{
  "label": "Critiques",
  "mapping": {
      "location": {
          "converter": "generic_localization",
          "path": "system.location.value"
      },
      "effects": "effects"
  },
  "entries": [
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 4 États @Condition[Hémorragique]. Tant que vous n'avez pas été la cible de <strong>Chirurgie</strong>, à chaque fois que vous subissez des Dégâts à cette Localisation, vous gagnez 2 États @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "fcOYmx9WLncp95Sl",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 4
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "7JMNhRyCgMlmfLLK",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "takeDamage",
                        "script": "if (args.opposedTest.result.hitloc.value == \"body\")\n    args.actor.addCondition(\"bleeding\", 2)"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Artère endommagée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Arterial Damage",
        "name": "Artère endommagée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup fracasse votre bassin, coupant une jambe et atteignant la seconde. Vous mourez instantanément à cause du choc traumatique.</p>",
        "effects": [
            {
                "_id": "JyeUMIMAfyK0ZjUn",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "this.actor.addCondition(\"dead\")"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Bassin fracassé",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Shattered Pelvis",
        "name": "Bassin fracassé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup sépare presque entièrement le biceps et le tendon de l'os, laissant une blessure effrayante de laquelle le sang gicle, autant sur votre adversaire que sur vous. Vous lâchez automatiquement ce que vous teniez dans la main correspondante et subissez un traumatisme <strong>@Compendium[wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl]{Déchirure Musculaire (Majeure)}</strong> en plus de gagner 2 États @Condition[Hémorragique] et 1 état @Condition[Assommé].</p>",
        "effects": [
            {
                "_id": "DRpsrtMYsEn6RXb4",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémoragie",
                "transfer": true
            },
            {
                "_id": "1hf8KQbl7iZKhhzD",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assomé",
                "transfer": true
            },
            {
                "_id": "zyFwXMjRg8797kTY",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Biceps déchiqueté",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Mauled Bicep",
        "name": "Biceps déchiqueté"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous contractez une Blessure Purulente (voir <strong>Maladie et Infection</strong>) et gagnez 2 États @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "KSraZUHBV7dm7jom",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.diseases.kKccDTGzWzSXCBOb\").then(disease=> {\n args.actor.createEmbeddedDocuments(\"Item\", disease.toObject())\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Blessure au ventre",
                "tint": "",
                "transfer": true
            },
            {
                "_id": "4eZoTEFC5ZbQifn7",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Gut Wound",
        "name": "Blessure au ventre"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 3 États @Condition[Hémorragique]. Tant que vous n’avez pas été la cible de <strong>Chirurgie</strong>, pour chaque Blessure supplémentaire que vous recevrez à cette Localisation, vous gagnerez 1 État @Condition[Hémorragique], car la blessure se sera réouverte.</p>",
        "effects": [
            {
                "_id": "fcr0kAJMhiUc1n7k",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "rKSl42ZfhRErzUTS",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.opposedTest.result.hitloc.value == \"body\") \n    args.actor.addCondition(\"bleeding\", 1)"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Blessure béante",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Gaping Chest Wound",
        "name": "Blessure béante"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup ouvre une profonde blessure béante. Gagnez 2 États @Condition[Hémorragique]. ]usqu'à ce que vous soyez soigné par <strong>Chirurgie</strong> afin de recoudre la blessure, tout nouveau Dégât au Bras que vous subirez vous fera gagner 1 État @Condition[Hémorragique] à cause de la blessure qui se sera réouverte.</p>",
        "effects": [
            {
                "_id": "fcr0kAJMhiUc1n7k",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "rKSl42ZfhRErzUTS",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.opposedTest.result.hitloc.value == \"arm\") \n    args.actor.addCondition(\"bleeding\", 1)"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Blessure béante",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Gaping Arm Wound",
        "name": "Blessure béante"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup lézarde votre orbite. Gagnez l’État @Condition[Hémorragique]. Gagnez également l’État @Condition[Aveuglé] qui ne pourra être soigné que lorsqu’on vous appliquera Aide Médicale.</p>",
        "effects": [
            {
                "_id": "dJsRgSNjJtohBYPc",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "749ILWkBSZeetB7y",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "blinded"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à la Vue",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
                        },
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/blinded.png",
                "label": "Aveuglé",
                "transfer": true
            }
        ],
        "id": "Major Eye Wound",
        "name": "Blessure majeure à l'œil"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup endommage votre oreille, causant une perte auditive permanente. Vous subissez une pénalité de -20 à tout Test ayant un rapport avec l’audition. Si vous tombez une seconde fois sur cette blessure, vous perdez totalement l’audition, car votre deuxième oreille devient elle aussi silencieuse. Ne peut être guéri que par la magie.</p>",
        "effects": [
            {
                "_id": "bpo2NXwpg23AKY9y",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectData": {
                            "description": "Test relatifs à l'audition",
                            "difficultyStep": null,
                            "modifier": -20,
                            "slBonus": null,
                            "successBonus": null
                        },
                        "effectTrigger": "dialogChoice"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Blessure majeure à l'oreille",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Major Ear Wound",
        "name": "Blessure majeure à l'oreille"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous recevez une blessure importante au torse qui arrache la peau de ses muscles et de ses tendons. Recevez 4 États @Condition[Hémorragique]. Tant que vous n’êtes pas soigné par <strong>Chirurgie</strong> afin de recoudre la blessure, toute nouvelle Blessure que vous recevrez à cette Localisation vous fera gagner 2 États @Condition[Hémorragique] supplémentaires à cause de la réouverture de la blessure.</p>",
        "effects": [
            {
                "_id": "T2qqXZGkwHjeIG23",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 4
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "pZD9xrlAHiaRru0d",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.opposedTest.result.hitloc.value == \"body\") \n    args.actor.addCondition(\"bleeding\", 2)"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Blessure majeure au torse",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Major Chest Wound",
        "name": "Blessure majeure au torse"
    },
    {
        "description": "<p style=\"text-align: justify:\">Une fine entaille qui va du front jusqu’à la joue. Gagnez 1 État @Condition[Hémorragique]. Une fois que la blessure est guérie, l’impressionnante cicatrice vous permet d’obtenir DR +1 à certains Tests sociaux.</p>",
        "effects": [
            {
                "_id": "TPyAKE9d05Y7HuxL",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "pnqEtu6lQlejU6CV",
                "changes": [],
                "disabled": true,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectData": {
                            "description": "Tests sociaux appropriés en fonction de la cicatrice",
                            "difficultyStep": null,
                            "modifier": null,
                            "slBonus": 1,
                            "successBonus": null
                        },
