2762 lines
104 KiB
JavaScript
2762 lines
104 KiB
JavaScript
import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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import { Misc } from "./misc.js";
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import { RdDAstrologieJoueur } from "./rdd-astrologie-joueur.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { DeDraconique } from "./de-draconique.js";
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import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { StatusEffects } from "./status-effects.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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static init() {
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Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
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Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
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Hooks.on("updateActor", (actor, update, options, actorId) => actor.onUpdateActor(update, options, actorId));
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}
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional RdD functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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if (data.type == "personnage") {
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await actor.checkMonnaiePresence(data.items);
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}
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return actor;
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}
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let compendiumName;
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if (data.type == "personnage") {
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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} else if (data.type == "creature") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-creatures";
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} else if (data.type == "entite") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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}
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if ( compendiumName ) {
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data.items = await RdDUtility.loadCompendium(compendiumName);
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}
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// Ajout monnaie
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if (data.type == "personnage" && data.items) {
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await RdDActor.ajouterMonnaie(data.items);
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareData() {
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super.prepareData();
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const actorData = this.data;
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// Dynamic computing fields
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this.encTotal = 0;
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/*
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// Auto-resize token
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if (this.isToken) {
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let tokenSize = actorData.data.carac.taille.value/10;
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this.token.update({height: tokenSize, width: tokenSize } );
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}*/
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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if (actorData.type === 'creature') this._prepareCreatureData(actorData);
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if (actorData.type === 'vehicule') this._prepareVehiculeData(actorData);
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}
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/* -------------------------------------------- */
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_prepareCreatureData(actorData) {
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
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_prepareVehiculeData( actorData ) {
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this.computeEncombrementTotalEtMalusArmure();
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}
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/* -------------------------------------------- */
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/**
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* Prepare Character type specific data
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*/
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async _prepareCharacterData(actorData) {
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// Initialize empty items
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RdDUtility.computeCarac(actorData.data);
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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// Sanity check
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await this.checkMonnaiePresence(actorData.items);
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}
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/* -------------------------------------------- */
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async checkMonnaiePresence(items) { // Ajout opportuniste si les pièces n'existent pas.
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if (!items) return; // Sanity check during import
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let piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1);
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let newMonnaie = [];
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 10);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 100);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1000);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp"));
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}
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if (newMonnaie.length > 0) {
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await this.createOwnedItem(newMonnaie);
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}
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}
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/* -------------------------------------------- */
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static async ajouterMonnaie(items) { // Creation auto à la création du personnage
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let etain = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp");
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items.push(etain);
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let bronze = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
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items.push(bronze);
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let argent = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
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items.push(argent);
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let or = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
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items.push(or);
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}
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/* -------------------------------------------- */
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isCreature() {
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return this.data.type == 'creature' || this.data.type == 'entite';
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}
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/* -------------------------------------------- */
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isPersonnage() {
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return this.data.type == 'personnage';
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}
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/* -------------------------------------------- */
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getReveActuel() {
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return Misc.toInt(this.data.data.reve?.reve?.value ?? this.data.data.carac.reve.value);
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}
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/* -------------------------------------------- */
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getChanceActuel() {
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return Misc.toInt(this.data.data.compteurs.chance?.value ?? 10);
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}
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/* -------------------------------------------- */
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getTaille() {
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return Misc.toInt(this.data.data.carac.taille?.value);
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}
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/* -------------------------------------------- */
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getForce() {
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if (this.isEntiteCauchemar()) {
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return Misc.toInt(this.data.data.carac.reve?.value);
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}
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return Misc.toInt(this.data.data.carac.force?.value);
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}
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/* -------------------------------------------- */
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getAgilite() {
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switch(this.data.type) {
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case 'personnage': return Misc.toInt(this.data.data.carac.agilite?.value);
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case 'creature': return Misc.toInt(this.data.data.carac.force?.value);
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case 'entite': return Misc.toInt(this.data.data.carac.reve?.value);
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}
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return 10;
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}
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getMoralTotal() {
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return Misc.toInt(this.data.data.compteurs.moral?.value);
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}
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/* -------------------------------------------- */
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getBonusDegat() {
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// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
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return Misc.toInt(this.data.data.attributs.plusdom.value);
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}
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/* -------------------------------------------- */
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getProtectionNaturelle() {
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return Misc.toInt(this.data.data.attributs.protection.value);
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}
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/* -------------------------------------------- */
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getEtatGeneral() {
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return Misc.toInt(this.data.data.compteurs.etat?.value);
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}
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getMalusArmure() {
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return Misc.toInt(this.data.data.attributs?.malusarmure?.value);
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}
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getEncTotal() {
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return Math.floor(this.encTotal ?? 0);
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}
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getSurenc() {
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return Misc.toInt(this.data.data.compteurs.surenc?.value);
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}
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/* -------------------------------------------- */
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loadCompendiumNames() {
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return this.data.items.filter((item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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getCompetence(compName) {
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return RdDItemCompetence.findCompetence(this.data.items, compName);
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}
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/* -------------------------------------------- */
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getTache(id) {
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return this.data.items.find(item => item.type == 'tache' && item._id == id);
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}
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getMeditation(id) {
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return this.data.items.find(item => item.type == 'meditation' && item._id == id);
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
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if (list.length == 0) {
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return { name: "none", niveau: -11 };
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}
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return duplicate(list[0]);
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}
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/* -------------------------------------------- */
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async deleteSortReserve(sortReserve) {
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let reserve = duplicate(this.data.data.reve.reserve);
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let len = reserve.list.length;
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let i = 0;
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let newTable = [];
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for (i = 0; i < len; i++) {
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if (reserve.list[i].coord != sortReserve.coord && reserve.list[i].sort.name != sortReserve.sort.name)
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newTable.push(reserve.list[i]);
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}
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if (newTable.length != len) {
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reserve.list = newTable;
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await this.update({ "data.reve.reserve": reserve });
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}
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}
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/* -------------------------------------------- */
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getSurprise(isCombat = true) {
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let niveauSurprise = Array.from(this.effects?.values() ?? [])
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.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
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.reduce((a,b)=> a+b, 0);
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if (niveauSurprise>1) {
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return 'totale';
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}
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if (niveauSurprise==1 || this.getSonne()) {
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return 'demi';
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}
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return '';
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}
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/* -------------------------------------------- */
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async dormirChateauDormant() {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: ""
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};
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const blessures = duplicate(this.data.data.blessures);
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console.log("dormirChateauDormant", blessures)
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await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
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await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
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await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
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await this.update({ "data.blessures": blessures });
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await this._recupererVie(message);
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await this.transformerStress(message);
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await this.retourSeuilDeReve(message);
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
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ChatMessage.create(message);
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}
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/* -------------------------------------------- */
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async _recupererBlessures(message, type, liste, moindres) {
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let count = 0;
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const definitions = RdDUtility.getDefinitionsBlessures();
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let definition = definitions.find(d => d.type == type);
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for (let blessure of liste) {
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if (blessure.jours >= definition.facteur) {
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let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets), message);
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blessure.soins_complets = 0;
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if (rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) {
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message.content += ` -- une blessure ${type} cicatrise`;
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count++;
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}
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else if (rolled.isETotal) {
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message.content += ` -- une blessure ${type} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
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blessure.jours = 0;
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await this.santeIncDec("vie", -1);
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}
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else {
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message.content += ` -- une blessure ${type} reste stable`;
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}
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}
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else {
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blessure.jours++;
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}
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}
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}
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/* -------------------------------------------- */
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_retrograderBlessure(type, blessure, blessuresMoindres) {
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if (type != "legere") {
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let retrograde = blessuresMoindres.find(b => !b.active);
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if (!retrograde) {
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return false;
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}
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mergeObject(retrograde, { "active": true, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc });
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}
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this._supprimerBlessure(blessure);
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return true;
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}
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/* -------------------------------------------- */
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_supprimerBlessure(blessure) {
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mergeObject(blessure, { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" });
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}
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/* -------------------------------------------- */
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async _recupererVie(message) {
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let blessures = [].concat(this.data.data.blessures.legeres.liste).concat(this.data.data.blessures.graves.liste).concat(this.data.data.blessures.critiques.liste);
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let nbBlessures = blessures.filter(b => b.active);
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let vieManquante = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
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if (nbBlessures == 0 && vieManquante > 0) {
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let bonusSoins = 0;
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for (let b of blessures) {
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bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets));
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}
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let rolled = await this._jetRecuperationConstitution(bonusSoins, message)
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if (rolled.isSuccess) {
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const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
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message.content += " -- récupération de vie: " + gain;
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await this.santeIncDec("vie", gain);
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}
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else if (rolled.isETotal) {
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message.content += " -- perte de vie: 1";
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await this.santeIncDec("vie", -1);
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}
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else {
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message.content += " -- vie stationnaire ";
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}
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}
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}
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/* -------------------------------------------- */
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async _jetRecuperationConstitution(bonusSoins, message = undefined) {
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let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.data.data.sante.vie.value - this.data.data.sante.vie.max);
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let rolled = await RdDResolutionTable.roll(this.data.data.carac.constitution.value, difficulte);
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if (message) {
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message.content += RdDResolutionTable.explain(rolled).replace(/Jet :/, "Constitution :");
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}
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return rolled;
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}
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/* -------------------------------------------- */
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async remiseANeuf() {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: "Remise à neuf de " + this.name
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};
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if (this.isEntiteCauchemar()) {
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await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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}
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else {
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if (this.data.data.blessures) {
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const blessures = duplicate(this.data.data.blessures);
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for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
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for (let blessure of listeBlessures) {
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this._supprimerBlessure(blessure);
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}
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}
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await this.update({ "data.blessures": blessures });
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}
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if (this.isPersonnage()) {
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await this.setEthylisme(1);
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}
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await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
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await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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if (this.data.data.sante.fatigue) {
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let fatigue = duplicate(this.data.data.sante.fatigue)
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fatigue.value = 0;
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await this.update({ "data.sante.fatigue": fatigue });
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}
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}
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ChatMessage.create(message);
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}
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/* -------------------------------------------- */
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async dormir(heures = 1) {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: this.name +": Vous dormez " + heures + " heure" + (heures > 1 ? "s" : "")
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};
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await this.recupereEndurance(message);
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for (let i = 0; i < heures; i++) {
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await this._recupererEthylisme(message);
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await this.recupererFatigue(message);
|
|
await this.recuperationReve(message);
|
|
}
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _recupererEthylisme(message) {
|
|
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
|
|
ethylisme.nb_doses = 0;
|
|
ethylisme.jet_moral = false;
|
|
if (ethylisme.value < 1) {
|
|
ethylisme.value = Math.min(ethylisme.value + 1, 1);
|
|
if (ethylisme.value <= 0) {
|
|
message.content += `<br>Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)})`;
|
|
}
|
|
}
|
|
await this.update({ "data.compteurs.ethylisme": ethylisme });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async recupereEndurance(message) {
|
|
const manquant = this._computeEnduranceMax() - this.data.data.sante.endurance.value;
|
|
if (manquant > 0) {
|
|
await this.santeIncDec("endurance", manquant);
|
|
message.content += "<br>Vous récuperez " + manquant + " points d'endurance";
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async recupererFatigue(message) {
|
|
let fatigue = duplicate(this.data.data.sante.fatigue)
|
|
const fatigueMin = this._computeFatigueMin();
|
|
if (fatigue.value <= fatigueMin) {
|
|
message.content += "<br>Vous êtes déjà reposé";
|
|
return;
|
|
}
|
|
fatigue.value = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue.value));
|
|
console.log("recupererFatigue", fatigue)
|
|
await this.update({ "data.sante.fatigue": fatigue });
|
|
if (fatigue.value == 0) {
|
|
message.content += "<br>Vous êtes bien reposé";
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_calculRecuperationSegment(actuel) {
|
|
const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max);
|
|
let cumul = 0;
|
|
let i;
|
|
for (i = 0; i < 11; i++) {
|
|
cumul += segments[i];
|
|
let diff = cumul - actuel;
|
|
if (diff >= 0) {
|
|
const limit2Segments = Math.floor(segments[i] / 2);
|
|
if (diff > limit2Segments && i > 0) {
|
|
cumul -= segments[i - 1]; // le segment est à moins de la moitié, il est récupéré
|
|
}
|
|
cumul -= segments[i];
|
|
break;
|
|
}
|
|
};
|
|
return cumul;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async recuperationReve(message) {
|
|
const seuil = this.data.data.reve.seuil.value;
|
|
const reveActuel = this.getReveActuel();
|
|
if (reveActuel >= seuil) {
|
|
message.content += `<br>Vous avez suffisament rêvé (seuil ${seuil}, rêve actuel ${reveActuel})`;
|
|
}
|
|
else {
|
|
let deRecuperation = (await DeDraconique.ddr("selfroll")).total;
|
|
console.log("recuperationReve", deRecuperation);
|
|
if (deRecuperation >= 7) {
|
|
// Rêve de Dragon !
