forked from public/foundryvtt-reve-de-dragon
		
	
		
			
				
	
	
		
			900 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			900 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* Common useful functions shared between objects */
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| 
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| import { TMRUtility } from "./tmr-utility.js";
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| import { RdDRollTables } from "./rdd-rolltables.js";
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| import { ChatUtility } from "./chat-utility.js";
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| 
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| const level_category = { 
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|   "generale": "-4", 
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|   "particuliere": "-8", 
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|   "speciale": "-11", 
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|   "connaissance": "-11", 
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|   "draconic": "-11", 
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|   "melee": "-6", 
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|   "tir": "-8", 
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|   "lancer": "-8"
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| }
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| const competenceTroncs = [ ["Esquive", "Dague", "Corps à corps"],
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|                            ["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"] ];
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| const competence_xp = {
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|   "-11" : [ 5, 10, 15, 25, 35, 45, 55, 70, 85, 100, 115, 135, 155, 175 ],
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|   "-8"  : [ 10, 20, 30, 40, 55, 70, 85, 100, 120, 140,160],
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|   "-6"  : [ 10, 20, 35, 50, 65, 80, 100, 120, 140],
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|   "-4"  : [ 15, 30, 45, 60, 80, 100, 120]
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| }
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| 
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| // This table starts at 0 -> niveau -10
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| const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
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| const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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| const difficultesLibres  = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
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| const ajustementsConditions  = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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| const ajustementsEncaissement  = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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| 
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| 
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| function _buildAllSegmentsFatigue(max) {
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|   const cycle = [5, 2, 4, 1, 3, 0];
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|   let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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|   for (let i = 0; i <= max; i++) {
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|     const ligneFatigue= duplicate(fatigue[i]);
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|     const caseIncrementee = cycle[i % 6];
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|     ligneFatigue[caseIncrementee]++;
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|     ligneFatigue[caseIncrementee + 6]++;
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|     ligneFatigue.fatigueMax = 2 * (i + 1);
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|     fatigue[i + 1] = ligneFatigue ;
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| 
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|   }
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|   return fatigue;
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| }
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| function _cumulSegmentsFatigue(matrix) {
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|   let cumulMatrix = [];
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|   for (let line of matrix)
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|   {
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|     let cumul = duplicate(line);
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|     
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|     for (let i = 1; i < 12; i++) {
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|       cumul[i] += cumul[i - 1];
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|     }
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|     cumulMatrix.push(cumul);
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|   }
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|   return cumulMatrix;
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| }
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| 
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| const fatigueMatrix = _buildAllSegmentsFatigue(30);
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| const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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| 
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| const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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| const fatigueLineSize =  [ 3, 6, 7, 8, 9, 10, 11, 12];
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| const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
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| const fatigueMarche = { "aise":      { "4":1, "6":2, "8":3, "10":4, "12":6 },
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|                         "malaise":   { "4":2, "6":3, "8":4, "10":6 },
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|                         "difficile": { "4":3, "6":4, "8":6 },
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|                         "tresdifficile": { "4":4, "6":6 } }
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| /* Static tables for commands /table */
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| const table2func = { "queues":  {descr: "queues : Tire une queue de Dragon", func: RdDRollTables.getQueue}, 
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|                      "ombre":   { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre }, 
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|                      "tetehr":  {descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR},
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|                      "tete"  :  { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete},
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|                      "souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle},
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|                      "tarot"  : { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot} };
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| 
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| const definitionsBlessures = [
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|   { type: "legere", facteur: 2 },
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|   { type: "grave", facteur : 4 },
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|   { type: "critique", facteur : 6 }
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| ]
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| 
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| const definitionsEncaissement = {
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|   "mortel": [
