25d7a447a8
Ajout de méthode Misc.data pour accéder aux data des Actor/Item Dans le cas où on est sur un Actor/Item, retourne le document (noeud data) Dans les autres cas, retourne l'objet lkui même (donc, le document) Du coup, on devrait pouvoir facilement changer en 0.8.0
100 lines
2.3 KiB
JavaScript
100 lines
2.3 KiB
JavaScript
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/**
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* This class is intended as a placeholder for utility methods unrelated
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* to actual classes of the game system or of FoundryVTT
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*/
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export class Misc {
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static isFunction(v) {
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return v && {}.toString.call(v) === '[object Function]';
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}
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static upperFirst(text) {
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return text.charAt(0).toUpperCase() + text.slice(1);
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}
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static toSignedString(number) {
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const value = parseInt(number)
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const isPositiveNumber = value != NaN && value > 0;
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return isPositiveNumber ? "+" + number : number
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}
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/**
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* Converts the value to an integer, or to 0 if undefined/null/not representing integer
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* @param {*} value value to convert to an integer using parseInt
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*/
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static toInt(value) {
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if (value == undefined) {
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return 0;
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}
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const parsed = parseInt(value);
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return isNaN(parsed) ? 0 : parsed;
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}
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static getFractionHtml(diviseur) {
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if (!diviseur || diviseur <= 1) return undefined;
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switch (diviseur || 1) {
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case 2: return '½';
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case 4: return '¼';
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default: return '1/' + diviseur;
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}
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}
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static classify(items, classifier = it => it.type, transform = it => it) {
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let itemsBy = {};
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Misc.classifyInto(itemsBy, items, classifier, transform);
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return itemsBy;
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}
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static classifyFirst(items, classifier) {
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let itemsBy = {};
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for (const item of items) {
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const classification = classifier(item);
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if (!itemsBy[classification]) {
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itemsBy[classification] = item;
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}
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}
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return itemsBy;
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}
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static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) {
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for (const item of items) {
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const classification = classifier(item);
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let list = itemsBy[classification];
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if (!list) {
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list = [];
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itemsBy[classification] = list;
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}
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list.push(transform(item));
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}
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}
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static rollOneOf(array) {
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return array[new Roll("1d" + array.length).evaluate().total - 1];
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}
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static distinct(array) {
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return [...new Set(array)];
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}
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static actorData(actor) {
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return Misc.data(actor);
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}
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static itemData(item) {
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return Misc.data(item);
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}
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static data(it) {
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if (it instanceof Item) {
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return it.data;
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}
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if (it instanceof Actor) {
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return it.data;
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}
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return it;
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}
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static templateData(it) {
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return Misc.data(it)?.data ?? {}
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}
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} |