forked from public/fvtt-cthulhu-eternal
Fix #24 : Add SAN rolls
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@ -6,6 +6,3 @@ styles/*.css
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# Node Modules
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node_modules/
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# Foundry VTT
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packs/*
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@ -304,20 +304,61 @@ i.fvtt-cthulhu-eternal {
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font-size: calc(var(--font-size-standard) * 1.4);
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width: 400px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san {
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align-content: flex-start;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san input {
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min-width: 2.2rem;
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max-width: 2.2rem;
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margin-bottom: 4px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san select {
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min-width: 6rem;
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max-width: 6rem;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .rollable:hover,
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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font-size: 0.9rem;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .san-checkbox {
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min-width: 1rem;
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max-width: 1rem;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-field {
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flex-grow: 0;
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-short-field {
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font-size: 0.9rem;
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max-width: 3rem;
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min-width: 3rem;
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flex-grow: 1;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-recovery {
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margin-left: 4px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-field {
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font-size: 0.9rem;
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max-width: 6rem;
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min-width: 6rem;
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flex-grow: 1;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-bp {
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flex-grow: 1;
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max-width: 3rem;
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min-width: 3rem;
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margin-left: 4px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-insanity {
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flex-grow: 1;
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margin-left: 4px;
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max-width: 8rem;
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min-width: 8rem;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .spacing {
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margin-left: 4px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .d100 {
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flex: 0;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .willpower input {
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min-width: 2.4rem;
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max-width: 2.4rem;
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@ -422,6 +463,14 @@ i.fvtt-cthulhu-eternal {
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.fvtt-cthulhu-eternal .protagonist-biography .field-label {
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margin-left: 8px;
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}
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.fvtt-cthulhu-eternal .protagonist-biography .adapted {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 8px;
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}
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.fvtt-cthulhu-eternal .protagonist-biography .adapted label {
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min-width: 20rem;
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}
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.fvtt-cthulhu-eternal .protagonist-biography .features,
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.fvtt-cthulhu-eternal .protagonist-biography .biodata {
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display: grid;
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21
lang/en.json
21
lang/en.json
@ -38,6 +38,12 @@
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"feature": {
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"label": "Feature"
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},
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"adaptedToViolence": {
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"label": "Adapted to violence"
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},
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"adaptedToHelplessness": {
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"label": "Adapted to helplessness"
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},
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"harshness": {
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"label": "Harshness"
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},
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@ -86,6 +92,12 @@
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}
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}
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},
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"Insanity": {
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"None": "None",
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"Flee": "Flee",
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"Submit": "Submit",
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"Struggle": "Struggle"
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},
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"Skill": {
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"Unnatural": "Unnatural",
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"Melee": "Melee Weapons",
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@ -262,9 +274,13 @@
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"veryHarsh": "Very Harsh"
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},
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"Label": {
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"sanBPShort": "BP",
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"tempInsanity": "Temp. Insanity",
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"distinguishingFeatures": "Distinguishing Features",
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"titleSkill": "Skill",
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"titleWeapon": "Weapon",
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"titleSkill": "Skill Roll",
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"titleWeapon": "Weapon Roll",
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"titleCharacteristic": "Characteristic Roll",
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"titleSAN": "SAN Roll",
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"biodata": "Biodata",
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"skill": "Skill",
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"modifier": "Modifier",
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@ -316,6 +332,7 @@
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"criticalSuccess": "Critical Success",
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"criticalFailure": "Critical Failure",
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"Characteristic": "Characteristic",
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"characteristic": "Characteristic",
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"targetScore": "Target Score",
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"gears": "Gears",
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"armors": "Armors",
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@ -207,6 +207,11 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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break
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case "san":
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item = foundry.utils.duplicate(this.actor.system.san)
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item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
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item.targetScore = item.value