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|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
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|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", legeres: 0, graves: 1, critiques: 0 },
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|     { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", legeres: 0, graves: 0, critiques: 1 },
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|   ],
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|   "non-mortel": [
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|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 1, graves: 0, critiques: 0 },
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|     { minimum: 20, maximum: undefined, endurance: "100", vie: "1", legeres: 1, graves: 0, critiques: 0 },
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|   ],
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|   "cauchemar": [
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|     { minimum: undefined, maximum: 0, endurance: "0", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|     { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", legeres: 0, graves: 0, critiques: 0 },
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|   ]
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| };
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| 
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| /* -------------------------------------------- */
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| export class RdDUtility  {
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|   /* -------------------------------------------- */
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|   static async preloadHandlebarsTemplates( ) {
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|     const templatePaths = [
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|       //Character Sheets
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-humanoide-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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|       //Items
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|       'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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|       // Dialogs
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-natation.html',
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|       // Calendrier
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|       'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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|       // Conteneur/item in Actor sheet
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|       'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html',
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|       'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html'
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|     ];
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| 
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|     return loadTemplates(templatePaths);
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|   }
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| 
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|   /* -------------------------------------------- */  
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|   static checkNull(items) {
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|     if (items && items.length) {
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|       return items;
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|     }
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|     return [];
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static initAfficheContenu( actorId ) { // persistent handling of conteneur show/hide
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|     if ( !this.afficheContenu )
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|       this.afficheContenu = {};
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|   }
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|   /* -------------------------------------------- */
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|   static toggleAfficheContenu( conteneurId) {
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|     this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
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|   }
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|   /* -------------------------------------------- */
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|   static getAfficheContenu( conteneurId) {
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|     return this.afficheContenu[conteneurId];
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static filterItemsPerTypeForSheet( data ) {
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|     data.data.materiel    = this.checkNull(data.itemsByType['objet']);
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|     data.data.conteneurs  = this.checkNull(data.itemsByType['conteneur']);
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|     data.data.armes       = this.checkNull(data.itemsByType['arme']);
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|     data.data.armures     = this.checkNull(data.itemsByType['armure']);
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|     data.data.livres      = this.checkNull(data.itemsByType['livre']);
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|     data.data.potions     = this.checkNull(data.itemsByType['potion']);
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|     data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
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|     data.data.munitions   = this.checkNull(data.itemsByType['munition']);
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|     data.data.herbes      = this.checkNull(data.itemsByType['herbe']);
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|     data.data.sorts       = this.checkNull(data.itemsByType['sort']);
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|     data.data.queues      = this.checkNull(data.itemsByType['queue']);
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|     data.data.souffles    = this.checkNull(data.itemsByType['souffle']);
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|     data.data.ombres      = this.checkNull(data.itemsByType['ombre']);
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|     data.data.tetes       = this.checkNull(data.itemsByType['tete']);
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|     data.data.objets      = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static async processItemDropEvent( actorSheet, event) {
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|     let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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|     let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
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|     if ( dropID ) { // Dropped over an item !!!
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|       let objetId = dragData.id || dragData.data._id;
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|       if ( actorSheet.objetVersConteneur[objetId] != dropID ) {
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|         if ( actorSheet.actor.testConteneurCapacite(objetId, dropID) ) { 
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|           await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
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|           await actorSheet.actor.ajouterAConteneur(objetId, dropID);
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|         } else {
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|           ui.notifications.info("Capacité d'encombrement insuffisante dans le conteneur !");
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|         }
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|       }