                        "effectTrigger": "dialogChoice"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Blessure spectaculaire",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Dramatic Injury",
        "name": "Blessure spectaculaire"
    },
    {
        "description": "<p style=\"text-align: justify:\">Tous les Tests basés sur l’Agilité sont effectués avec une pénalité de -10 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> jours.</p>",
        "effects": [
            {
                "_id": "vIjf5xtB3kGSjrwR",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "prefillDialog",
                        "script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n   args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n   args.prefillModifiers.modifier -= 10"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Bleus aux côtes",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Bruised Ribs",
        "name": "Bleus aux côtes"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre bouche se remplit de sang et de dents cassées avec un bruit répugnant. Gagnez 2 États @Condition[Hémorragique]. Perdez <strong><a class=\"chat-roll\">1d10</a></strong> dents - <strong>@Compendium[wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1]{Dent perdue Amputation (Facile)}</strong>.</p>",
        "effects": [
            {
                "_id": "9qPw0U171RIZCiO4",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "N5WsBzINexkLMQVY",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1\").then(injury => {\n let teeth = new Roll(\"1d10\").roll({async: false}).total\n ChatMessage.create({content : `<b>${this.actor.prototypeToken.name}</b> a perdu ${teeth} dents`, speaker : {alias: this.effect.label}})\ninjury.location.value = `${teeth} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", injury.toObject())\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Bouche explosée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Smashed Mouth",
        "name": "Bouche explosée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Assommé] qui ne peut être retiré que par Aide Médicale, et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.EaqlLRQigwnsEAXX]{Torse Fracturé (Majeur)}</strong>.</p>",
        "effects": [
            {
                "_id": "XWadxhMkEKpv03Mk",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "zdZncZOvjLblz909",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.EaqlLRQigwnsEAXX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n} )"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Cage thoracique perforée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Smashed Rib Cage",
        "name": "Cage thoracique perforée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Un craquement significatif se fait entendre au moment ou le coup s’abat sur votre bras. Lâchez tout objet tenu par la main correspondante et subissez un Traumatisme <strong>Fracture (Mineure)</strong>. Réussissez un Test de <strong>Résistance Complexe (-10)</strong> ou gagnez 1 État @Condition[Assommé].</p>",
        "effects": [
            {
                "_id": "sVTAurntsVHWamj6",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "if (args.actor.isOwner)\n{\n   args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"difficult\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"stunned\")\n        })\n     })\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.4lj1ik958mbgAlaF\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\n}"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Cassure nette",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Clean Break",
        "name": "Cassure nette"
    },
    {
        "description": "<p style=\"text-align: justify:\">Un coup massif au niveau des yeux, très douloureux et qui fait pleurer. Gagnez 2 États @Condition[Aveuglé].</p>",
        "effects": [
            {
                "_id": "jIlysiOZ0LFz6cgj",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "blinded"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à la vue",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
                        },
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/blinded.png",
                "label": "Aveuglé",
                "transfer": true
            }
        ],
        "id": "Black Eye",
        "name": "Œil au beurre noir"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "hWDMK94Lo7Vlo7qF",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Ragged Wound",
        "name": "Chairs déchirées"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous vous foulez la cheville ; subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.nF5z1OEhpi4t6a6S]{Déchirure musculaire Jambe (Mineure)}</strong>.</p>",
        "effects": [
            {
                "_id": "rtWfTN6wJ4BbJslf",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.nF5z1OEhpi4t6a6S\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject() ] )\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Cheville foulée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Sprained Ankle",
        "name": "Cheville foulée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous vous tordez la cheville, vous blessant au passage. Tous vos Tests d’Agilité subissent une pénalité de -10 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds.</p>",
        "effects": [
            {
                "_id": "9dEo6xx3LZwu32td",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "prefillDialog",
                        "script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n   args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n   args.prefillModifiers.modifier -= 10"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Cheville tordue",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Twisted Ankle",
        "name": "Cheville tordue"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre bras prend un choc au cours de l’attaque. Lâchez ce que vous teniez.</p>",
        "effects": [],
        "id": "Jarred Arm",
        "name": "Choc au bras"
    },
		{
			"id": "Badly Twisted Knee",
			"name": "Genou méchamment tordu",
			"description": "<p style=\"text-align: justify:\">Vous vous tordez méchamment le genou en tentant d’éviter votre adversaire. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeur)}</strong>.</p>",
			"effects": [
				{
					"_id": "yJmV5ry9bcyqV5fL",
					"changes": [],
					"disabled": false,
					"duration": {
						"startTime": null
					},
					"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
					"label": "Genou méchamment tordu",
					"tint": null,
					"transfer": true,
					"flags": {
						"wfrp4e": {
							"effectTrigger": "oneTime",
							"effectApplication": "actor",
							"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})",
							"preventDuplicateEffects": false,
							"hide": false
						}
					}
				}
			]
		},
    {
        "description": "<p style=\"text-align: justify:\">Vous recevez un coup particulièrement violent au cours de l'attaque. Vous lâchez ce que vous teniez en main, et cette dernière devient inutilisable pour <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> - (<strong>Bonus d'Endurance</strong>) rounds (minimum 1). Pendant ce temps, considérez votre main comme perdue (voir <strong>Membres amputés</strong>).</p>",
        "effects": [],
        "id": "Badly Jarred Arm",
        "name": "Choc violent au bras"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Inconscient] jusqu'à ce que vous soyez soigné par Aide Médicale et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.rlDZZTj5PXjuRXa2]{Bras Fracturé (Majeur)}</strong>.</p>",
        "effects": [
            {
                "_id": "yYBsiXJGftVmMEeQ",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "unconscious"
                    },
                    "wfrp4e": {
                        "value": null
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/unconscious.png",
                "label": "Inconscient",
                "transfer": true
            },
            {
                "_id": "QaSpvCS9KAifTCNw",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid('Compendium.wfrp4e-core.injuries.EaqlLRQigwnsEAXX').then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Clavicule cassée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Broken Collar Bone",
        "name": "Clavicule cassée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Choisissez un bras au hasard. Lâchez ce que la main correspondante tenait ; le bras est inutilisable pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds (voir <strong>Membres Amputés</strong>).</p>",
        "effects": [],
        "id": "Wrenched Collar Bone",
