1154 lines
44 KiB
JavaScript
1154 lines
44 KiB
JavaScript
/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialog } from "./rdd-roll-dialog.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional RdD functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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return super.create(data, options);
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}
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data.items = [];
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let compendiumName = "";
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if (data.type == "personnage") {
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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} else if (data.type == "humanoide") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-humanoides";
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} else if (data.type == "creature") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-creatures";
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} else if (data.type == "entite") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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}
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let competences = [];
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const pack = game.packs.get(compendiumName);
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await pack.getIndex().then(index => competences = index);
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for (let comp of competences)
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{
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let compItem = undefined;
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await pack.getEntity(comp._id).then(skill => compItem = skill);
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data.items.push(compItem);
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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prepareData() {
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super.prepareData();
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const actorData = this.data;
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const data = actorData.data;
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const flags = actorData.flags;
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// Dynamic computing fields
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this.encombrementTotal = 0;
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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if (actorData.type === 'creature') this.computeEtatGeneral(actorData);
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if (actorData.type === 'humanoide') this.computeEtatGeneral(actorData);
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}
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/* -------------------------------------------- */
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/**
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* Prepare Character type specific data
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*/
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_prepareCharacterData(actorData) {
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// Initialize empty items
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RdDUtility.computeCarac(actorData.data);
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this.computeEncombrementTotal();
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
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getReveActuel() {
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return this.data.data.reve.reve.value;
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
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if (list.length==0)
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{
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return { name: "none", niveau: -11 };
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}
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return duplicate(list[0]);
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}
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/* -------------------------------------------- */
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async deleteSortReserve(coordTMR) {
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let reserve = duplicate(this.data.data.reve.reserve);
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let len = reserve.list.length;
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let i = 0;
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let newTable = [];
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for( i=0; i < len; i++) {
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if (reserve.list[i].coord != coordTMR )
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newTable.push(reserve.list[i]);
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}
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if ( newTable.length != len ) {
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reserve.list = newTable;
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await this.update( {"data.reve.reserve": reserve } );
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}
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}
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/* -------------------------------------------- */
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async performRoll(rollData) {
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let rolled = RdDResolutionTable.roll(rollData.carac, rollData.finalLevel);
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//rolled.isPart = true; // Pour tester le particulières
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rollData.rolled = rolled; // garder le résultat
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console.log("performRoll", rollData, rolled)
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if ( !rollData.attackerRoll) // Store in the registry if not a defense roll
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game.system.rdd.rollDataHandler[this.data._id] = rollData;
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if (rolled.isPart && rollData.arme && !rollData.attackerRoll) { // Réussite particulière avec attaque -> choix !
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let message = "<strong>Réussite particulière en attaque</strong>";
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message = message + "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='force' data-attackerid='" + this.data._id + "'>Attaquer en Force</a>";
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// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
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if (rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0 ) {
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message = message + "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='rapidite' data-attackerid='"+ this.data._id + "'>Attaquer en Rapidité</a>";
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message = message + "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='finesse' data-attackerid='"+ this.data._id + "'>Attaquer en Finesse</a>";
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}
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ChatMessage.create( {content : message, whisper: ChatMessage.getWhisperRecipients( this.name ) } );
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} else {
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this.continueRoll(rollData);
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}
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}
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/* -------------------------------------------- */
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async continueRoll(rollData) {
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let rolled = rollData.rolled;
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let result = rolled.roll;
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let quality = rolled.quality
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// Manage weapon categories when parrying (cf. page 115 )
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let need_resist = false; // Do we need to make resistance roll for defender ?
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if (rollData.arme && rollData.attackerRoll) { // Manage parade depeding on weapon type, and change roll results
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let attCategory = RdDUtility.getArmeCategory(rollData.attackerRoll.arme);
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let defCategory = RdDUtility.getArmeCategory(rollData.arme);
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if (defCategory == "bouclier")
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rollData.needSignificative = false;
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else if (attCategory != defCategory)
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rollData.needSignificative = true;
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if (attCategory.match("epee") && (defCategory == "hache" || defCategory == "lance"))
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need_resist = true;
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}
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if (this.data.type != 'entite' && (this.data.data.sante.sonne.value || rollData.particuliereAttaque == "finesse")) {
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rollData.needSignificative = true;
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}
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console.log(">>> ROLL", rollData, rolled);
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let xpmsg = RdDResolutionTable.buildXpMessage(rolled, rollData.finalLevel);
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let resumeCompetence = (rollData.competence) ? rollData.competence.name : (rollData.diffLibre + rollData.diffConditions);
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let explications = "<br>Points de taches : " + rolled.ptTache + ", ajustement qualité: " + rolled.ptQualite;
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// Fight management !
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let defenseMsg;
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let encaisser = false;
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if (rollData.arme || (rollData.competence && rollData.competence.name.toLowerCase() == 'esquive') ) {
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explications = ""
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// In case of fight, replace the message per dommages + localization. it indicates if result is OK or not
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if (rollData.attackerRoll) { // Defense case !