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|     }  
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|     actorSheet.actor.computeEncombrementTotal();
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static buildArbreDeConteneur( actorSheet, data ) {
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|     actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)    
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|     // Attribution des objets aux conteneurs
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|     for (let conteneur of data.data.conteneurs) {
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|       conteneur.subItems = [];
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|       if (!conteneur.data.encTotal) conteneur.data.encTotal = 0;
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|       //conteneur.data.encTotal = ; Deja calculé
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|       if (conteneur.data.contenu) {
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|         for (let id of conteneur.data.contenu) {
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|           let objet = data.data.objets.find( objet => (id == objet._id) );
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|           if (objet) {
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|             if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
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|             objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
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|             actorSheet.objetVersConteneur[id] = conteneur._id;
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|             conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite)?objet.data.quantite:1));
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|             conteneur.subItems.push( objet );
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|           }
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|         }
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|       }
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|     }
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|     // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
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|     let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } );
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|     data.data.conteneurs = newConteneurs;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   /** Construit la structure récursive des conteneurs, avec imbrication potentielle
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|    * 
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|    */
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|   static buildConteneur( objet, niveau ) {
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|     if (!niveau) niveau = 1;
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|     objet.niveau = niveau;
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|     //console.log("OBJ:", objet);
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|     let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']( { item: objet} );
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|     if (objet.type == 'conteneur') {
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|       //console.log("ITEM DISPLAYED", this.getAfficheContenu(objet._id) );
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|       if ( this.getAfficheContenu(objet._id) ) {
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|         str = str + "<ul class='item-list alterne-list item-display-show list-item-margin"+niveau+"'>";
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|       } else {
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|         str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin"+niveau+"'>";
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|       }
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|       for (let subItem of objet.subItems) {
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|         str = str + this.buildConteneur(subItem, niveau+1);
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|       }
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|       str = str + "</ul>";
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|     }
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|     return new Handlebars.SafeString(str);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static buildResolutionTable( ) {
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|     let tableRes = []
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|     for (var j=0; j<=21; j++) {
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|       let subtab = [];
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|       for (var i=-10; i<=22; i++) {
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|         var m = (i + 10) * 0.5;
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|         var v;
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|         if (i == -9) {
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|           v = Math.floor(j / 2);
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|         } else if (i == -10) {
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|           v = Math.floor(j / 4);
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|         } else {
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|           if (j % 2 == 0) {
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|             var v = Math.ceil(j * m);
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|           } else {
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|             var v = Math.floor(j * m);
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|           }
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|         }
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|         if (v < 1) v = 1;
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|         let specResults
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|         if ( v > 100 )
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|           specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 };
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|         else 
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|            specResults = specialResults[Math.ceil(v / 5 )];        
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|         let tabIndex = i+10;
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|         subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal } 
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|       }
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|       tableRes[j] = subtab;
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|     }
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|     return tableRes;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static getLevelCategory( )  
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|   {
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|     return level_category;
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|   }
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|   static getCaracArray()
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|   {
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|     return carac_array;
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|   }
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|   static getDifficultesLibres()
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|   {
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|     return difficultesLibres;
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|   }
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|   static getAjustementsConditions()
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|   {
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|     return ajustementsConditions;