|
|
message.content += `<br>Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve`;
|
|
message.content += await this.combattreReveDeDragon(deRecuperation);
|
|
}
|
|
else {
|
|
message.content += `<br>Vous récupérez ${deRecuperation} Points de rêve`;
|
|
await this.reveActuelIncDec(deRecuperation);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async retourSeuilDeReve(message) {
|
|
const seuil = this.data.data.reve.seuil.value;
|
|
const reveActuel = this.getReveActuel();
|
|
if (reveActuel > seuil) {
|
|
message.content += `<br>Votre rêve redescend vers son seuil naturel (${seuil}, nouveau rêve actuel ${(reveActuel - 1)})`;
|
|
await this.reveActuelIncDec(-1);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async combattreReveDeDragon(force) {
|
|
let draconic = this.getBestDraconic();
|
|
let niveau = Math.max(0, draconic.data.niveau);
|
|
let etat = this.getEtatGeneral();
|
|
let difficulte = niveau - etat - force;
|
|
let reveActuel = this.getReveActuel();
|
|
let rolled = await RdDResolutionTable.roll(reveActuel, difficulte);
|
|
// TODO: xp particulière
|
|
console.log("combattreReveDeDragon", rolled);
|
|
return await this.appliquerReveDeDragon(rolled, force);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async appliquerReveDeDragon(roll, force) {
|
|
let message = "";
|
|
if (roll.isSuccess) {
|
|
message += "<br>Vous gagnez " + force + " points de Rêve";
|
|
await this.updatePointDeSeuil();
|
|
await this.reveActuelIncDec(force);
|
|
}
|
|
if (roll.isPart) {
|
|
// TODO: Dialog pour choix entre HR opu général?
|
|
message += "<br>Vous gagnez une Tête de dragon: Demander à votre MJ d'effectuer un tirage sur la table des Hauts Rêvants ou des Vrais Rêvants, selon votre choix.";
|
|
}
|
|
if (roll.isEchec) {
|
|
message += "<br>Vous subissez une Queue de Dragon: " + await this.ajouterQueue();
|
|
}
|
|
if (roll.isETotal) {
|
|
message += "<br>A cause de votre échec total, vous subissez une deuxième Queue de Dragon: " + await this.ajouterQueue();
|
|
}
|
|
return message;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async sortMisEnReserve(rollData, sort) {
|
|
let reserve = duplicate(this.data.data.reve.reserve);
|
|
reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.competence) });
|
|
await this.update({ "data.reve.reserve": reserve });
|
|
this.currentTMR.updateSortReserve();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCarac(caracName, caracValue) {
|
|
let caracpath = "data.carac." + caracName + ".value"
|
|
if (caracName == "force") {
|
|
if ( Number(caracValue) > this.getTaille() + 4) {
|
|
ui.notifications.warn("Votre FORCE doit être au maximum de TAILLE+4");
|
|
return;
|
|
}
|
|
}
|
|
if (caracName == "reve") {
|
|
if (caracValue > Misc.toInt(this.data.data.reve.seuil.value)) {
|
|
this.setPointsDeSeuil(caracValue);
|
|
}
|
|
}
|
|
if (caracName == "chance") {
|
|
if (caracValue > Misc.toInt(this.data.data.compteurs.chance.value)) {
|
|
this.setPointsDeChance(caracValue);
|
|
}
|
|
}
|
|
await this.update({ [caracpath]: caracValue });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCaracXP(caracName, caracXP) {
|
|
if (caracName == 'Taille') {
|
|
return;
|
|
}
|
|
let caracpath = "data.carac." + caracName + ".xp";
|
|
await this.update({ [caracpath]: caracXP });
|
|
this.checkCaracXP(caracName);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCreatureCompetence(compName, fieldName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
console.log(comp);
|
|
if (comp) {
|
|
const update = { _id: comp._id }
|
|
if (fieldName == "niveau")
|
|
update['data.niveau'] = compValue;
|
|
else if (fieldName == "dommages")
|
|
update['data.dommages'] = compValue;
|
|
else
|
|
update['data.carac_value'] = compValue;
|
|
console.log(update);
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetence(compName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
if (comp) {
|
|
let troncList = RdDItemCompetence.isTronc(compName);
|
|
let maxNiveau = compValue;
|
|
if (troncList) {
|
|
let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : ";
|
|
for (let troncName of troncList) {
|
|
message += "<br>" + troncName;
|
|
}
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
content: message
|
|
});
|
|
}
|
|
const update = { _id: comp._id, 'data.niveau': maxNiveau };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetenceXP(compName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
if (comp) {
|
|
this.checkCompetenceXP(compName, compValue);
|
|
const update = { _id: comp._id, 'data.xp': compValue };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompetenceArchetype(compName, compValue) {
|
|
let comp = this.getCompetence(compName);
|
|
if (comp) {
|
|
const update = { _id: comp._id, 'data.niveau_archetype': compValue };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
|
|
} else {
|
|
console.log("Competence not found", compName);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCompteurValue(fieldName, fieldValue) {
|
|
//console.log("Update", fieldName, fieldValue);
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
compteurs[fieldName].value = fieldValue;
|
|
await this.update({ "data.compteurs": compteurs });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateProtectionValue(fieldName, fieldValue) {
|
|
let attributs = duplicate(this.data.data.attributs);
|
|
attributs[fieldName].value = fieldValue;
|
|
await this.update({ "data.attributs": attributs });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
validateConteneur(itemId, conteneurId) {
|
|
let conteneurDest = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
let conteneurSrc = this.items.find(conteneur => itemId == conteneur._id && conteneur.type == 'conteneur');
|
|
if (conteneurSrc) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
|
for (let id of conteneurSrc.data.data.contenu) {
|
|
let subObjet = this.items.find(subobj => id == subobj._id);
|
|
if (subObjet && subObjet._id == conteneurDest._id) {
|
|
ui.notifications.warn("Impossible de déplacer un conteneur parent dans son fils !");
|
|
return false; // Loop detected !
|
|
}
|
|
if (subObjet && subObjet.type == 'conteneur') {
|
|
return this.validateConteneur(subObjet._id, conteneurId);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Teste si le conteneur de destination a suffisament de capacité
|
|
* pour recevoir le nouvel objet
|
|
*/
|
|
testConteneurCapacite(itemId, conteneurId) {
|
|
if (!conteneurId) return true; // pas de conteneur (porté sur soi), donc toujours OK.
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
//console.log("Conteneur trouvé : ", conteneur);
|
|
if (conteneur && conteneur.type == "conteneur") {
|
|
let currentEnc = 0; // Calculer le total actuel des contenus
|
|
for (let id of conteneur.data.data.contenu) {
|
|
let objet = this.items.find(objet => (id == objet._id));
|
|
currentEnc += (objet) ? objet.data.data.encombrement : 0;
|
|
}
|
|
// Et gérer le nouvel objet
|
|
let nouvelObjet = this.items.find(objet => (itemId == objet._id));
|
|
if (nouvelObjet && currentEnc + nouvelObjet.data.data.encombrement > Number(conteneur.data.data.capacite)) {
|
|
ui.notifications.warn("Capacité d'encombrement insuffisante dans le conteneur !");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildSubConteneurObjetList(conteneurId, deleteList) {
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
if (conteneur && conteneur.type == 'conteneur') { // Si présent
|
|
for (let subId of conteneur.data.data.contenu) {
|
|
let subObj = this.items.find(subobjet => subId == subobjet._id); // recup conteneur
|
|
if (subObj && subObj.type == 'conteneur') {
|
|
this.buildSubConteneurObjetList(subId, deleteList);
|
|
}
|
|
if ( subObj) // Robust...
