{{formInput fields.name value=source.name}}
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{formField systemFields.damageType.fields.typeP value=system.standing.typeP}} {{formField systemFields.damageType.fields.typeB value=system.standing.typeB}} {{formField systemFields.damageType.fields.typeS value=system.standing.typeS}}
{{formField systemFields.damage.fields.damageS value=system.standing.damageS}} {{formField systemFields.damage.fields.damageM value=system.standing.damageM}}
{{formField systemFields.hands value=system.hands localize=true}} {{#if (eq system.weaponType "melee")}} {{formField systemFields.defenseMax value=system.defenseMax}} {{formField systemFields.secondsToAttack value=system.secondsToAttack}} {{/if}} {{#if (eq system.weaponType "ranged")}}
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}} {{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}} {{formField systemFields.speed.fields.focusedAim value=system.speed.focusedAim}}
{{/if}}
{{#if (eq system.weaponType "ranged")}} {{formField systemFields.defense value=system.defense}}
{{formField systemFields.range.fields.pointBlank value=system.range.pointBlank}} {{formField systemFields.range.fields.short value=system.range.short}} {{formField systemFields.range.fields.medium value=system.range.medium}} {{formField systemFields.range.fields.long value=system.range.long}} {{formField systemFields.range.fields.extreme value=system.range.extreme}} {{formField systemFields.range.fields.outOfSkill value=system.range.outOfSkill}}
{{/if}} {{formField systemFields.load value=system.load}} {{formField systemFields.cost value=system.cost}} {{formField systemFields.money value=system.money localize=true}}
{{localize "LETHALFANTASY.Label.description"}} {{formInput systemFields.description enriched=description value=system.description name="system.description" toggled=true }}