167 lines
6.4 KiB
JavaScript
167 lines
6.4 KiB
JavaScript
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|
|
|
/**
|
|
* Extend the base Dialog entity by defining a custom window to perform roll.
|
|
* @extends {Dialog}
|
|
*/
|
|
export class RdDRollDialog extends Dialog {
|
|
|
|
/* -------------------------------------------- */
|
|
constructor(mode, html, rollData, actor) {
|
|
|
|
let myButtons
|
|
if (mode == "sort") {
|
|
myButtons = {
|
|
rollButton: { label: "Lancer le sort", callback: html => this.performRollSort(html, false) },
|
|
reserveButton: { label: "Mettre en reserve", callback: html => this.performRollSort(html, true) }
|
|
}
|
|
}
|
|
else {
|
|
myButtons = {
|
|
rollButton: { label: "Lancer", callback: html => this.actor.performRoll(this.rollData) }
|
|
};
|
|
}
|
|
|
|
// Common conf
|
|
let dialogConf = { content: html, title: "Test", buttons: myButtons, default: "rollButton" }
|
|
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 400 }
|
|
|
|
// Select proper roll dialog template and stuff
|
|
if (mode == "competence") {
|
|
dialogConf.title = "Test de compétence"
|
|
dialogConf.height = 400
|
|
} else if (mode == "arme") {
|
|
dialogConf.title = "Test de combat/arme"
|
|
dialogConf.height = 430
|
|
} else if (mode == "carac") {
|
|
dialogConf.title = "Test de caractéristique"
|
|
dialogOptions.height = 350
|
|
} else if (mode == "sort") {
|
|
dialogConf.title = "Lancer un sort"
|
|
dialogConf.height = 450
|
|
}
|
|
super(dialogConf, dialogOptions)
|
|
|
|
this.mode = mode
|
|
this.rollData = rollData
|
|
this.actor = actor
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
performRollSort(html, isReserve = false) {
|
|
this.rollData.isSortReserve = isReserve;
|
|
this.actor.performRoll(this.rollData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
// Get the rollData stuff
|
|
var rollData = this.rollData;
|
|
|
|
function updateRollResult(rollData) {
|
|
let caracValue = parseInt(rollData.selectedCarac.value)
|
|
let rollLevel = RdDRollDialog._computeFinalLevel(rollData);
|
|
|
|
rollData.finalLevel = rollLevel;
|
|
rollData.finalLevelStr = (rollLevel > 0 ? "+" : "") + rollLevel;
|
|
rollData.rollTarget = RdDResolutionTable.computeChances(rollData.selectedCarac.value, rollData.finalLevel);
|
|
|
|
// Sort management
|
|
if ( rollData.selectedSort ) {
|
|
//console.log("Toggle show/hide", rollData.selectedSort);
|
|
if (rollData.selectedSort.data.difficulte.toLowerCase() == "variable") {
|
|
$("#div-sort-difficulte").show();
|
|
} else {
|
|
$("#div-sort-difficulte").hide();
|
|
}
|
|
if (rollData.selectedSort.data.ptreve.toLowerCase() == "variable" || rollData.selectedSort.data.ptreve.indexOf("+")>=0) {
|
|
$("#div-sort-ptreve").show();
|
|
} else {
|
|
$("#div-sort-ptreve").hide();
|
|
}
|
|
}
|
|
|
|
$("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
|
|
$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
|
|
$(".table-resolution").remove();
|
|
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
|
|
}
|
|
|
|
// Setup everything onload
|
|
$(function () {
|
|
// Update html, according to data
|
|
if (rollData.competence) {
|
|
// Set the default carac from the competence item
|
|
//console.log("RdDDialogRoll", rollData.competence.data.defaut_carac, rollData.carac);
|
|
rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
|
|
$("#carac").val(rollData.competence.data.defaut_carac);
|
|
}
|
|
$("#bonusmalus").val(rollData.bmValue);
|
|
updateRollResult(rollData);
|
|
});
|
|
|
|
// Update !
|
|
html.find('#bonusmalus').click((event) => {
|
|
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
|
|
//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
|
|
updateRollResult(rollData);
|
|
});
|
|
html.find('#carac').click((event) => {
|
|
let caracKey = event.currentTarget.value;
|
|
this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
|
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
|
|
updateRollResult(rollData);
|
|
});
|
|
html.find('#draconic').click((event) => {
|
|
let draconicKey = Number(event.currentTarget.value);
|
|
this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
|
|
//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
|
|
updateRollResult(rollData);
|
|
});
|
|
html.find('#sort').click((event) => {
|
|
let sortKey = Number(event.currentTarget.value);
|
|
this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
|
|
//console.log("RdDRollDialog - Sort selection", rollData.selectedSort);
|
|
updateRollResult(rollData);
|
|
});
|
|
html.find('#ptreve-variable').click((event) => {
|
|
let ptreve = Number(event.currentTarget.value);
|
|
this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
|
|
console.log("RdDRollDialog - Cout reve", ptreve);
|
|
updateRollResult(rollData);
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _computeFinalLevel(rollData) {
|
|
let etat = rollData.etat === undefined ? 0 : parseInt(rollData.etat);
|
|
if (rollData.competence) {
|
|
return etat + parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
|
|
}
|
|
if (rollData.draconicList) {
|
|
let difficulte = rollData.selectedSort.data.difficulte; // Sort de difficulté variable
|
|
if (difficulte.toLowerCase() == "variable") {
|
|
difficulte = parseInt(rollData.bmValue); // Récupérer la valeur de la listbox dans ce cas
|
|
}
|
|
return etat + parseInt(rollData.selectedDraconic.data.niveau) + parseInt(difficulte);
|
|
}
|
|
return etat + parseInt(rollData.bmValue);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _getTitle(rollData) {
|
|
if (rollData.competence) {
|
|
// If a weapon is there, add it in the title
|
|
let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
|
let niveauStr = (rollData.competence.data.niveau > 0 ? "+" : "") + rollData.competence.data.niveau;
|
|
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveauStr
|
|
}
|
|
if (rollData.draconicList) {
|
|
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
|
|
}
|
|
return rollData.selectedCarac.label;
|
|
}
|
|
}
|