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|   }
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|   static getAjustementsEncaissement()
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|   {
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|     return ajustementsEncaissement;
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|   }
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| 
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|   static getDefinitionsBlessures() {
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|     return definitionsBlessures;
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|   }
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|   /* -------------------------------------------- */
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|   static isTronc( compName )
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|   {
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|     for (let troncList of competenceTroncs) {
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|       for (let troncName of troncList) {
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|         if ( troncName == compName) 
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|           return troncList;
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|       }
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|     }
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|     return false;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static computeCompetenceXPCost( competence )
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|   {
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|     let minLevel = competence.data.base;
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|     if ( minLevel == competence.data.niveau) return 0;
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|     if ( competence.data.niveau < -10) return 0;
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| 
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|     let xp = 0;
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|     for (let i=minLevel+1; i<=competence.data.niveau; i++) {
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|        xp += competence_xp_par_niveau[i+10];
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|        //console.log(i, i+10, competence_xp_par_niveau[i+10]);
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|     }
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|     return xp;
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|   } 
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| 
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|   /* -------------------------------------------- */
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|   static computeCompetenceTroncXP( competenceList )
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|   {
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|     let xp = 0;
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|     for (let troncList of competenceTroncs) {
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|       let minNiveau = 15;
 | |
|       for (let troncName of troncList) {
 | |
|         let comp = RdDUtility.findCompetence( competenceList, troncName);
 | |
|         minNiveau = (comp.data.niveau < minNiveau) ? comp.data.niveau : minNiveau; 
 | |
|       }
 | |
|       if ( minNiveau > 0 ) minNiveau = 0; // Clamp à 0, pour le tronc commun
 | |
|       let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
 | |
|       xp += minNiveauXP;
 | |
|       for (let troncName of troncList) {
 | |
|         let comp = RdDUtility.findCompetence( competenceList, troncName);
 | |
|         xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
 | |
|       }
 | |
|     }
 | |
|     return xp;
 | |
|   }
 | |
|   
 | |
|   /* -------------------------------------------- */
 | |
|   /** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
 | |
|   static finalizeArmeList( armeList, competenceByCategory ) {
 | |
|     // Gestion des armes 1/2 mains
 | |
|     let arme2mains = []; // Tableau contenant la duplication des armes 1m/2m
 | |
|     for (const arme of armeList) { 
 | |
|       // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
 | |
|       if (arme.data.unemain && arme.data.deuxmains) {
 | |
|         let arme2main = duplicate(arme);
 | |
|         arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
 | |
|         arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
 | |
|         for ( const melee of competenceByCategory.melee ) {
 | |
|           if (melee.name == arme2main.data.competence ) 
 | |
|             arme2main.data.niveau = melee.data.niveau
 | |
|         }
 | |
|         arme2mains.push(arme2main);
 | |
|       }
 | |
|     }
 | |
|     armeList = armeList.concat(arme2mains); // Merge all cases
 | |
|     armeList = armeList.sort((a, b) =>  { if ( a.name > b.name) return 1; else return -1; } );
 | |
|     return armeList
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static computeCarac( data)
 | |
|   {
 | |
|     data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
 | |
|         
 | |
|     data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
 | |
|     let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
 | |
| 
 | |
|     // TODO: gérer table des bonus dommages (et autres) des créatures
 | |
|     data.attributs.plusdom.value = 2
 | |
|     if (bonusDomKey < 8) 
 | |
|       data.attributs.plusdom.value = -1;
 | |
|     else if (bonusDomKey < 12) 
 | |
|       data.attributs.plusdom.value = 0;
 | |
|     else if (bonusDomKey < 14) 
 | |
|       data.attributs.plusdom.value = 1;
 | |
|       
 | |
|     data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
 | |
|     data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
 | |
|     data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
 | |
|     data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
 | |
|     
 | |
|     data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 );
 | |
|     
 | |
|     data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
 | |
|     data.sante.endurance.max = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
 | |
|     data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
 | |
|     data.sante.fatigue.max   = data.sante.endurance.max*2;
 | |
|     data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
 | |
|     
 | |
|     data.attributs.sconst.value = 5; // Max !
 | |
|     if ( data.carac.constitution.value < 9 ) 
 | |
|       data.attributs.sconst.value = 2;
 | |
|     else if (data.carac.constitution.value < 12 )
 | |
|       data.attributs.sconst.value = 3;
 | |
|     else if (data.carac.constitution.value < 15 )
 | |
|       data.attributs.sconst.value = 4;      
 | |
|     
 | |
|     data.attributs.sust.value = 4; // Max !
 | |
|     if ( data.carac.taille.value < 10 ) 
 | |
|       data.attributs.sust.value = 2;
 | |
|     else if (data.carac.taille.value < 14 )
 | |
|       data.attributs.sust.value = 3;
 | |
|       
 | |
|     //Compteurs
 | |
|     //data.compteurs.reve.value   = data.carac.reve.value;
 | |
|     data.reve.reve.max = data.carac.reve.value;
 | |
|     //data.compteurs.chance.value = data.carac.chance.value;
 | |
|     data.compteurs.chance.max = data.carac.chance.value;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getSegmentsFatigue(maxEnd) {
 | |
|     maxEnd = Math.max(maxEnd, 1);
 | |
|     maxEnd = Math.min(maxEnd, fatigueMatrix.length);
 | |
|     return fatigueMatrix[maxEnd];
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static calculMalusFatigue(fatigue, maxEnd)
 | |
|   {
 | |
|     maxEnd = Math.max(maxEnd, 1);
 | |
|     maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
 | |
|     let segments = cumulFatigueMatrix[maxEnd];
 | |
|     for (let i=0; i<12; i++) {
 | |
|       if (fatigue <= segments[i]) {
 | |
|         return fatigueMalus[i]
 | |
|       }
 | |
|     }
 | |
|     return -7;
 | |
|   }
 | |
|   /* -------------------------------------------- */
 | |
|   // Build the nice (?) html table used to manage fatigue.
