foundryvtt-wh4-lang-fr-fr/reference_scripts/ACtDCTLZXmd5uXjX.js

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let halve;
if (args.opposedTest.attackerTest.item?.type != "spell")
{
halve = await Dialog.confirm({title : this.effect.name, content : "Halve Damage? (Halves all damage other than fire, cold, and magic)"})
}
else
{
halve = false;
}
if (halve)
{
args.totalWoundLoss /= 2;
args.modifiers.other.push({label : this.effect.name, details : "Halved", value : "× 0.5"})
}