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break;
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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@ -34,6 +34,13 @@ export const AVAILABLE_SETTINGS = {
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postapo: "CTHULHUETERNAL.Settings.PostApo"
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}
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export const INSANITY = {
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"none": "CTHULHUETERNAL.Insanity.None",
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"flee": "CTHULHUETERNAL.Insanity.Flee",
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"struggle": "CTHULHUETERNAL.Insanity.Struggle",
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"submit": "CTHULHUETERNAL.Insanity.Submit"
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}
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export const ERA_CSS = {
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jazz: { primaryFont: "RozhaOne", secondaryFont: "RozhaOne", titleFont: "Broadway", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(9%) saturate(2368%) hue-rotate(360deg) brightness(86%) contrast(84%)" },
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modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
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@ -181,5 +188,6 @@ export const SYSTEM = {
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RESOURCE_RATING,
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MENTAL_ILLNESS_CURE_SKILL,
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ERA_CSS,
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INSANITY,
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ASCII
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}
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@ -100,6 +100,7 @@ export default class CthulhuEternalRoll extends Roll {
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console.log(options.rollItem)
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options.initialScore = options.rollItem.system.computeScore()
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break
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case "san":
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case "char":
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options.initialScore = options.rollItem.targetScore
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break
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@ -269,6 +270,10 @@ export default class CthulhuEternalRoll extends Roll {
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return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSkill")}`
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case "weapon":
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return `${game.i18n.localize("CTHULHUETERNAL.Label.titleWeapon")}`
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case "char":
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return `${game.i18n.localize("CTHULHUETERNAL.Label.titleCharacteristic")}`
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case "san":
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return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSAN")}`
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default:
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return game.i18n.localize("CTHULHUETERNAL.Label.titleStandard")
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}
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@ -44,7 +44,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
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recovery: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3}),
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helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
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breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices:SYSTEM.INSANITY }),
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})
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schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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@ -66,6 +67,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
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harshness: new fields.StringField({ required: true, nullable: false, initial: "normal", choices:SYSTEM.HARSHNESS }),
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adaptedToViolence: new fields.BooleanField({ required: true, initial: false }),
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adaptedToHelplessness: new fields.BooleanField({ required: true, initial: false })
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})
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return schema
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@ -67,20 +67,59 @@
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}
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}
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.san {
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align-content: flex-start;
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input {
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min-width: 2.2rem;
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max-width: 2.2rem;
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margin-bottom: 4px;
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}
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select {
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min-width: 6rem;
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max-width: 6rem;
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}
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.rollable:hover,
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.rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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font-size: 0.9rem;
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}
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.san-checkbox {
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min-width: 1rem;
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max-width: 1rem;
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}
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.label-field {
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flex-grow: 0;
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.label-short-field {
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font-size: 0.9rem;
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max-width: 3rem;
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min-width: 3rem;
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flex-grow: 1;
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}
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.label-recovery {
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margin-left: 4px;
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}
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.label-field {
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font-size: 0.9rem;
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max-width: 6rem;
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min-width: 6rem;
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flex-grow: 1;
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}
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.label-bp {
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flex-grow: 1;
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max-width: 3rem;
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min-width: 3rem;
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margin-left: 4px;
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}
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.label-insanity {
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flex-grow: 1;
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margin-left: 4px;
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max-width: 8rem;
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min-width: 8rem;
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}
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.spacing {
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margin-left: 4px;
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}
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.d100 {
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flex: 0;
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}
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}
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.willpower {
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input {
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@ -205,6 +244,15 @@
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margin-left: 8px;
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}