 | |
|   // max should be the endurance max value
 | |
|   static makeHTMLfatigueMatrix( fatigue, maxEndurance) {
 | |
|     let segments = this.getSegmentsFatigue(maxEndurance);
 | |
|     return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
 | |
|   }
 | |
| 
 | |
|   static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
 | |
|     fatigue = Math.max(fatigue, 0);
 | |
|     fatigue = Math.min(fatigue, segments.fatigueMax);
 | |
| 
 | |
|     let table = $("<table/>").addClass('table-fatigue');
 | |
|     let segmentIdx = 0;
 | |
|     let fatigueCount = 0;
 | |
|     for (var line = 0; line < fatigueLineSize.length; line++) {
 | |
|       let row = $("<tr/>");
 | |
|       let segmentsPerLine = fatigueLineSize[line];
 | |
|       row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
 | |
|       while (segmentIdx < segmentsPerLine) {
 | |
|         let freeSize = segments[segmentIdx];
 | |
|         for (let col = 0; col < 5; col++) {
 | |
|           if (col < freeSize) {
 | |
|             if (fatigueCount < fatigue)
 | |
|               row.append("<td class='fatigue-used'/>");
 | |
| 
 | |
| 
 | |
|             else
 | |
|               row.append("<td class='fatigue-free'/>");
 | |
|             fatigueCount++;
 | |
|           } else {
 | |
|             row.append("<td class='fatigue-none'/>");
 | |
|           }
 | |
|         }
 | |
|         row.append("<td class='fatigue-separator'/>");
 | |
|         segmentIdx = segmentIdx + 1;
 | |
|       }
 | |
|       table.append(row);
 | |
|     }
 | |
|     return table;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static getLocalisation( ) 
 | |
|   {    
 | |
|     let result = new Roll("d20").roll().total;
 | |
|     let txt = ""
 | |
|     if ( result <= 3 )  txt = "Jambe, genou, pied, jarret";
 | |
|     else if ( result <= 7 )  txt = "Hanche, cuisse, fesse";
 | |
|     else if ( result <= 9 )  txt = "Ventre, reins";
 | |
|     else if ( result <= 12 ) txt = "Poitrine, dos";
 | |
|     else if ( result <= 14 ) txt = "Avant-bras, main, coude";
 | |
|     else if ( result <= 18 ) txt = "Epaule, bras, omoplate";
 | |
|     else if ( result == 19)  txt = "Tête";
 | |
|     else if ( result == 20)  txt = "Tête (visage)";
 | |
|     
 | |
|     return { result: result, label: txt };
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static computeBlessuresSante( degats, mortalite="mortel" ) {
 | |
|     let encaissement = RdDUtility.selectEncaissement(degats, mortalite)
 | |
|     let over20 =  degats > 20 ? degats - 20 : 0 
 | |
|     encaissement.endurance = - RdDUtility._evaluatePerte(encaissement.endurance, over20)
 | |
|     encaissement.vie = - RdDUtility._evaluatePerte(encaissement.vie, over20)
 | |
|     return encaissement;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static selectEncaissement( degats, mortalite ) {
 | |
|     const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
 | |
|     for (let encaissement of table) {
 | |
|       if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
 | |
|         && (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
 | |
|         return duplicate(encaissement);
 | |
|       }
 | |
|     }
 | |
|     return duplicate(table[0]);
 | |
|   }
 | |
| 
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static _evaluatePerte(formula, over20) {
 | |
|     console.log("_evaluatePerte", formula, over20 )
 | |
|     let perte = new Roll(formula, { over20:over20})
 | |
|     perte.evaluate()
 | |
|     return perte.total
 | |
|   }
 | |
|   
 | |
|   /* -------------------------------------------- */
 | |
|   static currentFatigueMalus( value, max)
 | |
|   {
 | |
|     max = (max < 16) ? 16 : max;
 | |
|     max = (max > 30) ? 30 : max;
 | |
|     value = (value > max*2) ? max*2 : value;
 | |
|     value = (value < 0) ? 0 : value;
 | |
|     
 | |
|     let fatigueTab = fatigueMatrix[max];
 | |
|     let fatigueRem = value;
 | |
|     for (let idx=0; idx<fatigueTab.length; idx++) {
 | |
|       fatigueRem -= fatigueTab[idx];
 | |
|       if ( fatigueRem <= 0) {
 | |
|         return fatigueMalus[idx];
 | |
|       }
 | |
|     }
 | |
|     return -7; // This is the max !
