foundryvtt-reve-de-dragon/templates/dialog-competence.html
Vincent Vandemeulebrouck a0213fb552 #101 Gestion des status de surprise
La demi-surprise ou surprise dépend des états:

- les TMRs sont ouvertes (sauf visu)
- le personnage est sonné
- un status parmi: prone, restrain
- si inconscient ou aveugle, surprise totale

Ajout de la possibilité de filtrer les status
2021-01-13 03:42:13 +01:00

78 lines
2.8 KiB
HTML

{{log "handlebar dialog-competence" this}}
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label for="categorie">Caractéristique </label>
<select name="carac" id="carac" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
<option value={{key}}>{{caracitem.label}}</option>
{{/each}}
{{/select}}
</select>
<label></label>
</div>
<div class="form-group">
{{#if attackerRoll}}
<label for="categorie">Difficulté</label>
<label>{{diffLibre}}</label>
{{else}}
<label for="categorie">Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
{{/if}}
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
</div>
{{#if arme}}
<div class="form-group">
{{#if attackerRoll}}
{{#if attackerRoll.tactique}}
<label for="categorie">Tactique: {{attackerRoll.tactique}}</label>
{{/if}}
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label></label>
{{else}}
<label for="categorie">Tactique:</label>
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
<option value="feinte">Feinte</option>
</select>
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if ajustements.attaqueDefenseurSurpris.used}}
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
{{/if}}
</div>
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</form>
<script>
</script>