Vincent Vandemeulebrouck
4a03c222d5
- Les suivants/compagnons/amoureux sont dans l'onglet description - si acteurs "liés", ils peuvent avoir des points de coeur - les jets de volonté peuvent être ajustés s'ils concernent un compagnon pour lequel on a du coeur - on peut ajouter des points de coeur (entre la gestion de Chateau dormant par le gardien et le jet de repos si ce mode est utilisé) - on peut retirer des points de coeur en perdant du moral (mêmes conditions) - on peut passer de tendres moments si les deux acteurs acceptent - les tendre moments font jouer un jet de moral adapté - on peut perdre un point de coeur suite à un tendre moment qui ne fait pas gagner de moral
195 lines
9.4 KiB
JavaScript
195 lines
9.4 KiB
JavaScript
import { RdDItemArme } from "./item-arme.js";
|
|
import { RdDItemCompetence } from "./item-competence.js";
|
|
import { RdDItemMeditation } from "./item-meditation.js";
|
|
import { RdDItemSort } from "./item-sort.js";
|
|
import { Misc } from "./misc.js";
|
|
import { RdDBonus } from "./rdd-bonus.js";
|
|
import { RdDCarac } from "./rdd-carac.js";
|
|
import { RdDPossession } from "./rdd-possession.js";
|
|
import { RdDUtility } from "./rdd-utility.js";
|
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
|
|
|
/**
|
|
* tous les ajustements pouvant s'appliquer.
|
|
* un ajustement se compose de `function(rollData, actor)` :
|
|
* - isVisible: indique si l'ajustement sera visible (pour les cas où il peut être sélectionné)
|
|
* - isUsed: évalue si l'ajustement indique s'il est actif ou non
|
|
* - getLabel: un libellé texte pour l'affichage de l'ajustement
|
|
* - getValue: une valeur numérique correspondant à un modificateur entier
|
|
* - getDescr: une valeur textuelle pour les informations non numériques (demi-surprise, bonus de case, ...)
|
|
*/
|
|
export const referenceAjustements = {
|
|
competence: {
|
|
isUsed: (rollData, actor) => rollData.competence,
|
|
getLabel: (rollData, actor) => rollData.competence?.name,
|
|
getValue: (rollData, actor) => rollData.competence?.system?.niveau,
|
|
},
|
|
meditation: {
|
|
isUsed: (rollData, actor) => rollData.meditation,
|
|
getLabel: (rollData, actor) => 'Méditation',
|
|
getValue: (rollData, actor) => RdDItemMeditation.calculDifficulte(rollData)
|
|
},
|
|
diffLibre: {
|
|
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
|
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
|
|
getValue: (rollData, actor) => rollData.selectedSort
|
|
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
|
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
|
},
|
|
diffConditions: {
|
|
isUsed: (rollData, actor) => rollData.diffConditions != undefined,
|
|
getLabel: (rollData, actor) => 'Conditions',
|
|
getValue: (rollData, actor) => rollData.diffConditions
|
|
},
|
|
tactique: {
|
|
isUsed: (rollData, actor) => rollData.tactique,
|
|
getLabel: (rollData, actor) => RdDBonus.find(rollData.tactique).descr,
|
|
getValue: (rollData, actor) => RdDBonus.find(rollData.tactique).attaque,
|
|
},
|
|
attaqueDefenseurSurpris: {
|
|
isUsed: (rollData, actor) => rollData.surpriseDefenseur,
|
|
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr + (rollData.attackerRoll ? '' : ' défenseur'),
|
|
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
|
},
|
|
etat: {
|
|
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
|
|
getLabel: (rollData, actor) => 'Etat général',
|
|
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
|
},
|
|
malusArmure: {
|
|
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac),
|
|
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac),
|
|
getLabel: (rollData, actor) => 'Malus armure',
|
|
getValue: (rollData, actor) => actor.getMalusArmure()
|
|
},
|
|
encTotal: {
|
|
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
|
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
|
|
getLabel: (rollData, actor) => 'Encombrement total',
|
|
getValue: (rollData, actor) => -actor.getEncTotal()
|
|
},
|
|
surenc: {
|
|
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
|
|
isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
|
|
getLabel: (rollData, actor) => 'Sur-encombrement',
|
|
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
|
},
|
|
moral: {
|
|
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
|
|
isUsed: (rollData, actor) => rollData.use?.moral,
|
|
getLabel: (rollData, actor) => 'Appel au moral',
|
|
getValue: (rollData, actor) => 1
|
|
},
|
|
coeur: {
|
|
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac),
|
|