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if (rollData.needSignificative && rolled.isSign ) {
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explications += "<br><strong>Attaque parée/esquivée !</strong>";
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} else if ( !rollData.needSignificative && rolled.isSuccess) {
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explications += "<br><strong>Attaque parée/esquivée !</strong>";
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} else {
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explications += "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
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encaisser = true;
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}
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} else { // This is the attack roll!
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if (rolled.isSuccess) {
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// Message spécial pour la rapidité, qui reste difficile à gérer automatiquement
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if ( rollData.particuliereAttaque == 'rapidite') {
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ChatMessage.create( { contet: "Vous avez attaqué en Rapidité. Ce cas n'est pas géré autmatiquement, donc suivez les directives de votre MJ pour gérer ce cas.",
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whisper: ChatMessage.getWhisperRecipients( this.name ) } );
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}
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rollData.domArmePlusDom = this._calculBonusDommages(rollData.selectedCarac, rollData.arme, rollData.particuliereAttaque == 'force' );
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rollData.degats = new Roll("2d10").roll().total + rollData.domArmePlusDom;
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rollData.loc = RdDUtility.getLocalisation();
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for (let target of game.user.targets) {
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rollData.mortalite = (rollData.mortalite) ? rollData.mortalite : "mortel";// Force default
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rollData.mortalite = (target.actor.data.type == 'entite') ? "cauchemar" : rollData.mortalite;
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console.log("Mortalité : ", rollData.mortalite, target.actor.data.type);
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defenseMsg = RdDUtility.buildDefenseChatCard(this, target, rollData);
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explications += "<br><strong>Cible</strong> : " + target.actor.data.name;
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}
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explications += "<br>Dommages : " + rollData.degats + "<br>Localisation : " + rollData.loc.label;
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} else {
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explications = "<br>Echec ! Pas de dommages";
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}
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}
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}
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// Sort management
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if (rollData.selectedSort) { // Lancement de sort !
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resumeCompetence = rollData.selectedDraconic.name + "/" + sort.name;
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explications = await this._rollLancementDeSort(rollData, rolled);
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}
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// Save it for fight in the flags area
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game.system.rdd.rollDataHandler[this.data._id] = duplicate(rollData);
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// Final chat message
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let chatOptions = {
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content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rolled)
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+ "<br><strong>" + quality + "</strong>"
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+ explications + xpmsg,
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user: game.user._id,
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title: "Résultat du test"
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}
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ChatMessage.create(chatOptions);
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if ( !rollData.attackerRoll) // Store it again the registry if not a defense roll
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game.system.rdd.rollDataHandler[this.data._id] = rollData;
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// This an attack, generate the defense message
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if (defenseMsg) {
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defenseMsg.rollData = duplicate(rollData);
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if (defenseMsg.toSocket) {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_defense",
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data: defenseMsg
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});
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if ( game.user.isGM ) { // Always push the message to the MJ
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ChatMessage.create(defenseMsg);
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}
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} else {
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defenseMsg.whisper = [game.user];
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ChatMessage.create(defenseMsg);
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}
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}
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// Get damages!
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if (encaisser) {
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this.encaisserDommages(rollData.attackerRoll);
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}
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}
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/* -------------------------------------------- */
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_calculBonusDommages(carac, arme, isForce=false) {
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const dmgArme = parseInt(arme.data.dommages) + (isForce)? 5 : 0;
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const dmgPerso = parseInt(this.data.data.attributs.plusdom.value);
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if (carac.label == "Tir") {
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return dmgArme;
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}
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if (carac.label == "Lancer") {
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return dmgArme + Math.min(dmgArme, dmgPerso);
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}
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return dmgArme + dmgPerso;
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}
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/* -------------------------------------------- */
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async _rollLancementDeSort(rollData, rolled) {
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let sort = duplicate(rollData.selectedSort);
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let closeTMR = true;
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let coutReve = sort.data.ptreve_reel || sort.data.ptreve; // cas de sort à ptreve variables
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let explications = "<br>Lancement du sort <strong>" + sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
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+ " pour "+coutReve+ " points de Rêve"
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+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
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let myReve = duplicate(this.data.data.reve.reve);
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if (rolled.isSuccess) { // Réussite du sort !
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sort.ptreve_reel = coutReve;
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if (rolled.isPart) {
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coutReve = Math.max(Math.ceil(coutReve / 2), 1);
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}
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if (myReve.value > coutReve){
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explications += "<br>Réussite du sort: " + coutReve + " points de Rêve sont dépensés";
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if (rollData.isSortReserve) {
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// Mise en réserve
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myReve.value--;
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await this.sortMisEnReserve(rollData, sort);
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closeTMR = false;
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}
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}
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else {
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// Todo 0 pts de reve !!!!
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explications += "<br>Pas assez de rêve";
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mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
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}
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} else {
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if (rolled.isETotal) { // Echec total !