 | |
|   }
 | |
|   
 | |
|   /* -------------------------------------------- */  
 | |
|   static findCompetence(compList, compName)  
 | |
|   {
 | |
|     compName = compName.toLowerCase();
 | |
|     return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
 | |
|   }
 | |
|   
 | |
|   /* -------------------------------------------- */
 | |
|   static getArmeCategory( arme )
 | |
|   {
 | |
|     let compname = arme.data.competence.toLowerCase(); 
 | |
|     if ( compname.match("hache") ) return "hache";
 | |
|     if ( compname.match("hast") ) return "hast";
 | |
|     if ( compname.match("lance") ) return "lance";
 | |
|     if ( compname.match("bouclier") ) return "bouclier";
 | |
|     if ( compname.match("masse") ) return "masse";
 | |
|     if ( compname.match("fléau") ) return "fleau";
 | |
|     if ( compname.match("epée") ) { 
 | |
|       let armename = arme.name.toLowerCase();
 | |
|       if (armename == "dague" || armename.match("gnome") )
 | |
|         return "epee_courte";
 | |
|     }
 | |
|     return "epee_longue";
 | |
|   }
 | |
|   
 | |
|   /* -------------------------------------------- */
 | |
|   static isArmeMelee( compName) 
 | |
|   {
 | |
|     let comp = compName.toLowerCase();
 | |
|     if (comp.match("epée") || comp.match("épée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
 | |
|       return true;
 | |
|     return false;
 | |
|   }
 | |
|   
 | |
|   /* -------------------------------------------- */
 | |
|   static buildDefenseChatCard( attacker, target, rollData )
 | |
|   {
 | |
|     console.log("Attacker.defense", attacker, target, attacker.data._id, rollData.competence.data.categorie );
 | |
|     let myTarget = target.actor;
 | |
|     let defenseMsg = { title: "Défense en combat", 
 | |
|                        content: "<strong>"+myTarget.name+"</strong> doit se défendre : <br><span class='chat-card-button-area'>" +
 | |
|                                 "<a class='chat-card-button' id='encaisser-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Encaisser !</a></span>",                                                         
 | |
|                        whisper: ChatMessage.getWhisperRecipients( myTarget.name ),
 | |
|                        attackerid: attacker.data._id,
 | |
|                        defenderid: myTarget.data._id,
 | |
|                        rollMode: true
 | |
|                       };
 | |
|     
 | |
|     if ( rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == 'creature') { // Melee attack or creature
 | |
|       let defenderArmes = [];
 | |
|       for (const arme of myTarget.data.items) {
 | |
|         if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
 | |
|           defenderArmes.push( arme );
 | |
|           defenseMsg.content +=  "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
 | |
|         }
 | |
|       }
 | |
|       defenseMsg.content +=  "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
 | |
|     }
 | |
|     if ( rollData.competence.data.categorie == "tir" ) {
 | |
|       for (const arme of myTarget.data.items) { // Bouclier for parry
 | |
|         if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
 | |
|           defenderArmes.push( arme );
 | |
|           defenseMsg.content +=  "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     if ( rollData.competence.data.categorie == "lancer" ) {
 | |
|       for (const arme of myTarget.data.items) { // Bouclier for parry  Dodge/Esquive
 | |
|         if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
 | |
|           defenderArmes.push( arme );
 | |
|           defenseMsg.content +=  "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
 | |
|         }
 | |
|       }
 | |
|       defenseMsg.content +=  "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
 | |
|     }
 | |
|     
 | |
|     defenseMsg.toSocket = true; // True per default for all players
 | |
|     if (game.user.isGM) { // In GM case, only if target is a player
 | |
|       defenseMsg.toSocket = myTarget.hasPlayerOwner;
 | |
|     }
 | |
| 
 | |
|     return defenseMsg;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static performSocketMesssage( sockmsg ) 
 | |
|   {
 | |
|     console.log(">>>>> MSG RECV", sockmsg);
 | |
|     switch(sockmsg.msg)    {
 | |
|       case  "msg_encaisser":
 | |
|         return RdDUtility._handleMsgEncaisser(sockmsg.data);
 | |
|       case  "msg_defense" :
 | |
|         return RdDUtility._handleMsgDefense(sockmsg.data);
 | |
|       case "msg_gm_chat_message":
 | |
|         return ChatUtility.handleGMChatMessage(sockmsg.data);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static _handleMsgDefense(data) {
 | |
|     let defenderActor = game.actors.get(data.defenderid);
 | |
|     if (defenderActor) {
