forked from public/fvtt-cthulhu-eternal
48 lines
1.3 KiB
JavaScript
48 lines
1.3 KiB
JavaScript
import CthulhuEternalUtils from "../utils.mjs"
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export default class CthulhuEternalActor extends Actor {
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if (data.type === 'protagonist') {
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let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
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const skills = await CthulhuEternalUtils.loadCompendium("fvtt-cthulhu-eternal.skills")
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data.items = data.items || []
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for (let skill of skills) {
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if (skill.system.settings === era ) {
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data.items.push(skill.toObject())
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}
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}
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}
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return super.create(data, options);
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}
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user)
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// Configure prototype token settings
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const prototypeToken = {}
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if (this.type === "protagonist") {
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Object.assign(prototypeToken, {
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sight: { enabled: true },
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actorLink: true,
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disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
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})
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this.updateSource({ prototypeToken })
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}
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}
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}
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