foundryvtt-wh4-lang-fr-fr/reference_scripts/jFwema0iwzBphxie.js

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let woundsGained = Math.min(args.actor.status.wounds.value, args.totalWoundLoss)
woundsGained = Math.ceil(woundsGained / 2)
args.attacker.update({"system.status.wounds.value" : args.attacker.system.status.wounds.value + woundsGained})
args.actor.addCondition("fatigued")
args.attacker.hasCondition("fatigued")?.delete();
this.script.scriptMessage(`<b>${args.attacker.prototypeToken.name}</b> gains ${woundsGained} Wounds`);