b7a8b0c08d
Les objets d'inventaire ont maintenant tous: coût, encombrement, qualité, quantité Le coût est toujours exprimé en sols, y compris pour les monnaies. Les paiements et achat-ventes sont fait en sols.
48 lines
1.8 KiB
HTML
48 lines
1.8 KiB
HTML
<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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{{#if isIngredientPotionBase}}
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<div class="form-group">
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<span for="xp"><a class="creer-potion-base chat-card-button" data-actor-id="{{actorId}}">Fabriquer une potion depuis cette plante</a></span>
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</div>
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{{/if}}
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</div>
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</header>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<div class="flexcol">
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<div class="form-group">
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<label>Niveau (si applicable)</label>
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<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number" />
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</div>
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<div class="form-group">
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<label>Milieu</label>
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<input class="attribute-value" type="text" name="system.milieu" value="{{system.milieu}}" data-dtype="String" />
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</div>
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<div class="form-group">
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<label>Fréquence</label>
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<select name="system.rarete" class="rarete" data-dtype="String">
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{{#select system.rarete}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label>Catégorie</label>
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<select name="system.categorie" class="categorie" data-dtype="String">
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{{#select system.categorie}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
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{{/select}}
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</select>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
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</div>
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</section>
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</form> |