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coutReve *= 2;
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myReve.value = myReve.value - coutReve;
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explications += "<br><strong>Echec TOTAL</strong> du sort : " + coutReve + " Points de Rêve";
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} else {
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coutReve = 0
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explications += "<br>Echec du sort !";
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}
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}
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myReve.value = Math.max(myReve.value - coutReve, 0);
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await this.update({ "data.reve.reve": myReve });
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if (myReve.value == 0) { // 0 points de reve
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ChatMessage.create({ title: "Zero Points de Reve !", content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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closeTMR = true;
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}
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if (closeTMR) {
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this.currentTMR.close(); // Close TMR !
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}
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return explications
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}
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/* -------------------------------------------- */
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async dormir(heures=1) {
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let message = { title : "Récupération", content :"Vous dormez " + heures + " heure" + (heures > 1 ? "s": "") };
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this.recupereEndurance(message);
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for (let i=0; i<heures; i++) {
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await this.recupererFatigueUneHeure(message);
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this.recuperationReve(message);
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}
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ChatMessage.create( message );
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}
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/* -------------------------------------------- */
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recupereEndurance(message) {
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const avant = this.data.data.sante.endurance.value;
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this.santeIncDec("endurance", this.data.data.sante.endurance.max - avant);
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const recupere = this.data.data.sante.endurance.value - avant;
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if (recupere>0) {
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message.content += "<br>Vous récuperez " + recupere + " points d'endurance";
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}
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}
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/* -------------------------------------------- */
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async recupererFatigueUneHeure(message) {
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let fatigue = duplicate(this.data.data.sante.fatigue)
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if (fatigue.value == 0) {
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message.content += "<br>Vous êtes déjà reposé";
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return;
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}
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const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max);
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let cumul = 0;
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console.log("recupererFatigue", segments);
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let i;
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for (i=0; i <11; i++) {
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cumul += segments[i];
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let diff = cumul - fatigue.value ;
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if (diff >= 0)
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{
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const limit2Segments = Math.floor(segments[i] / 2);
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if (diff > limit2Segments && i > 0) {
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cumul -= segments[i-1]; // le segment est à moins de la moitié, il est récupéré
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}
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cumul -= segments[i];
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break;
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}
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}
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fatigue.value = cumul;
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await this.update( {"data.sante.fatigue": fatigue } );
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if (fatigue.value == 0)
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{
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message.content += "<br>Vous êtes bien reposé";
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}
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}
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/* -------------------------------------------- */
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recuperationReve(message) {
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const seuil = this.data.data.reve.seuil.value;
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const reve = this.getReveActuel();
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if (reve >= seuil) {
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message.content += "<br>Vous avez suffisament rêvé (seuil " + seuil + ", rêve actuel "+reve+")";
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}
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else {
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let deRecuperation = RdDDice.deDraconique();
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console.log("recuperationReve", deRecuperation);
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if (deRecuperation>=7)
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{
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// Rêve de Dragon !
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message.content += "<br>Vous faites un <strong>Rêve de Dragon</strong> de " + deRecuperation + " Points de rêve";
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message.content += this.combattreReveDeDragon(deRecuperation);
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}
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else{
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message.content += "<br>Vous récupérez " + deRecuperation + " Points de rêve";
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this.updatePointsDeReve(deRecuperation);
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}
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}
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}
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/* -------------------------------------------- */
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combattreReveDeDragon(force){
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let draconic = this.getBestDraconic();
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let niveau = Math.max(0, draconic.data.niveau);
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let etat = this.data.data.compteurs.etat.value;
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let difficulte = niveau - etat - force;
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let reveActuel = this.getReveActuel();
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let rolled = RdDResolutionTable.roll(reveActuel, difficulte);
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// TODO: xp particulière
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console.log("combattreReveDeDragon", rolled );
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return this.appliquerReveDeDragon(rolled, force);
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}
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/* -------------------------------------------- */
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appliquerReveDeDragon(roll, force) {
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let message = "";
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if (roll.isSuccess) {
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message += "<br>Vous gagnez " + force + " points de Rêve";
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this.updatePointDeSeuil();
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this.updatePointsDeReve(force);
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}
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if (roll.isPart) {
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// TODO: Dialog pour choix entre HR opu général?
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let tete = "à déterminer";
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message += "<br>Vous gagnez une Tête de dragon: " + tete;
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}
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if (roll.isEchec) {
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message += "<br>Vous subissez une Queue de Dragon";
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this.ajouterQueue();
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}
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if (roll.isETotal) {
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message += "<br>A cause de votre échec total, vous subissez une deuxième Queue de Dragon !"
