event => await this.onChange(event))
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this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
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this.html.find("a.random").click(async event => await this.onRandom(event))
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this.html.find("a.reset").click(async event => await this.onReset(event))
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this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
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this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
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}
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async _updateObject(event, formData) { }
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async onApply() {
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const updates = Object.fromEntries(
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PATHS.filter(path => game.user.isGM || path != 'name')
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.map(path => [path, this.current[path]])
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)
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await this.actor.update(updates)
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await this.close()
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}
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getPath(selector) {
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const fields = this.html.find(selector).parents("div.random-field:first")
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return fields[0].attributes['data-path'].value
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}
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async onChange(event) {
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const path = this.getPath(event.currentTarget)
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this.current[path] = event.currentTarget.value
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}
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async onRandom(event) {
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const path = this.getPath(event.currentTarget)
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await this.setRandom(path);
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this.render()
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}
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async onReset(event) {
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const path = this.getPath(event.currentTarget)
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this.current[path] = this.actor[path]
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await this.render()
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}
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async onCheckForRandom(event) {
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const path = this.getPath(event.currentTarget)
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this.checked[path] = event.currentTarget.checked
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this.render()
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}
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async onRandomizeSelected() {
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const paths = this.html.find("input.check-for-random:checked")
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.parents("div.random-field")
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.toArray()
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.map(it => it.attributes['data-path'].value)
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await Promise.all(paths.map(path => this.setRandom(path)))
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this.render()
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}
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async setRandom(path) {
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this.current[path] = await this.random(path);
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}
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async random(path) {
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switch (path) {
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case 'name':
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return await RdDNameGen.generate()
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case 'system.sexe':
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case 'system.main':
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case 'system.cheveux':
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case 'system.yeux':
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return await this.randomFromMap(RANDOM_VALUES[path])
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case 'system.poids':
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return await this.randomPoids()
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case 'system.taille':
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return await this.randomTaille()
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case 'system.age':
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return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
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case 'system.heure':
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return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
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}
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return 'unknown'
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}
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async randomFromMap(valuesMap) {
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const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
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const total = await RdDDice.rollTotal(`1d${max}`)
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let sum = 0
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for (let entry of Object.entries(valuesMap)) {
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sum = sum + entry[1]
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if (sum >= total) {
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return entry[0]
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}
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}
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return Object.keys(valuesMap)[0]
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}
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async randomPoids() {
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const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
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const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
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const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
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return total + ' kg'
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}
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async randomTaille() {
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const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
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const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
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const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
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const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
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const cm = total % 100
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const m = (total - cm) / 100
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return `${m}m${cm}`
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}
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}
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