Vincent Vandemeulebrouck
52caf1b39a
* ajout de diffConditions pour gérer l'ajustement de conditions * renommage de bmValue en diffLibre * calcul de l'ajustement (etat+conditions+difficulté libre) * présentation des 2 champs fix: * utiliser .change() au lieu de .click() permet de supporter aussi les changements au clavier
393 lines
15 KiB
JavaScript
393 lines
15 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 640,
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height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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data.itemsByType = {};
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for (const item of data.items) {
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let list = data.itemsByType[item.type];
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if (!list) {
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list = [];
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data.itemsByType[item.type] = list;
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}
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list.push(item);
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}
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// Competence per category
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data.competenceByCategory = {};
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let competenceXPTotal = 0;
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if (data.itemsByType.competence) {
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for (const item of data.itemsByType.competence) {
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//console.log("Push...", item, item.data.categorie);
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let list = data.competenceByCategory[item.data.categorie];
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if (!list) {
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list = [];
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data.competenceByCategory[item.data.categorie] = list;
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}
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if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
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competenceXPTotal += RdDUtility.computeCompetenceXPCost(item)
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list.push(item);
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}
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}
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competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
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//console.log("XP competence : ", competenceXPTotal);
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// Compute current carac sum
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let sum = 0;
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Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
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data.data.caracSum = sum;
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// Force empty arme, at least for Esquive
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if (data.itemsByType.arme == undefined ) data.itemsByType.arme = [];
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for (const arme of data.itemsByType.arme) {
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arme.data.niveau = 0; // Per default, TODO to be fixed
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for ( const melee of data.competenceByCategory.melee ) {
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if (melee.name == arme.data.competence )
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arme.data.niveau = melee.data.niveau
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}
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for ( const tir of data.competenceByCategory.tir ) {
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if (tir.name == arme.data.competence )
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arme.data.niveau = tir.data.niveau
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}
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for ( const lancer of data.competenceByCategory.lancer ) {
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if (lancer.name == arme.data.competence )
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arme.data.niveau = lancer.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.combat = duplicate( this._checkNull(data.itemsByType['arme']));
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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for ( const melee of data.competenceByCategory.melee ) {
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if (melee.name == "Esquive")
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data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
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if (melee.name == "Corps à corps")
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data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
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}
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}
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.nbLegeres = this.actor.GetNumberBlessures(data.data.blessures.legeres.liste );
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data.data.nbGraves = this.actor.GetNumberBlessures(data.data.blessures.graves.liste );
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data.data.nbCritiques = this.actor.GetNumberBlessures(data.data.blessures.critiques.liste );
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// Mise à jour de l'encombrement total
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this.actor.computeEncombrementTotal();
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.encombrementTotal = this.actor.encombrementTotal;
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data.data.isGM = game.user.isGM;
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data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// low is normal, this the base used to compute the grid.
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
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data.data.materiel = this._checkNull(data.itemsByType['objet']);
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data.data.conteneurs = this._checkNull(data.itemsByType['conteneur']);
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data.data.armes = this._checkNull(data.itemsByType['arme']);
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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data.data.livres = this._checkNull(data.itemsByType['livre']);
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.ingredients = this._checkNull(data.itemsByType['ingredient']);
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data.data.munitions = this._checkNull(data.itemsByType['munition']);
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data.data.herbes = this._checkNull(data.itemsByType['herbe']);
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data.data.sorts = this._checkNull(data.itemsByType['sort']);
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data.data.queues = this._checkNull(data.itemsByType['queue']);
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data.data.souffles = this._checkNull(data.itemsByType['souffle']);
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data.data.ombres = this._checkNull(data.itemsByType['ombre']);
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data.data.tetes = this._checkNull(data.itemsByType['tete']);
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data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
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this.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
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// Attribution des objets aux conteneurs
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for (let conteneur of data.data.conteneurs) {
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conteneur.subItems = [];
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conteneur.encTotal = 0;
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if (conteneur.data.contenu) {
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for (let id of conteneur.data.contenu) {
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let objet = data.data.objets.find( objet => (id == objet._id) );
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if (objet) {
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objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
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this.objetVersConteneur[id] = conteneur._id;
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conteneur.encTotal += objet.data.encombrement;
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conteneur.subItems.push( objet );
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}
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}
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}
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}
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// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
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let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } );
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data.data.conteneurs = newConteneurs;
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return data;
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}
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/* -------------------------------------------- */
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async displayDialogEncaisser( ) {
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let data = { ajustementsConditions: CONFIG.RDD.ajustementsConditions /* techniquement on peut encaisser à +20 */ };
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data );
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new RdDEncaisser(html, this.actor ).render(true);
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
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if ( dropID ) { // Dropped over an item !!!