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this.ajouterQueue();
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}
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return message;
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}
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/* -------------------------------------------- */
|
|
async sortMisEnReserve(rollData, sort) {
|
|
let reserve = duplicate(this.data.data.reve.reserve);
|
|
reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) });
|
|
await this.update({ "data.reve.reserve": reserve });
|
|
this.currentTMR.updateSortReserve();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
updateCarac( caracName, caracValue )
|
|
{
|
|
let caracpath = "data.carac." + caracName + ".value"
|
|
if (caracName == reve) {
|
|
if (caracValue > Misc.toInt(this.data.data.reve.seuil.value)) {
|
|
this.setPointDeSeuil(caracValue);
|
|
}
|
|
}
|
|
this.update( { caracpath: caracValue } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCreatureCompetence( compName, fieldName, compValue )
|
|
{
|
|
let comp = RdDUtility.findCompetence( this.data.items, compName);
|
|
console.log( comp );
|
|
if ( comp ) {
|
|
const update = {_id: comp._id }
|
|
if (fieldName == "niveau")
|
|
update['data.niveau'] = compValue;
|
|
else if (fieldName == "dommages")
|
|
update['data.dommages'] = compValue;
|
|
else
|
|
update['data.carac_value'] = compValue;
|
|
console.log(update);
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetence( compName, compValue )
|
|
{
|
|
let comp = RdDUtility.findCompetence( this.data.items, compName);
|
|
if ( comp ) {
|
|
let troncList = RdDUtility.isTronc( compName );
|
|
let maxNiveau = compValue;
|
|
if ( troncList ) {
|
|
let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : ";
|
|
for(let troncName of troncList) {
|
|
message += "<br>" + troncName;
|
|
}
|
|
ChatMessage.create( { title : "Compétence Tronc",
|
|
content: message } );
|
|
}
|
|
const update = {_id: comp._id, 'data.niveau': maxNiveau };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetenceXP( compName, compValue )
|
|
{
|
|
let comp = RdDUtility.findCompetence( this.data.items, compName);
|
|
if ( comp ) {
|
|
const update = {_id: comp._id, 'data.xp': compValue };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompteurValue( fieldName, fieldValue )
|
|
{
|
|
//console.log("Update", fieldName, fieldValue);
|
|
let content;
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
compteurs[fieldName].value = fieldValue;
|
|
await this.update( {"data.compteurs": compteurs } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Teste si le conteneur de destination a suffisament de capacité
|
|
* pour recevoir le nouvel objet
|
|
*/
|
|
testConteneurCapacite( itemId, conteneurId ) {
|
|
if ( !conteneurId ) return true; // pas de conteneur (porté sur soi), donc toujours OK.
|
|
let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
//console.log("Conteneur trouvé : ", conteneur);
|
|
if ( conteneur && conteneur.type == "conteneur" ) {
|
|
let currentEnc = 0; // Calculer le total actuel des contenus
|
|
for (let id of conteneur.data.data.contenu) {
|
|
let objet = this.items.find( objet => (id == objet._id) );
|
|
currentEnc += (objet) ? objet.data.data.encombrement : 0;
|
|
}
|
|
// Et gérer le nouvel objet
|
|
let nouvelObjet = this.items.find( objet => (itemId == objet._id) );
|
|
if ( currentEnc + nouvelObjet.data.data.encombrement > Number(conteneur.data.data.capacite) )
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Supprime un item d'un conteneur, sur la base
|
|
* de leurs ID */
|
|
async enleverDeConteneur( itemId, conteneurId ) {
|
|
if ( !conteneurId ) return; // pas de conteneur (porté sur soi)
|
|
let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
if ( conteneur ) { // Si présent
|
|
//console.log("Suppression du conteneur1", conteneurId, itemId, conteneur.data.data.contenu);
|
|
let contenu = conteneur.data.data.contenu;
|
|
contenu.splice(contenu.indexOf('itemId'), 1);
|
|
//let newContenu = conteneur.data.data.contenu.filter( function(value, index, arr) { return value != itemId } );
|
|
//console.log("Suppression du conteneur2", conteneurId, itemId, newContenu);
|
|
//let update = {_id: conteneurId, "data.contenu": newContenu };
|
|
await this.updateEmbeddedEntity("OwnedItem", conteneur.data);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Ajoute un item dans un conteneur, sur la base
|
|
* de leurs ID */
|
|
async ajouterAConteneur( itemId, conteneurId ) {
|
|
if ( !conteneurId ) return; // pas de conteneur (porté sur soi)
|
|
let conteneur = this.items.find( conteneur => conteneurId == conteneur._id);
|
|
if ( conteneur && conteneur.type == 'conteneur' ) {
|
|
conteneur.data.data.contenu.push( itemId );
|
|
await this.updateEmbeddedEntity("OwnedItem", conteneur.data );
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
detectSurEncombrement( ) {
|
|
let diffEnc = Number(this.encombrementTotal) - Number(this.data.data.attributs.encombrement.value);
|
|
if ( diffEnc > 0 ) { // Sur-encombrement
|
|
let malus = Math.round( diffEnc);
|
|
