forked from public/fvtt-cthulhu-eternal
Fix #43 - Auto allocate current era
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a75a3bf157
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@ -5,7 +5,8 @@ export default class CthulhuEternalArchetype extends foundry.abstract.TypeDataMo
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.description = new fields.HTMLField({
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required: false,
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@ -19,4 +20,5 @@ export default class CthulhuEternalArchetype extends foundry.abstract.TypeDataMo
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/** @override */
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static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Archetype"]
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}
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@ -6,7 +6,10 @@ export default class CthulhuEternalArmor extends foundry.abstract.TypeDataModel
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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@ -7,7 +7,10 @@ export default class CthulhuEternalGHear extends foundry.abstract.TypeDataModel
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
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@ -6,7 +6,9 @@ export default class CthulhuEternalSkill extends foundry.abstract.TypeDataModel
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.base = new fields.StringField({ required: true, initial: "0" })
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schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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@ -7,7 +7,8 @@ export default class CthulhuEternalVehicle extends foundry.abstract.TypeDataMode
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.hp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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@ -7,7 +7,9 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.settings = new fields.StringField({ required: true, initial: "modern", choices: SYSTEM.AVAILABLE_SETTINGS })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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