foundryvtt-reve-de-dragon/module/rdd-empoignade.js
Vincent Vandemeulebrouck d2d1891838 cleanup itemTypes
Utilisation de itemTypes plutôt que de méthode listItems ou de
filtrer les items par type.

Potentiellement, itemTypes peut être précalculé par Foundry
C'est aussi un peu plus lisibles (conditions du filter moins longues,
et le filtrage par type est mis en avant en premier)
2023-04-21 22:30:21 +02:00

300 lines
13 KiB
JavaScript

/* -------------------------------------------- */
import { RdDCombat } from "./rdd-combat.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ChatUtility } from "./chat-utility.js";
import { STATUSES, StatusEffects } from "./settings/status-effects.js";
/* -------------------------------------------- */
/* -------------------------------------------- */
export class RdDEmpoignade {
/* -------------------------------------------- */
static init() {
}
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes['empoignade'].find(it => it.system.empoignadeid == id)
return emp && duplicate(emp) || undefined;
}
/* -------------------------------------------- */
static getEmpoignade(attacker, defender) {
let emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id)
if (!emp) {
emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
}
if (emp) {
// TODO ? central storage ?
return duplicate(emp);
}
return undefined;
}
/* -------------------------------------------- */
static getMalusTaille(emp, attacker, defender) {
// Si pas empoigné, alors 0
if (emp.system.pointsemp == 0) {
return 0
}
// Malus de -1 si différence de taille de 2 ou plus (p 135)
if (attacker.system.carac.taille.value < defender.system.carac.taille.value - 1) {
return attacker.system.carac.taille.value - (defender.system.carac.taille.value - 1)
}
return 0
}
/* -------------------------------------------- */
static async onAttaqueEmpoignadeValidee(attacker, defender) {
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
let rollData = {
mode: mode,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps"),
selectedCarac: attacker.system.carac.melee,
empoignade: empoignade,
attackerId: attacker.id,
attackerName: attacker.name,
defenderName: defender.name,
defenderId: defender.id,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
if (attacker.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
if (empoignade.system.pointsemp >= 2) {
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
} else {
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
}
}
/* -------------------------------------------- */
static async onAttaqueEmpoignade(attacker, defender) {
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
ChatUtility.createChatWithRollMode(attacker.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
})
} else {
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
}
/* -------------------------------------------- */
static async onAttaqueEmpoignadeFromItem(empoignade) {
let attacker = game.actors.get(empoignade.system.empoigneurid)
let defender = game.actors.get(empoignade.system.empoigneid)
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
/* -------------------------------------------- */
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-empoignade',
label: 'Empoigner',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, true, isNouvelle) },
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, false, isNouvelle) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollEmpoignade(rollData, isSuccess, isNouvelle = false) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = rollData.empoignade
empoignade.isSuccess = isSuccess;
if (isSuccess && isNouvelle) {
// Creer l'empoignade sur attaquant/defenseur
await attacker.createEmbeddedDocuments('Item', [empoignade.toObject()])
await defender.createEmbeddedDocuments('Item', [empoignade.toObject()])
}
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async onDefenseEmpoignade(rollData, defenseMode, competenceName = "Corps à corps", carac = "melee") {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
if (!empoignade) {
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
return
}
empoignade = duplicate(empoignade)
rollData.mode = defenseMode
rollData.empoignade = empoignade
rollData.competence = defender.getCompetence(competenceName),
rollData.selectedCarac = defender.system.carac[carac],
rollData.malusTaille = RdDEmpoignade.getMalusTaille(empoignade, defender, attacker)
await RdDEmpoignade.$rollDefenseEmpoignade(defender, rollData);
}
/* -------------------------------------------- */
static async $rollDefenseEmpoignade(defender, rollData) {
const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
{
name: 'empoignade',
label: 'Contrer',
callbacks: [
{ action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollContrerLiberer(rollData) {
let empoignade = rollData.empoignade
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp++
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp--
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
if (empoignade.system.pointsemp >= 2) {
let attacker = game.actors.get(empoignade.system.empoigneurid)
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await defender.updateEmbeddedDocuments('Item', [update])
let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await attacker.updateEmbeddedDocuments('Item', [update])
}
/* -------------------------------------------- */
static async $deleteEmpoignade(empoignade) {
console.log("DELETE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp._id])
let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
await attacker.deleteEmbeddedDocuments('Item', [emp._id])
}
/* -------------------------------------------- */
static async entrainerAuSol(rollData) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade)
await attacker.setEffect(STATUSES.StatusProne, true);
await defender.setEffect(STATUSES.StatusProne, true);
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async projeterAuSol(rollData) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
await defender.setEffect(STATUSES.StatusProne, true);
await this.$deleteEmpoignade(empoignade)
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async perteEndurance(rollData, perteMode) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value
if (perteMode == "end0") {
await defender.santeIncDec("endurance", -defender.system.sante.endurance.value);
}
if (perteMode == "end1") {
await defender.santeIncDec("endurance", -(defender.system.sante.endurance.value - 1));
}
if (perteMode == "endmoitie") {
await defender.santeIncDec("endurance", -Math.floor(defender.system.sante.endurance.value / 2));
}
if (perteMode == "endquart") {
await defender.santeIncDec("endurance", -(3 * Math.floor(defender.system.sante.endurance.value / 4)));
}
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async deleteAllEmpoignades() {
for (let actor of game.actors) {
let empIds = actor.itemTypes["empoignade"].map(it => it.id)
await actor.deleteEmbeddedDocuments('Item', empIds)
}
}
/* -------------------------------------------- */
static async deleteLinkedEmpoignade(actorId, empoignade) {
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
let actor = game.actors.get(actorDeleteId)
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
if (emp) {
await actor.deleteEmbeddedDocuments('Item', [emp._id])
}
}
/* -------------------------------------------- */
static async createEmpoignade(attacker, defender) {
return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, type: 'empoignade',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
},
{
temporary: true
})
}
}