malus = (malus == 0) ? 1 : malus; // Always 1 at least
|
|
//console.log("Sur enc malus", malus);
|
|
return malus;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeEncombrementTotal( ) {
|
|
let totalEnc = 0;
|
|
for (const item of this.data.items) {
|
|
if ( item.data && item.data.encombrement ) { // Enc value filtering
|
|
totalEnc += Number(item.data.encombrement);
|
|
}
|
|
}
|
|
this.encombrementTotal = totalEnc;
|
|
this.detectSurEncombrement();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeEtatGeneral( )
|
|
{
|
|
let data = this.data.data;
|
|
// Pas d'état général pour les entités forçage à 0
|
|
if ( this.data.type == 'entite') {
|
|
data.compteurs.etat.value = 0;
|
|
return;
|
|
}
|
|
// Pour les autres
|
|
let state = 0;
|
|
state = state - (data.sante.vie.max - data.sante.vie.value);
|
|
if (data.sante.fatigue) // Creatures n'ont pas de fatigue
|
|
state = state + RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
|
|
state = state - this.detectSurEncombrement();
|
|
data.compteurs.etat.value = state;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterRefoulement( value=1) {
|
|
let ret = "none";
|
|
|
|
let refoulement = duplicate(this.data.data.reve.refoulement);
|
|
refoulement.value = refoulement.value + value;
|
|
|
|
let total = new Roll("d20").roll().total;
|
|
if ( total <= refoulement.value ) {
|
|
refoulement.value = 0;
|
|
this.ajouterSouffle();
|
|
ret = "souffle";
|
|
}
|
|
|
|
await this.update( {"data.reve.refoulement": refoulement } );
|
|
return ret;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
ajouterSouffle() {
|
|
let souffle = RdDRollTables.getSouffle();
|
|
// ChatMessage.create({
|
|
// title: "Souffle de Dragon",
|
|
// content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
|
// });
|
|
// this.actor.createOwnedItem(souffle);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterQueue() {
|
|
// TODO: Déterminer si Thanatos a été utilisé? => laisser le joueur ne pas choisir Thanatos => choisir sa voie?
|
|
let utiliseThanatos = false;
|
|
let queue;
|
|
if (utiliseThanatos) {
|
|
queue = await RdDRollTables.getOmbre();
|
|
// mettre à jour: plus d'ombre en vue
|
|
}
|
|
else {
|
|
queue = await RdDRollTables.getQueue();
|
|
}
|
|
/*
|
|
// TODO: convertir la queue obtenue en nouvel item ...
|
|
// ou bien l'ajouter à la liste spécifique => this.data.data.reve.queues
|
|
this.createOwnedItem(queue);
|
|
|
|
ChatMessage.create({
|
|
title: "Queue de Dragon",
|
|
content: this.name + " subit un Queue de Dragon : " + queue.name
|
|
});
|
|
|
|
return queue.name;
|
|
*/
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteTMRRencontreAtPosition( ) {
|
|
let rencontres = duplicate(this.data.data.reve.rencontre);
|
|
let len = rencontres.list.length;
|
|
let i = 0;
|
|
//console.log("List", rencontres, len);
|
|
let newTable = [];
|
|
for( i=0; i < len; i++) {
|
|
if (rencontres.list[i].coord != this.data.data.reve.tmrpos.coord )
|
|
newTable.push(rencontres.list[i]);
|
|
}
|
|
if ( newTable.length != len ) {
|
|
rencontres.list = newTable;
|
|
//console.log("Result: ", rencontres);
|
|
await this.update( {"data.reve.rencontre": rencontres } );
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addTMRRencontre( currentRencontre ) {
|
|
let rencontres = duplicate(this.data.data.reve.rencontre);
|
|
let len = rencontres.list.length;
|
|
let i = 0;
|
|
let already = false;
|
|
for( i=0; i < len; i++) {
|
|
if (rencontres.list[i].coord == this.data.data.reve.tmrpos.coord )
|
|
already = true;
|
|
}
|
|
if ( !already ) {
|
|
rencontres.list.push( {coord: this.data.data.reve.tmrpos.coord, rencontre: currentRencontre} );
|
|
await this.update( {"data.reve.rencontre": rencontres } );
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCoordTMR( coord ) {
|
|
let tmrPos = duplicate(this.data.data.reve.tmrpos );
|
|
tmrPos.coord = coord;
|
|
await this.update( {"data.reve.tmrpos": tmrPos } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updatePointsDeReve( value ) {
|
|
let reve = duplicate(this.data.data.reve.reve);
|
|
reve.value = Math.max(reve.value + value, 0);
|
|
await this.update( {"data.reve.reve": reve } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updatePointDeSeuil(value=1) {
|
|
const seuil = Misc.toInt(this.data.data.reve.seuil.value);
|
|
const reve = Misc.toInt(this.data.data.carac.reve.value);
|
|
if (seuil < reve) {
|
|
await this.setPointsDeSeuil(Math.min(seuil+value, reve));
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setPointsDeSeuil( value ) {
|
|
let seuil = duplicate(this.data.data.reve.seuil);
|
|
seuil.value = value;
|
|
await this.update( {"data.reve.seuil": seuil } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
testSiSonne( sante, endurance )
|
|
{
|
|
let result = new Roll("d20").roll().total;
|
|
if ( result <= endurance.value)
|
|
sante.sonne.value = false;
|
|
if ( result > endurance.value || result == 20) // 20 is always a failure
|
|
sante.sonne.value = true;
|
|
if (result == 1) {
|
|
sante.sonne.value = false;
|
|
let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
|
|
this.update( {"data.carac.constitution.xp": xp } ); // +1 XP !
