fvtt-cthulhu-eternal/templates/protagonist-main.hbs

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Handlebars

<section class="protagonist-main protagonist-main-{{ifThen isPlayMode 'play' 'edit'}}">
{{!log "protagonist-main" this}}
<fieldset>
<legend>{{localize "CTHULHUETERNAL.Label.protagonist"}}</legend>
<div class="protagonist-pc protagonist-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="protagonist-left">
<div class="protagonist-left-image">
<img class="protagonist-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
<fieldset>
<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
<div class="flexrow">
{{formField systemFields.hp.fields.value value=system.hp.value}}
/
{{formField systemFields.hp.fields.max value=system.hp.max rootId=partId disabled=true}}
</div>
</fieldset>
</div>
<div class="protagonist-right">
<div class="protagonist-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="CTHULHUETERNAL.ToggleSheet"
data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<fieldset>
<legend>{{localize "CTHULHUETERNAL.Label.SAN"}}</legend>
<div class="flexrow">
{{localize "CTHULHUETERNAL.Label.current"}} {{formField systemFields.san.fields.value
value=system.san.value}}
{{localize "CTHULHUETERNAL.Label.max"}} {{formField systemFields.san.fields.max value=system.san.max
rootId=partId disabled=true}}
{{localize "CTHULHUETERNAL.Label.recovery"}} {{formField systemFields.san.fields.recovery
value=system.san.recovery disabled=true}}
<span data-tooltip='{{localize "CTHULHUETERNAL.Tooltip.sanBP"}}'>{{localize "CTHULHUETERNAL.Label.breakingPoint"}}</span> {{formField systemFields.san.fields.breakingPoint
value=system.san.breakingPoint disabled=true}}
</div>
<div class="flexrow">
{{localize "CTHULHUETERNAL.Label.violence"}}
{{#each system.san.violence as |violence idx|}}
<input type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}" data-name="violence" {{#if
violence}} checked {{/if}}>
{{/each}}
</div>
<div class="flexrow">
{{localize "CTHULHUETERNAL.Label.helplessness"}}
{{#each system.san.helplessness as |helplessness idx|}}
<input type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}" data-name="helplessness"
{{#if helplessness}} checked {{/if}}>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "CTHULHUETERNAL.Label.willpower"}}</legend>
<div class="flexrow">
{{localize "CTHULHUETERNAL.Label.current"}}{{formField systemFields.wp.fields.value value=system.wp.value}}
{{localize "CTHULHUETERNAL.Label.max"}}{{formField systemFields.wp.fields.max value=system.wp.max rootId=partId disabled=true}}
{{localize "CTHULHUETERNAL.Label.exhausted"}}{{formField systemFields.wp.fields.exhausted value=system.wp.exhausted }}
</div>
</fieldset>
</div>
</div>
</fieldset>
<fieldset class="protagonist-characteristics protagonist-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "CTHULHUETERNAL.Label.characteristics"}}</legend>
<div class="protagonist-characteristic" data-drag="true" data-drag-type="characteristic">
<label class="rollable" data-roll-type="char" data-char-id="str">{{localize "CTHULHUETERNAL.Label.strShort"}}</label>
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
rootId=partId disabled=isPlayMode }}
{{mul system.characteristics.str.value 5}}
</div>
<div class="protagonist-characteristic" data-drag="true" data-drag-type="characteristic">
<label class="rollable" data-roll-type="char" data-char-id="dex">{{localize "CTHULHUETERNAL.Label.dexShort"}}</label>
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
rootId=partId disabled=isPlayMode }}
{{mul system.characteristics.dex.value 5}}
</div>
<div class="protagonist-characteristic" data-drag="true" data-drag-type="characteristic">
<label class="rollable" data-roll-type="char" data-char-id="con">{{localize "CTHULHUETERNAL.Label.conShort"}}</label>
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
rootId=partId disabled=isPlayMode }}
{{mul system.characteristics.con.value 5}}
</div>
<div class="protagonist-characteristic" data-drag="true" data-drag-type="characteristic">
<label class="rollable" data-roll-type="char" data-char-id="int">{{localize "CTHULHUETERNAL.Label.intShort"}}</label>
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
rootId=partId disabled=isPlayMode }}
{{mul system.characteristics.int.value 5}}
</div>
<div class="protagonist-characteristic" data-drag="true" data-drag-type="characteristic">
<label class="rollable" data-roll-type="char" data-char-id="pow">{{localize "CTHULHUETERNAL.Label.powShort"}}</label>
{{formField systemFields.characteristics.fields.pow.fields.value value=system.characteristics.pow.value
rootId=partId disabled=isPlayMode }}
{{mul system.characteristics.pow.value 5}}
</div>
<div class="protagonist-characteristic" data-drag="true" data-drag-type="characteristic">
<label class="rollable" data-roll-type="char" data-char-id="cha">{{localize "CTHULHUETERNAL.Label.chaShort"}}</label>
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
rootId=partId disabled=isPlayMode }}
{{mul system.characteristics.cha.value 5}}
</div>
</fieldset>
</section>