foundryvtt-wh4-lang-fr-fr/reference_scripts/GzsuEg7gZy1f0ljy.js

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JavaScript
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let bleeding = this.actor.hasCondition("bleeding")
if (bleeding)
{
this.script.scriptNotification(`Cleared ${bleeding.conditionValue} Bleeding Conditions`)
bleeding.delete();
}
else
{
this.script.scriptNotification(`No Bleeding Conditions`)
}