|
|
// TODO : Output to chat
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
GetNumberBlessures( blessuresListe )
|
|
{
|
|
let nbB = 0;
|
|
for ( let b of blessuresListe) {
|
|
nbB += ( b.active) ? 1 : 0;
|
|
}
|
|
return nbB;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async santeIncDec(name, inc ) {
|
|
const sante = duplicate(this.data.data.sante);
|
|
let data = sante[name];
|
|
let lastValue = data.value; // Useful for Endurance and Sonné
|
|
data.value = data.value + inc;
|
|
if ( data.value > data.max ) data.value = data.max;
|
|
if ( data.value < 0 ) data.value = 0;
|
|
|
|
if (name == "endurance" && this.data.type != 'entite' ) {
|
|
if ( sante.fatigue && inc < 0 ) { // Each endurance lost -> fatigue lost
|
|
sante.fatigue.value = sante.fatigue.value - inc
|
|
}
|
|
// If endurance is 0 -> -1 vie
|
|
if ( data.value == 0 && sante.vie.value > 0) {
|
|
sante.vie.value = sante.vie.value - 1;
|
|
}
|
|
let diffVie = sante.vie.max - sante.vie.value;
|
|
if ( data.value > data.max - (diffVie*2) ) {
|
|
data.value = data.max - (diffVie*2);
|
|
}
|
|
if ( data.value < 0 ) data.value = 0; // Security
|
|
|
|
let blessures = this.data.data.blessures;
|
|
let nbGraves = this.GetNumberBlessures(blessures.graves.liste);
|
|
let nbCritiques = this.GetNumberBlessures(blessures.critiques.liste);
|
|
let maxEnd = Math.floor( data.max / (2*nbGraves));
|
|
if (data.value > maxEnd ) data.value = maxEnd;
|
|
if ( nbCritiques > 0 && data.value > 1) data.value = 1;
|
|
|
|
if (lastValue - data.value > 1) this.testSiSonne(sante, data); // Peut-être sonné si 2 points d'endurance perdus d'un coup
|
|
}
|
|
//console.log(name, inc, data.value);
|
|
|
|
let diffEndurance = sante.endurance.max - this.data.data.sante.endurance.value;
|
|
if ( sante.fatigue && sante.fatigue.value < diffEndurance) // If endurance lost, then the same amount of fatigue cannot be recovered
|
|
sante.fatigue.value = diffEndurance;
|
|
//console.log("SANTE::::", sante);
|
|
|
|
await this.update( {"data.sante": sante } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async manageBlessureFromSheet( bType, index, active ) {
|
|
let bList = duplicate(this.data.data.blessures);
|
|
let blessure = bList[bType+"s"].liste[index];
|
|
blessure.active = !blessure.active;
|
|
if ( !blessure.active ) {
|
|
blessure.premiers_soins = 0;
|
|
blessure.soins_complets = 0;
|
|
blessure.jours = 0;
|
|
blessure.localisation = "";
|
|
}
|
|
//console.log("Blessure update", bType, index, blessure, bList );
|
|
await this.update( { 'data.blessures': bList } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setDataBlessureFromSheet( bType, index, psoins, pcomplets, jours, loc) {
|
|
let bList = duplicate(this.data.data.blessures);
|
|
let blessure = bList[bType+"s"].liste[index];
|
|
blessure.premiers_soins = psoins;
|
|
blessure.soins_complets = pcomplets;
|
|
blessure.jours = jours;
|
|
blessure.localisation = loc;
|
|
await this.update( { 'data.blessures': bList } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
manageBlessures( blessuresData )
|
|
{
|
|
// Fast exit
|
|
if ( this.data.type == 'entite') return; // Une entité n'a pas de blessures
|
|
if ( blessuresData.legeres + blessuresData.graves + blessuresData.critiques == 0 ) return;
|
|
|
|
let workData = duplicate(blessuresData);
|
|
let blessures = duplicate(this.data.data.blessures);
|
|
// Manage blessures
|
|
if ( workData.legeres > 0 ) {
|
|
for (let k=0; k<blessures.legeres.liste.length; k++) {
|
|
let bless = blessures.legeres.liste[k];
|
|
if ( !bless.active ){
|
|
bless.active = true;
|
|
bless.loc = workData.locName;
|
|
workData.legeres--;
|
|
}
|
|
if (workData.legeres == 0) break;
|
|
}
|
|
}
|
|
|
|
if ( workData.legeres > 0 ) {
|
|
workData.graves += 1;
|
|
blessuresData.graves += 1;
|
|
}
|
|
|
|
if ( workData.graves > 0) {
|
|
for (let k=0; k<blessures.graves.liste.length; k++) {
|
|
let bless = blessures.graves.liste[k];
|
|
if ( !bless.active ) {
|
|
bless.active = true;
|
|
bless.loc = workData.locName;
|
|
workData.graves--;
|
|
}
|
|
if ( workData.graves == 0) break;
|
|
}
|
|
}
|
|
|
|
if ( workData.graves > 0 ) {
|
|
workData.critiques = 1;
|
|
blessuresData.critiques = 1;
|
|
}
|
|
|
|
if ( workData.critiques > 0 ) {
|
|
workData.endurance = this.data.data.sante.endurance.value; // Patch with real endurance current value (ie end -> 0 when critique)
|
|
blessures.critiques.liste[0].active = true;
|
|
blessures.critiques.liste[0].loc = workData.locName;
|
|
}
|
|
|
|
this.update( { "data.blessures": blessures } );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async stressTest() {
|
|
