forked from public/fvtt-cthulhu-eternal
33 lines
1.1 KiB
JavaScript
33 lines
1.1 KiB
JavaScript
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/**
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* Handles socket events based on the provided action.
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*
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* @param {Object} [params={}] The parameters for the socket event.
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* @param {string|null} [params.action=null] The action to be performed.
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* @param {Object} [params.data={}] The data associated with the action.
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* @returns {*} The result of the action handler, if applicable.
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*/
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export function handleSocketEvent({ action = null, data = {} } = {}) {
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console.debug("handleSocketEvent", action, data)
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switch (action) {
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case "fortune":
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return CthulhuEternalFortune.handleSocketEvent(data)
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case "askRoll":
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return _askRoll(data)
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}
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}
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/**
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* Handles the socket event to ask for a roll.
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*
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* @param {Object} [options={}] The options object.
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* @param {string} [options.userId] The ID of the user who initiated the roll.
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*/
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export function _askRoll({ userId } = {}) {
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console.debug(`handleSocketEvent _askRoll from ${userId} !`)
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const currentUser = game.user._id
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if (userId === currentUser) {
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foundry.audio.AudioHelper.play({ src: "/systems/fvtt-cthulhu-eternal/sounds/drums.wav", volume: 0.8, autoplay: true, loop: false }, false)
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}
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}
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