        "name": "Clavicule tordue"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre bras est pratiquement arraché de son logement. Lâchez immédiatement ce que la main correspondante tenait ; le bras est inutilisable pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds (voir <strong>Membres Amputés</strong>).</p>",
        "effects": [],
        "id": "Wrenched Arm",
        "name": "Clef de bras"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre cerveau va percuter votre boîte crânienne alors que le sang coule à flots de votre nez et de vos oreilles. Gagnez les États suivants : 1 @Condition[Assourdi], 2 @Condition[Hémorragique] et <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> @Condition[Assommé]. Gagnez également l’État @Condition[Extenué]{Exténué} qui va durer <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> jours. Si vous recevez une autre Blessure critique alors que vous êtes <em>Exténué</em>, réussissez un Test de <strong>Résistance Accessible (+20)</strong> ou gagnez l’État @Condition[Inconscient].</p>",
        "effects": [
            {
                "_id": "4o8C5gO5JrPMQy7V",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "deafened"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests realtifs à l'audition",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/deafened.png",
                "label": "Assourdi",
                "transfer": true
            },
            {
                "_id": "F77tiXuPleKy6QKB",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "TYzxQVbjCM2iyLVl",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "args.actor.addCondition(\"stunned\", new Roll(\"1d10\").roll({async: false}).total)"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Commotion cérébrale",
                "tint": "",
                "transfer": true
            },
            {
                "_id": "zirzZTdRx8xz8RI6",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "takeDamage",
                        "script": "if(args.opposedTest.result.hitloc.value == \"head\" && (args.opposedTest.attackerTest.result.critical || args.actor.status.wounds.value - args.totalWoundLoss < 0))\n{\n\n  if (args.actor.isOwner) {\n    args.actor.setupSkill(\"Résistance\", { absolute: { difficulty: \"average\" } }).then(setupData => {\n      args.actor.basicTest(setupData).then(test => {\n        if (test.result.outcome == \"failure\")\n          args.actor.addCondition(\"unconscious\")\n      })\n    })\n  }\n}"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Commotion - État Extenué",
                "tint": "",
                "transfer": true
            },
            {
                "_id": "AyoqSH1wIlPXFrdJ",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "fatigued"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/fatigued.png",
                "label": "Exténué",
                "transfer": true
            }
        ],
        "id": "Concussive Blow",
        "name": "Commotion cérébrale"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup fracture une ou plusieurs côtes. Gagnez 1 État @Condition[Assommé]. Subissez un  Traumatisme <strong>@Compendium[wfrp4e-core.injuries.QluSTTTq3viHJJUh]{Torse Fracturé (Mineur)}</strong>.</p>",
        "effects": [
            {
                "_id": "GHwgHe9nIfj3RsTG",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.QluSTTTq3viHJJUh\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Côtes fracturées",
                "tint": "",
                "transfer": true
            },
            {
                "_id": "vc2JuBUI00H1WZwf",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            }
        ],
        "id": "Cracked Ribs",
        "name": "Côtes fracturées"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup fracasse votre coude, faisant voler en éclat l'os et le cartilage. Vous lâchez immédiatement ce que vous teniez dans la main correspondante et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.rlDZZTj5PXjuRXa2]{Bras Fracturé (Majeure)}</strong>.</p>",
        "effects": [
            {
                "_id": "sw8YrBAP6gfhSTSH",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.2A7SW9eXsm7MvLsk\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Coude fracassé",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Crushed Elbow",
        "name": "Coude fracassé"
    },
    {
        "description": "<p style=\"text-align: justify:\"Un coup violent sur le haut de la cuisse. Gagnez 1 État @Condition[Hémorragique] et réussissez un Test de <strong>Résistance Accessible (+20)</strong> sous peine de trébucher et de gagner l’État @Condition[A Terre]{À Terre}.</p>",
        "effects": [
            {
                "_id": "LkPmb8RmlhPowqfB",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "HgsptGxBG4CYhlk2",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n    args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"average\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"prone\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Coup à la cuisse",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Thigh Strike",
        "name": "Coup à la cuisse"
    },
    {
        "description": "<p style=\"text-align: justify:\"Gagnez 1 État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Facile (+40)</strong>, ou vomissez et gagnez l’État @Condition[A Terre]{À Terre}.</p>",
        "effects": [
            {
                "_id": "cTrI8BgwwT6KbOcx",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "3EKhg6lJsU12PXIN",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"easy\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"prone\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Coup au ventre",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Gut Blow",
        "name": "Coup au ventre"
    },
    {
        "description": "<p style=\"text-align: justify:\"Le coup vous explose le visage, crevant un œil et vous brisant le nez. Gagnez les États suivants : 3 @Condition[Hémorragique], 3 @Condition[Aveuglé] et 2 @Condition[Assommé]. Perdez votre œil et votre nez - <strong>Amputation (Difficile)</strong></p>",
        "effects": [
            {
                "_id": "hawmXZ36uvoIAWpv",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "waGy0xtIvPj1cT0D",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "blinded"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à la vue",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
                        },
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/blinded.png",
                "label": "Aveuglé",
                "transfer": true
            },
            {
                "_id": "348txVEUS8rth7YB",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "7j3RINGp5K4ejLTp",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.weczkAMPlTjX7lqU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.roObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.SpPRZZRHxly7uo2G\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Coup défigurant",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Disfiguring Blow",
        "name": "Coup défigurant"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le sang obscurcit votre vision, et vous percevez des points blancs et des flashs de lumière. Vous obtenez 1 État @Condition[Assommé].</p>",
        "effects": [
            {
                "_id": "VJ0bwQJne0HNmtph",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            }
        ],
        "id": "Rattling Blow",
        "name": "Coup percutant"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 1 état @Condition[Hémorragique]. Une fois la rencontre terminée, effectuez un Test de <strong>Résistance Intermédiaire (+0)</strong>. Sur un échec, vous perdez un orteil - <strong>@Compendium[wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx]{Orteil amputé - Amputation (Accessible)}</strong>.</p>",
        "effects": [
            {
                "_id": "2NSVzeLs6V2jWa8K",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "nlxBZY9R2qxa7bkC",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "endCombat",
                        "preventDuplicateEffects": false,
                        "script": "if (this.actor.isOwner)\n    this.actor.setupSkill(\"Résistance\").then(setupData => {\n      this.actor.basicTest(setupData).then(test => {\n        if (test.result.outcome == \"failure\") {\n          fromUuid(\"Compendium.wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx\").then(injury => {\n            this.actor.createEmbeddedDocuments(\"Item\", [injury..toObject()])\n            this.actor.deleteEmbeddedDocuments(\"ActiveEffect\", this.effect._id)\n          })\n        }\n      })\n    })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Coupure à l'orteil",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Badly Cut Toe",
