forked from public/foundryvtt-reve-de-dragon
		
	Permet d'avoir un choix prévisible quand plusieurs choix s'appliquent (par exemple plusieurs compétences)
		
			
				
	
	
		
			285 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import { Grammar } from "./grammar.js";
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const DEFAULT_FIND_OPTIONS = {
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  mapper: it => it.name,
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  preFilter: it => true,
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  description: 'valeur',
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  onMessage: m => ui.notifications.info(m)
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}
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/**
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 * This class is intended as a placeholder for utility methods unrelated
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 * to actual classes of the game system or of FoundryVTT
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 */
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export class Misc {
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  static isFunction(v) {
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    return v && {}.toString.call(v) === '[object Function]';
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  }
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  static upperFirst(text) {
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    return text.charAt(0).toUpperCase() + text.slice(1);
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  }
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  static lowerFirst(text) {
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    return text.charAt(0).toLowerCase() + text.slice(1);
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  }
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  static toSignedString(number) {
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    const value = parseInt(number)
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    const isPositiveNumber = value != NaN && value > 0;
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    return isPositiveNumber ? "+" + number : number
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  }
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  static modulo(n, m) {
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    return ((n % m) + m) % m;
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  }
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  static sum() {
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    return (a, b) => Number(a) + Number(b);
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  }
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  static ascending(orderFunction = x => x) {
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    return (a, b) => Misc.sortingBy(orderFunction(a), orderFunction(b));
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  }
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  static descending(orderFunction = x => x) {
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    return (a, b) => Misc.sortingBy(orderFunction(b), orderFunction(a));
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  }
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  static sortingBy(a, b) {
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    if (a > b) return 1;
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    if (a < b) return -1;
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    return 0;
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  }
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  static typeName(type, subType) {
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    return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
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      : '';
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  }
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  static arrayOrEmpty(items) {
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    return items?.length ? items : [];
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  }
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  /**
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   * Converts the value to an integer, or to 0 if undefined/null/not representing integer
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   * @param {*} value value to convert to an integer using parseInt
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   */
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  static toInt(value) {
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    const parsed = parseInt(value);
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    return isNaN(parsed) ? 0 : parsed;
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  }
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  static keepDecimals(num, decimals) {
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    if (decimals <= 0 || decimals > 6) return num;
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    const power10n = Math.pow(10, parseInt(decimals));
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    return Math.round(num * power10n) / power10n;
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  }
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  static getFractionHtml(diviseur) {
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    if (!diviseur || diviseur <= 1) return undefined;
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    switch (diviseur || 1) {
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      case 2: return '½';
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      case 4: return '¼';
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      default: return '1/' + diviseur;
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    }
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  }
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  static indexLowercase(list) {
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    const obj = {};
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    const addToObj = (map, val) => {
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      const key = Grammar.toLowerCaseNoAccent(val);
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      if (key && !map[key]) map[key] = val
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    }
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    list.forEach(it => addToObj(obj, it))
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    return obj;
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  }
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  static concat(lists) {
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    return lists.reduce((a, b) => a.concat(b), []);
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  }
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  static classify(items, classifier = it => it.type) {
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    let itemsBy = {}
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    Misc.classifyInto(itemsBy, items, classifier)
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    return itemsBy
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  }
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  static classifyFirst(items, classifier) {
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    let itemsBy = {};
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    for (const item of items) {
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      const classification = classifier(item);
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      if (!itemsBy[classification]) {
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        itemsBy[classification] = item;
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      }
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    }
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    return itemsBy;
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  }
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  static classifyInto(itemsBy, items, classifier = it => it.type) {
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    for (const item of items) {
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      const classification = classifier(item)
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      let list = itemsBy[classification];
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      if (!list) {
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        list = []
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        itemsBy[classification] = list
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      }
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      list.push(item)
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    }
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  }
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  /**
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   * @returns an array of incremental integers (including from / excluding to).
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   *  if max<min, the array is decrementing integers 
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   */
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  static intArray(from, to) {
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    if (from > to) {
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      return Array.from(Array(from - to).keys()).map(i => from - i)
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    }
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    return Array.from(Array(to - from).keys()).map(i => from + i)
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  }
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  static distinct(array) {
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    return [...new Set(array)];
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  }
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  static join(params, separator = '') {
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    return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
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  }
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  static joining(separator = '') {
