foundryvtt-wh4-lang-fr-fr/reference_scripts/ezGqDoC9hNRBnFTB.js

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let choices = await Promise.all([game.wfrp4e.utility.findItemId("1zaqojk0Oq1m8vYv"), game.wfrp4e.utility.findItemId("zIuarD5mB0EF0ji0")])
let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choose a Weapon")
items = items.map(i => i.toObject())
items.forEach(i => equip(i))
this.actor.createEmbeddedDocuments("Item", items);
function equip(item)
{
if (item.type == "armour")
item.data.worn.value = true
else if (item.type == "weapon")
item.data.equipped = true
else if (item.type == "trapping" && item.data.trappingType.value == "clothingAccessories")
item.data.worn = true
}