        "name": "Coupure à l'orteil"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup vous entaille la jambe et le sang dégouline partout. Gagnez 1 État @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "C28zNPsk79lesc2H",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Minor Leg Cut",
        "name": "Coupure mineure"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique] car vous saignez abondamment au niveau du front.</p>",
        "effects": [
            {
                "_id": "C28zNPsk79lesc2H",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Minor Head Cut",
        "name": "Coupure mineure"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "C28zNPsk79lesc2H",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Minor Leg Cut",
        "name": "Coupure mineure"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique] alors que votre bras subit une forte mutilation. Gagnez 1 État @Condition[Assommé] et subissez un traumatisme <strong>@Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Déchirure Musculaire Bras (Mineure)}</strong>. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez l'État @Condition[Inconscient].</p>",
        "effects": [
            {
                "_id": "GlKd8FG7CTvU8JRC",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "AgeemYAqqhNVFHBz",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "nOCDyzwdMDX9kunm",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nif (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"unconscious\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Coupure profonde",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Deep Cut",
        "name": "Coupure profonde"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 3 États @Condition[Hémorragique] alors que l’arme entaille profondément votre cuisse. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez l'État @Condition[A Terre]{À Terre}. Tant que vous n’aurez pas été soigné par <strong>Chirurgie</strong> afin de refermer la plaie, chaque fois que vous subirez des Dégâts à cette Jambe, gagnez 1 État @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "RorPd1gHCj5K5e5E",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "jYEOUXmmtfU0bnjS",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "takeDamage",
                        "script": "if (args.opposedTest.result.hitloc.value == \"LEG_LOCATION_HERE\") // rLeg or lLeg\n    args.actor.addCondition(\"bleeding\", 1)"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Cuisse lacérée",
                "tint": "",
                "transfer": true
            },
            {
                "_id": "53D0C2BXQCCAMXSu",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"prone\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Cuisse lacérée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Torn Thigh",
        "name": "Cuisse lacérée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Les Personnages mâles doivent réussir un Test de Résistance Difficile (-20) ou gagner 3 États Assommé.</p>",
        "effects": [
            {
                "_id": "3hbs7SBwqUyfpvFs",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"stunned\", 3)\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Dans les bijoux de famille!",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Low Blow!",
        "name": "Dans les bijoux de famille!"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre tête est tranchée au niveau de votre cou et part dans les airs, atterrissant à <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d3</a></strong> mètres de votre corps dans une direction aléatoire (voir <strong>Dispersion)</strong>. Votre corps s’effondre, mort sur le coup</p>",
        "effects": [
            {
                "_id": "v0B4racbne2RYIqD",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "this.actor.addCondition(\"dead\")\nChatMessage.create({content: game.wfrp4e.tables.formatChatRoll(\"scatter\")})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Décapitation",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Decapitated",
        "name": "Décapitation"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup écrase votre avant-bras. Gagnez 1 État @Condition[Hémorragique] et un traumatisme <strong>@Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Déchirure Musculaire Bras (Mineure)}</strong>.</p>",
        "effects": [
            {
                "_id": "kYbKdoUQIYq3zSTN",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "AdMOpRguQRPZCjVm",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Déchirure Musculaire",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Torn Muscles",
        "name": "Déchirure Musculaire"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 4 États @Condition[@Condition[Hémorragique]]. Tant que vous n’aurez pas été soigné par <strong>Chirurgie</strong>, chaque nouvelle Blessure à cette Localisation vous fera gagner 2 États @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "R8yyVjVN2G9uGe1Z",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 4
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "UGeKGGNmXVJAieTa",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "takeDamage",
                        "script": "if (args.opposedTest.result.hitloc.value == \"ARM_LOCATION_HERE\") // lArm or rArm\n    args.actor.addCondition(\"bleeding\", 2)"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Dégâts artériels",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Damaged Artery",
        "name": "Dégâts artériels"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre bras est coupé, faisant gicler le sang artériel jusqu’à <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d3</a></strong> mètres dans une direction au hasard (voir <strong>Dispersion)</strong>, avant que le coup termine sa course dans votre poitrine.</p>",
        "effects": [
            {
                "_id": "Te5ujLd9jiLGSVJr",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "this.actor.addCondition(\"dead\")"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Démembrement brutal",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Brutal Dismemberment",
        "name": "Démembrement brutal"
    },
    {
        "description": "<p style=\"text-align: justify:\">L'horreur vous saisit alors que votre doigt s'envole - <strong>@Compendium[wfrp4e-core.injuries.SYjWiKDzMS6CtROJ]{Doigt amputé - Amputation (Accessible)}</strong>. Gagnez 1 état @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "HkPD4WDbEYIz83dy",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "rG3wXUaHLNu7IcYO",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.SYjWiKDzMS6CtROJ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Doigt sectionné",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Severed Finger",
        "name": "Doigt sectionné"
    },
    {
        "description": "<p style=\"text-align: justify:\">Une douleur irradiante vous assaille alors que vous faites jouer vos muscles. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.eWPN3CV2Eddwz8aM]{Déchirure Musculaire Torse (Majeure)}</strong>.</p>",
        "effects": [
            {
                "_id": "AiDPNet52D6Mwycb",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.eWPN3CV2Eddwz8aM\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Dos froissé",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Pulled Back",
        "name": "Dos froissé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Un coup percutant vous atteint en plein front. Gagnez 2 États @Condition[Hémorragique] et 1 État @Condition[Aveuglé] qui ne peut pas être retiré tant que tous les États @Condition[Hémorragique] n’ont pas été éliminés.</p>",
        "effects": [
            {
                "_id": "DhFtbgaZVeqb8kaH",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "sTAtmClXjBUnD5VO",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "blinded"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à la Vue",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
                        },
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/blinded.png",
                "label": "Aveuglé",
                "transfer": true
            }
        ],
        "id": "Struck Forehead",
        "name": "En plein front"
    },
    {
        "description": "<p style=\"text-align: justify:\">L'arme passe à travers votre jambe au niveau du genou, touchant a la fois le tendon et l'os. Gagnez les États @Condition[Assommé]  et @Condition[A Terre]{À Terre}. De plus, subissez les Traumatismes <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeure)}</strong> et <strong>@Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Jambe Fractureé (Majeure)}</strong>.</p>",
        "effects": [
