import { SYSTEM } from "../config/system.mjs" export default class LethalFantasySkill extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.settings = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.AVAILABLE_SETTINGS }) schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE }) schema.damage = new fields.StringField({required: true, initial: "1d6"}) schema.baseRange = new fields.StringField({required: true, initial: ""}) schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT }) schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE }) schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Weapon"] get weaponCategory() { return game.i18n.localize(CATEGORY[this.category].label) } }