|
|
deleteList.push( {id: subId, conteneurId: conteneurId } );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteAllConteneur(itemId) {
|
|
let list = [];
|
|
list.push( {id: itemId, conteneurId: undefined }); // Init list
|
|
this.buildSubConteneurObjetList(itemId, list);
|
|
//console.log("List to delete", list);
|
|
for (let item of list) {
|
|
await this.deleteOwnedItem(item.id);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Supprime un item d'un conteneur, sur la base
|
|
* de leurs ID */
|
|
async enleverDeConteneur(itemId, conteneurId) {
|
|
if (!conteneurId) return; // pas de conteneur (porté sur soi)
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
|
|
if (conteneur) { // Si présent
|
|
let data2use = duplicate(conteneur.data);
|
|
//console.log("Suppression du conteneur1", conteneurId, itemId, conteneur.data.data.contenu);
|
|
let contenu = data2use.data.contenu;
|
|
let index = contenu.indexOf(itemId);
|
|
while (index >= 0) { // Force cleanup, itemId is unique
|
|
contenu.splice(index, 1);
|
|
index = contenu.indexOf(itemId);
|
|
}
|
|
await this.updateEmbeddedEntity("OwnedItem", data2use);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Ajoute un item dans un conteneur, sur la base
|
|
* de leurs ID */
|
|
async ajouterAConteneur(itemId, conteneurId) {
|
|
if (!conteneurId) return; // pas de conteneur (porté sur soi)
|
|
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id);
|
|
if (conteneur && conteneur.type == 'conteneur') {
|
|
let data2use = duplicate(conteneur.data);
|
|
data2use.data.contenu.push(itemId);
|
|
await this.updateEmbeddedEntity("OwnedItem", data2use);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
|
|
async nettoyerConteneurs() {
|
|
let conteneurList = this.items.filter(conteneur => conteneur.type == 'conteneur');
|
|
let conteneurFixedList = [];
|
|
for (let conteneur of conteneurList) {
|
|
if (conteneur.data.data.contenu.length > 0) {
|
|
conteneurFixedList.push({ _id: conteneur._id, 'data.contenu': [] });
|
|
}
|
|
}
|
|
if (conteneurFixedList.length > 0)
|
|
await this.updateOwnedItem(conteneurFixedList);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async moveItemsBetweenActors(itemId, sourceActorId) {
|
|
let itemsList = []
|
|
let sourceActor = game.actors.get( sourceActorId );
|
|
itemsList.push( {id: itemId, conteneurId: undefined }); // Init list
|
|
sourceActor.buildSubConteneurObjetList( itemId, itemsList ); // Get itemId list
|
|
|
|
let itemMap = {};
|
|
for (let item of itemsList) {
|
|
let srcItem = sourceActor.data.items.find( subItem => subItem._id == item.id );
|
|
let newItem = await this.createOwnedItem( duplicate(srcItem) );
|
|
console.log('New object', newItem, srcItem);
|
|
itemMap[srcItem._id] = newItem._id; // Pour garder le lien ancien / nouveau
|
|
}
|
|
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
|
// gestion conteneur/contenu
|
|
if ( item.conteneurId) { // l'Objet était dans un conteneur
|
|
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
|
|
let newConteneur = this.data.items.find( subItem => subItem._id == newConteneurId );
|
|
|
|
let newItemId = itemMap[item.id]; // Get newItem
|
|
|
|
console.log('New conteneur filling!', newConteneur, newItemId, item );
|
|
let contenu = duplicate(newConteneur.data.contenu);
|
|
contenu.push( newItemId );
|
|
await this.updateOwnedItem( {_id: newConteneurId, 'data.contenu': contenu });
|
|
}
|
|
}
|
|
for( let item of itemsList) {
|
|
await sourceActor.deleteOwnedItem( item.id );
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
detectSurEncombrement() {
|
|
let maxEnc = 0;
|
|
if ( this.data.type == 'vehicule')
|
|
maxEnc = this.data.data.capacite_encombrement;
|
|
else
|
|
maxEnc = this.data.data.attributs.encombrement.value;
|
|
let diffEnc = Number(this.encTotal) - Number(maxEnc);
|
|
return Math.max(0, Math.ceil(diffEnc));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async computeEncombrementTotalEtMalusArmure() {
|
|
let encTotal = 0;
|
|
|
|
let malusArmureData = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {};
|
|
let newMalusArmure = 0;
|
|
for (const item of this.data.items) {
|
|
if (item.type == 'armure' && item.data.equipe) { // Armure équipée, intégration du malus armure total
|
|
newMalusArmure += item.data.malus;
|
|
}
|
|
// Calcul encombrement
|
|
if (item.data && item.data.encombrement != undefined) {
|
|
if (!Number(item.data.encombrement)) item.data.encombrement = 0; // Auto-fix
|
|
if (item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix
|
|
if (item.data.quantite < 0) item.data.quantite = 0; // Auto-fix
|
|
item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite);
|
|
//console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal);
|
|
encTotal += item.data.encTotal;
|
|
} else {
|
|
item.data.encTotal = 0; // Force default enc
|
|
}
|
|
}
|
|
// Mise à jour valeur totale et états
|
|
this.encTotal = encTotal;
|
|
this.detectSurEncombrement();
|
|
// Mise à jour éventuelle du malus armure
|
|
if (this.data.data.attributs && this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
|
|
malusArmureData.value = newMalusArmure;
|
|
await this.update({ "data.attributs.malusarmure": malusArmureData });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeResumeBlessure(blessures = this.data.data.blessures) {
|
|
let nbLegeres = this.countBlessures(blessures.legeres.liste);
|
|
let nbGraves = this.countBlessures(blessures.graves.liste);
|
|
let nbCritiques = this.countBlessures(blessures.critiques.liste);
|
|
|
|
let resume = "Blessures:";
|
|
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
|
|
if (nbLegeres > 0) {
|
|
resume += " " + nbLegeres + " légères";
|
|
}
|
|
if (nbGraves > 0) {
|
|
if (nbLegeres > 0)
|
|
resume += ",";
|
|
resume += " " + nbGraves + " graves";
|
|
}
|
|
if (nbCritiques > 0) {
|
|
if (nbGraves > 0 || nbLegeres > 0)
|
|
resume += ",";
|
|
resume += " une CRITIQUE !";
|
|
}
|
|
}
|
|
else {
|
|
resume += " aucune";
|
|
}
|
|
return resume;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeEtatGeneral() {
|
|
let data = this.data.data;
|
|
// Pas d'état général pour les entités forçage à 0
|
|
if (this.data.type == 'entite') {
|
|
data.compteurs.etat.value = 0;
|
|
return;
|
|
}
|
|
// Pour les autres
|
|
let state = - (data.sante.vie.max - data.sante.vie.value);
|
|
if (data.sante.fatigue) {
|
|
// Creatures n'ont pas de fatigue
|
|
state += RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
|
|
}
|
|
// Ajout de l'éthylisme
|
|
state += Math.min(0, (data.compteurs.ethylisme?.value ?? 0));
|
|
|
|
data.compteurs.etat.value = state;
|
|
if (data.compteurs && data.compteurs.surenc) {
|
|
data.compteurs.surenc.value = - this.detectSurEncombrement();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterRefoulement(value = 1) {
|
|
let ret = "none";
|
|
|
|
let refoulement = duplicate(this.data.data.reve.refoulement);
|
|
refoulement.value = refoulement.value + value;
|
|
|
|
let total = new Roll("1d20").roll().total;
|
|
if (total <= refoulement.value) {
|
|
refoulement.value = 0;
|
|
this.ajouterSouffle({ chat: true });
|
|
ret = "souffle";
|
|
}
|
|
|
|
await this.update({ "data.reve.refoulement": refoulement });
|
|
return ret;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterSouffle(options = { chat: false }) {
|
|
let souffle = await RdDRollTables.getSouffle();
|
|
await this.createOwnedItem(souffle);
|
|
if (options.chat) {
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients([ "GM", game.user.name] ),
|
|
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
|
});
|
|
}
|
|
return souffle;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouterQueue(options = { chat: false }) {
|
|
// TODO: Déterminer si Thanatos a été utilisé? => laisser le joueur ne pas choisir Thanatos => choisir sa voie?
|
|
let utiliseThanatos = false;
|
|
let queue;
|
|
if (utiliseThanatos) {
|
|
queue = await RdDRollTables.getOmbre();
|
|
// mettre à jour: plus d'ombre en vue
|
|
}
|
|
else {
|
|
queue = await RdDRollTables.getQueue();
|
|
}
|
|
await this.createOwnedItem(queue);
|
|
if (options.chat) {
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients([ "GM", game.user.name] ),
|
|
content: this.name + " subit une Queue de Dragon : " + queue.name
|
|
});
|
|
}
|
|
return queue.name;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
displayTMRQueueSouffleInformation() {
|
|
for (let item of this.data.items) {
|
|
let content
|
|
if (item.type == 'queue') {
|
|
if (item.name.toLowerCase() == 'conquête') {
|
|
content = "RAPPEL ! Vous souffrez d'une <strong>Conquête</strong> : " + item.data.description;
|
|
}
|
|
else if (item.name.toLowerCase() == 'pélerinage') {
|
|
content = "RAPPEL ! Vous souffrez d'un <strong>Pélerinage</strong> : " + item.data.description;
|
|
}
|
|
else if (item.name.toLowerCase() == 'urgence draconique') {
|
|
content = "RAPPEL ! Vous souffrez d'une <strong>Urgence Draconique</strong> : " + item.data.description;
|
|
}
|
|
} else if (item.type == 'souffle') {
|
|
if (item.name.toLowerCase() == 'périple') {
|
|
content = "RAPPEL ! Vous souffrez du Souffle <strong>Périple</strong>. Vous devez gérer manuellement le détail du Périple.<br>" + item.data.description;
|
|
} else if (item.name.toLowerCase() == 'fermeture des cités') {
|
|
content = "RAPPEL ! Vous souffrez du Souffle <strong>Fermeture des Cités</strong>. Vous devez gérer manuellement le détail des Citées ré-ouvertes.<br>" + item.data.description;
|
|
} else if (item.name.toLowerCase() == 'désorientation') {
|
|
content = "RAPPEL ! Vous souffrez du Souffle <strong>Désorientation</strong>. Vous devez gérer avec votre MJ les effets de ce souffle.<br>" + item.data.description;
|
|
} else if (item.name.toLowerCase() == 'double résistance du fleuve') {
|
|
content = "RAPPEL ! Vous souffrez du Souffle <strong>Double Résistance du Fleuve</strong>. Vous devez gérer avec votre MJ les effets de ce souffle.<br>" + item.data.description;
|
|
}
|
|
}
|
|
if (content) {
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients([ "GM", game.user.name] ),
|
|
content: content
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteTMRRencontreAtPosition() {
|
|
let rencontres = duplicate(this.data.data.reve.rencontre);
|
|
let len = rencontres.list.length;
|
|
let i = 0;
|
|
//console.log("List", rencontres, len);
|
|
let newTable = [];
|
|
for (i = 0; i < len; i++) {
|
|
if (rencontres.list[i].coord != this.data.data.reve.tmrpos.coord)
|
|
newTable.push(rencontres.list[i]);
|
|
}
|
|
if (newTable.length != len) {
|
|
rencontres.list = newTable;
|
|
//console.log("Result: ", rencontres);
|
|
await this.update({ "data.reve.rencontre": rencontres });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addTMRRencontre(currentRencontre) {
|
|
let rencontres = duplicate(this.data.data.reve.rencontre);
|
|
let len = rencontres.list.length;
|
|
let i = 0;
|
|
let already = false;
|
|
for (i = 0; i < len; i++) {
|
|
if (rencontres.list[i].coord == this.data.data.reve.tmrpos.coord)
|
|
already = true;
|
|
}
|
|
if (!already) {
|
|
rencontres.list.push({ coord: this.data.data.reve.tmrpos.coord, rencontre: currentRencontre });
|
|
await this.update({ "data.reve.rencontre": rencontres });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateCoordTMR(coord) {
|
|
let tmrPos = duplicate(this.data.data.reve.tmrpos);
|
|
tmrPos.coord = coord;
|
|
await this.update({ "data.reve.tmrpos": tmrPos });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async reveActuelIncDec(value) {
|
|
let reve = duplicate(this.data.data.reve.reve);
|
|
reve.value = Math.max(reve.value + value, 0);
|
|
await this.update({ "data.reve.reve": reve });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updatePointDeSeuil(value = 1) {
|
|
const seuil = Misc.toInt(this.data.data.reve.seuil.value);
|
|
const reve = Misc.toInt(this.data.data.carac.reve.value);
|
|
if (seuil < reve) {
|
|
await this.setPointsDeSeuil(Math.min(seuil + value, reve));
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setPointsDeSeuil(value) {
|
|
let seuil = duplicate(this.data.data.reve.seuil);
|
|
seuil.value = value;
|
|
await this.update({ "data.reve.seuil": seuil });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setPointsDeChance(value) {
|
|
let chance = duplicate(this.data.data.compteurs.chance);
|
|
chance.value = value;
|
|
await this.update({ "data.compteurs.chance": chance });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSonne() {
|
|
return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false);
|
|
}
|
|
|
|
async setSonne(sonne = true) {
|
|
if (this.isEntiteCauchemar()) {
|
|
return;
|
|
}
|
|
await this.setStatusSonne(sonne);
|
|
await this.setStateSonne(sonne);
|
|
}
|
|
|
|
async setStateSonne(sonne) {
|
|
if (this.isEntiteCauchemar()) {
|
|
return;
|
|
}
|
|
await this.update({ "data.sante.sonne.value": sonne });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSConst() {
|
|
if (this.isEntiteCauchemar()) {
|
|
return 0;
|
|
}
|
|
return RdDUtility.calculSConst(this.data.data.carac.constitution.value);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async testSiSonne(sante, endurance) {
|
|
const roll = new Roll("1d20").roll();
|
|
roll.showDice = true;
|
|
RdDDice.show(roll);
|
|
let result = {
|
|
roll: roll,
|
|
sonne: roll.total > endurance || roll.total == 20
|
|
}
|
|
if (roll.total == 1) {
|
|
let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
|
|
this.update({ "data.carac.constitution.xp": xp }); // +1 XP !