            {
                "_id": "RW5eRZ7NxikYNagM",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "YS3kViPKuIu9Aaif",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "prone"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 20",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
                        },
                        "value": null
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/prone.png",
                "label": "A Terre",
                "transfer": true
            },
            {
                "_id": "lanapxEmE0mai3mV",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.7mCcI3q7hgWcmbBU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Entaille au tibia",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Carved Shin",
        "name": "Entaille au tibia"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique] et 1 État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez 1 État @Condition[Inconscient], vous évanouissant sous la douleur. Et si vous n’obtenez pas au moins DR 4, vous hurlez de douleur.</p>",
        "effects": [
            {
                "_id": "MeryWEfxh1qfb4qD",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "k8a0UhmO2dc0eg89",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "oScP7BQrypeVVVbf",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"unconscious\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Entaille douloureuse",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Painful Cut",
        "name": "Entaille douloureuse"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre bras est démis de son logement. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez les États @Condition[Assommé] et @Condition[A Terre]{À Terre}. Lâchez ce que vous teniez dans la main : le bras est inutilisable et est considéré comme perdu (voir <strong>Membre Amputé</strong>). Gagnez l’État @Condition[Assommé] jusqu'à bénéficier d’Aide Médicale. Après application de cette Aide, un Test étendu de <strong>Guérison Accessible (+20)</strong> avec DR 6 est nécessaire pour pouvoir récupérer l’usage du bras. Les Tests effectués avec ce bras subissent une pénalité de -10 pendant <strong><a class=\"chat-roll\">1d10</a></strong> jours.</p>",
        "effects": [
            {
                "_id": "Ce9QAvROf94V16sJ",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            {\n                 args.actor.addCondition(\"prone\")\n                 args.actor.addCondition(\"stunned\")\n            }\n          \n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Épaule luxée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Dislocated Shoulder",
        "name": "Épaule luxée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous êtes littéralement coupé en deux. Les deux parties de votre corps atterrissent de façon parfaitement aléatoire au sol, et tout Personnage situé à moins de 2 mètres est recouvert de sang.</p>",
        "effects": [
            {
                "_id": "Du7cZodgpEKD8eK8",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "this.actor.addCondition(\"dead\")"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Éventré",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Torn Apart",
        "name": "Éventré"
    },
    {
        "description": "<p style=\"text-align: justify:\">Un coup à l’oreille provoque un bruit ignoble qui bourdonne sans s’arrêter. Vous gagnez 1 État @Condition[Assourdi].</p>",
        "effects": [
            {
                "_id": "7a3L530CIhnX5cTl",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "deafened"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à l'audition",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/deafened.png",
                "label": "Assourdi",
                "transfer": true
            }
        ],
        "id": "Ear Bash",
        "name": "Frappe à l'oreille"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup atteint la rotule, la brisant en plusieurs morceaux. Vous gagnez 1 état @Condition[Hémorragique] et 1 état @Condition[A Terre]{À Terre}, et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.2iult41Jehz0F1O8]{Jambe Fracturée (Majeure)}</strong>;alors que vous vous effondrez au sol, empoignant votre jambe abîmée.</p>",
        "effects": [
            {
                "_id": "VeT5PVDzmP96JWCM",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "prone"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 20",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
                        },
                        "value": null
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/prone.png",
                "label": "A Terre",
                "transfer": true
            },
            {
                "_id": "frTFfaHrrJxQMQvi",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "0wiLtR9wzYfqn7kK",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.2iult41Jehz0F1O8\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Genou cassé",
                "tint": "",
                "transfer": true
            },
            {
                "_id": "zn1gNVJsB6wLvLmH",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Broken Knee",
        "name": "Genou cassé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre genou se déboîte de son emplacement. Gagnez 1 État @Condition[A Terre]{À Terre}, réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez l’État @Condition[Assommé], qui ne pourra etre retiré qu’avec Aide Médicale. Après cette Aide Médicale, il est nécessaire de réussir un Test étendu de <strong>Guérison Accessible (+20)</strong> avec DR 6 afin de remettre le genou à sa place et récupérer l’usage de la jambe. Le Mouvement est réduit de moitié et les Tests impliquant cette jambe subissent un malus de -10 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> jours.</p>",
        "effects": [
            {
                "_id": "vGXj3JcQSik2Fof6",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n    args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"stunned\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Genou démis",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Dislocated Knee",
        "name": "Genou démis"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre genou pivote un peu trop loin. Vos Tests d’Agilité subissent une pénalité de -20 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds.</p>",
        "effects": [
            {
                "_id": "BjIyeZdTw8TPV9qC",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "prefillDialog",
                        "script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n   args.prefillModifiers.modifier -= 20\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n   args.prefillModifiers.modifier -= 20"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Genou tordu",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Twisted Knee",
        "name": "Genou tordu"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous vous tordez méchamment le genou en tentant d'éviter votre adversaire. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeure)}</strong>.</p>",
        "effects": [
            {
                "_id": "BjIyeZdTw8TPV9qC",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "prefillDialog",
                        "script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n   args.prefillModifiers.modifier -= 20\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n   args.prefillModifiers.modifier -= 20"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Genou méchamment tordu",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Twisted Knee",
        "name": "Genou méchamment tordu"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez l'État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez également l'État @Condition[A Terre]{À Terre}. Subissez 1 Traumatisme <strong>@Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Jambe Fracturée (Mineure)}</strong>.</p>",
        "effects": [
            {
                "_id": "EwflBBAdP3PfmQzC",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "WHjhLJT1O6cxIv8u",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.QluSTTTq3viHJJUh\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"prone\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Hanche fracturée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Fractured Hip",
        "name": "Hanche fracturée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique] qui ne peut être retiré que par <strong>Chirurgie</strong>. Vous contractez Infection Sanguine (voir <strong>Maladie et Infection</strong>).</p>",
        "effects": [
            {