let stressRoll = this._stressRoll();
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
let convertion = Math.floor(compteurs.stress.value * stressRoll.factor);
|
|
|
|
compteurs.experience.value += convertion;
|
|
compteurs.stress.value = Math.max(compteurs.stress.value - convertion - 1, 0);
|
|
|
|
ChatMessage.create({
|
|
title: "Jet de Stress", content: "Vous avez transformé " + convertion + " points de Stress en Expérience" + stressRoll.comment,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
await this.update({ "data.compteurs": compteurs });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_stressRoll() {
|
|
let result = RdDResolutionTable.roll(this.data.data.carac.reve.value, 0);
|
|
console.log("_stressRoll", result);
|
|
switch (result.code) {
|
|
case "sign": return { factor: 0.75, comment: " (75%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "norm": return { factor: 0.5, comment: " (50%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "echec": return { factor: 0.2, comment: " (20%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "epart": return { factor: 0.1, comment: " (10%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "etotal": return { factor: 0, comment: " (0%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "part":
|
|
{
|
|
let second = RdDResolutionTable.roll(this.data.data.carac.reve.value, 0);
|
|
console.log("_stressRoll", second);
|
|
switch (second.code) {
|
|
case "part": case "sign":
|
|
return { factor: 1.5, comment: " (150%): Double Particulière - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
|
|
default:
|
|
return { factor: 1, comment: " (150%): " + result.quality + " - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollUnSort(coord) {
|
|
let draconicList = this.getDraconicList();
|
|
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
|
|
|
|
let rollData = {
|
|
selectedCarac: this.data.data.carac.reve,
|
|
etat: this.data.data.compteurs.etat.value,
|
|
draconicList: draconicList,
|
|
sortList: sortList,
|
|
selectedDraconic: this.getBestDraconic(),
|
|
selectedSort: sortList[0],
|
|
coord: coord,
|
|
finalLevel: 0,
|
|
diffConditions: 0,
|
|
diffLibre: sortList[0].data.difficulte, // Per default at startup
|
|
coutreve: Array(20).fill().map((item, index) => 1 + index),
|
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
|
difficultesLibres: CONFIG.RDD.difficultesLibres
|
|
}
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html', rollData);
|
|
new RdDRollDialog("sort", html, rollData, this ).render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollCarac( caracName )
|
|
{
|
|
let carac;
|
|
if ( caracName == "reveActuel") { // Fake carac for Reve Actuel
|
|
carac = {type: "number",
|
|
value: this.getReveActuel(),
|
|
label: "Rêve Actuel"
|
|
}
|
|
} else {
|
|
carac = this.data.data.carac[caracName];// Per default
|
|
}
|
|
let rollData = {
|
|
selectedCarac: carac,
|
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
|
etat: this.data.data.compteurs.etat.value,
|
|
finalLevel: 0,
|
|
diffConditions: 0,
|
|
diffLibre: 0
|
|
}
|
|
console.log(caracName, rollData);
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', rollData);
|
|
new RdDRollDialog("carac", html, rollData, this ).render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSortList() {
|
|
return this.data.items.filter(item => item.type == "sort");
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getDraconicList() {
|
|
return this.data.items.filter(item => item.data.categorie == 'draconic')
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async displayTMR(mode="normal" )
|
|
{
|
|
let isRapide= mode == "rapide"
|
|
if (mode != "visu")
|
|
{
|
|
let minReveValue = (isRapide) ? 3 : 2;
|
|
if (this.getReveActuel() < minReveValue ) {
|
|
ChatMessage.create( { title: "Montée impossible !", content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
|
|
return;
|
|
}
|
|
}
|
|
|
|
let data = {
|
|
fatigueHTML:"<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>",
|
|
draconic: this.getDraconicList(),
|
|
sort: this.getSortList(),
|
|
caracReve: this.data.data.carac.reve.value,
|
|
pointsReve: this.getReveActuel(),
|
|
isRapide: isRapide
|
|
}
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
|
|
this.currentTMR = new RdDTMRDialog(html, this, data, mode == "visu");
|
|
this.currentTMR.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollArme( armeName )
|
|
{
|
|
let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
|
|
if ( armeItem && armeItem.data.competence )
|
|
this.rollCompetence( armeItem.data.competence, armeItem );
|
|
else
|
|
this.rollCompetence( armeName ); //Bypass mode!
