b7a0e5d034
Les herbes et les ingrédients peuvent être cherchées/tirées
287 lines
10 KiB
JavaScript
287 lines
10 KiB
JavaScript
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
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import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { RdDDice } from "../rdd-dice.js";
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const COMPENDIUM_SETTING_PREFIX = 'compendium-';
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const CONFIGURABLE_COMPENDIUMS = {
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'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
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'competences': { label: "Compétences", type: "Item" },
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'extrait-poetique': { label: "Extraits poetiques", type: "Item" },
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'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
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'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
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'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
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'tarot-draconique': { label: "Tarots draconiques", type: "Item" },
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'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
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'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
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'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
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'botanique': { label: "Herbes & plantes", type: "Item" },
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'equipement': { label: "Equipements", type: "Item" },
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}
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/**
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* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
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*/
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export class SystemCompendiums extends FormApplication {
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static init() {
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Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
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const definition = CONFIGURABLE_COMPENDIUMS[compendium];
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mergeObject(definition, {
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compendium: compendium,
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default: SystemCompendiums._getDefaultCompendium(compendium),
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setting: SystemCompendiums._getSettingCompendium(compendium)
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});
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game.settings.register(SYSTEM_RDD, definition.setting, {
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name: definition.label,
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default: definition.default,
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scope: "world",
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config: false,
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type: String
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});
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});
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game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
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name: "Choisir les compendiums système",
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label: "Compendiums système",
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hint: "Ouvre la fenêtre de sélection des compendiums système",
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icon: "fas fa-bars",
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type: SystemCompendiums
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})
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}
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static getPack(compendium) {
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return game.packs.get(SystemCompendiums.getCompendium(compendium));
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}
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static async getPackContent(compendium, docType) {
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const pack = SystemCompendiums.getPack(compendium);
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if (pack.metadata.type == docType) {
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return await pack.getDocuments();
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}
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return [];
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}
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static async getCompetences(actorType) {
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switch (actorType ?? 'personnage') {
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case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
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case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
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case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
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case 'vehicule': return [];
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}
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}
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/* -------------------------------------------- */
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static async getWorldOrCompendiumItems(itemType, compendium) {
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let items = game.items.filter(it => it.type == itemType);
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if (compendium) {
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const ids = items.map(it => it.id);
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const names = items.map(it => it.name.toLowerCase());
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const compendiumItems = await SystemCompendiums.getItems(compendium);
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items = items.concat(compendiumItems
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.filter(it => it.type == itemType)
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.filter(it => !ids.includes(it.id))
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.filter(it => !names.includes(it.name.toLowerCase())));
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}
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return items;
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}
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static async getItems(compendium, itemType = undefined) {
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const items = await SystemCompendiums.getPackContent(compendium, 'Item');
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return (itemType ? items.filter(it => it.type == itemType) : items);
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}
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static async getContent(compendium, type, filter, itemFrequence, sorting) {
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let elements = await SystemCompendiums.getPackContent(compendium, type);
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elements = elements.filter(filter).filter(it => itemFrequence(it) > 0);
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if (sorting) {
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elements = elements.sort(sorting);
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}
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return elements;
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}
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static async getDefaultItems(compendium) {
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const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
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if (pack.metadata.type == 'Item') {
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return await pack.getDocuments();
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}
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return [];
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}
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static getCompendium(compendium) {
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const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting;
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return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium);
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}
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static _getSettingCompendium(compendium) {
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return COMPENDIUM_SETTING_PREFIX + compendium;
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}
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static _getDefaultCompendium(compendium) {
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return `${SYSTEM_RDD}.${compendium}`;
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}
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constructor(...args) {
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super(...args);
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}
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static get defaultOptions() {
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const options = super.defaultOptions;
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mergeObject(options, {
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id: "system-compendiums",
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template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
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height: 'fit-content',
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width: 600,
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minimizable: false,
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closeOnSubmit: true,
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title: "Compendiums système"
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});
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return options;
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}
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getData() {
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const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
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.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
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const availableCompendiums = game.packs.map(pack => {
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return {
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name: pack.collection,
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path: pack.collection.replace('.', " / "),
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type: pack.metadata.type
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}
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});
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return mergeObject(super.getData(), {
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systemCompendiums: systemCompendiums,
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availableCompendiums: availableCompendiums
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});
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}
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activateListeners(html) {
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html.find("select.system-compendium-setting").change((event) => {
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const compendium = $(event.currentTarget).data('compendium')
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const value = $(event.currentTarget).val();
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const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium];
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game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
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});
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}
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}
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/**
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* ======= Gestion de jets dans une table correspondant à un compendium =======
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*/
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export class CompendiumTable {
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constructor(compendium, type, subType, sorting = undefined) {
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this.compendium = compendium;
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this.type = type;
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this.subType = subType;
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this.sorting = sorting ?? Misc.ascending(it => it.name);
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}
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async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
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return await SystemCompendiums.getContent(this.compendium,
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this.type,
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it => this.subType == it.type && filter(it),
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itemFrequence,
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this.sorting);
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}
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async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
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const elements = await this.getContent(filter, itemFrequence);
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return CompendiumTableHelpers.buildTable(elements, itemFrequence);
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}
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async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
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const table = await this.buildTable(itemFrequence, filter);
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return await CompendiumTableHelpers.getRandom(table, this.type, this.subType, forcedRoll, SystemCompendiums.getCompendium(compendium));
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}
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async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
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const table = await this.buildTable(itemFrequence, filter);
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await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subType, typeName);
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return true;
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}
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}
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/**
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* ======= Gestion de tables correspondant à un compendium =======
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*/
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export class CompendiumTableHelpers {
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static buildTable(elements, itemFrequence) {
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let max = 0;
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const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0);
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return elements.map(it => {
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const frequence = itemFrequence(it);
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let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total };
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max += frequence;
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return row;
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});
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}
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static async getRandom(table, type, subType, forcedRoll = undefined, localisation = undefined) {
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if (table.length == 0) {
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ui.notifications.warn(`Aucun ${Misc.typeName(type, subType)} trouvé dans ${localisation ?? ' les compendiums'}`);
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return undefined;
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}
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return await CompendiumTableHelpers.selectRow(table, forcedRoll);
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}
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/* -------------------------------------------- */
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static async selectRow(table, forcedRoll = undefined) {
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if (table.length == 0) {
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return undefined
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}
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const total = table[0].total;
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const formula = `1d${total}`;
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if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
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ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
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forcedRoll = undefined;
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}
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const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
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const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
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row.roll = roll;
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return row;
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}
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/* -------------------------------------------- */
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static async tableRowToChatMessage(row, type = 'Item') {
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if (!row) {
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return;
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}
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const percentages = (row.total == 100) ? '%' : ''
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const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
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roll: row.roll,
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document: row.document,
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percentages,
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typeName: Misc.typeName(type, row.document.type),
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isGM: game.user.isGM,
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});
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const messageData = {
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// flavor: flavorContent,
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user: game.user.id,
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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roll: row.roll,
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sound: CONFIG.sounds.dice,
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content: flavorContent
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};
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ChatMessage.create(messageData, { rollMode: "gmroll" });
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}
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/* -------------------------------------------- */
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static async tableToChatMessage(table, type, subType, typeName = undefined) {
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const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
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img: RdDItem.getDefaultImg(subType),
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typeName: typeName ?? Misc.typeName(type, subType),
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table,
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isGM: game.user.isGM,
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});
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ChatMessage.create({
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user: game.user.id,
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whisper: game.user.id,
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content: flavorContent
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}, { rollMode: "gmroll" });
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}
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} |