 | |
|       if ((game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id))) {
 | |
|         console.log("User is pushing message...", game.user.name);
 | |
|         game.system.rdd.rollDataHandler[data.attackerid] = duplicate(data.rollData);
 | |
|         data.whisper = [game.user];
 | |
|         data.blind = true;
 | |
|         data.rollMode = "blindroll";
 | |
|         ChatMessage.create(data);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static buildItemsClassification( items ) {
 | |
|     let itemsByType = {};
 | |
|     for (const item of items) {
 | |
|       let list = itemsByType[item.type];
 | |
|       if (!list) {
 | |
|         list = [];
 | |
|         itemsByType[item.type] = list;
 | |
|       }
 | |
|       list.push(item);
 | |
|     }
 | |
|     return itemsByType;
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static rollInitiativeCompetence( combatantId, arme ) {
 | |
|     const combatant = game.combat.getCombatant(combatantId);
 | |
|     const actor = combatant.actor; 
 | |
| 
 | |
|     if ( arme.name == "Autre action") {
 | |
|       game.combat.rollInitiative(combatantId, "1d6" );
 | |
|     } else if ( arme.name == "Draconic") {
 | |
|       game.combat.rollInitiative(combatantId, "1d6+200" );
 | |
|     } else {
 | |
|       let initOffset = 0;
 | |
|       let caracForInit = 0;
 | |
|       let competence = RdDUtility.findCompetence( combatant.actor.data.items, arme.data.competence);
 | |
| 
 | |
|       if ( actor.data.type == 'creature' ||  actor.data.type == 'entite') {
 | |
|         caracForInit = competence.data.carac_value;
 | |
|       } else {
 | |
|           caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
 | |
|           if (competence.data.categorie == "lancer" ) { // Offset de principe pour les armes de jet
 | |
|             initOffset = 40;
 | |
|           }
 | |
|           if (competence.data.categorie == "tir" ) { // Offset de principe pour les armes de jet
 | |
|             initOffset = 80;
 | |
|           }
 | |
|       }
 | |
|       // Cas des créatures et entités vs personnages
 | |
|       let rollFormula =  "1d6+" + competence.data.niveau + "+" + Math.ceil(caracForInit/2) + "+" + initOffset;
 | |
|       game.combat.rollInitiative(combatantId, rollFormula );
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static displayInitiativeMenu( html, combatantId) {
 | |
|     // Recupération du combatant et de l'acteur associé
 | |
|     const combatant = game.combat.getCombatant(combatantId);
 | |
|     const actor = combatant.actor; 
 | |
|     //console.log("Combattant : ", combatant);
 | |
| 
 | |
|     let armesList = [];
 | |
|     if ( actor.data.type == 'creature' ||  actor.data.type == 'entite') {
 | |
|       for (const competenceItem of actor.data.items) {
 | |
|         if ( competenceItem.data.iscombat) { // Siule un item de type arme          
 | |
|           armesList.push( { name: competenceItem.name, data: { niveau: competenceItem.data.niveau, competence: competenceItem.name } } );
 | |
|         }
 | |
|       }
 | |
|     } else {
 | |
|       // Recupération des items 'arme'
 | |
|       let itemsByType = RdDUtility.buildItemsClassification( combatant.actor.data.items );
 | |
|       armesList = itemsByType['arme'];
 | |
|       // Force corps à corps et Draconic
 | |
|       let cc = RdDUtility.findCompetence( combatant.actor.data.items, "Corps à corps");
 | |
|       armesList.push( { name: "Corps à corps", data: { niveau: cc.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: combatant.actor.data.data.attributs.plusdom.value } } );
 | |
|       armesList.push( { name: "Draconic", data: {  competence: "Draconic" } } );
 | |
|     }
 | |
|     armesList.push( { name: "Autre action", data: {  competence: "Autre action" } } );
 | |
|     // Build the relevant submenu
 | |
|     if ( armesList ) { 
 | |
|       let menuItems = [];
 | |
|       for ( let arme of armesList ) {
 | |
|         menuItems.push( { 
 | |
|           name: arme.data.competence, 
 | |
|           icon: "<i class='fas fa-dice-d6'></i>",
 | |
|           callback: target => { RdDUtility.rollInitiativeCompetence( combatantId, arme ) } } );
 | |
|       }
 | |
|       new ContextMenu(html, ".directory-list", menuItems ).render(); 
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static pushInitiativeOptions( html, options ) {
 | |
|     options.push(
 | |
|       {
 | |
|         name: "Sélectionner l'initiative...",
 | |
|         condition: true,
 | |
|         icon: '<i class="far fa-question-circle"></i>',
 | |
|         callback: target => { 
 | |
|           RdDUtility.displayInitiativeMenu( html, target.data('combatant-id') );
 | |
|         }
 | |
|     });
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static _handleMsgEncaisser(data) {
