9fd7db2ccf
- rencontre sur case humide ne causait pas de maîtrise - détermination de la liste des tmrs par type à l'init (classify) - tirages aléatoire par type de tmr dans les commandes - amélioration de messages (nom de case) - fix expérience case humide - correction gestion des débordement - montées très laborieuses multiples - renommages et extraits méthodes - distinction de pos (x, y) vs coord (A1)
111 lines
3.1 KiB
JavaScript
111 lines
3.1 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItem } from "./item.js";
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import { Misc } from "./misc.js";
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/* -------------------------------------------- */
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export class RdDActorVehiculeSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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RdDUtility.initAfficheContenu();
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
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width: 640,
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height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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data.itemsByType = Misc.classify(data.items);
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RdDUtility.filterItemsPerTypeForSheet(data);
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RdDUtility.buildArbreDeConteneur(this, data);
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this.actor.computeEncombrementTotalEtMalusArmure();
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data.data.isGM = game.user.isGM;
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data.data.surEncombrementMessage = (this.encTotal > data.capacite_encombrement) ? "Sur-Encombrement!" : "";
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console.log("DATA", data);
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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let toSuper = await RdDUtility.processItemDropEvent(this, event);
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if ( toSuper) {
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super._onDrop(event);
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}
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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RdDUtility.confirmerSuppression(this, li);
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});
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// Display info about queue
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html.find('.conteneur-name a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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RdDUtility.toggleAfficheContenu(myID);
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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