foundryvtt-reve-de-dragon/module/actor-sheet.js
Vincent Vandemeulebrouck 674582d6e8 Fixes sur calculs enc et prix
Ajout de la classe de base RdDItem qui se charge du calcul pour un Item

Formatage de la zone d'équipement pour avoir de la place pour le Nom

Simplification des calculs de totaux
2021-04-06 23:36:35 +02:00

630 lines
22 KiB
JavaScript

/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDItem } from "./item.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
//height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false,
showCompNiveauBase: false,
montrerArchetype: false
});
}
/* -------------------------------------------- */
async getData() {
// 0.8.0
const objectData = Misc.data(this.object);
// -------------- version 0.7.9
// let formData = {
// cssClass: this.entity.owner ? "editable" : "locked",
// editable: this.isEditable,
// entity: duplicate(this.entity.data),
// limited: this.entity.limited,
// options: this.options,
// owner: this.entity.owner,
// title: this.title
// }
// // Entity data
// formData.actor = formData.entity;
// formData.data = formData.entity.data;
// // Owned items
// formData.items = formData.actor.items;
// formData.items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
// -------------- version 0.8.0
// // Copy and sort Items
// items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
// data.items = items;
// // Copy Active Effects
// data.effects = effects;
// // Return template data
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
// actor: this.object,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
// items: items,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
formData.options.isGM = game.user.isGM;
if (formData.type == 'creature') return formData; // Shortcut
formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: {
malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
},
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
};
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
formData.competences.forEach(item => {
item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
RdDItemCompetence.levelUp(item);
});
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquive = RdDItemCompetence.getEsquive(formData.competences);
formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
// low is normal, this the base used to compute the grid.
formData.fatigue = {
malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
}
formData.hautreve = {
sortsReserve: formData.data.reve.reserve.list,
rencontres: duplicate(formData.data.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr
}
RdDUtility.buildArbreDeConteneur(this, formData);
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
return formData;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
/* -------------------------------------------- */
async _onDrop(event) {
let toSuper = await RdDUtility.processItemDropEvent(this, event);
if (toSuper) {
super._onDrop(event);
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async createEmptyTache() {
await this.createItem('Nouvelle tache', 'tache');
}
/* -------------------------------------------- */
async creerObjet() {
let itemType = $(".item-type").val();
await this.createItem('Nouveau ' + itemType, itemType);
}
/* -------------------------------------------- */
async selectObjetType() {
let typeObjets = RdDItem.getTypeObjetsEquipement();
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of typeObjets) {
options += `<option value="${typeName}">${typeName}</option>`
}
options += '</select>';
let d = new Dialog({
title: "Créer un équipement",
content: options,
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'objet",
callback: () => this.creerObjet()
}
}
});
d.render(true);
}
/* -------------------------------------------- */
async selectTypeOeuvre() {
let typeOeuvres = RdDItem.getTypesOeuvres();
let options = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of typeOeuvres) {
options += `<option value="${typeName}">${typeName}</option>`
}
options += '</select>';
let d = new Dialog({
title: "Créer une oeuvre",
content: options,
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'oeuvre",
callback: () => this.creerObjet()
}
}
});
d.render(true);
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
html.find('#show-hide-competences').click((event) => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
item.sheet.render(true);
});
// Update Inventory Item
html.find('.rencontre-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const rencontreKey = li.data("item-id");
this.actor.deleteTMRRencontre(rencontreKey);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppression(this, li);
});
html.find('.subacteur-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppressionSubacteur(this, li);
});
html.find('#encaisser-direct').click(ev => {
this.actor.encaisser();
});
html.find('.remise-a-neuf').click(ev => {
if (game.user.isGM) {
this.actor.remiseANeuf();
ev.preventDefault();
}
});
html.find('.creer-tache').click(ev => {
this.createEmptyTache();
});
html.find('.creer-un-objet').click(ev => {
this.selectObjetType();
});
html.find('.creer-une-oeuvre').click(ev => {
this.selectTypeOeuvre();
});
html.find('#nettoyer-conteneurs').click(ev => {
this.actor.nettoyerConteneurs();
});
// Blessure control
html.find('.blessure-control').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data("blessure-type");
let index = li.data('blessure-index');
let active = $(ev.currentTarget).data('blessure-active');
//console.log(btype, index, active);
this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true));
});
// Blessure data
html.find('.blessures-soins').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data('blessure-type');
let index = li.data('blessure-index');
let psoins = li.find('input[name=premiers_soins]').val();
let pcomplets = li.find('input[name=soins_complets]').val();
let jours = li.find('input[name=jours]').val();
let loc = li.find('input[name=localisation]').val();
//console.log(btype, index, psoins, pcomplets, jours, loc);
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
});
// Equip Inventory Item
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equiperObjet(li.data("item-id"));
this.render(true);
});
// Roll Carac
html.find('.carac-label a').click((event) => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac(caracName.toLowerCase());
});
html.find('.chance-actuelle').click((event) => {
this.actor.rollCarac('chance-actuelle');
});
html.find('.chance-appel').click((event) => {
this.actor.rollAppelChance();
});
html.find('#jet-astrologie').click((event) => {
this.actor.astrologieNombresAstraux();
});
// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCompetence(compName);
});
html.find('.tache-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let tacheId = li.data('item-id');
this.actor.rollTache(tacheId);
});
html.find('.meditation-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let meditationId = li.data('item-id');
this.actor.rollMeditation(meditationId);
});
html.find('.chant-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let chantId = li.data('item-id');
this.actor.rollChant(chantId);
});
html.find('.danse-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let danseId = li.data('item-id');
this.actor.rollDanse(danseId);
});
html.find('.musique-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let musiqueId = li.data('item-id');
this.actor.rollMusique(musiqueId);
});
html.find('.oeuvre-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let oeuvreId = li.data('item-id');
this.actor.rollOeuvre(oeuvreId);
});
html.find('.jeu-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let jeuId = li.data('item-id');
this.actor.rollJeu(jeuId);
});
html.find('.recettecuisine-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let recetteId = li.data('item-id');
this.actor.rollRecetteCuisine(recetteId);
});
html.find('.subacteur-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let actorId = li.data('actor-id');
let actor = game.actors.get(actorId);
if (actor) {
actor.sheet.render(true);
}
});
// Points de reve actuel
html.find('.ptreve-actuel a').click((event) => {
this.actor.rollCarac('reve-actuel');
});
// Roll Weapon1
html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;
let competenceName = event.currentTarget.attributes['data-competence-name'].value;
this.actor.rollArme(competenceName, armeName);
});
// Initiative pour l'arme
html.find('.arme-initiative a').click((event) => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
if (combatant) {
let armeName = event.currentTarget.attributes['data-arme-name'].value;
let arme = this.armesList.find(a => a.name == armeName);
RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
});
// Display TMR, visuualisation
html.find('#visu-tmr').click((event) => {
this.actor.displayTMR("visu");
});
// Display TMR, normal
html.find('#monte-tmr').click((event) => {
this.actor.displayTMR("normal");
});
// Display TMR, fast
html.find('#monte-tmr-rapide').click((event) => {
this.actor.displayTMR("rapide");
});
html.find('#dormir-une-heure').click((event) => {
this.actor.dormir(1);
});
html.find('#dormir-chateau-dormant').click((event) => {
this.actor.dormirChateauDormant();
});
html.find('#enlever-tous-effets').click((event) => {
this.actor.enleverTousLesEffets();
});
// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
const item = this.actor.getEmbeddedDocument('Item', myID);
item.sheet.render(true);
});
// Info sort
html.find('.sort-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
const item = this.actor.getEmbeddedDocument('Item', myID);
item.sheet.render(true);
});
// Info sort
html.find('.case-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
const item = this.actor.getEmbeddedDocument('Item', myID);
item.sheet.render(true);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
RdDUtility.toggleAfficheContenu(myID);
this.render(true);
});
if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change((event) => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
html.find('.carac-xp').change((event) => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
html.find('.competence-value').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp-sort').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
// On competence archetype change
html.find('.competence-archetype').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
}
// Gestion du bouton lock/unlock
html.find('.lock-unlock-sheet').click((event) => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('#show-hide-archetype').click((event) => {
this.options.montrerArchetype = !this.options.montrerArchetype;
this.render(true);
});
// On pts de reve change
html.find('.pointsreve-value').change((event) => {
let reveValue = event.currentTarget.value;
this.actor.update({ "data.reve.reve.value": reveValue });
});
// On seuil de reve change
html.find('.seuil-reve-value').change((event) => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
html.find('#attribut-protection-edit').change((event) => {
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
});
// On stress change
html.find('.compteur-edit').change((event) => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
html.find('#ethylisme').change((event) => {
this.actor.setEthylisme(parseInt(event.target.value));
});
html.find('.stress-test').click((event) => {
this.actor.transformerStress();
this.render(true);
});
html.find('.moral-malheureux').click((event) => {
this.actor.jetDeMoral('malheureuse');
this.render(true);
});
html.find('.moral-neutre').click((event) => {
this.actor.jetDeMoral('neutre');
this.render(true);
});
html.find('.moral-heureux').click((event) => {
this.actor.jetDeMoral('heureuse');
this.render(true);
});
html.find('#ethylisme-test').click((event) => {
this.actor.ethylismeTest();
this.render(true);
});
html.find('#jet-vie').click((event) => {
this.actor.jetVie();
this.render(true);
});
html.find('#jet-endurance').click((event) => {
this.actor.jetEndurance();
this.render(true);
});
html.find('.monnaie-plus').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.actor.monnaieIncDec(li.data("item-id"), 1);
this.render(true);
});
html.find('.monnaie-moins').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.actor.monnaieIncDec(li.data("item-id"), -1);
this.render(true);
});
html.find('#vie-plus').click((event) => {
this.actor.santeIncDec("vie", 1);
this.render(true);
});
html.find('#vie-moins').click((event) => {
this.actor.santeIncDec("vie", -1);
this.render(true);
});
html.find('#endurance-plus').click((event) => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('#endurance-moins').click((event) => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.data-sante-sonne').click((event) => {
this.actor.setSonne(event.currentTarget.checked);
this.render(true);
});
html.find('#ptreve-actuel-plus').click((event) => {
this.actor.reveActuelIncDec(1);
this.render(true);
});
html.find('#ptreve-actuel-moins').click((event) => {
this.actor.reveActuelIncDec(-1);
this.render(true);
});
html.find('#fatigue-plus').click((event) => {
this.actor.santeIncDec("fatigue", 1);
this.render(true);
});
html.find('#fatigue-moins').click((event) => {
this.actor.santeIncDec("fatigue", -1);
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}