|
|
// TODO : Output to chat
|
|
}
|
|
if (result.sonne) {
|
|
// 20 is always a failure
|
|
await this.setSonne();
|
|
sante.sonne.value = true;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
countBlessures(blessuresListe) {
|
|
return blessuresListe.filter(b => b.active).length
|
|
}
|
|
/* -------------------------------------------- */
|
|
countBlessuresByName(name) {
|
|
return this.countBlessures(this.data.data.blessures[name].liste);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async jetVie() {
|
|
let myRoll = new Roll("1d20").roll();
|
|
myRoll.showDice = true;
|
|
await RdDDice.show(myRoll);
|
|
|
|
let msgText = "Jet de Vie : " + myRoll.total + " / " + this.data.data.sante.vie.value + "<br>";
|
|
if (myRoll.total <= this.data.data.sante.vie.value) {
|
|
msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
|
|
if (myRoll.total == 1) {
|
|
msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
|
|
}
|
|
} else {
|
|
msgText += "Jet échoué, vous perdez 1 point de vie";
|
|
await this.santeIncDec("vie", -1);
|
|
if (myRoll.total == 20) {
|
|
msgText += "Votre personnage est mort !!!!!";
|
|
}
|
|
}
|
|
const message = {
|
|
content: msgText,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
};
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async santeIncDec(name, inc, isCritique = false) {
|
|
|
|
const sante = duplicate(this.data.data.sante);
|
|
let compteur = sante[name];
|
|
if (!compteur) {
|
|
return ;
|
|
}
|
|
let result = {
|
|
sonne: false,
|
|
};
|
|
|
|
let minValue = name == "vie" ? -this.getSConst()-1 : 0;
|
|
|
|
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
|
//console.log("New value ", inc, minValue, result.newValue);
|
|
let fatigue = 0;
|
|
if (name == "endurance" && !this.isEntiteCauchemar()) {
|
|
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
|
sante.vie.value --;
|
|
}
|
|
result.newValue = Math.max(0, result.newValue);
|
|
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
|
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
|
}
|
|
const perte = compteur.value - result.newValue;
|
|
if (perte > 1) {
|
|
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
|
const testIsSonne = await this.testSiSonne(sante, result.newValue);
|
|
result.sonne = testIsSonne.sonne;
|
|
result.jetEndurance = testIsSonne.roll.total;
|
|
} else if (inc > 0) {
|
|
await this.setSonne(false);
|
|
sante.sonne.value = false;
|
|
}
|
|
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
|
fatigue = perte;
|
|
}
|
|
}
|
|
compteur.value = result.newValue;
|
|
//console.log(name, inc, data.value, result.newValue, minValue, data.max);
|
|
// If endurance lost, then the same amount of fatigue cannot be recovered
|
|
if (sante.fatigue && fatigue > 0) {
|
|
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
|
|
}
|
|
if (!this.isEntiteCauchemar() && sante.vie.value<-this.getSConst()) {
|
|
await this.addStatusEffectById('dead');
|
|
}
|
|
|
|
await this.update({ "data.sante": sante });
|
|
return result;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_computeFatigueMin() {
|
|
return this.data.data.sante.endurance.max - this.data.data.sante.endurance.value;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_computeEnduranceMax() {
|
|
let blessures = this.data.data.blessures;
|
|
let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
|
|
let maxEndVie = this.data.data.sante.endurance.max - (diffVie * 2);
|
|
let nbGraves = this.countBlessures(blessures.graves.liste);
|
|
let nbCritiques = this.countBlessures(blessures.critiques.liste);
|
|
let maxEndGraves = Math.floor(this.data.data.sante.endurance.max / (2 * nbGraves));
|
|
let maxEndCritiques = nbCritiques > 0 ? 1 : this.data.data.sante.endurance.max;
|
|
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async manageBlessureFromSheet(bType, index, active) {
|
|
let bList = duplicate(this.data.data.blessures);
|
|
let blessure = bList[bType + "s"].liste[index];
|
|
blessure.active = !blessure.active;
|
|
if (!blessure.active) {
|
|
blessure.premiers_soins = 0;
|
|
blessure.soins_complets = 0;
|
|
blessure.jours = 0;
|
|
blessure.loc = "";
|
|
}
|
|
//console.log("Blessure update", bType, index, blessure, bList );
|
|
await this.update({ 'data.blessures': bList });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setDataBlessureFromSheet(bType, index, psoins, pcomplets, jours, loc) {
|
|
let bList = duplicate(this.data.data.blessures);
|
|
let blessure = bList[bType + "s"].liste[index];
|
|
blessure.premiers_soins = psoins;
|
|
blessure.soins_complets = pcomplets;
|
|
blessure.jours = jours;
|
|
blessure.loc = loc;
|
|
await this.update({ 'data.blessures': bList });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async jetDeMoral(situation) {
|
|
let jetMoral = new Roll("1d20").roll();
|
|
RdDDice.show(jetMoral);
|
|
let moralActuel = Misc.toInt(this.data.data.compteurs.moral.value);
|
|
const difficulte = 10 + moralActuel;
|
|
const succes = jetMoral.total <= difficulte;
|
|
|
|
let ajustementMoral = this._calculAjustementMoral(succes, moralActuel, situation);
|
|
|
|
await this.moralIncDec(ajustementMoral);
|
|
ChatMessage.create({
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
|
content: `Jet de moral ${succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.total}/${difficulte}), vous ${ajustementMoral > 0 ? "gagnez du moral" : ajustementMoral < 0 ? "perdez du moral" : "gardez votre moral"}`
|
|
});
|
|
return ajustementMoral;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async moralIncDec(ajustementMoral) {
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
compteurs.moral.value = Misc.toInt(compteurs.moral.value);;
|
|
|
|
if (ajustementMoral != 0) {
|
|
compteurs.moral.value += ajustementMoral;
|
|
if (compteurs.moral.value > 3) {
|
|
// exaltation
|
|
compteurs.moral.value--;
|
|
compteurs.exaltation.value = Misc.toInt(compteurs.exaltation.value) + 1;
|
|
}
|
|
if (compteurs.moral.value < -3) {
|
|
// dissolution
|
|
compteurs.moral.value++;
|
|
compteurs.dissolution.value = Misc.toInt(compteurs.dissolution.value) + 1;
|
|
}
|
|
await this.update({ 'data.compteurs': compteurs });
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_calculAjustementMoral(succes, moral, situation) {
|
|
switch (situation) {
|
|
case 'heureuse': return succes ? 1 : 0;
|
|
case 'malheureuse': return succes ? 0 : -1;
|
|
case 'neutre':
|
|
if (succes && moral <= 0) return 1;
|
|
if (!succes && moral > 0) return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setEthylisme(degre) {
|
|
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
|
|
ethylisme.value = degre;
|
|
ethylisme.nb_doses = 0;
|
|
if (degre == 1) {
|
|
ethylisme.jet_moral = false;
|
|
}
|
|
await this.update({ "data.compteurs.ethylisme": ethylisme });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ethylismeTest() {
|
|
let rollData = {
|
|
vieValue: this.data.data.sante.vie.value,
|
|
etat: this.getEtatGeneral() - Math.min(0, this.data.data.compteurs.ethylisme.value), // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
|
|
diffNbDoses: -Number(this.data.data.compteurs.ethylisme.nb_doses || 0),
|
|
finalLevel: 0,
|
|
diffConditions: 0,
|
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
|
forceAlcool: 0
|
|
}
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
|
|
new RdDRollDialogEthylisme(html, rollData, this).render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async performEthylisme(rollData) {
|
|
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
|
|
|
|
// Je d'ethylisme
|
|
let rollEthylisme = await RdDResolutionTable.roll(rollData.vieValue, rollData.finalLevel);
|
|
let msgText = RdDResolutionTable.explain(rollEthylisme) + "<br>";
|
|
if (rollEthylisme.isSuccess) {
|
|
ethylisme.nb_doses++;
|
|
msgText += `Vous avez réussi votre jet d'éthylisme, vous avez consommé ${ethylisme.nb_doses} doses sans effet.`;
|
|
} else {
|
|
ethylisme.value = Math.max(ethylisme.value - 1, -7);
|
|
ethylisme.nb_doses = 0;
|
|
|
|
let enduranceLost = new Roll("1d6").roll().total;
|
|
await this.santeIncDec("endurance", -enduranceLost);
|
|
const ajustementEthylique = ethylisme.value;
|
|
// Qui a bu boira (p 164)
|
|
let rollVolonte = await RdDResolutionTable.roll(this.data.data.carac.volonte.value, Math.min(ajustementEthylique, 0) + this.data.data.compteurs.moral.value);
|
|
msgText += `Vous avez échoué à votre jet d'éthylisme, vous êtes maintenant ${RdDUtility.getNomEthylisme(ajustementEthylique)} (${ajustementEthylique}).`
|
|
msgText += "<br>" + RdDResolutionTable.explain(rollVolonte) + "<br>";
|
|
msgText += "Qui a bu boira : " + (rollVolonte.isSuccess
|
|
? "vous êtes libre de continuer à boire ou pas."