                "_id": "1WF2x6qda0OfmM8Y",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "bvNWTQ0W26esdMso",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "fromUuid(\"Compendium.wfrp4e-core.diseases.M8XyRs9DN12XsFTQ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Hémorragie interne",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Internal Bleeding",
        "name": "Hémorragie interne"
    },
    {
        "description": "<p style=\"text-align: justify:\">Blessure profonde au niveau de la hanche. Gagnez 2 États @Condition[Hémorragique] et 1 État @Condition[A Terre]{À Terre}, puis subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Jambe Fracturée (Mineure).}</strong>. De plus, réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez l'état @Condition[Assommé] à cause de la douleur.</p>",
        "effects": [
            {
                "_id": "m5CJfHO2ZfBORtkr",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "prone"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 20",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
                        },
                        "value": null
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/prone.png",
                "label": "A Terre",
                "transfer": true
            },
            {
                "_id": "SlYdtHgMRI6vCztC",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "xN966TmmV1zEtGy9",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.7mCcI3q7hgWcmbBU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n    args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"stunned\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Jambe charcutée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Hacked Leg",
        "name": "Jambe charcutée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous lâchez immédiatement ce que vous teniez dans la main correspondante. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl]{Déchirure Musculaire Bras (Majeure)}</strong>.</p>",
        "effects": [
            {
                "_id": "MgpYZu22zgrLdxmf",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Ligament rompu",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Ruptered Ligament",
        "name": "Ligament rompu"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup qui vous brise la mâchoire est accompagné d'un bruit ignoble. Gagnez 3 États @Condition[Assommé]. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez l'État @Condition[Inconscient]. Subissez le Traumatisme @Compendium[wfrp4e-core.injuries.hCadFsTRvLN9faaY]{Fracture crânienne (Majeure)}.</p>",
        "effects": [
            {
                "_id": "wAq76bdunkcb9wTw",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "WjHgjbRuh0M3H8g6",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.hCadFsTRvLN9faaY\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nif (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"unconscious\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Mâchoire cassée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Broken Jaw",
        "name": "Mâchoire cassée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup reçu vous fracture la mâchoire avec un bruit dégoûtant. Les vagues de douleur déferlent instantanément. Gagnez 2 États @Condition[Assommé]. Subissez le traumatisme <strong>Fracture (Mineure)</strong>.",
        "effects": [
            {
                "_id": "g9ZNTiFKGxZBQkvT",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "OipdUoeetMzgA4m9",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.nbhn2wX35b7Jrcbg\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Mâchoire fracturée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Fractured Jaw",
        "name": "Mâchoire fracturée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup vous arrache presque complètement la mâchoire, détruit votre langue et envoie vos dents à plusieurs mètres dans une pluie de sang. Gagnez 4 États @Condition[Hémorragique] et 3 États @Condition[Assommé]. Réussissez un Test de <strong>Résistance Très Difficile (-30)</strong> ou gagnez l'État @Condition[Inconscient]. Subissez le traumatisme <strong>@Compendium[wfrp4e-core.injuries.hCadFsTRvLN9faaY]{Fracture crânienne (Majeure)}</strong>, perdez votre langue et <strong><a class=\"chat-roll\">1d10</a></strong> dents - <strong>@Compendium[wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1]{Dent perdue Amputation (Difficile)}</strong>.</p>",
        "effects": [
            {
                "_id": "jXnxVAZFV82gebaR",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 4
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "6FBVi7EOhHnDesA0",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "Ru3d8ZlbJSm8NlaU",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1\").then(injury => {\n let teeth = new Roll(\"1d10\").roll({async: false}).total\n ChatMessage.create({content : `<b>${this.actor.data.token.name}</b> loses ${teeth} teeth`, speaker : {alias: this.effect.label}})\ninjury.location.value = `${teeth} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.rkJA1DlK51QuRlJy\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.hCadFsTRvLN9faaY\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"unconscious\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Mâchoire mutilée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Mangled Jaw",
        "name": "Mâchoire mutilée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre main est méchamment coupée, ce qui rend votre prise glissante. Recevez 1 État @Condition[Hémorragique]. Tant que vous êtes sous l’effet de cet État, effectuez un Test de <strong>Dextérité Accessible (+20)</strong> avant d’effectuer une action qui nécessite que vous teniez quoi que ce soit dans cette main ; sur un échec, l’objet vous glisse de la main.</p>",
        "effects": [
            {
                "_id": "5EOJYNGGp4ZPXIGL",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Bleeding hand",
        "name": "Main ensanglantée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre main n'est plus qu'un tas de chair hémorragique. Vous perdez votre main - <strong>@Compendium[wfrp4e-core.injuries.zyocWSzEZEC826NS]{Main amputée Amputation (Difficile)}</strong>. Gagnez 2 États @Condition[Hémorragique]. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez les États @Condition[Assommé] et @Condition[A Terre]{À Terre}.</p>",
        "effects": [
            {
                "_id": "tyXuApNnqAV4JcJ5",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.zyocWSzEZEC826NS\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            { \n                   args.actor.addCondition(\"prone\")\n                  args.actor.addCondition(\"stunned\")\n             }\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Main mutilée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Mangled Hand",
        "name": "Main mutilée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre main s'ouvre sous la puissance du coup. Perdez 1 doigt - <strong>@Compendium[wfrp4e-core.injuries.SYjWiKDzMS6CtROJ]{Doigt amputé Amputation (Complexe)}</strong>. Gagnez 2 États @Condition[Hémorragique] et 1 état @Condition[Assommé]. Pour chaque round au cours duquel vous ne recevez pas d Aide Médicale, vous perdez un autre doigt. Si vous perdez tous vos doigts, vous perdez votre main - <strong>@Compendium[wfrp4e-core.injuries.zyocWSzEZEC826NS]{Main amputée Amputation (Complexe)}</strong>.</p>",
        "effects": [
            {
                "_id": "lSn9Mr174doheAbo",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "3rDSK76g1cKpmn40",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "6KtIpUxSWrqIewki",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.SYjWiKDzMS6CtROJ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Main ouverte",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Cleft Hand",
        "name": "Main ouverte"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique] à cause de la profonde blessure au niveau de votre tibia. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez l'État @Condition[A Terre]{À Terre}.</p>",
        "effects": [
            {
                "_id": "MeZJb40J14iJng8X",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "kub1YScTxM1VNLHK",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"prone\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Mauvaise coupure",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Bad Cut",
        "name": "Mauvaise coupure"
    },
    {
        "description": "<p style=\"text-align: justify:\">Un coup violent porté au centre de votre visage déverse des flots de sang. Gagnez 2 États @Condition[Hémorragique]. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagnez l'État @Condition[Assommé]. Une fois cette blessure guérie, gagnez DR +1/-1 aux Tests sociaux, en fonction du contexte, jusqu'à ce que <strong>Chirurgie</strong> soit utilisée sur le nez pour le réparer.</p>",
