foundryvtt-wh4-lang-fr-fr/reference_scripts/pR4Q2OnPxXtwRVli.js

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JavaScript
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let criticals = this.actor.itemTypes.critical;
if (criticals.length)
{
this.script.scriptNotification("Cannot suffer Critical Wounds");
this.actor.deleteEmbeddedDocuments("Item", criticals.map(i => i.id))
}
if (getProperty(args.data, "system.status.wounds.value") == 0)
{
this.script.scriptNotification(`Dormant for ${Math.ceil(CONFIG.Dice.randomUniform() * 10)} Rounds`)
}