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let objetId = dragData.id || dragData.data._id;
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if ( this.objetVersConteneur[objetId] != dropID ) {
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this.actor.enleverDeConteneur(objetId, this.objetVersConteneur[objetId]);
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this.actor.ajouterAConteneur(objetId, dropID);
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}
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}
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console.log("DATA !!!!", dragData, dropID );
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super._onDrop(event)
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this.actor.computeEncombrementTotal();
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}
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/* -------------------------------------------- */
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async confirmerSuppression(li) {
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let itemId = li.data("item-id");
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let d = new Dialog({
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title: "Confirmer la suppression",
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content: "<p>Etes vous certain de vouloir supprimer cet objet ?</p>",
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buttons: {
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delete: {
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icon: '<i class="fas fa-check"></i>',
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label: "Supprimer",
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callback: () => {
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this.actor.deleteOwnedItem( itemId );
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li.slideUp(200, () => this.render(false));
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}
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler"
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}
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},
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default: "cancel",
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.confirmerSuppression( li );
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});
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// Update Inventory Item
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html.find('.encaisser-direct').click(ev => {
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this.displayDialogEncaisser()
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});
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// Blessure control
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html.find('.blessure-control').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data("blessure-type");
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let index = li.data('blessure-index');
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let active = $(ev.currentTarget).data('blessure-active');
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//console.log(btype, index, active);
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this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
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});
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// Blessure data
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html.find('.blessures-soins').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let btype = li.data('blessure-type');
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let index = li.data('blessure-index');
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let psoins = li.find('input[name=premiers_soins]').val();
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let pcomplets = li.find('input[name=soins_complets]').val();
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let jours = li.find('input[name=jours]').val();
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let loc = li.find('input[name=localisation]').val();
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//console.log(btype, index, psoins, pcomplets, jours, loc);
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this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
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});
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// Equip Inventory Item
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("item-id"));
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this.render(true);
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});
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// Roll Carac
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html.find('.carac-label a').click((event) => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac( caracName.toLowerCase() );
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});
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// Roll Skill
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html.find('.competence-label a').click((event) => {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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// Roll Weapon
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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this.actor.rollArme( armeName);
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});
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// Display TMR, normal
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html.find('.visu-tmr a').click((event) => {
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this.actor.displayTMR( "visu");
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});
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// Display TMR, normal
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html.find('.monte-tmr a').click((event) => {
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this.actor.displayTMR( "normal" );
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});
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// Display TMR, fast
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html.find('.monte-tmr-rapide a').click((event) => {
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this.actor.displayTMR( "rapide" );
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});
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// Display info about queue
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html.find('.queuesouffle-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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const item = this.actor.getOwnedItem(myID);
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item.sheet.render(true);
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});
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// Display info about queue
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html.find('.sort-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-id'].value;
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const item = this.actor.getOwnedItem(myID);
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item.sheet.render(true);
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});
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// On carac change
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html.find('.carac-value').change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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//console.log("Value changed :", event, caracName);
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this.actor.updateCarac( caracName, parseInt(event.target.value) );
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} );
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// On competence change
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html.find('.competence-value').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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//console.log("Competence changed :", compName);
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this.actor.updateCompetence( compName, parseInt(event.target.value) );
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} );
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// On pts de reve change
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html.find('.pointsreve-value').change((event) => {
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let reveValue = event.currentTarget.value;
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let reve = duplicate( this.actor.data.data.reve.reve );
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reve.value = reveValue;
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this.actor.update( { "data.reve.reve": reve } );
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} );
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// On competence change
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html.find('.competence-xp').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
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} );
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// On stress change
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html.find('.compteur-edit').change((event) => {
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let fieldName = event.currentTarget.attributes.name.value;
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this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
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} );
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html.find('#stress-test').click((event) => {
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this.actor.stressTest();
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this.render(true);
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});
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
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this.render(true);
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});
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
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this.render(true);
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});
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
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this.render(true);
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});
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
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this.render(true);
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});
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html.find('#fatigue-plus').click((event) => {
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this.actor.santeIncDec("fatigue", 1);
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this.render(true);
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});
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html.find('#fatigue-moins').click((event) => {
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this.actor.santeIncDec("fatigue", -1);
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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