        "effects": [
            {
                "_id": "us244BgOUN1LRLnc",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "zYfCX8Eq2VkRFhNI",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"stunned\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Nez cassé",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Broken Nose",
        "name": "Nez cassé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup porté à votre œil le crève, ce qui provoque une douleur quasi insoutenable. Gagnez les États suivants : 3 @Condition[Aveuglé], 2 @Condition[Hémorragique] et 1 @Condition[Assommé]. Perdez votre œil - <strong>@Compendium[wfrp4e-core.injuries.weczkAMPlTjX7lqU]{Œil crevé Amputation (Complexe)}</strong>.</p>",
        "effects": [
            {
                "_id": "4G9KjSyQNM9UFOlS",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "blinded"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à la Vue",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
                        },
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/blinded.png",
                "label": "Aveuglé",
                "transfer": true
            },
            {
                "_id": "pSm6zIWXDFmFg3Zq",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "jatRx58WzHQUA31m",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "SYIKc7QymcGfIwN9",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.weczkAMPlTjX7lqU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Œil crevé",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Devastated Eye",
        "name": "Œil crevé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Il ne reste plus grand-chose de votre oreille alors que le coup la déchiquette. Gagnez 3 États @Condition[Assourdi] et 2 États @Condition[Hémorragique]. Vous perdez votre oreille - <strong>@Compendium[wfrp4e-core.injuries.8piWcBKFlQ2J1E3A]{Oreille amputée Amputation (Accessible)}</strong>.</p>",
        "effects": [
            {
                "_id": "FZuPzqtWTtFMIciJ",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "deafened"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à l'audition",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/deafened.png",
                "label": "Assourdi",
                "transfer": true
            },
            {
                "_id": "lDs43plzT9i4Jxzb",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "kaAFU5cxgv0idSQZ",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.8piWcBKFlQ2J1E3A\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/head.png",
                "label": "Oreille mutilée",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Mangled Ear",
        "name": "Oreille mutilée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous recevez un coup très violent sur le côté de la tête qui vous entaille profondément l’oreille. Gagnez 2 États @Condition[Assourdi] et 1 État @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "SbOvAmqaK31JREjI",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "deafened"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à l'audition",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/deafened.png",
                "label": "Assourdi",
                "transfer": true
            },
            {
                "_id": "CwBoFiJqX5bc27F2",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Sliced Ear",
        "name": "Oreille tranchée"
    },
    {
        "description": "<p style=\"text-align: justify:\">Dans le feu de la bataille, vous vous cognez l’orteil. Réussissez un Test de <strong>Résistance Accessible (+20)</strong> ou subissez une pénalité de -10 à tous vos Tests d’Agilité jusqu’à la fin du prochain tour.</p>",
        "effects": [
            {
                "_id": "Uxp4sb58T0fiOXEB",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "prefillDialog",
                        "script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n   args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n   args.prefillModifiers.modifier -= 10"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Orteil contusionné",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Stubbed Toe",
        "name": "Orteil contusionné"
    },
    {
        "description": "<p style=\"text-align: justify:\">Dans le feu du combat, vous perdez l’équilibre. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez l’État @Condition[A Terre]{À Terre}.</p>",
        "effects": [
            {
                "_id": "UEnlvAwvGq0076To",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\").then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"prone\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Perte d'équilibre",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Lost Footing",
        "name": "Perte d'équilibre"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup explose votre pied. Effectuez un Test de <strong>Résistance Accessible (+20)</strong> ; sur un échec vous gagnez l’État @Condition[A Terre]{À Terre} et perdez un orteil, plus un orteil par DR en dessous de 0 - <strong>Amputation (Accessible)</strong>. Gagnez 2 États @Condition[Hémorragique]. Si vous n'êtes pas soigné par <strong>Chirurgie</strong> au cours des <strong><a class=\"chat-roll\">1d10</a></strong> jours suivants, vous perdez votre pied.</p>",
        "effects": [
            {
                "_id": "1nNGzJZNKnuXr9W7",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "nWRttvafUnh1XIZU",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "if(args.actor.isOwner) {\n    args.actor.setupSkill(\"Résistance\", { absolute: { difficulty: \"average\" } }).then(setupData => {\n      args.actor.basicTest(setupData).then(test => {\n        if (test.result.outcome == \"failure\") {\n          args.actor.addCondition(\"prone\")\n          fromUuid(\"Compendium.wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx\").then(injury => {\n               injury.location.value = `${Math.clamped(Math.abs(test.result.outcome.SL) + 1, 1, 5)} ${injury.location.value}`\n              args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n          })\n        }\n      })\n    })\n  }"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Pied écrasé",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Crushed Foot",
        "name": "Pied écrasé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Votre pied est sectionné au niveau de la cheville et atterrit <strong><a class=\"chat-roll\">1d3</a></strong> mètres plus loin dans une direction au hasard - <strong>@Compendium[wfrp4e-core.injuries.k00PimCWkff11IA0]{Jambe amputée Amputation (Difficile)}</strong>. Vous gagnez les États suivants : 3 États @Condition[Hémorragique], 2 États @Condition[Assommé] et 1 État @Condition[A Terre]{À Terre}.</p>",
        "effects": [
            {
                "_id": "n4NWJIGZiDU9aWt4",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "rIF8c6C0BNeSjDv2",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "2ngJlZ488J7L1sD7",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "prone"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 20",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
                        },
                        "value": null
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/prone.png",
                "label": "A Terre",
                "transfer": true
            },
            {
                "_id": "yZAbuVNb4ExBntt9",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.gz2xy41OSVZ8YBgI\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Pied sectionné",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Severed Foot",
        "name": "Pied sectionné"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique].</p>",
        "effects": [
            {
                "_id": "zZmnf7k6JvRb7ULV",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            }
        ],
        "id": "Tis But A Scratch!",
        "name": "Rien qu'une égratignure !"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez l’État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Accessible (+20)</strong> ou gagnez l’État @Condition[A Terre]{À Terre}. Votre Mouvement est réduit de moitié pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds, le temps que vous récupériez votre souffle.</p>",
        "effects": [
            {
                "_id": "NrZ8LRI1dsP46RmJ",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "uaaFc96JlTCALmeJ",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "script": "if (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"average\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"prone\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Souffle coupé",