|
|
: "vous avez une envie irrépréssible de reprendre un verre.");
|
|
}
|
|
|
|
ChatMessage.create({
|
|
content: msgText,
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
|
|
});
|
|
|
|
if (rollEthylisme.isEchec) {
|
|
await this._jetDeMoralEthylique(ethylisme);
|
|
}
|
|
await this.update({ 'data.compteurs.ethylisme': ethylisme });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _jetDeMoralEthylique(ethylisme) {
|
|
if (ethylisme.value >= -1 && !ethylisme.jet_moral) {
|
|
let adjust = await this.jetDeMoral('heureuse');
|
|
if (adjust > 0 || ethylisme.value == -1) {
|
|
ethylisme.jet_moral = true;
|
|
}
|
|
if (ethylisme.value == -1 && adjust <= 0) {
|
|
// alcool triste
|
|
ChatMessage.create({
|
|
content: "Décidément, vous avez l'alcool triste, vous perdez finalement un point de moral!",
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
|
|
});
|
|
this.moralIncDec(-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async stressTest() {
|
|
const message = {
|
|
content: "",
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
|
|
};
|
|
await this.transformerStress(message);
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async transformerStress(message) {
|
|
let compteurs = duplicate(this.data.data.compteurs);
|
|
const stress = Misc.toInt(compteurs.stress.value);
|
|
|
|
if (stress <= 0) {
|
|
return false;
|
|
}
|
|
|
|
let stressRoll = await this._stressRoll();
|
|
let convertis = Math.floor(stress * stressRoll.factor);
|
|
compteurs.stress.value = Math.max(stress - convertis - 1, 0);
|
|
|
|
let dissolution = Math.max(0, Misc.toInt(compteurs.dissolution.value));
|
|
let exaltation = Math.max(0, Misc.toInt(compteurs.exaltation.value));
|
|
const annule = Math.min(dissolution, exaltation);
|
|
dissolution -= annule;
|
|
exaltation -= annule;
|
|
if (dissolution > 0) {
|
|
const perdus = Math.min(dissolution, convertis);
|
|
convertis -= perdus;
|
|
dissolution -= perdus;
|
|
}
|
|
compteurs.experience.value += convertis + exaltation;
|
|
compteurs.dissolution.value = dissolution;
|
|
compteurs.exaltation.value = 0;
|
|
message.content += "<br>Vous transformez " + convertis + " points de Stress en Expérience" + stressRoll.comment;
|
|
await this.update({ "data.compteurs": compteurs });
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _stressRoll() {
|
|
let reveActuel = this.getReveActuel();
|
|
let result = await RdDResolutionTable.roll(reveActuel, 0);
|
|
console.log("_stressRoll", result);
|
|
switch (result.code) {
|
|
case "sign": return { factor: 0.75, comment: " (75%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "norm": return { factor: 0.5, comment: " (50%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "echec": return { factor: 0.2, comment: " (20%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "epart": return { factor: 0.1, comment: " (10%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "etotal": return { factor: 0, comment: " (0%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
|
|
case "part":
|
|
{
|
|
let second = await RdDResolutionTable.roll(reveActuel, 0);
|
|
console.log("_stressRoll", second);
|
|
switch (second.code) {
|
|
case "part": case "sign":
|
|
return { factor: 1.5, comment: " (150%): Double Particulière - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
|
|
default:
|
|
return { factor: 1, comment: " (100%): " + result.quality + " - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
createCallbackExperience() {
|
|
return {
|
|
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
|
|
action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
|
|
};
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async checkCaracXP(caracName) {
|
|
let carac = this.data.data.carac[caracName];
|
|
if (carac && carac.xp > 0) {
|
|
let xpNeeded = RdDUtility.getCaracNextXp(carac.value+1);
|
|
if (carac.xp >= xpNeeded) {
|
|
carac = duplicate(carac);
|
|
carac.value = Number(carac.value) + 1;
|
|
|
|
let xpData = {
|
|
alias: this.name,
|
|
carac: caracName,
|
|
value: carac.value,
|
|
xp: carac.xp
|
|
}
|
|
ChatUtility.createChatMessage(this.name, "default", {
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, xpData)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async checkCompetenceXP(compName, newXP = undefined) {
|
|
let competence = RdDItemCompetence.findCompetence(this.data.items, compName);
|
|
if ( competence && newXP && newXP == competence.data.xp ) { // Si édition, mais sans changement XP
|
|
return;
|
|
}
|
|
newXP = (newXP) ? newXP : competence.data.xp;
|
|
if (competence && newXP > 0) {
|
|
let xpNeeded = RdDItemCompetence.getCompetenceNextXp(competence.data.niveau+1);
|
|
if (newXP >= xpNeeded) {
|
|
let newCompetence = duplicate(competence);
|
|
newCompetence.data.niveau += 1;
|
|
newCompetence.data.xp = newXP;
|
|
|
|
let xpData = {
|
|
alias: this.name,
|
|
competence: newCompetence.name,
|
|
niveau: newCompetence.data.niveau,
|
|
xp: newCompetence.data.xp,
|
|
archetype: newCompetence.data.niveau_archetype,
|
|
archetypeWarning: newCompetence.data.niveau > competence.data.niveau_archetype
|
|
}
|
|
ChatUtility.createChatMessage(this.name, "default", {
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, xpData)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _appliquerAjoutExperience(rollData, display = true) {
|
|
if (!this.isPersonnage()) return;
|
|
let xpResult = this.appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
|
|
if (display && xpResult.result) {
|
|
let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
|
|
let message = {
|
|
whisher: ChatMessage.getWhisperRecipients( ["GM", this.name ] ),
|
|
content: "<strong>" + rollData.selectedCarac.label + "</strong>" + xpmsg,
|
|
}
|
|
ChatMessage.create(message);
|
|
}
|
|
if (xpResult && xpResult.xpComp > 0 && rollData.competence) {
|
|
this.checkCompetenceXP(rollData.competence.name);
|
|
}
|
|
if (xpResult && xpResult.xpCarac > 0 && rollData.selectedCarac) {
|
|
this.checkCaracXP(rollData.selectedCarac.name);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollUnSort(coord) {
|
|
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
|
|
if (!sortList || sortList.length == 0) {
|
|
ui.notifications.info("Aucun sort disponible!");
|
|
return;
|
|
}
|
|
if (this.currentTMR) this.currentTMR.minimize(); // Hide
|
|
|
|
let rollData = {
|
|
selectedCarac: this.data.data.carac.reve,
|
|
draconicList: this.getDraconicList(),
|
|
sortList: sortList,
|
|
competence: this.getBestDraconic(),
|
|
selectedSort: sortList[0],
|
|
coord: coord,
|
|
coordLabel: TMRUtility.getTMRDescription(coord).label,
|
|
diffLibre: sortList[0].data.difficulte, // Per default at startup
|
|
coutreve: Array(20).fill().map((item, index) => 1 + index)
|
|
}
|
|
|
|
if ( this.currentTMR ) this.currentTMR.minimize(); // Hide
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
|
|
close: html => { this.currentTMR.maximize() } // Re-display TMR
|
|
},
|
|
{
|
|
name: 'lancer-un-sort',
|
|
label: 'Lancer un sort',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._rollUnSortResult(r, false) }
|
|
]
|
|
},
|
|
{
|
|
name: 'mettre-en-reserve',
|
|
label: 'Mettre un sort en réserve',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._rollUnSortResult(r, true) }
|
|
]
|
|
},
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isRencontreSpeciale() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
|
|
let addMsg = "";
|
|
let rencSpecial = this.data.items.find(item => (item.type == 'queue' || item.type == 'souffle') && item.name.toLowerCase().includes('mauvaise rencontre'));
|
|
if (rencSpecial) {
|
|
rencSpecial = duplicate(rencSpecial); // To keep it
|
|
if (rencSpecial.type == 'queue') {
|
|
this.deleteOwnedItem(rencSpecial._id); // Suppression dans la liste des queues
|
|
addMsg = " La queue a été supprimée de votre fiche automatiquement";
|
|
} else {
|
|
addMsg = " Vous devez gérer manuellement le décompte de mauvaises rencontres manuellement.";
|
|
}
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
return rencSpecial;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getTMRFatigue() { // Pour l'instant uniquement Inertie Draconique
|
|
let inertieDraconique = this.data.items.find(item => item.type == 'queue' && item.name.toLowerCase().includes('inertie draconique'));
|
|
if (inertieDraconique) {
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'une Inertie Draconique : vous perdez 2 cases de Fatigue par déplacement au lieu d'1.",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return 2;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isConnaissanceFleuve() {
|
|
return this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes('connaissance du fleuve'));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isReserveEnSecurite() {
|
|
let reserveSecurite = this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes(' en sécurité'));
|
|
return reserveSecurite;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isDoubleResistanceFleuve() {
|
|
let resistFleuve = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes('résistance du fleuve'));
|
|
if (resistFleuve) {
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'une Double Résistance du Fleuve : vous devez maîtriser 2 fois chaque case humide, un second jet est donc effectué.",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async checkSoufflePeage(cellDescr) {
|
|
let peage = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes('péage'));
|
|
if (peage && (cellDescr.type == 'pont' || cellDescr.type == 'cite')) {
|
|
await this.reveActuelIncDec(-1);
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous coûte 1 Point de Rêve (déduit automatiquement).",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
checkTeteDeplacementAccelere() {
|
|
let deplAccelere = this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes(' déplacement accéléré'));
|
|
if (deplAccelere) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
checkIsAdditionnalHumide(cellDescr, coordTMR) {
|
|
let pontHumide = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes(' des ponts'));
|
|
if (pontHumide && cellDescr.type == 'pont') {
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'une Impraticabilité des Ponts : ils doivent être maîtrisés comme des cases humides.",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return true;
|
|
}
|
|
// Débordement ?
|
|
let debordementList = this.data.items.filter(item => item.type == 'casetmr' && item.data.specific == 'debordement');
|
|
for (let caseTMR of debordementList) {
|
|
if (caseTMR.data.coord == coordTMR)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _rollUnSortResult(rollData, isSortReserve = false) {
|
|
let rolled = rollData.rolled;
|
|
let selectedSort = rollData.selectedSort;
|
|
let closeTMR = !isSortReserve;
|
|
if (selectedSort.data.isrituel && isSortReserve) {
|
|
ui.notifications.error("Impossible de mettre le rituel '" + selectedSort.name + "' en réserve");
|
|
this.currentTMR.close(); // Close TMR !
|
|
return;
|
|
}
|
|
|
|
rollData.isSortReserve = isSortReserve;
|
|
rollData.show = {}
|
|
rollData.depenseReve = Number(selectedSort.data.ptreve_reel);
|
|
|
|
let myReve = duplicate(this.data.data.reve.reve);
|
|
if (rolled.isSuccess) { // Réussite du sort !
