156 lines
7.2 KiB
JavaScript
156 lines
7.2 KiB
JavaScript
import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemMeditation } from "./item-meditation.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Misc } from "./misc.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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/**
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* tous les ajustements pouvant s'appliquer.
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* un ajustement se compose de `function(rollData, actor)` :
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* - isVisible: indique si l'ajustement sera visible (pour les cas où il peut être sélectionné)
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* - isUsed: évalue si l'ajustement indique s'il est actif ou non
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* - getLabel: un libellé texte pour l'affichage de l'ajustement
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* - getValue: une valeur numérique correspondant à un modificateur entier
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* - getDescr: une valeur textuelle pour les informations non numériques (demi-surprise, bonus de case, ...)
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*/
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export const referenceAjustements = {
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competence: {
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isUsed: (rollData, actor) => Misc.data(rollData.competence),
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getLabel: (rollData, actor) => Misc.data(rollData.competence)?.name,
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getValue: (rollData, actor) => Misc.data(rollData.competence)?.data?.niveau,
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},
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meditation: {
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isUsed: (rollData, actor) => rollData.meditation,
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getLabel: (rollData, actor) => 'Méditation',
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getValue: (rollData, actor) => RdDItemMeditation.calculDifficulte(rollData)
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},
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diffLibre: {
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isUsed: (rollData, actor) => rollData.diffLibre != undefined,
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getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
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getValue: (rollData, actor) => rollData.selectedSort
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? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
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: rollData.diffLibre ?? Misc.data(rollData.competence)?.data.default_diffLibre ?? 0
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},
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diffConditions: {
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isUsed: (rollData, actor) => rollData.diffConditions != undefined,
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getLabel: (rollData, actor) => 'Conditions',
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getValue: (rollData, actor) => rollData.diffConditions
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},
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tactique: {
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isUsed: (rollData, actor) => rollData.tactique,
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getLabel: (rollData, actor) => RdDBonus.find(rollData.tactique).descr,
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getValue: (rollData, actor) => RdDBonus.find(rollData.tactique).attaque,
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},
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attaqueDefenseurSurpris: {
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isUsed: (rollData, actor) => rollData.surpriseDefenseur,
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getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr + (rollData.attackerRoll ? '' : ' défenseur'),
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getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
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},
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etat: {
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isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence),
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getLabel: (rollData, actor) => 'Etat général',
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getValue: (rollData, actor) => actor.getEtatGeneral()
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},
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malusArmure: {
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isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
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isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
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getLabel: (rollData, actor) => 'Malus armure',
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getValue: (rollData, actor) => actor.getMalusArmure()
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},
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encTotal: {
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isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
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isUsed: (rollData, actor) => rollData.useMalusEncTotal,
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getLabel: (rollData, actor) => 'Encombrement total',
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getValue: (rollData, actor) => -actor.getEncTotal()
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},
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surenc: {
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isVisible: (rollData, actor) => rollData.useMalusSurenc,
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isUsed: (rollData, actor) => rollData.useMalusSurenc,
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getLabel: (rollData, actor) => 'Sur-encombrement',
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getValue: (rollData, actor) => actor.getSurenc()
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},
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moral: {
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isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
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isUsed: (rollData, actor) => rollData.useMoral,
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getLabel: (rollData, actor) => 'Appel au moral',
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getValue: (rollData, actor) => 1
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},
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moralTotal: {
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isUsed: (rollData, actor) => RdDCarac.isVolonte(rollData.selectedCarac),
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getLabel: (rollData, actor) => 'Moral',
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getValue: (rollData, actor) => actor.getMoralTotal()
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},
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astrologique: {
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isUsed: (rollData, actor) => ReglesOptionelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData),
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getLabel: (rollData, actor) => 'Astrologique',
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getValue: (rollData, actor) => actor.ajustementAstrologique()
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},
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facteurSign: {
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isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
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getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
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getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">×${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
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},
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isEcaille: {
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isVisible: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
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isUsed: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
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getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
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getValue: (rollData, actor) => Math.max(Number(Misc.data(rollData.arme)?.data.ecaille_efficacite), 0),
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},
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finesse: {
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isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
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getDescr: (rollData, actor) => 'Attaque particulière en finesse',
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},
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armeParade: {
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isUsed: (rollData, actor) => RdDItemArme.needParadeSignificative(rollData.attackerRoll?.arme, rollData.arme),
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getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme ? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}` : ''
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},
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surprise: {
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isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme),
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getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
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},
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bonusCase: {
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isUsed: (rollData, actor) => rollData.selectedSort && rollData.tmr.coord,
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getDescr: (rollData, actor) => rollData.selectedSort && rollData.tmr.coord ? `Bonus de case: ${RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.tmr.coord)}%` : ''
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},
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rencontreTMR: {
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isVisible: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
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isUsed: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
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getLabel: (rollData, actor) => rollData.rencontre?.name,
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getValue: (rollData, actor) => - (rollData.rencontre?.force ?? 0)
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}
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}
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export class RollDataAjustements {
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/* -------------------------------------------- */
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static calcul(rollData, actor) {
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rollData.ajustements = {};
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for (var key in referenceAjustements) {
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const reference = referenceAjustements[key];
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rollData.ajustements[key] = {
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visible: reference.isVisible && reference.isVisible(rollData, actor),
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used: reference.isUsed(rollData, actor),
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label: reference.getLabel && reference.getLabel(rollData, actor),
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value: reference.getValue && reference.getValue(rollData, actor),
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descr: reference.getDescr && reference.getDescr(rollData, actor)
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}
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}
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}
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/* -------------------------------------------- */
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static sum(ajustements) {
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let sum = 0;
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for (var key in ajustements) {
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if (ajustements[key].used && !ajustements[key].descr) {
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sum += ajustements[key].value;
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}
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}
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return sum;
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}
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}
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