From da9d0e41a55e4c698e3d14c3155a75b1e022ff70 Mon Sep 17 00:00:00 2001 From: LeRatierBretonnien Date: Thu, 6 Feb 2025 22:35:07 +0100 Subject: [PATCH] Fix #45 - Auto addk unarmed fight on new actor --- lang/en.json | 1 + module/documents/actor.mjs | 2 ++ 2 files changed, 3 insertions(+) diff --git a/lang/en.json b/lang/en.json index 0806cda..9e81717 100644 --- a/lang/en.json +++ b/lang/en.json @@ -328,6 +328,7 @@ "veryHarsh": "Very Harsh" }, "Label": { + "Unarmed": "Unarmed", "Cured": "Cured", "Uncured": "Uncured", "nudgedRoll": "Nudged Roll", diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index a33b02d..3a65e52 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -23,6 +23,8 @@ export default class CthulhuEternalActor extends Actor { data.items.push(skill.toObject()) } } + data.items.push({ type:"weapon", img: "systems/fvtt-cthulhu-eternal/assets/icons/icon_fist.svg", + name: game.i18n.localize("CTHULHUETERNAL.Label.Unarmed"), system: { damage: "1d4-1", weaponType: "unarmed" } }) } return super.create(data, options);