9fd7db2ccf
- rencontre sur case humide ne causait pas de maîtrise - détermination de la liste des tmrs par type à l'init (classify) - tirages aléatoire par type de tmr dans les commandes - amélioration de messages (nom de case) - fix expérience case humide - correction gestion des débordement - montées très laborieuses multiples - renommages et extraits méthodes - distinction de pos (x, y) vs coord (A1)
62 lines
1.6 KiB
JavaScript
62 lines
1.6 KiB
JavaScript
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/**
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* This class is intended as a placeholder for utility methods unrelated
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* to actual classes of the game system or of FoundryVTT
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*/
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export class Misc {
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static isFunction(v) {
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return v && {}.toString.call(v) === '[object Function]';
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}
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static upperFirst(text) {
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return text.charAt(0).toUpperCase() + text.slice(1);
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}
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static toSignedString(number){
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const value = parseInt(number)
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const isPositiveNumber = value != NaN && value > 0;
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return isPositiveNumber ? "+"+number : number
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}
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/**
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* Converts the value to an integer, or to 0 if undefined/null/not representing integer
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* @param {*} value value to convert to an integer using parseInt
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*/
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static toInt(value)
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{
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if (value == undefined)
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{
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return 0;
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}
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const parsed = parseInt(value);
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return isNaN(parsed) ? 0 : parsed;
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}
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static getFractionHtml(diviseur) {
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if (!diviseur || diviseur <= 1) return undefined;
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switch (diviseur || 1) {
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case 2: return '½';
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case 4: return '¼';
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default: return '1/' + diviseur;
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}
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}
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static classify(items, classifier = it => it.type, transform = it => it) {
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let itemsBy = {};
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Misc.classifyInto(itemsBy, items, classifier, transform);
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return itemsBy;
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}
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static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) {
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for (const item of items) {
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const classification = classifier(item);
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let list = itemsBy[classification];
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if (!list) {
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list = [];
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itemsBy[classification] = list;
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}
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list.push(transform(item));
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}
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}
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} |