forked from public/fvtt-cthulhu-eternal
		
	
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
'use strict';
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var chokidar = require('chokidar');
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var asyncDone = require('async-done');
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var normalizeArgs = require('./lib/normalize-args');
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var debounce = require('./lib/debounce');
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function watch(glob, options, cb) {
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  return normalizeArgs(glob, options, cb, watchProc);
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}
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function watchProc(globs, options, cb) {
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  var watcher = chokidar.watch(globs, options);
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  registerWatchEvent(watcher, options, cb);
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  return watcher;
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}
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function registerWatchEvent(watcher, opts, cb) {
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  if (typeof cb !== 'function') {
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    return;
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  }
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  var queued = false;
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  var running = false;
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  function runComplete(err) {
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    running = false;
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    if (err && watcher.listenerCount('error') > 0) {
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      watcher.emit('error', err);
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    }
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    // If we have a run queued, start onChange again
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    if (queued) {
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      queued = false;
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      onChange();
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    }
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  }
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  function onChange() {
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    if (running) {
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      if (opts.queue) {
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        queued = true;
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      }
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      return;
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    }
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    running = true;
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    asyncDone(cb, runComplete);
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  }
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  var debounced = debounce(onChange, opts.delay);
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  opts.events.forEach(watchEvent);
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  function watchEvent(eventName) {
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    watcher.on(eventName, debounced);
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  }
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}
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module.exports = watch;
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