                "tint": "",
                "transfer": true
            },
            {
                "_id": "5A8VfGUQYx8Q0M0G",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "prePrepareData",
                        "script": "args.actor.details.move.value /= 2"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Movement Halved",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Winded",
        "name": "Souffle coupé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Un des tendons principaux à l'arrière de votre jambe est coupé, vous faisant hurler de douleur alors que votre jambe s'effondre sous le poids de votre corps. Vous gagnez 2 États @Condition[Hémorragique], 2 États @Condition[Assommé] et 1 État Terre. Il ne vous reste plus qu'à contempler, avec horreur, votre jambe dont vous venez de perdre 1 usage - <strong>@Compendium[wfrp4e-core.injuries.k00PimCWkff11IA0]{Jambe amputée Amputation (Très difficile)}</strong>.</p>",
        "effects": [
            {
                "_id": "OV1vfh4PQRfDwofO",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "URt2bkWmWumsEP1k",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 2
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "wVKOGkIJf8YblbFA",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "prone"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 20",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
                        },
                        "value": null
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/prone.png",
                "label": "A Terre",
                "transfer": true
            },
            {
                "_id": "r5t7w5lcG1iddbUt",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.k00PimCWkff11IA0\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Tendon coupé",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Cut Tendon",
        "name": "Tendon coupé"
    },
    {
        "description": "<p style=\"text-align: justify:\">Gagnez les États @Condition[A Terre]{À Terre} et @Condition[Assommé] au moment ou votre tendon cède. Réussissez un Test de <strong>Résistance Difficile (-20)>/strong> ou gagnez 1 État @Condition[Inconscient]. Votre jambe devient inutilisable (voir <strong>Membres Amputés</strong>). Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeure)}</strong>.</p>",
        "effects": [
            {
                "_id": "ixCa0FfjTQFA9Th6",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n   args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"unconscious\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
                "label": "Tendon rompu",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Ruptured Tendon",
        "name": "Tendon rompu"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vos tendons sont tranchés par la force du coup, et votre bras est devenu inutilisable - <strong>@Compendium[wfrp4e-core.injuries.k00PimCWkff11IA0]{Jambe amputée Amputation (Très difficile)}</strong>. Gagnez 3 États @Condition[Hémorragique], 1 État @Condition[A Terre]{À Terre} et 1 État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez l'État @Condition[Inconscient].</p>",
        "effects": [
            {
                "_id": "9FdeaoISEUYHNkxv",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "bleeding"
                    },
                    "wfrp4e": {
                        "trigger": "endRound",
                        "value": 3
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/bleeding.png",
                "label": "Hémorragie",
                "transfer": true
            },
            {
                "_id": "3WIVf1QT93cut5OA",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "prone"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 20",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
                        },
                        "value": null
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/prone.png",
                "label": "A Terre",
                "transfer": true
            },
            {
                "_id": "9qQs2OvZgvHzRHix",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "stunned"
                    },
                    "wfrp4e": {
                        "effectTrigger": "prefillDialog",
                        "script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/stunned.png",
                "label": "Assommé",
                "transfer": true
            },
            {
                "_id": "0aCPrsOCLEVcZGxF",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.MnMZv7ZXoRqoH9dS\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n    args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n       args.actor.basicTest(setupData).then(test => \n        {\n            if (test.result.outcome == \"failure\")\n            args.actor.addCondition(\"unconscious\")\n        })\n     })"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Tendons coupés",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Sliced Tendons",
        "name": "Tendons coupés"
    },
    {
        "description": "<p style=\"text-align: justify:\">Vous vous tordez le bras, vous occasionnant un traumatisme <strong>@Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Déchirure Musculaire Bras (Mineure)}</strong>.</p>",
        "effects": [
            {
                "_id": "Xk9jhNPT42L2nloL",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
                "label": "Torsion",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Sprain",
        "name": "Torsion"
    },
    {
        "description": "<p style=\"text-align: justify:\">Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.7rBhIRo96Mydo0Cv]{Déchirure Musculaire Torse (Mineure)}</strong>.</p>",
        "effects": [
            {
                "_id": "qfUJIoRqhr1u8ODw",
                "changes": [],
                "disabled": false,
                "duration": {
                    "rounds": null,
                    "seconds": null,
                    "startRound": null,
                    "startTime": null,
                    "startTurn": null,
                    "turns": null
                },
                "flags": {
                    "wfrp4e": {
                        "effectApplication": "actor",
                        "effectTrigger": "oneTime",
                        "preventDuplicateEffects": false,
                        "script": "fromUuid(\"Compendium.wfrp4e-core.injuries.7rBhIRo96Mydo0Cv\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
                    }
                },
                "icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
                "label": "Torsion du dos",
                "tint": "",
                "transfer": true
            }
        ],
        "id": "Twisted Back",
        "name": "Torsion du dos"
    },
    {
        "description": "<p style=\"text-align: justify:\">Le coup vous touche à l’orbite de l’œil. Gagnez 1 État @Condition[Aveuglé].",
        "effects": [
            {
                "_id": "megBKxKy2Xu8LoXg",
                "changes": [],
                "duration": {},
                "flags": {
                    "core": {
                        "statusId": "blinded"
                    },
                    "wfrp4e": {
                        "effectData": {
                            "description": "Tests relatifs à la Vue",
                            "modifier": "-10 * this.flags.wfrp4e.value"
                        },
                        "effectTrigger": "dialogChoice",
                        "secondaryEffect": {
                            "effectTrigger": "targetPrefillDialog",
                            "script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
                        },
                        "trigger": "endRound",
                        "value": 1
                    }
                },
                "icon": "systems/wfrp4e/icons/conditions/blinded.png",
                "label": "Aveuglé",
                "transfer": true
            }
        ],
        "id": "Poked Eye",
        "name": "Coup à l’œil"
    },
    {
			"id": "Minor Arm Cut",
			"name": "Coupure mineure",
			"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique] car vous saignez abondamment au niveau de l’avant-bras.</p>",
			"effects": [
				{
					"_id": "d2Gh2PYEwe7NdMWQ",
					"changes": [],
					"disabled": false,
					"duration": {
						"startTime": null
					},
					"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
					"label": "Bleeding",
					"transfer": true,
					"flags": {
						"wfrp4e": {
							"trigger": "endRound",
							"value": 1
						},
						"core": {
							"statusId": "bleeding"
						}
					}
				}
			]
		}
]
}