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollCompetence( name, armeItem=undefined, attackerRoll=undefined ) {
|
|
let competence = RdDUtility.findCompetence( this.data.items, name);
|
|
console.log("rollCompetence !!!", competence, armeItem, attackerRoll);
|
|
// Common rollData values
|
|
let rollData = {
|
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
|
etat: this.data.data.compteurs.etat.value,
|
|
diffConditions: 0,
|
|
diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
|
|
attackerRoll: attackerRoll,
|
|
finalLevel: 0,
|
|
coupsNonMortels: false
|
|
}
|
|
|
|
if ( competence.type == 'competencecreature') { // Specific case for Creatures
|
|
if ( competence.data.iscombat ) {
|
|
armeItem = { name: name, data: { dommages: competence.data.dommages} };
|
|
}
|
|
competence.data.defaut_carac = "carac_creature"; // Fake default competence
|
|
competence.data.categorie = "creature"; // Fake default competence
|
|
rollData.competence = competence;
|
|
rollData.arme = armeItem;
|
|
rollData.carac = { carac_creature: { label: name, value: competence.data.carac_value } };
|
|
} else { // Usual competence
|
|
rollData.competence = competence;
|
|
rollData.arme = armeItem;
|
|
rollData.carac = this.data.data.carac;
|
|
}
|
|
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
|
|
if (rollData.arme) {
|
|
new RdDRollDialog("arme", html, rollData, this ).render(true);
|
|
} else {
|
|
new RdDRollDialog("competence", html, rollData, this ).render(true);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async equiperObjet( itemID )
|
|
{
|
|
let item = this.getOwnedItem(itemID);
|
|
if ( item && item.data.data ) {
|
|
let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
|
|
await this.updateEmbeddedEntity("OwnedItem", update);
|
|
this.computeEncombrementTotal(); // Mise à jour encombrement
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeArmure( locData, domArmePlusDom )
|
|
{
|
|
let protection = 0;
|
|
for (const item of this.data.items) {
|
|
if (item.type == "armure" && item.data.equipe) {
|
|
let update = duplicate(item);
|
|
protection += new Roll(update.data.protection.toString()).roll().total;
|
|
update.data.deterioration += domArmePlusDom;
|
|
domArmePlusDom = 0; // Reset it
|
|
if ( update.data.deterioration >= 10) {
|
|
update.data.deterioration = 0;
|
|
if ( update.data.protection.toString().length == 1 )
|
|
update.data.protection = "d"+update.data.protection+"-0";
|
|
else {
|
|
let regex = /d\(d+)\-(\d+)/g;
|
|
let res = regex.exec( update.data.protection );
|
|
update.data.protection = "d"+res[1]+"-"+(parseInt(res[2])+1);
|
|
}
|
|
/* TODO - POST chat message */
|
|
}
|
|
this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
}
|
|
console.log("Final protect", protection);
|
|
return protection;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
encaisserDommages( attackerRoll ) {
|
|
console.log("encaisserDommages", attackerRoll )
|
|
const armure = this.computeArmure( attackerRoll.loc, attackerRoll.domArmePlusDom);
|
|
let degatsReel = attackerRoll.degats - armure;
|
|
|
|
let result = RdDUtility.computeBlessuresSante(degatsReel, attackerRoll.mortalite);
|
|
if ( this.data.type != 'entite') // Pas de PV chez les entités
|
|
this.santeIncDec("vie", result.vie);
|
|
this.santeIncDec("endurance", result.endurance);
|
|
result.locName = (attackerRoll.loc) ? attackerRoll.loc.label : "Corps";
|
|
|
|
this.manageBlessures(result); // Will upate the result table
|
|
const blessureLegere = (result.legeres > 0 ? "une blessure légère" : "");
|
|
const blessureGrave = (result.graves > 0 ? "une blessure grave" : "");
|
|
const blessureCritique = (result.critiques > 0 ? "une blessure critique" : "");
|
|
ChatMessage.create({
|
|
title: "Blessures !", content: this.data.name + " a encaissé : " +
|
|
"<br>Encaissement final : " + degatsReel +
|
|
"<br>" + blessureLegere + blessureGrave + blessureCritique +
|
|
"<br>Et a perdu : " +
|
|
"<br>" + result.endurance + " Endurance et " + result.vie + " Points de Vie"
|
|
});
|
|
|
|
this.computeEtatGeneral();
|
|
this.sheet.render(true);
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
parerAttaque( attackerRoll, armeId )
|
|
{
|
|
let armeItem = this.getOwnedItem(armeId); // Item.data.data !
|
|
console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.diffLibre);
|
|
this.rollCompetence( armeItem.data.data.competence, armeItem.data, attackerRoll );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
esquiverAttaque( attackerRoll )
|
|
{
|
|
this.rollCompetence( "esquive", undefined, attackerRoll );
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
getRollData() {
|
|
const data = super.getRollData();
|
|
|
|
return data;
|
|
}
|
|
|
|
}
|
|
|
|
|