|
|
if (rolled.isPart) {
|
|
rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
|
|
}
|
|
if (rollData.isSortReserve) {
|
|
rollData.depenseReve++;
|
|
}
|
|
|
|
if (myReve.value > rollData.depenseReve) {
|
|
// Incrémenter/gére le bonus de case
|
|
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.coord);
|
|
|
|
if (rollData.isSortReserve) {
|
|
await this.sortMisEnReserve(rollData, selectedSort);
|
|
closeTMR = false;
|
|
}
|
|
}
|
|
else {
|
|
rollData.depenseReve = 0;
|
|
rollData.show.reveInsuffisant = true;
|
|
mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
|
|
}
|
|
} else {
|
|
if (rolled.isETotal) { // Echec total !
|
|
rollData.depenseReve = Math.min(myReve.value, Math.floor(rollData.depenseReve * 1.5))
|
|
// TODO: mise en réserve d'un échec total...
|
|
} else {
|
|
rollData.depenseReve = 0
|
|
}
|
|
}
|
|
|
|
myReve.value = Math.max(myReve.value - rollData.depenseReve, 0);
|
|
await this.update({ "data.reve.reve": myReve });
|
|
|
|
if (closeTMR) {
|
|
this.currentTMR.close(); // Close TMR !
|
|
} else {
|
|
this.currentTMR.maximize(); // Re-display TMR
|
|
}
|
|
// Final chat message
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
|
|
|
|
if (myReve.value == 0) { // 0 points de reve
|
|
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
|
|
closeTMR = true;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollCarac(caracName) {
|
|
let rollData = { selectedCarac: this.getCaracByName(caracName) };
|
|
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
|
|
{
|
|
name: 'jet-' + caracName,
|
|
label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._onRollCaracResult(r) }
|
|
]
|
|
}
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onRollCaracResult(rollData) {
|
|
// Final chat message
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollCompetence(name) {
|
|
let rollData = { competence: this.getCompetence(name) }
|
|
|
|
if (rollData.competence.type == 'competencecreature') {
|
|
if (rollData.competence.data.iscombat) {
|
|
const arme = RdDItemCompetenceCreature.toArme(competence);
|
|
RdDCombat.createUsingTarget(this).attaque(competence, arme);
|
|
return;
|
|
}
|
|
// Fake competence pour créature
|
|
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
|
}
|
|
else {
|
|
rollData.carac = this.data.data.carac;
|
|
}
|
|
console.log("rollCompetence !!!", rollData);
|
|
|
|
const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
|
|
name: 'jet-competence',
|
|
label: 'Jet ' + Grammar.apostrophe('de', name),
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._competenceResult(r) }
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async creerTacheDepuisLivre(item) {
|
|
let tache = {
|
|
name: "Lire " + item.name, type: 'tache',
|
|
data: {
|
|
carac: 'intellect',
|
|
competence: 'Ecriture',
|
|
difficulte: item.data.data.difficulte,
|
|
periodicite: "60 minutes",
|
|
fatigue: 2,
|
|
points_de_tache: item.data.data.points_de_tache,
|
|
points_de_tache_courant: 0,
|
|
description: "Lecture du livre " + item.name +
|
|
" - XP : " + item.data.data.xp + " - Compétences : " + item.data.data.competence
|
|
}
|
|
}
|
|
await this.createOwnedItem(tache, { renderSheet: true });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollTache(id) {
|
|
let tache = duplicate(this.getTache(id));
|
|
let competence = duplicate(this.getCompetence(tache.data.competence));
|
|
competence.data.defaut_carac = tache.data.carac; // Patch !
|
|
let rollData = {
|
|
competence: competence,
|
|
tache: tache,
|
|
diffConditions: tache.data.difficulte,
|
|
use: { libre: false, conditions: false},
|
|
carac: {}
|
|
};
|
|
rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
|
|
|
|
console.log("rollTache !!!", rollData);
|
|
|
|
const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
|
|
name: 'jet-competence',
|
|
label: 'Jet de Tâche ' + tache.name,
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ condition: r => r.rolled.isETotal, action: r => this._tacheETotal(r) },
|
|
{ action: r => this._tacheResult(r) }
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _tacheResult(rollData) {
|
|
// Mise à jour de la tache
|
|
rollData.tache.data.points_de_tache_courant += rollData.rolled.ptTache;
|
|
this.updateEmbeddedEntity("OwnedItem", rollData.tache);
|
|
this.santeIncDec("fatigue", rollData.tache.data.fatigue);
|
|
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_tacheETotal(rollData) {
|
|
rollData.tache.data.difficulte--;
|
|
this.updateEmbeddedEntity("OwnedItem", rollData.tache);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollMeditation(id) {
|
|
let meditation = duplicate(this.getMeditation(id));
|
|
let competence = duplicate(this.getCompetence(meditation.data.competence));
|
|
competence.data.defaut_carac = "intellect"; // Meditation = tjs avec intellect
|
|
let meditationData = {
|
|
competence: competence,
|
|
meditation: meditation,
|
|
conditionMeditation: {
|
|
isHeure: false,
|
|
isVeture: false,
|
|
isComportement: false,
|
|
isPurification: false,
|
|
},
|
|
diffConditions: 0,
|
|
use: { libre: false, conditions: true, },
|
|
carac: {}
|
|
};
|
|
meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]);
|
|
|
|
console.log("rollMeditation !!!", meditationData);
|
|
|
|
const dialog = await RdDRoll.create(this, meditationData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' }, {
|
|
name: 'jet-meditation',
|
|
label: 'Jet de Meditation ' + meditation.name,
|
|
height: 600,
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ condition: r => r.rolled.isETotal, action: r => this._meditationETotal(r) },
|
|
{ action: r => this._meditationResult(r) }
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _meditationResult(meditationData) {
|
|
this.santeIncDec("fatigue", 2);
|
|
|
|
meditationData.diffLecture = -7;
|
|
if (meditationData.rolled.isPart)
|
|
meditationData.diffLecture = 0;
|
|
else if (meditationData.rolled.isSign)
|
|
meditationData.diffLecture = -3;
|
|
|
|
RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_meditationETotal(meditationData) {
|
|
meditationData.meditation.data.malus--;
|
|
this.updateEmbeddedEntity("OwnedItem", meditationData.meditation);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _competenceResult(rollData) {
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
|
|
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
|
|
{
|
|
name: 'appelChance',
|
|
label: 'Appel à la chance',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._appelChanceResult(r, onSuccess, onEchec) },
|
|
]
|
|
}
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
|
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
|
|
if (rollData.rolled.isSuccess) {
|
|
await this.chanceActuelleIncDec(-1)
|
|
onSuccess();
|
|
}
|
|
else {
|
|
onEchec();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async chanceActuelleIncDec(value) {
|
|
let chance = duplicate(this.data.data.compteurs.chance);
|
|
chance.value = Math.max(chance.value + value, 0);
|
|
await this.update({ "data.compteurs.chance": chance });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async appelDestinee(onSuccess = () => { }, onEchec = () => { }) {
|
|
if (this.data.data.compteurs.destinee?.value ?? 0 > 0) {
|
|
ChatMessage.create({ content: `<span class="rdd-roll-part">${this.name} a fait appel à la Destinée !</span>` });
|
|
let destinee = duplicate(this.data.data.compteurs.destinee);
|
|
destinee.value = destinee.value - 1;
|
|
await this.update({ "data.compteurs.destinee": destinee });
|
|
onSuccess();
|
|
}
|
|
else {
|
|
onEchec();
|
|
}
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
ajustementAstrologique() {
|
|
if (this.isCreature()) {
|
|
return 0;
|
|
}
|
|
// selon l'heure de naissance...
|
|
return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure, this.data.name);
|
|
}
|
|
/* -------------------------------------------- */
|
|
checkDesirLancinant() {
|
|
let queue = this.data.items.filter((item) => item.name.toLowerCase().includes('lancinant'));
|
|
return (queue.length > 0);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async appliquerExperience(rolled, caracName, competence = undefined) {
|
|
if (this.isCreature()) {
|
|
return;
|
|
}
|
|
if (rolled.isPart && rolled.finalLevel < 0) {
|
|
// Cas de désir lancinant, pas d'expérience sur particulière
|
|
if (this.checkDesirLancinant()) {
|
|
ChatMessage.create({
|
|
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return { result: false, xpcarac: 0, xpCompetence: 0 };
|
|
}
|
|
|
|
if (caracName == 'derobee') caracName = 'agilite';
|
|
let xp = Math.abs(rolled.finalLevel);
|
|
let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
|
|
let xpComp = 0;
|
|
if (competence) {
|
|
xpComp = xp - xpCarac;
|
|
competence = duplicate(competence);
|
|
competence.data.xp = Misc.toInt(competence.data.xp) + xpComp;
|
|
await this.updateEmbeddedEntity("OwnedItem", competence);
|
|
} else {
|
|
xpCarac = Math.max(xpCarac, 1);
|
|
}
|
|
if (xpCarac > 0) {
|
|
let carac = duplicate(this.data.data.carac);
|
|
let selectedCarac = RdDActor._findCaracByName(carac, caracName);
|
|
if (!selectedCarac.derivee) {
|
|
selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac;
|
|
await this.update({ "data.carac": carac });
|
|
} else {
|
|
ChatMessage.create({
|
|
content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
}
|
|
}
|
|
return { result: true, xpCarac: xpCarac, xpCompetence: xpComp }; //XP
|
|
}
|
|
return { result: false, xpCarac: 0, xpCompetence: 0 }; // Pas d'XP
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async ajouteNombreAstral(data) {
|
|
// Gestion expérience (si existante)
|
|
data.competence = RdDItemCompetence.findCompetence(this.data.items, "astrologie");
|
|
data.selectedCarac = this.data.data.carac["vue"];
|
|
this._appliquerAjoutExperience(data);
|
|
|
|
// Ajout du nombre astral
|
|
const item = {
|
|
name: "Nombre Astral", type: "nombreastral", data:
|
|
{ value: data.nbAstral, istrue: data.isvalid, jourindex: Number(data.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex(Number(data.date)) }
|
|
};
|
|
await this.createEmbeddedEntity("OwnedItem", item);
|
|
|
|
// Suppression des anciens nombres astraux
|
|
let toDelete = this.data.items.filter((item) => item.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
|
|
const deletions = toDelete.map(i => i._id);
|
|
await this.deleteEmbeddedEntity("OwnedItem", deletions);
|
|
|
|
// Affichage Dialog
|
|
this.astrologieNombresAstraux();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async astrologieNombresAstraux() {
|
|
// Afficher l'interface spéciale
|
|
const astrologieDialog = await RdDAstrologieJoueur.create(this, {});
|
|
astrologieDialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getCaracByName(caracName) {
|
|
switch (caracName) {
|
|
case 'reve-actuel': case 'Rêve actuel':
|
|
return {
|
|
label: 'Rêve actuel',
|
|
value: this.getReveActuel(),
|
|
type: "number"
|
|
};
|
|
case 'chance-actuelle': case 'Chance actuelle':
|
|
return {
|
|
label: 'Chance actuelle',
|
|
value: this.getChanceActuel(),
|
|
type: "number"
|
|
};
|
|
}
|
|
return RdDActor._findCaracByName(this.data.data.carac, caracName);
