c481661a32
Dans la table de résolution, ajout de la possibilité de lancer les dés sans fermer la fenêtre
134 lines
4.5 KiB
JavaScript
134 lines
4.5 KiB
JavaScript
import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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const titleTableDeResolution = 'Table de résolution';
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/**
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* Extend the base Dialog entity to select roll parameters
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* @extends {Dialog}
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*/
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/* -------------------------------------------- */
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export class RdDRollResolutionTable extends Dialog {
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/* -------------------------------------------- */
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static async open(rollData = {}) {
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RdDRollResolutionTable._setDefaultOptions(rollData);
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
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const dialog = new RdDRollResolutionTable(rollData, html);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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static _setDefaultOptions(rollData) {
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let defRollData = {
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show: { title: titleTableDeResolution },
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.ajustementsConditions,
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etat: 0,
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moral: 0,
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carac: {},
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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}
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mergeObject(rollData, defRollData, { overwrite: false });
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for (let i = 1; i < 21; i++) {
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const key = `${i}`;
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rollData.carac[key] = { type: "number", value: i, label: key }
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}
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let selected = (rollData.selectedCarac && rollData.selectedCarac.label)
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? rollData.selectedCarac.label
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: (Number.isInteger(rollData.selectedCarac))
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? rollData.selectedCarac
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: 10;
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rollData.selectedCarac = rollData.carac[selected];
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}
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/* -------------------------------------------- */
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constructor(rollData, html) {
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let conf = {
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title: titleTableDeResolution,
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content: html,
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buttons: {
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'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
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},
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default: 'lancer'
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};
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super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 });
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this.rollData = rollData;
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}
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/* -------------------------------------------- */
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async onLancer() {
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await RdDResolutionTable.rollData(this.rollData);
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console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
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await RdDResolutionTable.displayRollData(this.rollData);
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}
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/* -------------------------------------------- */
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async onLancerFermer() {
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await RdDResolutionTable.rollData(this.rollData);
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console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
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await RdDResolutionTable.displayRollData(this.rollData);
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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this.bringToTop();
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var dialog = this;
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// Setup everything onload
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function onLoad(){
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$("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre));
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$("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions));
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dialog.updateRollResult();
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}
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$(function () { onLoad();});
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html.find('#lancer').click((event) => {
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this.onLancer();
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});
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// Update !
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html.find('#diffLibre').change((event) => {
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this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
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this.updateRollResult();
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});
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html.find('#diffConditions').change((event) => {
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this.rollData.diffConditions = Misc.toInt(event.currentTarget.value);
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this.updateRollResult();
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});
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html.find('#carac').change((event) => {
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let caracKey = event.currentTarget.value;
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this.rollData.selectedCarac = this.rollData.carac[caracKey];
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this.updateRollResult();
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});
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}
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async updateRollResult() {
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let rollData = this.rollData;
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rollData.caracValue = parseInt(rollData.selectedCarac.value)
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rollData.finalLevel = this._computeFinalLevel(rollData);
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// Mise à jour valeurs
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$("#carac").val(rollData.caracValue);
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$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
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$(".table-resolution").remove();
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$(".table-proba-reussite").remove();
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$("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel));
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$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
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}
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/* -------------------------------------------- */
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_computeFinalLevel(rollData) {
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const diffConditions = Misc.toInt(rollData.diffConditions);
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const diffLibre = this._computeDiffLibre(rollData);
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return diffLibre + diffConditions;
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}
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_computeDiffLibre(rollData) {
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return Misc.toInt(rollData.diffLibre);
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}
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}
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