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    return (a, b) => a + separator + b;
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  }
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  static connectedGMOrUser(ownerId = undefined) {
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    if (ownerId && game.user.id == ownerId) {
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      return ownerId;
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    }
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    return Misc.firstConnectedGM()?.id ?? game.user.id;
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  }
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  static isRollModeHiddenToPlayer() {
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    switch (game.settings.get("core", "rollMode")) {
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      case CONST.DICE_ROLL_MODES.BLIND:
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      case CONST.DICE_ROLL_MODES.SELF: return true;
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    }
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    return false
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  }
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  static getActiveUser(id) {
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    return game.users.find(u => u.id == id && u.active);
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  }
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  static firstConnectedGM() {
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    if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
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      return game.users.activeGM
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    }
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    return game.users.find(u => u.isGM && u.active);
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  }
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  static connectedGMs() {
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    return game.users.filter(u => u.isGM && u.active);
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  }
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  /**
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   * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
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   * if there is no connected GMs), or else return undefined.
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   * 
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   * This allows for example update hooks that should apply modifications to actors to be called only for one
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   * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
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   * were triggering other changes)
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   * 
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   * @param {*} document the Document with is potentially an Actor
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   * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
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   *  and there is no connected GM
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   */
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  static documentIfResponsible(document) {
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    if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
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      return document
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    }
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    return undefined
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  }
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  static isOwnerPlayer(document) {
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    return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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  }
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  static isFirstOwnerPlayer(document) {
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    if (!document.testUserPermission) {
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      return false
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    }
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    return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
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  }
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  /**
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   * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
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   */
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  static isFirstConnectedGM() {
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    return game.user == Misc.firstConnectedGM();
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  }
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  static hasConnectedGM() {
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    return Misc.firstConnectedGM();
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  }
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  static firstConnectedGMId() {
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    return Misc.firstConnectedGM()?.id;
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  }
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  /* -------------------------------------------- */
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  static findPlayer(name) {
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    return Misc.findFirstLike(name, game.users, { description: 'joueur' });
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  }
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  /* -------------------------------------------- */
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  static findActor(name, actors = game.actors) {
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    return Misc.findFirstLike(name, actors, { description: 'acteur' });
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  }
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  /* -------------------------------------------- */
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  static findFirstLike(value, elements, options = {}) {
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    options = foundry.utils.mergeObject(DEFAULT_FIND_OPTIONS, options, { overwrite: true, inplace: false });
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    const subset = this.findAllLike(value, elements, options)
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    if (subset.length == 0) {
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      console.log(`Aucune ${options.description} pour ${value}`);
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      return undefined
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    }
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    if (subset.length == 1) {
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      return subset[0]
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    }
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    let single = subset.find(it => Grammar.toLowerCaseNoAccent(options.mapper(it)) == Grammar.toLowerCaseNoAccent(value));
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    if (!single) {
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      single = subset[0];
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      const choices = Misc.join(subset.map(it => options.mapper(it)), '<br>');
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      options.onMessage(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${options.mapper(single)}`);
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    }
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    return single;
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  }
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  static findAllLike(value, elements, options = {}) {
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    options = foundry.utils.mergeObject(DEFAULT_FIND_OPTIONS, options, { overwrite: true, inplace: false });
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    if (!value) {
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      options.onMessage(`Pas de ${options.description} correspondant à une valeur vide`);
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      return [];
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    }
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    value = Grammar.toLowerCaseNoAccent(value);
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    const subset = elements.filter(options.preFilter)
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      .filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it))?.includes(value))
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      .sort(Misc.ascending(it => options.mapper(it)))
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    if (subset.length == 0) {
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      options.onMessage(`Pas de ${options.description} correspondant à ${value}`);
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    }
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    return subset;
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  }
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  static cssRotation(angle) {
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    const rotation = `rotate(${angle}deg)`;
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    return {
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      'transform': rotation,
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      '-ms-transform': rotation,
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      '-moz-transform': rotation,
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      '-webkit-transform': rotation,
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      '-o-transform': rotation
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    };
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  }
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}
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