|
|
}
|
|
|
|
static _findCaracByName(carac, name) {
|
|
name = name.toLowerCase();
|
|
switch (name) {
|
|
case 'reve-actuel': case 'rêve actuel':
|
|
return carac.reve;
|
|
case 'chance-actuelle': case 'chance actuelle':
|
|
return carac.chance;
|
|
}
|
|
for (const [key, value] of Object.entries(carac)) {
|
|
if (name == key || name == value.label.toLowerCase()) {
|
|
return carac[key];
|
|
}
|
|
}
|
|
return carac[name]; // Per default
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSortList() {
|
|
return this.data.items.filter(item => item.type == "sort");
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getDraconicList() {
|
|
return this.data.items.filter(item => item.data.categorie == 'draconic')
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
checkMonteeLaborieuse() { // Return +1 si la queue Montée Laborieuse est présente, 0 sinon
|
|
let monteLaborieuse = this.data.items.find(item => (item.type == 'queue' || item.type == 'souffle') && item.name.toLowerCase().includes('montée laborieuse'));
|
|
if (monteLaborieuse) {
|
|
ChatMessage.create({
|
|
content: "Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent 1 Point de Rêve de plus.",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
refreshTMRView( tmrData ) {
|
|
console.log("REFRESH !!!!");
|
|
if ( this.currentTMR ) {
|
|
this.currentTMR.forceDemiRevePositionView(tmrData.tmrPos);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async displayTMR(mode = "normal") {
|
|
let isRapide = mode == "rapide";
|
|
if (mode != "visu") {
|
|
let minReveValue = (isRapide) ? 3 : 2;
|
|
if (this.getReveActuel() < minReveValue) {
|
|
ChatMessage.create({
|
|
content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
|
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
|
});
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (mode != 'visu') {
|
|
// Notification au MJ
|
|
ChatMessage.create({ content: this.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
|
}
|
|
|
|
let data = {
|
|
fatigue: {
|
|
malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
|
|
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max).html() + "</table>"
|
|
},
|
|
draconic: this.getDraconicList(),
|
|
sort: this.getSortList(),
|
|
caracReve: this.data.data.carac.reve.value,
|
|
pointsReve: this.getReveActuel(),
|
|
isRapide: isRapide
|
|
}
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data);
|
|
this.currentTMR = new RdDTMRDialog(html, this, data, mode);
|
|
this.currentTMR.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollArme(compName, armeName = undefined) {
|
|
let arme = armeName ? this.data.items.find(item => item.name == armeName && RdDItemArme.isArme(item)) : undefined;
|
|
let competence = this.getCompetence(compName);
|
|
|
|
if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
|
|
RdDCombat.createUsingTarget(this).attaque(competence, arme);
|
|
} else {
|
|
this.rollCompetence(competence.name);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_getTarget() {
|
|
if (game.user.targets && game.user.targets.size == 1) {
|
|
for (let target of game.user.targets) {
|
|
return target;
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
getArmeParade(armeParadeId) {
|
|
const item = armeParadeId ? this.getOwnedItem(armeParadeId) : undefined;
|
|
return RdDItemArme.getArmeData(item);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async equiperObjet(itemID) {
|
|
let item = this.getOwnedItem(itemID);
|
|
if (item && item.data.data) {
|
|
let update = { _id: item._id, "data.equipe": !item.data.data.equipe };
|
|
await this.updateEmbeddedEntity("OwnedItem", update);
|
|
this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
computeArmure(attackerRoll) {
|
|
let dmg = (attackerRoll.dmg.dmgArme ??0) + (attackerRoll.dmg.dmgActor ?? 0);
|
|
let arme = attackerRoll.arme;
|
|
let protection = 0;
|
|
const armures = this.data.items.filter(it => it.type == "armure" && it.data.equipe);
|
|
for (const item of armures) {
|
|
protection += new Roll(item.data.protection.toString()).roll().total;
|
|
if (dmg > 0) {
|
|
this._deteriorerArmure(item, dmg);
|
|
dmg = 0;
|
|
}
|
|
}
|
|
// TODO: max armure sur chutes...
|
|
const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
|
|
protection = Math.max(protection - penetration, 0);
|
|
protection += this.getProtectionNaturelle();
|
|
console.log("Final protect", protection);
|
|
return protection;
|
|
}
|
|
|
|
_deteriorerArmure(item, dmg) {
|
|
if (!ReglesOptionelles.isUsing('deteriorationArmure')) {
|
|
return;
|
|
}
|
|
let update = duplicate(item);
|
|
update.data.deterioration = (update.data.deterioration ?? 0) + dmg;
|
|
if (update.data.deterioration >= 10) {
|
|
update.data.deterioration = 0;
|
|
let res = /\d+/.exec(update.data.protection);
|
|
if (!res) {
|
|
update.data.protection = "1d" + update.data.protection;
|
|
}
|
|
else if (res = /(\d+d\d+)(\-\d+)?/.exec(update.data.protection)) {
|
|
let malus = Misc.toInt(res[2]) - 1;
|
|
update.data.protection = res[1] + malus;
|
|
}
|
|
else {
|
|
ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`);
|
|
}
|
|
ChatMessage.create({ content: "Votre armure s'est détériorée, elle protège maintenant de " + update.data.protection });
|
|
}
|
|
this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async encaisser() {
|
|
let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
|
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data);
|
|
new RdDEncaisser(html, this).render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async encaisserDommages(rollData, attacker = undefined, defenderRoll = undefined) {
|
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
|
return;
|
|
}
|
|
|
|
console.log("encaisserDommages", rollData)
|
|
|
|
let santeOrig = duplicate(this.data.data.sante);
|
|
let encaissement = this.jetEncaissement(rollData);
|
|
|
|
this.ajouterBlessure(encaissement); // Will upate the result table
|
|
const perteVie = this.isEntiteCauchemar()
|
|
? { newValue: 0}
|
|
: await this.santeIncDec("vie", - encaissement.vie);
|
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, (encaissement.critiques > 0));
|
|
|
|
this.computeEtatGeneral();
|
|
this.sheet.render(false);
|
|
|
|
mergeObject(encaissement, {
|
|
alias: this.data.name,
|
|
hasPlayerOwner: this.hasPlayerOwner,
|
|
resteEndurance: this.data.data.sante.endurance.value,
|
|
sonne: perteEndurance.sonne,
|
|
jetEndurance: perteEndurance.jetEndurance,
|
|
endurance: santeOrig.endurance.value - perteEndurance.newValue,
|
|
vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
|
|
show: defenderRoll?.show ?? {}
|
|
});
|
|
|
|
ChatUtility.createChatWithRollMode(this.name, {
|
|
roll: encaissement.roll,
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
});
|
|
|
|
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
|
encaissement = duplicate(encaissement);
|
|
encaissement.isGM = true;
|
|
ChatMessage.create({
|
|
whisper: ChatMessage.getWhisperRecipients("GM"),
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
|
});
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
jetEncaissement(rollData) {
|
|
const roll = new Roll("2d10").roll();
|
|
roll.showDice = true;
|
|
RdDDice.show(roll, game.settings.get("core", "rollMode"));
|
|
|
|
const armure = this.computeArmure(rollData);
|
|
const jetTotal = roll.total + rollData.dmg.total - armure;
|
|
|
|
let encaissement = RdDUtility.selectEncaissement(jetTotal, rollData.dmg.mortalite)
|
|
let over20 = Math.max(jetTotal - 20, 0);
|
|
encaissement.dmg = rollData.dmg;
|
|
encaissement.dmg.loc = rollData.dmg.loc ?? RdDUtility.getLocalisation();
|
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
|
encaissement.roll = roll;
|
|
encaissement.armure = armure;
|
|
encaissement.total = jetTotal;
|
|
encaissement.vie = RdDUtility._evaluatePerte(encaissement.vie, over20);
|
|
encaissement.endurance = RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
|
encaissement.penetration = rollData.arme?.data.penetration ?? 0;
|
|
|
|
return encaissement;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
ajouterBlessure(encaissement) {
|
|
// Fast exit
|
|
if (this.data.type == 'entite') return; // Une entité n'a pas de blessures
|
|
if (encaissement.legeres + encaissement.graves + encaissement.critiques == 0) return;
|
|
|
|
const endActuelle = Number(this.data.data.sante.endurance.value);
|
|
let blessures = duplicate(this.data.data.blessures);
|
|
|
|
let count = encaissement.legeres;
|
|
// Manage blessures
|
|
while (count > 0) {
|
|
let legere = blessures.legeres.liste.find(it => !it.active);
|
|
if (legere) {
|
|
this._setBlessure(legere, encaissement);
|
|
count--;
|
|
}
|
|
else {
|
|
encaissement.graves += count;
|
|
encaissement.legeres -= count;
|
|
break;
|
|
}
|
|
}
|
|
|
|
count = encaissement.graves;
|
|
while (count > 0) {
|
|
let grave = blessures.graves.liste.find(it => !it.active);
|
|
if (grave) {
|
|
this._setBlessure(grave, encaissement);
|
|
count--;
|
|
}
|
|
else {
|
|
encaissement.critiques += count;
|
|
encaissement.graves -= count;
|
|
encaissement.endurance = -endActuelle;
|
|
encaissement.vie = -4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
count = encaissement.critiques;
|
|
while (count > 0) {
|
|
let critique = blessures.critiques.liste[0];
|
|
if (!critique.active) {
|
|
this._setBlessure(critique, encaissement);
|
|
count--;
|
|
} else {
|
|
// TODO: status effect dead
|
|
this.addStatusEffectById('dead');
|
|
ChatMessage.create({ content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" height="32" width="32" />
|
|
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` });
|
|
encaissement.critiques -= count;
|
|
encaissement.mort = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
encaissement.endurance = Math.max(encaissement.endurance, -endActuelle);
|
|
this.update({ "data.blessures": blessures });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_setBlessure(blessure, encaissement) {
|
|
blessure.active = true;
|
|
blessure.loc = encaissement.locName;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
getRollData() {
|
|
const data = super.getRollData();
|
|
return data;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/* -- entites -- */
|
|
/* retourne true si on peut continuer, false si on ne peut pas continuer */
|
|
async targetEntiteNonAccordee(target, when = 'avant-encaissement') {
|
|
if (target) {
|
|
return !await this.accorder(target.actor, when);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async accorder(entite, when = 'avant-encaissement') {
|
|
if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
|
|
|| !entite.isEntiteCauchemar()
|
|
|| entite.isEntiteCauchemarAccordee(this)) {
|
|
return true;
|
|
}
|
|
|
|
let rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.data.data.carac.niveau.value));
|
|
const rollData = {
|
|
alias: this.name,
|
|
rolled: rolled,
|
|
entite: entite.name,
|
|
selectedCarac: this.data.data.carac.reve
|
|
};
|
|
|
|
if (rolled.isSuccess) {
|
|
await entite.setEntiteReveAccordee(this);
|
|
}
|
|
|
|
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
|
if (rolled.isPart) {
