foundryvtt-wh4-lang-fr-fr/reference_scripts/ynoHNXXCGRS6fTqF.js

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let msg = ""
let i_gain = (await new Roll("1d10").roll()).total
if (args.actor.characteristics.i.value <= 0)
{
i_gain += (await new Roll("2d10").roll()).total
}
msg = `<b>${this.actor.prototypeToken.name}</b> gains ${i_gain} Initiative`
let newValue = i_gain + args.actor.characteristics.i.modifier
this.actor.update({"system.characteristics.i.modifier" : newValue})
let hitloc = await game.wfrp4e.tables.rollTable("hitloc")
let value = hitloc.result
let desc = hitloc.description
this.effect.updateSource({"flags.wfrp4e.location" : value})
msg += ` as eyes push out of their ${desc}`
this.script.scriptMessage(msg)