isUsed: (rollData, actor) => rollData.use.coeur != undefined,
|
|
getLabel: (rollData, actor) => 'Ajustement de coeur',
|
|
getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0)
|
|
},
|
|
moralTotal: {
|
|
isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
|
|
getLabel: (rollData, actor) => 'Moral',
|
|
getValue: (rollData, actor) => actor.getMoralTotal()
|
|
},
|
|
astrologique: {
|
|
isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
|
|
getLabel: (rollData, actor) => 'Astrologique',
|
|
getValue: (rollData, actor) => actor.ajustementAstrologique()
|
|
},
|
|
facteurSign: {
|
|
isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
|
|
getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
|
|
getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">×${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
|
|
},
|
|
isEcaille: {
|
|
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
|
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
|
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
|
|
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
|
|
},
|
|
finesse: {
|
|
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
|
getDescr: (rollData, actor) => 'Attaque particulière en finesse',
|
|
},
|
|
armeParade: {
|
|
isUsed: (rollData, actor) => RdDItemArme.needParadeSignificative(rollData.attackerRoll?.arme, rollData.arme),
|
|
getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme ? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}` : ''
|
|
},
|
|
surprise: {
|
|
isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme),
|
|
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
|
|
},
|
|
bonusCase: {
|
|
isUsed: (rollData, actor) => rollData.selectedSort && rollData.tmr.coord,
|
|
getDescr: (rollData, actor) => rollData.selectedSort && rollData.tmr.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.tmr.coord)}%` : ''
|
|
},
|
|
rencontreTMR: {
|
|
isVisible: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
|
|
isUsed: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
|
|
getLabel: (rollData, actor) => rollData.rencontre?.name,
|
|
getValue: (rollData, actor) => - (rollData.rencontre?.system.force ?? 0)
|
|
},
|
|
ethylismeAlcool: {
|
|
isVisible: (rollData, actor) => rollData.nbDoses != undefined,
|
|
isUsed: (rollData, actor) => rollData.nbDoses != undefined,
|
|
getLabel: (rollData, actor) => "Doses déjà bues: ",
|
|
getValue: (rollData, actor) => - rollData.nbDoses,
|
|
},
|
|
ethylismeDoses: {
|
|
isVisible: (rollData, actor) => rollData.nbDoses != undefined,
|
|
isUsed: (rollData, actor) => rollData.nbDoses != undefined,
|
|
getLabel: (rollData, actor) => "Force de l'alcool: ",
|
|
getValue: (rollData, actor) => rollData.forceAlcool,
|
|
},
|
|
ethylisme:{
|
|
isVisible: (rollData, actor) => rollData.ethylisme != undefined,
|
|
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
|
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
|
getValue: (rollData, actor) => rollData.ethylisme,
|
|
},
|
|
tailleempoignade: {
|
|
isVisible: (rollData, actor) => rollData.isEmpoignade,
|
|
isUsed: (rollData, actor) => rollData.isEmpoignade,
|
|
getLabel: (rollData, actor) => "Malus de taille",
|
|
getValue: (rollData, actor) => rollData.malusTaille,
|
|
}
|
|
}
|
|
|
|
export class RollDataAjustements {
|
|
|
|
/* -------------------------------------------- */
|
|
static calcul(rollData, actor) {
|
|
rollData.ajustements = {};
|
|
for (var key in referenceAjustements) {
|
|
const reference = referenceAjustements[key];
|
|
rollData.ajustements[key] = {
|
|
visible: reference.isVisible && reference.isVisible(rollData, actor),
|
|
used: reference.isUsed(rollData, actor),
|
|
label: reference.getLabel && reference.getLabel(rollData, actor),
|
|
value: reference.getValue && reference.getValue(rollData, actor),
|
|
descr: reference.getDescr && reference.getDescr(rollData, actor)
|
|
}
|
|
}
|
|
rollData.finalLevel = RollDataAjustements.sum(rollData.ajustements)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static sum(ajustements) {
|
|
let sum = 0;
|
|
for (var key in ajustements) {
|
|
if (ajustements[key].used && !ajustements[key].descr) {
|
|
sum += parseInt(ajustements[key].value);
|
|
}
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
static isIgnoreEtatGeneral(rollData) {
|
|
const selectedCarac = rollData.selectedCarac;
|
|
return !selectedCarac ||
|
|
rollData.ethylisme ||
|
|
RdDCarac.isChance(selectedCarac) ||
|
|
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
|
}
|
|
}
|