|
|
await this._appliquerAjoutExperience(rollData, true);
|
|
}
|
|
return rolled.isSuccess;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isEntiteCauchemar() {
|
|
return this.data.type == 'entite';
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isEntiteCauchemarAccordee(attaquant) {
|
|
if (!this.isEntiteCauchemar()) { return true; }
|
|
let resonnance = this.data.data.sante.resonnance;
|
|
return (resonnance.actors.find(it => it == attaquant._id));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setEntiteReveAccordee(attaquant) {
|
|
if (!this.isEntiteCauchemar()) {
|
|
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
|
return;
|
|
}
|
|
let resonnance = duplicate(this.data.data.sante.resonnance);
|
|
if (resonnance.actors.find(it => it == attaquant._id)) {
|
|
// déjà accordé
|
|
return;
|
|
}
|
|
resonnance.actors.push(attaquant._id);
|
|
await this.update({ "data.sante.resonnance": resonnance });
|
|
return;
|
|
}
|
|
/* -------------------------------------------- */
|
|
async optimizeArgent(sumDenier) {
|
|
let sols = Math.floor(sumDenier / 100);
|
|
let deniers = sumDenier - (sols * 100);
|
|
let nbOr = Math.floor(sols / 10);
|
|
let nbArgent = sols - (nbOr * 10);
|
|
let nbBronze = Math.floor(deniers / 10);
|
|
let nbEtain = deniers - (nbBronze * 10);
|
|
|
|
// console.log("ARGENT", nbOr, nbArgent, nbBronze, nbEtain);
|
|
let piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1000);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbOr };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 100);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbArgent };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 10);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbBronze };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
|
|
piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1);
|
|
if (piece) {
|
|
let update = { _id: piece._id, 'data.quantite': nbEtain };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async payerDenier(sumDenier, dataObj = undefined) {
|
|
sumDenier = Number(sumDenier);
|
|
let denierDisponible = 0;
|
|
|
|
let monnaie = this.data.items.filter(item => item.type == 'monnaie');
|
|
for (let piece of monnaie) {
|
|
denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite);
|
|
}
|
|
console.log("DENIER", game.user.character, sumDenier, denierDisponible);
|
|
|
|
let msg = "";
|
|
let isPayed = false;
|
|
if (denierDisponible >= sumDenier) {
|
|
denierDisponible -= sumDenier;
|
|
this.optimizeArgent(denierDisponible);
|
|
msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
|
|
RdDAudio.PlayContextAudio("argent"); // Petit son
|
|
isPayed = true;
|
|
} else {
|
|
msg = "Vous n'avez pas assez d'argent pour paye cette somme !";
|
|
}
|
|
|
|
if (dataObj && isPayed) {
|
|
dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
|
|
await this.createOwnedItem(dataObj.payload);
|
|
msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
|
|
}
|
|
|
|
let message = {
|
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
|
content: msg
|
|
};
|
|
ChatMessage.create(message);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async monnaieIncDec(id, value) {
|
|
let monnaie = this.data.items.find(item => item.type == 'monnaie' && item._id == id);
|
|
if (monnaie) {
|
|
monnaie.data.quantite += value;
|
|
if (monnaie.data.quantite < 0) monnaie.data.quantite = 0; // Sanity check
|
|
const update = { _id: monnaie._id, 'data.quantite': monnaie.data.quantite };
|
|
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async effectuerTacheAlchimie(recetteId, alchimieName, alchimieData) {
|
|
let recette = this.data.items.find(item => item.type == 'recettealchimique' && item._id == recetteId);
|
|
if (recette) {
|
|
let competence = this.data.items.find(item => item.type == 'competence' && item.name.toLowerCase() == "alchimie");
|
|
let diffAlchimie = RdDAlchimie.getDifficulte(alchimieData);
|
|
let rollData = {
|
|
recette: recette,
|
|
competence: competence,
|
|
diffLibre: diffAlchimie // Per default at startup
|
|
}
|
|
if (alchimieName == "couleur") {
|
|
rollData.selectedCarac = this.data.data.carac.vue,
|
|
rollData.alchimieTexte = `Couleurs ${alchimieData} (${diffAlchimie}) (Malus de -4 si vous ne possédez pas de Cristal Alchimique)`;
|
|
} else {
|
|
rollData.selectedCarac = this.data.data.carac.dexterite,
|
|
rollData.alchimieTexte = `Consistances ${alchimieData} (${diffAlchimie})`;
|
|
}
|
|
|
|
const dialog = await RdDRoll.create(this, rollData,
|
|
{
|
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
|
},
|
|
{
|
|
name: 'tache-alchimique',
|
|
label: 'Tache Alchimique',
|
|
callbacks: [
|
|
this.createCallbackExperience(),
|
|
{ action: r => this._alchimieResult(r, false) }
|
|
]
|
|
}
|
|
);
|
|
dialog.render(true);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_alchimieResult(rollData) {
|
|
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildVehiculesList() {
|
|
return this._buildActorLinksList(
|
|
this.data.data.subacteurs?.vehicules??[],
|
|
vehicle => {return { id: vehicle.id, name: vehicle.data.name, categorie: vehicle.data.data.categorie,
|
|
structure: vehicle.data.data.structure, img: vehicle.data.img } ;});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildSuivantsList() {
|
|
return this._buildActorLinksList(this.data.data.subacteurs?.suivants ?? []);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
buildMonturesList() {
|
|
return this._buildActorLinksList(this.data.data.subacteurs?.montures ?? []);
|
|
}
|
|
|
|
_buildActorLinksList(links, actorTransformation=it => { return { id: it.id, name: it.data.name, img: it.data.img }; }) {
|
|
return links.map(link => game.actors.get(link.id))
|
|
.filter(it => it != null)
|
|
.map(actorTransformation);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async pushSubacteur( actor, dataArray, dataPath, dataName ) {
|
|
let alreadyPresent = dataArray.find( attached => attached.id == actor.data._id);
|
|
if ( !alreadyPresent ) {
|
|
let newArray = duplicate(dataArray);
|
|
newArray.push( { id: actor.data._id });
|
|
await this.update( { [dataPath]: newArray });
|
|
} else {
|
|
ui.notifications.warn(dataName+" est déja attaché à ce Personnage.");
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
addSubacteur( actorId ) {
|
|
let actor = game.actors.get( actorId );
|
|
//console.log("Ajout acteur : ", actor, this);
|
|
if (actor && actor.owner ) {
|
|
if (actor.data.type == 'vehicule') {
|
|
this.pushSubacteur( actor, this.data.data.subacteurs.vehicules, 'data.subacteurs.vehicules', 'Ce Véhicule' );
|
|
} else if (actor.data.type == 'creature') {
|
|
this.pushSubacteur( actor, this.data.data.subacteurs.montures, 'data.subacteurs.montures', 'Cette Monture' );
|
|
} else if (actor.data.type == 'personnage') {
|
|
this.pushSubacteur( actor, this.data.data.subacteurs.suivants, 'data.subacteurs.suivants', 'Ce Suivant' );
|
|
}
|
|
} else {
|
|
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async removeSubacteur( actorId ) {
|
|
let newVehicules = this.data.data.subacteurs.vehicules.filter(function(obj, index, arr){ return obj.id != actorId } );
|
|
let newSuivants = this.data.data.subacteurs.suivants.filter(function(obj, index, arr){ return obj.id != actorId } );
|
|
let newMontures = this.data.data.subacteurs.montures.filter(function(obj, index, arr){ return obj.id != actorId } );
|
|
await this.update( { 'data.subacteurs.vehicules': newVehicules });
|
|
await this.update( { 'data.subacteurs.suivants': newSuivants });
|
|
await this.update( { 'data.subacteurs.montures': newMontures });
|
|
}
|
|
/* -------------------------------------------- */
|
|
async onUpdateActor(update, options, actorId) {
|
|
const updatedEndurance = update?.data?.sante?.endurance;
|
|
if (updatedEndurance && options.diff) {
|
|
this.forceStatusEffectId('unconscious', updatedEndurance.value == 0);
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
async onCreateActiveEffect(effect, options) {
|
|
switch (StatusEffects.statusId(effect)) {
|
|
case 'sonne':
|
|
await this.setStateSonne(true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async onDeleteActiveEffect(effect, options) {
|
|
switch (StatusEffects.statusId(effect)) {
|
|
case 'sonne':
|
|
await this.setStateSonne(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
enleverTousLesEffets() {
|
|
this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? []));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
listeEffets(matching = it => true) {
|
|
const all = Array.from(this.effects?.values() ?? []);
|
|
const filtered = all.filter(it => matching(it.data));
|
|
return filtered;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setStatusDemiReve(status) {
|
|
if (status) {
|
|
await this.addStatusEffect(StatusEffects.demiReve())
|
|
}
|
|
else {
|
|
this.deleteStatusEffect(StatusEffects.demiReve())
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async setStatusSonne(sonne) {
|
|
if (this.isEntiteCauchemar()) {
|
|
return;
|
|
}
|
|
await this.forceStatusEffectId('sonne', sonne);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async forceStatusEffectId(statusId, sonne) {
|
|
if (sonne) {
|
|
await this.addStatusEffectById(statusId);
|
|
}
|
|
else {
|
|
this.deleteStatusEffectById(statusId);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
deleteStatusEffectById(id, options = { renderSheet: true}) {
|
|
const effects = Array.from(this.effects?.values())
|
|
.filter(it => it.data.flags.core?.statusId == id);
|
|
this._deleteStatusEffects(effects, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
deleteStatusEffect(effect, options = { renderSheet: true}) {
|
|
const toDelete = Array.from(this.effects?.values())
|
|
.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect));
|
|
this._deleteStatusEffects(toDelete, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_deleteStatusEffects(effects, options) {
|
|
this._deleteStatusEffectsByIds(effects.map(it => it.id), options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_deleteStatusEffectsByIds(effectIds, options) {
|
|
this.deleteEmbeddedEntity('ActiveEffect', effectIds, options);
|
|
this.applyActiveEffects();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addStatusEffectById(id, options = { renderSheet: true}) {
|
|
const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
|
|
await this.addStatusEffect(statusEffect, options);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addStatusEffect(statusEffect, options = { renderSheet: true}) {
|
|
this.deleteStatusEffectById(statusEffect.id, options);
|
|
const effet = duplicate(statusEffect);
|
|
effet["flags.core.statusId"] = effet.id;
|
|
await this.createEmbeddedEntity('ActiveEffect', effet, options);
|
|
this.applyActiveEffects();
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async updateEmbeddedEntity(embeddedName, data, options) {
|
|
if ( data && data['data.defaut_carac'] && data['data.xp'] ) { // C'est une compétence
|
|
this.checkCompetenceXP(data['name'], data['data.xp'] );
|
|
}
|
|
return super.updateEmbeddedEntity(embeddedName, data, options);
|
|
}
|
|
}
|