 | |
|     if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
 | |
|       let rollData = game.system.rdd.rollDataHandler[data.attackerid]; // Retrieve the rolldata from the store
 | |
|       let defenderActor = game.actors.get(data.defenderid);
 | |
|       defenderActor.encaisserDommages(rollData);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   static async chatListeners( html )
 | |
|   {
 | |
|     html.on("click", '#encaisser-button', event => {
 | |
|       event.preventDefault();
 | |
|       let attackerid = event.currentTarget.attributes['data-attackerid'].value;
 | |
|       let defenderid = event.currentTarget.attributes['data-defenderid'].value;
 | |
|       if ( game.user.isGM ) { // Current user is the GM -> direct access
 | |
|         let rollData = game.system.rdd.rollDataHandler[attackerid];
 | |
|         rollData.attackerid = attackerid;
 | |
|         rollData.defenderid = defenderid;
 | |
|         let defenderActor = game.actors.get(defenderid );
 | |
|         defenderActor.encaisserDommages( rollData );
 | |
|       } else { // Emit message for GM
 | |
|         game.socket.emit("system.foundryvtt-reve-de-dragon", {
 | |
|               msg: "msg_encaisser",
 | |
|               data: { attackerid: attackerid, defenderid: defenderid  } 
 | |
|           } );
 | |
|       }
 | |
|     });
 | |
|     
 | |
|     html.on("click", '#parer-button', event => {
 | |
|       event.preventDefault();
 | |
|       let attackerid = event.currentTarget.attributes['data-attackerid'].value;
 | |
|       let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
 | |
|       let armeId = event.currentTarget.attributes['data-armeid'].value;
 | |
|       let rollData = game.system.rdd.rollDataHandler[attackerid];
 | |
|       defenderActor.parerAttaque( rollData, armeId );
 | |
|     }); 
 | |
| 
 | |
|     html.on("click", '#esquiver-button', event => {
 | |
|       event.preventDefault();
 | |
|       let attackerid = event.currentTarget.attributes['data-attackerid'].value;
 | |
|       let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
 | |
|       let rollData = game.system.rdd.rollDataHandler[attackerid];
 | |
|       //console.log("Esquive !", rollData, defenderActor);
 | |
|       defenderActor.esquiverAttaque( rollData );
 | |
|     }); 
 | |
| 
 | |
|     html.on("click", '#particuliere-attaque', event => {
 | |
|       event.preventDefault();
 | |
|       let attackerid = event.currentTarget.attributes['data-attackerid'].value;
 | |
|       let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
 | |
|       let rollData = game.system.rdd.rollDataHandler[attackerid];
 | |
|       rollData.particuliereAttaque = game.actors.get(event.currentTarget.attributes['data-mode'].value );
 | |
|       //console.log("Particulère !", rollData);
 | |
|       attackerActor.continueRoll( rollData );
 | |
|     }); 
 | |
| 
 | |
|     html.on("click", '.tmr-passeur-coord a', event => {
 | |
|       let coord   = event.currentTarget.attributes['data-tmr-coord'].value;
 | |
|       let actorId = event.currentTarget.attributes['data-actor-id'].value;
 | |
|       let actor = game.actors.get( actorId );
 | |
|       actor.tmrApp.forceDemiRevePosition(coord);
 | |
|     });
 | |
|      
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   /* Display help for /table */
 | |
|   static displayHelpTable( msg )
 | |
|   {
 | |
|     msg.content = "";
 | |
|     for (let [name, tableData] of Object.entries(table2func)) {
 | |
|       msg.content += "<br>" + tableData.descr;
 | |
|     }
 | |
|     ChatMessage.create( msg );
 | |
|   }
 | |
| 
 | |
|   /* -------------------------------------------- */
 | |
|   /* Manage chat commands */
 | |
|   static  processChatCommand( commands, content, msg ) {    
 | |
|     // Setup new message's visibility
 | |
|     let rollMode = game.settings.get("core", "rollMode");
 | |
|     if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | |
|     if (rollMode === "blindroll") msg["blind"] = true;
 | |
|     msg["type"] = 0;
 | |
| 
 | |
|     let command = commands[0];
 | |
| 
 | |
|     // Roll on a table
 | |
|     if (command === "/table") {
 | |
|       if ( commands[1] ) {
 | |
|         let tableName = commands[1].toLowerCase();
 | |
|         table2func[tableName].func();
 | |
|       } else { 
 | |
|         this.displayHelpTable( msg );
 | |
|       }
 | |
|       return false
 | |
|     } else if (command === "/tmrr") {
 | |
|         TMRUtility.getRencontre(commands[1], commands[2] )
 | |
|         return false
 | |
|     } else if (command === "/tmra") {
 | |
|         TMRUtility.getTMRAleatoire( )
 | |
|         return false
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
|   }
 | |
| }
 |