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.adapted {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 8px;
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label {
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min-width: 20rem;
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}
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}
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.features,
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.biodata {
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display: grid;
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@ -2,6 +2,10 @@
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<fieldset>
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<legend>{{localize "CTHULHUETERNAL.Label.biodata"}}</legend>
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<div class="adapted">
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{{formField systemFields.biodata.fields.adaptedToViolence value=system.biodata.adaptedToViolence name="system.biodata.adaptedToViolence" localize=true}}
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{{formField systemFields.biodata.fields.adaptedToHelplessness value=system.biodata.adaptedToHelplessness name="system.biodata.adaptedToHelplessness" localize=true}}
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</div>
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<div class="biodata">
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{{formField systemFields.biodata.fields.harshness value=system.biodata.harshness name="system.biodata.harshness" localize=true}}
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{{formField systemFields.biodata.fields.age value=system.biodata.age name="system.biodata.age" localize=true classes="field-label"}}
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@ -2,7 +2,9 @@
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<fieldset>
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<legend>{{localize "CTHULHUETERNAL.Label.weapons"}}{{#if isEditMode}}
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<a class="action" data-tooltip="{{localize "CTHULHUETERNAL.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}</legend>
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<a class="action" data-tooltip="{{localize " CTHULHUETERNAL.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
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</legend>
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<div class="weapons">
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{{#each weapons as |item|}}
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{{!log 'weapon' this}}
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@ -11,10 +13,14 @@
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<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage" data-roll-value="{{item.system.damage}}">{{localize "CTHULHUETERNAL.Label.damageShort"}} : {{item.system.damage}}</a>
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<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{item.system.damage}}">{{localize "CTHULHUETERNAL.Label.damageShort"}} :
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{{item.system.damage}}</a>
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<div class="controls">
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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@ -23,7 +29,9 @@
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<fieldset>
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<legend>{{localize "CTHULHUETERNAL.Label.armors"}}{{#if isEditMode}}
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<a class="action" data-tooltip="{{localize "CTHULHUETERNAL.Tooltip.addArmor"}}" data-tooltip-direction="UP"><i class="fas fa-plus" data-action="createArmor"></i></a>{{/if}}</legend>
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<a class="action" data-tooltip="{{localize " CTHULHUETERNAL.Tooltip.addArmor"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createArmor"></i></a>{{/if}}
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</legend>
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<div class="armors">
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{{#each armors as |item|}}
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{{!log 'armor' this}}
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@ -34,8 +42,10 @@
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</div>
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<span class="protection">{{localize "CTHULHUETERNAL.Label.armor"}} : {{item.system.protection}}</span>
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<div class="controls">
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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@ -44,7 +54,9 @@
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<fieldset>
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<legend>{{localize "CTHULHUETERNAL.Label.gears"}}{{#if isEditMode}}
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<a class="action" data-tooltip="{{localize "CTHULHUETERNAL.Tooltip.addGear"}}" data-tooltip-direction="UP"><i class="fas fa-plus" data-action="createGear"></i></a>{{/if}}</legend>
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<a class="action" data-tooltip="{{localize " CTHULHUETERNAL.Tooltip.addGear"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createGear"></i></a>{{/if}}
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</legend>
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<div class="gears">
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{{#each gears as |item|}}
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{{!log 'armor' this}}
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@ -54,8 +66,10 @@
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{{item.name}}
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</div>
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<div class="controls">
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'CTHULHUETERNAL.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
@ -32,29 +32,51 @@
|
||||
<fieldset class="san">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.SAN"}}</legend>
|
||||
<div class="flexrow">
|
||||
<span class="label-field">{{localize "CTHULHUETERNAL.Label.current"}}</span>
|
||||
{{formField systemFields.san.fields.value value=system.san.value}}
|
||||
<span class="label-field">{{localize "CTHULHUETERNAL.Label.max"}}</span>
|
||||
{{formField systemFields.san.fields.max value=system.san.max rootId=partId disabled=true}}
|
||||
<span class="label-field">{{localize "CTHULHUETERNAL.Label.recovery"}}</span>
|
||||
{{formField systemFields.san.fields.recovery value=system.san.recovery disabled=true}}
|
||||
<span class="label-field" data-tooltip='{{localize "CTHULHUETERNAL.Tooltip.sanBP"}}'>{{localize
|
||||
"CTHULHUETERNAL.Label.breakingPoint"}}</span>
|
||||
{{formField systemFields.san.fields.breakingPoint value=system.san.breakingPoint disabled=true}}
|
||||
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
|
||||
<label class="label-field rollable" data-roll-type="san" >{{localize "CTHULHUETERNAL.Label.current"}}</label>
|
||||
{{formInput systemFields.san.fields.value value=system.san.value}}
|
||||
|
||||
<span class="label-field label-recovery">{{localize "CTHULHUETERNAL.Label.recovery"}}</span>
|
||||
{{formInput systemFields.san.fields.recovery value=system.san.recovery disabled=true}}
|
||||
|
||||
<span class="label-bp" data-tooltip='{{localize "CTHULHUETERNAL.Tooltip.sanBPShort"}}'>{{localize
|
||||
"CTHULHUETERNAL.Label.sanBPShort"}}</span>
|
||||
{{formInput systemFields.san.fields.breakingPoint value=system.san.breakingPoint disabled=true}}
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="label-short-field">{{localize "CTHULHUETERNAL.Label.max"}}</span>
|
||||
{{formInput systemFields.san.fields.max value=system.san.max rootId=partId disabled=true}}
|
||||
</div>
|
||||
|
||||
<span class="label-insanity" >
|
||||
{{localize "CTHULHUETERNAL.Label.tempInsanity"}}
|
||||
</span>
|
||||
|
||||
{{formInput systemFields.san.fields.insanity value=system.san.insanity localize=true}}
|
||||
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
{{localize "CTHULHUETERNAL.Label.violence"}}
|
||||
|
||||
<span class="label-field">{{localize "CTHULHUETERNAL.Label.violence"}}</span>
|
||||
{{#each system.san.violence as |violence idx|}}
|
||||
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
|
||||
data-name="violence" {{#if violence}} checked {{/if}}>
|
||||
{{/each}}
|
||||
<span class="spacing"></span>
|
||||
{{localize "CTHULHUETERNAL.Label.helplessness"}}
|
||||
|
||||
<span class="label-field">{{localize "CTHULHUETERNAL.Label.helplessness"}}</span>
|
||||
{{#each system.san.helplessness as |helplessness idx|}}
|
||||
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
|
||||
data-name="helplessness" {{#if helplessness}} checked {{/if}}>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="willpower">
|
||||
|
Loading…
x
Reference in New Issue
Block a user